mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 00:10:03 +00:00
clean up blurs directory (#307)
* clean up blurs * fix some paths and prune some dead presets * fix ntsc path
This commit is contained in:
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168d4ceaec
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@ -204,7 +204,7 @@ alias40 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader41 = ../../../../blurs/blur9x9.slang
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shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input41 = true
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filter_linear41 = true
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scale_type41 = absolute
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@ -215,7 +215,7 @@ alias41 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader42 = ../../../../blurs/blur9x9.slang
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shader42 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input42 = true
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filter_linear42 = true
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scale_type42 = absolute
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@ -196,7 +196,7 @@ alias38 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader39 = ../../../../blurs/blur9x9.slang
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shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input39 = true
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filter_linear39 = true
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scale_type39 = absolute
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@ -207,7 +207,7 @@ alias39 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader40 = ../../../../blurs/blur9x9.slang
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shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input40 = true
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filter_linear40 = true
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scale_type40 = absolute
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@ -254,7 +254,7 @@ alias45 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader46 = ../../../../blurs/blur9x9.slang
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shader46 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input46 = true
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filter_linear46 = true
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scale_type46 = absolute
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@ -265,7 +265,7 @@ alias46 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader47 = ../../../../blurs/blur9x9.slang
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shader47 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input47 = true
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filter_linear47 = true
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scale_type47 = absolute
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@ -233,7 +233,7 @@ alias42 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader43 = ../../../../blurs/blur9x9.slang
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shader43 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input43 = true
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filter_linear43 = true
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scale_type43 = absolute
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@ -244,7 +244,7 @@ alias43 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader44 = ../../../../blurs/blur9x9.slang
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shader44 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input44 = true
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filter_linear44 = true
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scale_type44 = absolute
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@ -193,7 +193,7 @@ alias38 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader39 = ../../../../blurs/blur9x9.slang
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shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input39 = true
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filter_linear39 = true
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scale_type39 = absolute
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@ -204,7 +204,7 @@ alias39 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader40 = ../../../../blurs/blur9x9.slang
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shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input40 = true
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filter_linear40 = true
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scale_type40 = absolute
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@ -225,7 +225,7 @@ alias41 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader42 = ../../../../blurs/blur9x9.slang
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shader42 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input42 = true
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filter_linear42 = true
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scale_type42 = absolute
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@ -236,7 +236,7 @@ alias42 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader43 = ../../../../blurs/blur9x9.slang
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shader43 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input43 = true
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filter_linear43 = true
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scale_type43 = absolute
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@ -213,7 +213,7 @@ alias39 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader40 = ../../../../blurs/blur9x9.slang
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shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input40 = true
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filter_linear40 = true
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scale_type40 = absolute
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@ -224,7 +224,7 @@ alias40 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader41 = ../../../../blurs/blur9x9.slang
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shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input41 = true
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filter_linear41 = true
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scale_type41 = absolute
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@ -254,7 +254,7 @@ alias45 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader46 = ../../../../blurs/blur9x9.slang
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shader46 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input46 = true
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filter_linear46 = true
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scale_type46 = absolute
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@ -265,7 +265,7 @@ alias46 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader47 = ../../../../blurs/blur9x9.slang
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shader47 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input47 = true
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filter_linear47 = true
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scale_type47 = absolute
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@ -233,7 +233,7 @@ alias42 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader43 = ../../../../blurs/blur9x9.slang
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shader43 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input43 = true
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filter_linear43 = true
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scale_type43 = absolute
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@ -244,7 +244,7 @@ alias43 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader44 = ../../../../blurs/blur9x9.slang
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shader44 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input44 = true
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filter_linear44 = true
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scale_type44 = absolute
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@ -193,7 +193,7 @@ alias38 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader39 = ../../../../blurs/blur9x9.slang
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shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input39 = true
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filter_linear39 = true
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scale_type39 = absolute
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@ -204,7 +204,7 @@ alias39 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader40 = ../../../../blurs/blur9x9.slang
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shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input40 = true
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filter_linear40 = true
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scale_type40 = absolute
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@ -225,7 +225,7 @@ alias41 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader42 = ../../../../blurs/blur9x9.slang
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shader42 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input42 = true
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filter_linear42 = true
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scale_type42 = absolute
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@ -236,7 +236,7 @@ alias42 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader43 = ../../../../blurs/blur9x9.slang
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shader43 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input43 = true
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filter_linear43 = true
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scale_type43 = absolute
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@ -213,7 +213,7 @@ alias39 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader40 = ../../../../blurs/blur9x9.slang
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shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input40 = true
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filter_linear40 = true
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scale_type40 = absolute
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@ -224,7 +224,7 @@ alias40 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader41 = ../../../../blurs/blur9x9.slang
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shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input41 = true
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filter_linear41 = true
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scale_type41 = absolute
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@ -282,7 +282,7 @@ alias45 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader46 = ../../../../blurs/blur9x9.slang
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shader46 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input46 = true
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filter_linear46 = true
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scale_type46 = absolute
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@ -293,7 +293,7 @@ alias46 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader47 = ../../../../blurs/blur9x9.slang
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shader47 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input47 = true
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filter_linear47 = true
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scale_type47 = absolute
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@ -173,7 +173,7 @@ alias34 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader35 = ../../../../blurs/blur9x9.slang
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shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input35 = true
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filter_linear35 = true
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scale_type35 = absolute
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@ -184,7 +184,7 @@ alias35 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader36 = ../../../../blurs/blur9x9.slang
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shader36 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input36 = true
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filter_linear36 = true
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scale_type36 = absolute
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@ -177,7 +177,7 @@ alias34 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader35 = ../../../../blurs/blur9x9.slang
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shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input35 = true
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filter_linear35 = true
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scale_type35 = absolute
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@ -188,7 +188,7 @@ alias35 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader36 = ../../../../blurs/blur9x9.slang
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shader36 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input36 = true
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filter_linear36 = true
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scale_type36 = absolute
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@ -165,7 +165,7 @@ alias32 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader33 = ../../../../blurs/blur9x9.slang
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shader33 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input33 = true
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filter_linear33 = true
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scale_type33 = absolute
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@ -176,7 +176,7 @@ alias33 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader34 = ../../../../blurs/blur9x9.slang
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shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input34 = true
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filter_linear34 = true
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scale_type34 = absolute
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@ -223,7 +223,7 @@ alias39 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader40 = ../../../../blurs/blur9x9.slang
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shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input40 = true
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filter_linear40 = true
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scale_type40 = absolute
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@ -234,7 +234,7 @@ alias40 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader41 = ../../../../blurs/blur9x9.slang
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shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input41 = true
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filter_linear41 = true
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scale_type41 = absolute
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@ -202,7 +202,7 @@ alias36 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader37 = ../../../../blurs/blur9x9.slang
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shader37 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input37 = true
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filter_linear37 = true
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scale_type37 = absolute
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@ -213,7 +213,7 @@ alias37 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader38 = ../../../../blurs/blur9x9.slang
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shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input38 = true
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filter_linear38 = true
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scale_type38 = absolute
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@ -162,7 +162,7 @@ alias32 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader33 = ../../../../blurs/blur9x9.slang
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shader33 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input33 = true
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filter_linear33 = true
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scale_type33 = absolute
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@ -173,7 +173,7 @@ alias33 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader34 = ../../../../blurs/blur9x9.slang
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shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input34 = true
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filter_linear34 = true
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scale_type34 = absolute
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@ -194,7 +194,7 @@ alias35 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader36 = ../../../../blurs/blur9x9.slang
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shader36 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input36 = true
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filter_linear36 = true
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scale_type36 = absolute
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@ -205,7 +205,7 @@ alias36 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
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// Mipmap option allows downscaling without artifacts
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shader37 = ../../../../blurs/blur9x9.slang
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shader37 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input37 = true
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filter_linear37 = true
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scale_type37 = absolute
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@ -182,7 +182,7 @@ alias33 = "BR_MirrorBlurredPass"
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// Reduce resolution ----------------------------------------------------------------
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// Reduced to a very small amount so we can create a blur which will create a glow from the screen
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// Mipmap option allows smoother downscaling
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shader34 = ../../../../blurs/blur9x9.slang
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shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
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mipmap_input34 = true
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filter_linear34 = true
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scale_type34 = absolute
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@ -193,7 +193,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass"
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// Add Diffused glow all around the screen ----------------------------------------------------------------
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// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader35 = ../../../../blurs/blur9x9.slang
|
||||
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input35 = true
|
||||
filter_linear35 = true
|
||||
scale_type35 = absolute
|
||||
|
@ -282,7 +282,7 @@ alias45 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader46 = ../../../../blurs/blur9x9.slang
|
||||
shader46 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input46 = true
|
||||
filter_linear46 = true
|
||||
scale_type46 = absolute
|
||||
@ -293,7 +293,7 @@ alias46 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader47 = ../../../../blurs/blur9x9.slang
|
||||
shader47 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input47 = true
|
||||
filter_linear47 = true
|
||||
scale_type47 = absolute
|
||||
|
@ -173,7 +173,7 @@ alias34 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader35 = ../../../../blurs/blur9x9.slang
|
||||
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input35 = true
|
||||
filter_linear35 = true
|
||||
scale_type35 = absolute
|
||||
@ -184,7 +184,7 @@ alias35 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader36 = ../../../../blurs/blur9x9.slang
|
||||
shader36 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input36 = true
|
||||
filter_linear36 = true
|
||||
scale_type36 = absolute
|
||||
|
@ -177,7 +177,7 @@ alias34 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader35 = ../../../../blurs/blur9x9.slang
|
||||
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input35 = true
|
||||
filter_linear35 = true
|
||||
scale_type35 = absolute
|
||||
@ -188,7 +188,7 @@ alias35 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader36 = ../../../../blurs/blur9x9.slang
|
||||
shader36 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input36 = true
|
||||
filter_linear36 = true
|
||||
scale_type36 = absolute
|
||||
|
@ -165,7 +165,7 @@ alias32 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader33 = ../../../../blurs/blur9x9.slang
|
||||
shader33 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input33 = true
|
||||
filter_linear33 = true
|
||||
scale_type33 = absolute
|
||||
@ -176,7 +176,7 @@ alias33 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader34 = ../../../../blurs/blur9x9.slang
|
||||
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input34 = true
|
||||
filter_linear34 = true
|
||||
scale_type34 = absolute
|
||||
|
@ -223,7 +223,7 @@ alias39 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader40 = ../../../../blurs/blur9x9.slang
|
||||
shader40 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input40 = true
|
||||
filter_linear40 = true
|
||||
scale_type40 = absolute
|
||||
@ -234,7 +234,7 @@ alias40 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader41 = ../../../../blurs/blur9x9.slang
|
||||
shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input41 = true
|
||||
filter_linear41 = true
|
||||
scale_type41 = absolute
|
||||
|
@ -202,7 +202,7 @@ alias36 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader37 = ../../../../blurs/blur9x9.slang
|
||||
shader37 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input37 = true
|
||||
filter_linear37 = true
|
||||
scale_type37 = absolute
|
||||
@ -213,7 +213,7 @@ alias37 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader38 = ../../../../blurs/blur9x9.slang
|
||||
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input38 = true
|
||||
filter_linear38 = true
|
||||
scale_type38 = absolute
|
||||
|
@ -162,7 +162,7 @@ alias32 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader33 = ../../../../blurs/blur9x9.slang
|
||||
shader33 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input33 = true
|
||||
filter_linear33 = true
|
||||
scale_type33 = absolute
|
||||
@ -173,7 +173,7 @@ alias33 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader34 = ../../../../blurs/blur9x9.slang
|
||||
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input34 = true
|
||||
filter_linear34 = true
|
||||
scale_type34 = absolute
|
||||
|
@ -194,7 +194,7 @@ alias35 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader36 = ../../../../blurs/blur9x9.slang
|
||||
shader36 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input36 = true
|
||||
filter_linear36 = true
|
||||
scale_type36 = absolute
|
||||
@ -205,7 +205,7 @@ alias36 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader37 = ../../../../blurs/blur9x9.slang
|
||||
shader37 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input37 = true
|
||||
filter_linear37 = true
|
||||
scale_type37 = absolute
|
||||
|
@ -182,7 +182,7 @@ alias33 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader34 = ../../../../blurs/blur9x9.slang
|
||||
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input34 = true
|
||||
filter_linear34 = true
|
||||
scale_type34 = absolute
|
||||
@ -193,7 +193,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader35 = ../../../../blurs/blur9x9.slang
|
||||
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input35 = true
|
||||
filter_linear35 = true
|
||||
scale_type35 = absolute
|
||||
|
@ -159,7 +159,7 @@ alias23 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader24 = ../../../../blurs/blur9x9.slang
|
||||
shader24 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input24 = true
|
||||
filter_linear24 = true
|
||||
scale_type24 = absolute
|
||||
@ -170,7 +170,7 @@ alias24 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
|
@ -133,7 +133,7 @@ alias19 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader20 = ../../../../blurs/blur9x9.slang
|
||||
shader20 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input20 = true
|
||||
filter_linear20 = true
|
||||
scale_type20 = absolute
|
||||
@ -144,7 +144,7 @@ alias20 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader21 = ../../../../blurs/blur9x9.slang
|
||||
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input21 = true
|
||||
filter_linear21 = true
|
||||
scale_type21 = absolute
|
||||
|
@ -205,7 +205,7 @@ alias28 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader29 = ../../../../blurs/blur9x9.slang
|
||||
shader29 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input29 = true
|
||||
filter_linear29 = true
|
||||
scale_type29 = absolute
|
||||
@ -216,7 +216,7 @@ alias29 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader30 = ../../../../blurs/blur9x9.slang
|
||||
shader30 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input30 = true
|
||||
filter_linear30 = true
|
||||
scale_type30 = absolute
|
||||
|
@ -170,7 +170,7 @@ alias23 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader24 = ../../../../blurs/blur9x9.slang
|
||||
shader24 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input24 = true
|
||||
filter_linear24 = true
|
||||
scale_type24 = absolute
|
||||
@ -181,7 +181,7 @@ alias24 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
|
@ -130,7 +130,7 @@ alias19 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader20 = ../../../../blurs/blur9x9.slang
|
||||
shader20 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input20 = true
|
||||
filter_linear20 = true
|
||||
scale_type20 = absolute
|
||||
@ -141,7 +141,7 @@ alias20 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader21 = ../../../../blurs/blur9x9.slang
|
||||
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input21 = true
|
||||
filter_linear21 = true
|
||||
scale_type21 = absolute
|
||||
|
@ -176,7 +176,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -187,7 +187,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -150,7 +150,7 @@ alias20 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader21 = ../../../../blurs/blur9x9.slang
|
||||
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input21 = true
|
||||
filter_linear21 = true
|
||||
scale_type21 = absolute
|
||||
@ -161,7 +161,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader22 = ../../../../blurs/blur9x9.slang
|
||||
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input22 = true
|
||||
filter_linear22 = true
|
||||
scale_type22 = absolute
|
||||
|
@ -141,7 +141,7 @@ alias21 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader22 = ../../../../blurs/blur9x9.slang
|
||||
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input22 = true
|
||||
filter_linear22 = true
|
||||
scale_type22 = absolute
|
||||
@ -152,7 +152,7 @@ alias22 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader23 = ../../../../blurs/blur9x9.slang
|
||||
shader23 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input23 = true
|
||||
filter_linear23 = true
|
||||
scale_type23 = absolute
|
||||
|
@ -159,7 +159,7 @@ alias23 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader24 = ../../../../blurs/blur9x9.slang
|
||||
shader24 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input24 = true
|
||||
filter_linear24 = true
|
||||
scale_type24 = absolute
|
||||
@ -170,7 +170,7 @@ alias24 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
|
@ -133,7 +133,7 @@ alias19 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader20 = ../../../../blurs/blur9x9.slang
|
||||
shader20 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input20 = true
|
||||
filter_linear20 = true
|
||||
scale_type20 = absolute
|
||||
@ -144,7 +144,7 @@ alias20 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader21 = ../../../../blurs/blur9x9.slang
|
||||
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input21 = true
|
||||
filter_linear21 = true
|
||||
scale_type21 = absolute
|
||||
|
@ -205,7 +205,7 @@ alias28 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader29 = ../../../../blurs/blur9x9.slang
|
||||
shader29 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input29 = true
|
||||
filter_linear29 = true
|
||||
scale_type29 = absolute
|
||||
@ -216,7 +216,7 @@ alias29 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader30 = ../../../../blurs/blur9x9.slang
|
||||
shader30 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input30 = true
|
||||
filter_linear30 = true
|
||||
scale_type30 = absolute
|
||||
|
@ -170,7 +170,7 @@ alias23 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader24 = ../../../../blurs/blur9x9.slang
|
||||
shader24 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input24 = true
|
||||
filter_linear24 = true
|
||||
scale_type24 = absolute
|
||||
@ -181,7 +181,7 @@ alias24 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
|
@ -130,7 +130,7 @@ alias19 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader20 = ../../../../blurs/blur9x9.slang
|
||||
shader20 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input20 = true
|
||||
filter_linear20 = true
|
||||
scale_type20 = absolute
|
||||
@ -141,7 +141,7 @@ alias20 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader21 = ../../../../blurs/blur9x9.slang
|
||||
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input21 = true
|
||||
filter_linear21 = true
|
||||
scale_type21 = absolute
|
||||
|
@ -176,7 +176,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -187,7 +187,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -150,7 +150,7 @@ alias20 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader21 = ../../../../blurs/blur9x9.slang
|
||||
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input21 = true
|
||||
filter_linear21 = true
|
||||
scale_type21 = absolute
|
||||
@ -161,7 +161,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader22 = ../../../../blurs/blur9x9.slang
|
||||
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input22 = true
|
||||
filter_linear22 = true
|
||||
scale_type22 = absolute
|
||||
|
@ -262,7 +262,7 @@ alias46 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader47 = ../../../../blurs/blur9x9.slang
|
||||
shader47 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input47 = true
|
||||
filter_linear47 = true
|
||||
scale_type47 = absolute
|
||||
@ -273,7 +273,7 @@ alias47 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader48 = ../../../../blurs/blur9x9.slang
|
||||
shader48 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input48 = true
|
||||
filter_linear48 = true
|
||||
scale_type48 = absolute
|
||||
|
@ -262,7 +262,7 @@ alias46 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader47 = ../../../../blurs/blur9x9.slang
|
||||
shader47 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input47 = true
|
||||
filter_linear47 = true
|
||||
scale_type47 = absolute
|
||||
@ -273,7 +273,7 @@ alias47 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader48 = ../../../../blurs/blur9x9.slang
|
||||
shader48 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input48 = true
|
||||
filter_linear48 = true
|
||||
scale_type48 = absolute
|
||||
|
@ -241,7 +241,7 @@ alias43 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader44 = ../../../../blurs/blur9x9.slang
|
||||
shader44 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input44 = true
|
||||
filter_linear44 = true
|
||||
scale_type44 = absolute
|
||||
@ -252,7 +252,7 @@ alias44 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader45 = ../../../../blurs/blur9x9.slang
|
||||
shader45 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input45 = true
|
||||
filter_linear45 = true
|
||||
scale_type45 = absolute
|
||||
|
@ -241,7 +241,7 @@ alias43 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader44 = ../../../../blurs/blur9x9.slang
|
||||
shader44 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input44 = true
|
||||
filter_linear44 = true
|
||||
scale_type44 = absolute
|
||||
@ -252,7 +252,7 @@ alias44 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader45 = ../../../../blurs/blur9x9.slang
|
||||
shader45 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input45 = true
|
||||
filter_linear45 = true
|
||||
scale_type45 = absolute
|
||||
|
@ -231,7 +231,7 @@ alias40 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader41 = ../../../../blurs/blur9x9.slang
|
||||
shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input41 = true
|
||||
filter_linear41 = true
|
||||
scale_type41 = absolute
|
||||
@ -242,7 +242,7 @@ alias41 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader42 = ../../../../blurs/blur9x9.slang
|
||||
shader42 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input42 = true
|
||||
filter_linear42 = true
|
||||
scale_type42 = absolute
|
||||
|
@ -231,7 +231,7 @@ alias40 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader41 = ../../../../blurs/blur9x9.slang
|
||||
shader41 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input41 = true
|
||||
filter_linear41 = true
|
||||
scale_type41 = absolute
|
||||
@ -242,7 +242,7 @@ alias41 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader42 = ../../../../blurs/blur9x9.slang
|
||||
shader42 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input42 = true
|
||||
filter_linear42 = true
|
||||
scale_type42 = absolute
|
||||
|
@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader38 = ../../../../blurs/blur9x9.slang
|
||||
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input38 = true
|
||||
filter_linear38 = true
|
||||
scale_type38 = absolute
|
||||
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader39 = ../../../../blurs/blur9x9.slang
|
||||
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input39 = true
|
||||
filter_linear39 = true
|
||||
scale_type39 = absolute
|
||||
|
@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader38 = ../../../../blurs/blur9x9.slang
|
||||
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input38 = true
|
||||
filter_linear38 = true
|
||||
scale_type38 = absolute
|
||||
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader39 = ../../../../blurs/blur9x9.slang
|
||||
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input39 = true
|
||||
filter_linear39 = true
|
||||
scale_type39 = absolute
|
||||
|
@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader38 = ../../../../blurs/blur9x9.slang
|
||||
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input38 = true
|
||||
filter_linear38 = true
|
||||
scale_type38 = absolute
|
||||
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader39 = ../../../../blurs/blur9x9.slang
|
||||
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input39 = true
|
||||
filter_linear39 = true
|
||||
scale_type39 = absolute
|
||||
|
@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader38 = ../../../../blurs/blur9x9.slang
|
||||
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input38 = true
|
||||
filter_linear38 = true
|
||||
scale_type38 = absolute
|
||||
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader39 = ../../../../blurs/blur9x9.slang
|
||||
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input39 = true
|
||||
filter_linear39 = true
|
||||
scale_type39 = absolute
|
||||
|
@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader38 = ../../../../blurs/blur9x9.slang
|
||||
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input38 = true
|
||||
filter_linear38 = true
|
||||
scale_type38 = absolute
|
||||
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader39 = ../../../../blurs/blur9x9.slang
|
||||
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input39 = true
|
||||
filter_linear39 = true
|
||||
scale_type39 = absolute
|
||||
|
@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader38 = ../../../../blurs/blur9x9.slang
|
||||
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input38 = true
|
||||
filter_linear38 = true
|
||||
scale_type38 = absolute
|
||||
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader39 = ../../../../blurs/blur9x9.slang
|
||||
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input39 = true
|
||||
filter_linear39 = true
|
||||
scale_type39 = absolute
|
||||
|
@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader38 = ../../../../blurs/blur9x9.slang
|
||||
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input38 = true
|
||||
filter_linear38 = true
|
||||
scale_type38 = absolute
|
||||
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader39 = ../../../../blurs/blur9x9.slang
|
||||
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input39 = true
|
||||
filter_linear39 = true
|
||||
scale_type39 = absolute
|
||||
|
@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader38 = ../../../../blurs/blur9x9.slang
|
||||
shader38 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input38 = true
|
||||
filter_linear38 = true
|
||||
scale_type38 = absolute
|
||||
@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader39 = ../../../../blurs/blur9x9.slang
|
||||
shader39 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input39 = true
|
||||
filter_linear39 = true
|
||||
scale_type39 = absolute
|
||||
|
@ -170,7 +170,7 @@ alias33 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader34 = ../../../../blurs/blur9x9.slang
|
||||
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input34 = true
|
||||
filter_linear34 = true
|
||||
scale_type34 = absolute
|
||||
@ -181,7 +181,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader35 = ../../../../blurs/blur9x9.slang
|
||||
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input35 = true
|
||||
filter_linear35 = true
|
||||
scale_type35 = absolute
|
||||
|
@ -170,7 +170,7 @@ alias33 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader34 = ../../../../blurs/blur9x9.slang
|
||||
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input34 = true
|
||||
filter_linear34 = true
|
||||
scale_type34 = absolute
|
||||
@ -181,7 +181,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader35 = ../../../../blurs/blur9x9.slang
|
||||
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input35 = true
|
||||
filter_linear35 = true
|
||||
scale_type35 = absolute
|
||||
|
@ -170,7 +170,7 @@ alias33 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader34 = ../../../../blurs/blur9x9.slang
|
||||
shader34 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input34 = true
|
||||
filter_linear34 = true
|
||||
scale_type34 = absolute
|
||||
@ -181,7 +181,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader35 = ../../../../blurs/blur9x9.slang
|
||||
shader35 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input35 = true
|
||||
filter_linear35 = true
|
||||
scale_type35 = absolute
|
||||
|
@ -167,7 +167,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -178,7 +178,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -167,7 +167,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -178,7 +178,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -141,7 +141,7 @@ alias20 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader21 = ../../../../blurs/blur9x9.slang
|
||||
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input21 = true
|
||||
filter_linear21 = true
|
||||
scale_type21 = absolute
|
||||
@ -152,7 +152,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader22 = ../../../../blurs/blur9x9.slang
|
||||
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input22 = true
|
||||
filter_linear22 = true
|
||||
scale_type22 = absolute
|
||||
|
@ -141,7 +141,7 @@ alias20 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader21 = ../../../../blurs/blur9x9.slang
|
||||
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input21 = true
|
||||
filter_linear21 = true
|
||||
scale_type21 = absolute
|
||||
@ -152,7 +152,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader22 = ../../../../blurs/blur9x9.slang
|
||||
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input22 = true
|
||||
filter_linear22 = true
|
||||
scale_type22 = absolute
|
||||
|
@ -141,7 +141,7 @@ alias20 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader21 = ../../../../blurs/blur9x9.slang
|
||||
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input21 = true
|
||||
filter_linear21 = true
|
||||
scale_type21 = absolute
|
||||
@ -152,7 +152,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader22 = ../../../../blurs/blur9x9.slang
|
||||
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input22 = true
|
||||
filter_linear22 = true
|
||||
scale_type22 = absolute
|
||||
|
@ -213,7 +213,7 @@ alias29 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader30 = ../../../../blurs/blur9x9.slang
|
||||
shader30 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input30 = true
|
||||
filter_linear30 = true
|
||||
scale_type30 = absolute
|
||||
@ -224,7 +224,7 @@ alias30 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader31 = ../../../../blurs/blur9x9.slang
|
||||
shader31 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input31 = true
|
||||
filter_linear31 = true
|
||||
scale_type31 = absolute
|
||||
|
@ -213,7 +213,7 @@ alias29 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader30 = ../../../../blurs/blur9x9.slang
|
||||
shader30 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input30 = true
|
||||
filter_linear30 = true
|
||||
scale_type30 = absolute
|
||||
@ -224,7 +224,7 @@ alias30 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader31 = ../../../../blurs/blur9x9.slang
|
||||
shader31 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input31 = true
|
||||
filter_linear31 = true
|
||||
scale_type31 = absolute
|
||||
|
@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader25 = ../../../../blurs/blur9x9.slang
|
||||
shader25 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input25 = true
|
||||
filter_linear25 = true
|
||||
scale_type25 = absolute
|
||||
@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader26 = ../../../../blurs/blur9x9.slang
|
||||
shader26 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input26 = true
|
||||
filter_linear26 = true
|
||||
scale_type26 = absolute
|
||||
|
@ -138,7 +138,7 @@ alias20 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader21 = ../../../../blurs/blur9x9.slang
|
||||
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input21 = true
|
||||
filter_linear21 = true
|
||||
scale_type21 = absolute
|
||||
@ -149,7 +149,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader22 = ../../../../blurs/blur9x9.slang
|
||||
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input22 = true
|
||||
filter_linear22 = true
|
||||
scale_type22 = absolute
|
||||
|
@ -138,7 +138,7 @@ alias20 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader21 = ../../../../blurs/blur9x9.slang
|
||||
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input21 = true
|
||||
filter_linear21 = true
|
||||
scale_type21 = absolute
|
||||
@ -149,7 +149,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader22 = ../../../../blurs/blur9x9.slang
|
||||
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input22 = true
|
||||
filter_linear22 = true
|
||||
scale_type22 = absolute
|
||||
|
@ -138,7 +138,7 @@ alias20 = "BR_MirrorBlurredPass"
|
||||
// Reduce resolution ----------------------------------------------------------------
|
||||
// Reduced to a very small amount so we can create a blur which will create a glow from the screen
|
||||
// Mipmap option allows smoother downscaling
|
||||
shader21 = ../../../../blurs/blur9x9.slang
|
||||
shader21 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input21 = true
|
||||
filter_linear21 = true
|
||||
scale_type21 = absolute
|
||||
@ -149,7 +149,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass"
|
||||
// Add Diffused glow all around the screen ----------------------------------------------------------------
|
||||
// Blurred so much that it's non directional
|
||||
// Mipmap option allows downscaling without artifacts
|
||||
shader22 = ../../../../blurs/blur9x9.slang
|
||||
shader22 = ../../../../blurs/shaders/royale/blur9x9.slang
|
||||
mipmap_input22 = true
|
||||
filter_linear22 = true
|
||||
scale_type22 = absolute
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = gaussian_blur_filtering/gaussian-sharp.slang
|
||||
shader0 = shaders/gaussian_blur_filtering/gaussian-sharp.slang
|
||||
filter_linear0 = false
|
||||
scale_type_x0 = viewport
|
||||
scale_x0 = 1.0
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = 1
|
||||
|
||||
shader0 = gaussian_blur_filtering/gaussian.slang
|
||||
shader0 = shaders/gaussian_blur_filtering/gaussian.slang
|
||||
filter_linear0 = false
|
||||
scale_type_x0 = viewport
|
||||
scale_x0 = 1.0
|
||||
|
@ -1,13 +1,13 @@
|
||||
shaders = 2
|
||||
|
||||
shader0 = gaussian_blur_filtering/gaussian_horizontal-sharp.slang
|
||||
shader0 = shaders/gaussian_blur_filtering/gaussian_horizontal-sharp.slang
|
||||
filter_linear0 = false
|
||||
scale_type_x0 = viewport
|
||||
scale_x0 = 1.0
|
||||
scale_type_y0 = source
|
||||
scale_y0 = 1.0
|
||||
|
||||
shader1 = gaussian_blur_filtering/gaussian_vertical-sharp.slang
|
||||
shader1 = shaders/gaussian_blur_filtering/gaussian_vertical-sharp.slang
|
||||
filter_linear1 = false
|
||||
scale_type_x1 = viewport
|
||||
scale_x1 = 1.0
|
||||
|
@ -1,13 +1,13 @@
|
||||
shaders = 2
|
||||
|
||||
shader0 = gaussian_blur_filtering/gaussian_horizontal.slang
|
||||
shader0 = shaders/gaussian_blur_filtering/gaussian_horizontal.slang
|
||||
filter_linear0 = false
|
||||
scale_type_x0 = viewport
|
||||
scale_x0 = 1.0
|
||||
scale_type_y0 = source
|
||||
scale_y0 = 1.0
|
||||
|
||||
shader1 = gaussian_blur_filtering/gaussian_vertical.slang
|
||||
shader1 = shaders/gaussian_blur_filtering/gaussian_vertical.slang
|
||||
filter_linear1 = false
|
||||
scale_type_x1 = viewport
|
||||
scale_x1 = 1.0
|
||||
|
@ -1,38 +1,38 @@
|
||||
shaders = 7
|
||||
|
||||
shader0 = kawase/linearize.slang
|
||||
shader0 = shaders/kawase/linearize.slang
|
||||
srgb_framebuffer0 = true
|
||||
scale_type0 = source
|
||||
|
||||
shader1 = kawase/kawase0.slang
|
||||
shader1 = shaders/kawase/kawase0.slang
|
||||
filter_linear1 = true
|
||||
srgb_framebuffer1 = true
|
||||
scale_type1 = source
|
||||
wrap_mode1 = mirrored_repeat
|
||||
|
||||
shader2 = kawase/kawase1.slang
|
||||
shader2 = shaders/kawase/kawase1.slang
|
||||
filter_linear2 = true
|
||||
srgb_framebuffer2 = true
|
||||
scale_type2 = source
|
||||
wrap_mode2 = mirrored_repeat
|
||||
|
||||
shader3 = kawase/kawase1.slang
|
||||
shader3 = shaders/kawase/kawase1.slang
|
||||
filter_linear3 = true
|
||||
srgb_framebuffer3 = true
|
||||
scale_type3 = source
|
||||
wrap_mode3 = mirrored_repeat
|
||||
|
||||
shader4 = kawase/kawase2.slang
|
||||
shader4 = shaders/kawase/kawase2.slang
|
||||
filter_linear4 = true
|
||||
srgb_framebuffer4 = true
|
||||
scale_type4 = source
|
||||
wrap_mode4 = mirrored_repeat
|
||||
|
||||
shader5 = kawase/kawase3.slang
|
||||
shader5 = shaders/kawase/kawase3.slang
|
||||
filter_linear5 = true
|
||||
srgb_framebuffer5 = true
|
||||
scale_type5 = source
|
||||
wrap_mode5 = mirrored_repeat
|
||||
|
||||
shader6 = kawase/delinearize.slang
|
||||
shader6 = shaders/kawase/delinearize.slang
|
||||
filter_linear6 = true
|
||||
|
@ -1,62 +1,62 @@
|
||||
shaders = 11
|
||||
|
||||
shader0 = kawase/linearize.slang
|
||||
shader0 = shaders/kawase/linearize.slang
|
||||
srgb_framebuffer0 = true
|
||||
scale_type0 = source
|
||||
|
||||
shader1 = kawase/kawase0.slang
|
||||
shader1 = shaders/kawase/kawase0.slang
|
||||
filter_linear1 = true
|
||||
srgb_framebuffer1 = true
|
||||
scale_type1 = source
|
||||
wrap_mode1 = mirrored_repeat
|
||||
|
||||
shader2 = kawase/kawase1.slang
|
||||
shader2 = shaders/kawase/kawase1.slang
|
||||
filter_linear2 = true
|
||||
srgb_framebuffer2 = true
|
||||
scale_type2 = source
|
||||
wrap_mode2 = mirrored_repeat
|
||||
|
||||
shader3 = kawase/kawase2.slang
|
||||
shader3 = shaders/kawase/kawase2.slang
|
||||
filter_linear3 = true
|
||||
srgb_framebuffer3 = true
|
||||
scale_type3 = source
|
||||
wrap_mode3 = mirrored_repeat
|
||||
|
||||
shader4 = kawase/kawase3.slang
|
||||
shader4 = shaders/kawase/kawase3.slang
|
||||
filter_linear4 = true
|
||||
srgb_framebuffer4 = true
|
||||
scale_type4 = source
|
||||
wrap_mode4 = mirrored_repeat
|
||||
|
||||
shader5 = kawase/kawase4.slang
|
||||
shader5 = shaders/kawase/kawase4.slang
|
||||
filter_linear5 = true
|
||||
srgb_framebuffer5 = true
|
||||
scale_type5 = source
|
||||
wrap_mode5 = mirrored_repeat
|
||||
|
||||
shader6 = kawase/kawase4.slang
|
||||
shader6 = shaders/kawase/kawase4.slang
|
||||
filter_linear6 = true
|
||||
srgb_framebuffer6 = true
|
||||
scale_type6 = source
|
||||
wrap_mode6 = mirrored_repeat
|
||||
|
||||
shader7 = kawase/kawase5.slang
|
||||
shader7 = shaders/kawase/kawase5.slang
|
||||
filter_linear7 = true
|
||||
srgb_framebuffer7 = true
|
||||
scale_type7 = source
|
||||
wrap_mode7 = mirrored_repeat
|
||||
|
||||
shader8 = kawase/kawase6.slang
|
||||
shader8 = shaders/kawase/kawase6.slang
|
||||
filter_linear8 = true
|
||||
srgb_framebuffer8 = true
|
||||
scale_type8 = source
|
||||
wrap_mode8 = mirrored_repeat
|
||||
|
||||
shader9 = kawase/kawase7.slang
|
||||
shader9 = shaders/kawase/kawase7.slang
|
||||
filter_linear9 = true
|
||||
srgb_framebuffer9 = true
|
||||
scale_type9 = source
|
||||
wrap_mode9 = mirrored_repeat
|
||||
|
||||
shader10 = kawase/delinearize.slang
|
||||
shader10 = shaders/kawase/delinearize.slang
|
||||
filter_linear10 = true
|
||||
|
@ -4,41 +4,41 @@ shader0 = ../stock.slang
|
||||
scale_type0 = source
|
||||
alias0 = Reference
|
||||
|
||||
shader1 = kawase/linearize.slang
|
||||
shader1 = shaders/kawase/linearize.slang
|
||||
srgb_framebuffer1 = true
|
||||
scale_type1 = source
|
||||
|
||||
shader2 = kawase/kawase0.slang
|
||||
shader2 = shaders/kawase/kawase0.slang
|
||||
filter_linear2 = true
|
||||
srgb_framebuffer2 = true
|
||||
scale_type2 = source
|
||||
wrap_mode2 = mirrored_repeat
|
||||
|
||||
shader3 = kawase/kawase1.slang
|
||||
shader3 = shaders/kawase/kawase1.slang
|
||||
filter_linear3 = true
|
||||
srgb_framebuffer3 = true
|
||||
scale_type3 = source
|
||||
wrap_mode3 = mirrored_repeat
|
||||
|
||||
shader4 = kawase/kawase1.slang
|
||||
shader4 = shaders/kawase/kawase1.slang
|
||||
filter_linear4 = true
|
||||
srgb_framebuffer4 = true
|
||||
scale_type4 = source
|
||||
wrap_mode4 = mirrored_repeat
|
||||
|
||||
shader5 = kawase/kawase2.slang
|
||||
shader5 = shaders/kawase/kawase2.slang
|
||||
filter_linear5 = true
|
||||
srgb_framebuffer5 = true
|
||||
scale_type5 = source
|
||||
wrap_mode5 = mirrored_repeat
|
||||
|
||||
shader6 = kawase/kawase3.slang
|
||||
shader6 = shaders/kawase/kawase3.slang
|
||||
filter_linear6 = true
|
||||
srgb_framebuffer6 = true
|
||||
scale_type6 = source
|
||||
wrap_mode6 = mirrored_repeat
|
||||
|
||||
shader7 = kawase/delinearize.slang
|
||||
shader7 = shaders/kawase/delinearize.slang
|
||||
filter_linear7 = true
|
||||
|
||||
shader8 = kawase/screen_combine.slang
|
||||
shader8 = shaders/kawase/screen_combine.slang
|
||||
|
@ -50,7 +50,7 @@ vec4 reSample(float d, vec2 uv, sampler2D decal)
|
||||
return color;
|
||||
}
|
||||
|
||||
#include "../../include/colorspace-tools.h"
|
||||
#include "../../../include/colorspace-tools.h"
|
||||
|
||||
void main()
|
||||
{
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user