diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__EASYMODE.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__EASYMODE.slangp index 479dcae7..a54586df 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__EASYMODE.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__EASYMODE.slangp @@ -204,7 +204,7 @@ alias40 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader41 = ../../../../blurs/blur9x9.slang +shader41 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input41 = true filter_linear41 = true scale_type41 = absolute @@ -215,7 +215,7 @@ alias41 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader42 = ../../../../blurs/blur9x9.slang +shader42 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input42 = true filter_linear42 = true scale_type42 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV-MINI.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV-MINI.slangp index 1c5ccf0a..b71e9d29 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV-MINI.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV-MINI.slangp @@ -196,7 +196,7 @@ alias38 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader39 = ../../../../blurs/blur9x9.slang +shader39 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input39 = true filter_linear39 = true scale_type39 = absolute @@ -207,7 +207,7 @@ alias39 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader40 = ../../../../blurs/blur9x9.slang +shader40 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input40 = true filter_linear40 = true scale_type40 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV-NTSC.slangp index 1e277e99..a1a9ea33 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV-NTSC.slangp @@ -254,7 +254,7 @@ alias45 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader46 = ../../../../blurs/blur9x9.slang +shader46 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input46 = true filter_linear46 = true scale_type46 = absolute @@ -265,7 +265,7 @@ alias46 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader47 = ../../../../blurs/blur9x9.slang +shader47 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input47 = true filter_linear47 = true scale_type47 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV.slangp index a79c7353..09a9a3d4 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__GDV.slangp @@ -233,7 +233,7 @@ alias42 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader43 = ../../../../blurs/blur9x9.slang +shader43 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input43 = true filter_linear43 = true scale_type43 = absolute @@ -244,7 +244,7 @@ alias43 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader44 = ../../../../blurs/blur9x9.slang +shader44 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input44 = true filter_linear44 = true scale_type44 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__LCD-GRID.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__LCD-GRID.slangp index 3ada6a24..afbe3458 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__LCD-GRID.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__LCD-GRID.slangp @@ -193,7 +193,7 @@ alias38 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader39 = ../../../../blurs/blur9x9.slang +shader39 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input39 = true filter_linear39 = true scale_type39 = absolute @@ -204,7 +204,7 @@ alias39 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader40 = ../../../../blurs/blur9x9.slang +shader40 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input40 = true filter_linear40 = true scale_type40 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__MEGATRON-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__MEGATRON-NTSC.slangp index 67a491bf..67cc730a 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__MEGATRON-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__MEGATRON-NTSC.slangp @@ -225,7 +225,7 @@ alias41 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader42 = ../../../../blurs/blur9x9.slang +shader42 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input42 = true filter_linear42 = true scale_type42 = absolute @@ -236,7 +236,7 @@ alias42 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader43 = ../../../../blurs/blur9x9.slang +shader43 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input43 = true filter_linear43 = true scale_type43 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__MEGATRON.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__MEGATRON.slangp index a0b19e85..b5b21707 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__MEGATRON.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-GLASS__MEGATRON.slangp @@ -213,7 +213,7 @@ alias39 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader40 = ../../../../blurs/blur9x9.slang +shader40 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input40 = true filter_linear40 = true scale_type40 = absolute @@ -224,7 +224,7 @@ alias40 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader41 = ../../../../blurs/blur9x9.slang +shader41 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input41 = true filter_linear41 = true scale_type41 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV-NTSC.slangp index df82a1ee..1c244b4d 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV-NTSC.slangp @@ -254,7 +254,7 @@ alias45 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader46 = ../../../../blurs/blur9x9.slang +shader46 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input46 = true filter_linear46 = true scale_type46 = absolute @@ -265,7 +265,7 @@ alias46 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader47 = ../../../../blurs/blur9x9.slang +shader47 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input47 = true filter_linear47 = true scale_type47 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV.slangp index 7c2e9963..1f461631 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV.slangp @@ -233,7 +233,7 @@ alias42 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader43 = ../../../../blurs/blur9x9.slang +shader43 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input43 = true filter_linear43 = true scale_type43 = absolute @@ -244,7 +244,7 @@ alias43 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader44 = ../../../../blurs/blur9x9.slang +shader44 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input44 = true filter_linear44 = true scale_type44 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__LCD-GRID.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__LCD-GRID.slangp index b9606be1..5dac1916 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__LCD-GRID.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__LCD-GRID.slangp @@ -193,7 +193,7 @@ alias38 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader39 = ../../../../blurs/blur9x9.slang +shader39 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input39 = true filter_linear39 = true scale_type39 = absolute @@ -204,7 +204,7 @@ alias39 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader40 = ../../../../blurs/blur9x9.slang +shader40 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input40 = true filter_linear40 = true scale_type40 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__MEGATRON-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__MEGATRON-NTSC.slangp index ca9004eb..27079853 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__MEGATRON-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__MEGATRON-NTSC.slangp @@ -225,7 +225,7 @@ alias41 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader42 = ../../../../blurs/blur9x9.slang +shader42 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input42 = true filter_linear42 = true scale_type42 = absolute @@ -236,7 +236,7 @@ alias42 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader43 = ../../../../blurs/blur9x9.slang +shader43 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input43 = true filter_linear43 = true scale_type43 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__MEGATRON.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__MEGATRON.slangp index a3f088ef..7a0653a9 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__MEGATRON.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__MEGATRON.slangp @@ -213,7 +213,7 @@ alias39 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader40 = ../../../../blurs/blur9x9.slang +shader40 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input40 = true filter_linear40 = true scale_type40 = absolute @@ -224,7 +224,7 @@ alias40 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader41 = ../../../../blurs/blur9x9.slang +shader41 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input41 = true filter_linear41 = true scale_type41 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV-RESHADE-FX__GDV.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV-RESHADE-FX__GDV.slangp index ddfe0ab0..d086bac5 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV-RESHADE-FX__GDV.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV-RESHADE-FX__GDV.slangp @@ -282,7 +282,7 @@ alias45 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader46 = ../../../../blurs/blur9x9.slang +shader46 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input46 = true filter_linear46 = true scale_type46 = absolute @@ -293,7 +293,7 @@ alias46 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader47 = ../../../../blurs/blur9x9.slang +shader47 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input47 = true filter_linear47 = true scale_type47 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__EASYMODE.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__EASYMODE.slangp index 26f7f896..bc18c33c 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__EASYMODE.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__EASYMODE.slangp @@ -173,7 +173,7 @@ alias34 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader35 = ../../../../blurs/blur9x9.slang +shader35 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input35 = true filter_linear35 = true scale_type35 = absolute @@ -184,7 +184,7 @@ alias35 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader36 = ../../../../blurs/blur9x9.slang +shader36 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input36 = true filter_linear36 = true scale_type36 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI-NTSC.slangp index 0328a76a..49f6c1d2 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI-NTSC.slangp @@ -177,7 +177,7 @@ alias34 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader35 = ../../../../blurs/blur9x9.slang +shader35 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input35 = true filter_linear35 = true scale_type35 = absolute @@ -188,7 +188,7 @@ alias35 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader36 = ../../../../blurs/blur9x9.slang +shader36 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input36 = true filter_linear36 = true scale_type36 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI.slangp index 867b4b2d..3167ba6d 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI.slangp @@ -165,7 +165,7 @@ alias32 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader33 = ../../../../blurs/blur9x9.slang +shader33 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input33 = true filter_linear33 = true scale_type33 = absolute @@ -176,7 +176,7 @@ alias33 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader34 = ../../../../blurs/blur9x9.slang +shader34 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input34 = true filter_linear34 = true scale_type34 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-NTSC.slangp index b46fa8c1..9bc88e0b 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-NTSC.slangp @@ -223,7 +223,7 @@ alias39 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader40 = ../../../../blurs/blur9x9.slang +shader40 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input40 = true filter_linear40 = true scale_type40 = absolute @@ -234,7 +234,7 @@ alias40 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader41 = ../../../../blurs/blur9x9.slang +shader41 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input41 = true filter_linear41 = true scale_type41 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV.slangp index 750a853e..564e2625 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV.slangp @@ -202,7 +202,7 @@ alias36 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader37 = ../../../../blurs/blur9x9.slang +shader37 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input37 = true filter_linear37 = true scale_type37 = absolute @@ -213,7 +213,7 @@ alias37 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader38 = ../../../../blurs/blur9x9.slang +shader38 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input38 = true filter_linear38 = true scale_type38 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__LCD-GRID.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__LCD-GRID.slangp index e79472b7..f15ce023 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__LCD-GRID.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__LCD-GRID.slangp @@ -162,7 +162,7 @@ alias32 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader33 = ../../../../blurs/blur9x9.slang +shader33 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input33 = true filter_linear33 = true scale_type33 = absolute @@ -173,7 +173,7 @@ alias33 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader34 = ../../../../blurs/blur9x9.slang +shader34 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input34 = true filter_linear34 = true scale_type34 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__MEGATRON-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__MEGATRON-NTSC.slangp index a426044d..1ee3f111 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__MEGATRON-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__MEGATRON-NTSC.slangp @@ -194,7 +194,7 @@ alias35 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader36 = ../../../../blurs/blur9x9.slang +shader36 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input36 = true filter_linear36 = true scale_type36 = absolute @@ -205,7 +205,7 @@ alias36 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader37 = ../../../../blurs/blur9x9.slang +shader37 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input37 = true filter_linear37 = true scale_type37 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__MEGATRON.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__MEGATRON.slangp index a1831f1f..07e66f35 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__MEGATRON.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__MEGATRON.slangp @@ -182,7 +182,7 @@ alias33 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader34 = ../../../../blurs/blur9x9.slang +shader34 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input34 = true filter_linear34 = true scale_type34 = absolute @@ -193,7 +193,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader35 = ../../../../blurs/blur9x9.slang +shader35 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input35 = true filter_linear35 = true scale_type35 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS-RESHADE-FX__GDV.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS-RESHADE-FX__GDV.slangp index 24c32607..f0a9c779 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS-RESHADE-FX__GDV.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS-RESHADE-FX__GDV.slangp @@ -282,7 +282,7 @@ alias45 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader46 = ../../../../blurs/blur9x9.slang +shader46 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input46 = true filter_linear46 = true scale_type46 = absolute @@ -293,7 +293,7 @@ alias46 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader47 = ../../../../blurs/blur9x9.slang +shader47 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input47 = true filter_linear47 = true scale_type47 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__EASYMODE.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__EASYMODE.slangp index cda9910e..959a82d6 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__EASYMODE.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__EASYMODE.slangp @@ -173,7 +173,7 @@ alias34 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader35 = ../../../../blurs/blur9x9.slang +shader35 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input35 = true filter_linear35 = true scale_type35 = absolute @@ -184,7 +184,7 @@ alias35 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader36 = ../../../../blurs/blur9x9.slang +shader36 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input36 = true filter_linear36 = true scale_type36 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-MINI-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-MINI-NTSC.slangp index 8b3078f2..3d68b7ce 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-MINI-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-MINI-NTSC.slangp @@ -177,7 +177,7 @@ alias34 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader35 = ../../../../blurs/blur9x9.slang +shader35 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input35 = true filter_linear35 = true scale_type35 = absolute @@ -188,7 +188,7 @@ alias35 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader36 = ../../../../blurs/blur9x9.slang +shader36 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input36 = true filter_linear36 = true scale_type36 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-MINI.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-MINI.slangp index 5fe05266..5bdb8c61 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-MINI.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-MINI.slangp @@ -165,7 +165,7 @@ alias32 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader33 = ../../../../blurs/blur9x9.slang +shader33 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input33 = true filter_linear33 = true scale_type33 = absolute @@ -176,7 +176,7 @@ alias33 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader34 = ../../../../blurs/blur9x9.slang +shader34 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input34 = true filter_linear34 = true scale_type34 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-NTSC.slangp index 0ea11f1f..d4478ed8 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV-NTSC.slangp @@ -223,7 +223,7 @@ alias39 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader40 = ../../../../blurs/blur9x9.slang +shader40 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input40 = true filter_linear40 = true scale_type40 = absolute @@ -234,7 +234,7 @@ alias40 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader41 = ../../../../blurs/blur9x9.slang +shader41 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input41 = true filter_linear41 = true scale_type41 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV.slangp index 0ee0db28..25e61693 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__GDV.slangp @@ -202,7 +202,7 @@ alias36 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader37 = ../../../../blurs/blur9x9.slang +shader37 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input37 = true filter_linear37 = true scale_type37 = absolute @@ -213,7 +213,7 @@ alias37 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader38 = ../../../../blurs/blur9x9.slang +shader38 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input38 = true filter_linear38 = true scale_type38 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__LCD-GRID.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__LCD-GRID.slangp index 581e0be0..a648d9ec 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__LCD-GRID.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__LCD-GRID.slangp @@ -162,7 +162,7 @@ alias32 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader33 = ../../../../blurs/blur9x9.slang +shader33 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input33 = true filter_linear33 = true scale_type33 = absolute @@ -173,7 +173,7 @@ alias33 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader34 = ../../../../blurs/blur9x9.slang +shader34 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input34 = true filter_linear34 = true scale_type34 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__MEGATRON-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__MEGATRON-NTSC.slangp index 6e9964f0..3620b375 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__MEGATRON-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__MEGATRON-NTSC.slangp @@ -194,7 +194,7 @@ alias35 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader36 = ../../../../blurs/blur9x9.slang +shader36 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input36 = true filter_linear36 = true scale_type36 = absolute @@ -205,7 +205,7 @@ alias36 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader37 = ../../../../blurs/blur9x9.slang +shader37 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input37 = true filter_linear37 = true scale_type37 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__MEGATRON.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__MEGATRON.slangp index 5e3a9f7f..847a9fdc 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__MEGATRON.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-GLASS__MEGATRON.slangp @@ -182,7 +182,7 @@ alias33 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader34 = ../../../../blurs/blur9x9.slang +shader34 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input34 = true filter_linear34 = true scale_type34 = absolute @@ -193,7 +193,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader35 = ../../../../blurs/blur9x9.slang +shader35 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input35 = true filter_linear35 = true scale_type35 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-MINI-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-MINI-NTSC.slangp index dda21b3b..da577fab 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-MINI-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-MINI-NTSC.slangp @@ -159,7 +159,7 @@ alias23 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader24 = ../../../../blurs/blur9x9.slang +shader24 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input24 = true filter_linear24 = true scale_type24 = absolute @@ -170,7 +170,7 @@ alias24 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-MINI.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-MINI.slangp index 2d42fbf9..696e0273 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-MINI.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-MINI.slangp @@ -133,7 +133,7 @@ alias19 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader20 = ../../../../blurs/blur9x9.slang +shader20 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input20 = true filter_linear20 = true scale_type20 = absolute @@ -144,7 +144,7 @@ alias20 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader21 = ../../../../blurs/blur9x9.slang +shader21 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input21 = true filter_linear21 = true scale_type21 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-NTSC.slangp index 6e6b4313..cccb0971 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV-NTSC.slangp @@ -205,7 +205,7 @@ alias28 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader29 = ../../../../blurs/blur9x9.slang +shader29 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input29 = true filter_linear29 = true scale_type29 = absolute @@ -216,7 +216,7 @@ alias29 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader30 = ../../../../blurs/blur9x9.slang +shader30 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input30 = true filter_linear30 = true scale_type30 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV.slangp index 43cbfaaf..26bd5486 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV.slangp @@ -170,7 +170,7 @@ alias23 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader24 = ../../../../blurs/blur9x9.slang +shader24 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input24 = true filter_linear24 = true scale_type24 = absolute @@ -181,7 +181,7 @@ alias24 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__LCD-GRID.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__LCD-GRID.slangp index ea770e90..10c90536 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__LCD-GRID.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__LCD-GRID.slangp @@ -130,7 +130,7 @@ alias19 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader20 = ../../../../blurs/blur9x9.slang +shader20 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input20 = true filter_linear20 = true scale_type20 = absolute @@ -141,7 +141,7 @@ alias20 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader21 = ../../../../blurs/blur9x9.slang +shader21 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input21 = true filter_linear21 = true scale_type21 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__MEGATRON-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__MEGATRON-NTSC.slangp index e3c06ece..6d4569c5 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__MEGATRON-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__MEGATRON-NTSC.slangp @@ -176,7 +176,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -187,7 +187,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__MEGATRON.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__MEGATRON.slangp index cfa089ad..1a09a341 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__MEGATRON.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__MEGATRON.slangp @@ -150,7 +150,7 @@ alias20 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader21 = ../../../../blurs/blur9x9.slang +shader21 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input21 = true filter_linear21 = true scale_type21 = absolute @@ -161,7 +161,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader22 = ../../../../blurs/blur9x9.slang +shader22 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input22 = true filter_linear22 = true scale_type22 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__EASYMODE.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__EASYMODE.slangp index a5d264af..c08b0f34 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__EASYMODE.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__EASYMODE.slangp @@ -141,7 +141,7 @@ alias21 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader22 = ../../../../blurs/blur9x9.slang +shader22 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input22 = true filter_linear22 = true scale_type22 = absolute @@ -152,7 +152,7 @@ alias22 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader23 = ../../../../blurs/blur9x9.slang +shader23 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input23 = true filter_linear23 = true scale_type23 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI-NTSC.slangp index 538a3228..121fde89 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI-NTSC.slangp @@ -159,7 +159,7 @@ alias23 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader24 = ../../../../blurs/blur9x9.slang +shader24 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input24 = true filter_linear24 = true scale_type24 = absolute @@ -170,7 +170,7 @@ alias24 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI.slangp index 18010351..5a1b4cba 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI.slangp @@ -133,7 +133,7 @@ alias19 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader20 = ../../../../blurs/blur9x9.slang +shader20 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input20 = true filter_linear20 = true scale_type20 = absolute @@ -144,7 +144,7 @@ alias20 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader21 = ../../../../blurs/blur9x9.slang +shader21 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input21 = true filter_linear21 = true scale_type21 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-NTSC.slangp index 8f48f40b..2653d1f4 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-NTSC.slangp @@ -205,7 +205,7 @@ alias28 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader29 = ../../../../blurs/blur9x9.slang +shader29 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input29 = true filter_linear29 = true scale_type29 = absolute @@ -216,7 +216,7 @@ alias29 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader30 = ../../../../blurs/blur9x9.slang +shader30 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input30 = true filter_linear30 = true scale_type30 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV.slangp index c8a382af..8d76c780 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV.slangp @@ -170,7 +170,7 @@ alias23 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader24 = ../../../../blurs/blur9x9.slang +shader24 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input24 = true filter_linear24 = true scale_type24 = absolute @@ -181,7 +181,7 @@ alias24 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__LCD-GRID.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__LCD-GRID.slangp index 04ee827d..abbb7856 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__LCD-GRID.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__LCD-GRID.slangp @@ -130,7 +130,7 @@ alias19 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader20 = ../../../../blurs/blur9x9.slang +shader20 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input20 = true filter_linear20 = true scale_type20 = absolute @@ -141,7 +141,7 @@ alias20 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader21 = ../../../../blurs/blur9x9.slang +shader21 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input21 = true filter_linear21 = true scale_type21 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__MEGATRON-NTSC.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__MEGATRON-NTSC.slangp index 5f66d9bc..5e860d17 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__MEGATRON-NTSC.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__MEGATRON-NTSC.slangp @@ -176,7 +176,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -187,7 +187,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__MEGATRON.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__MEGATRON.slangp index 8c776513..ad3d440b 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__MEGATRON.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__MEGATRON.slangp @@ -150,7 +150,7 @@ alias20 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader21 = ../../../../blurs/blur9x9.slang +shader21 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input21 = true filter_linear21 = true scale_type21 = absolute @@ -161,7 +161,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader22 = ../../../../blurs/blur9x9.slang +shader22 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input22 = true filter_linear22 = true scale_type22 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV-NTSC__DREZ-240p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV-NTSC__DREZ-240p.slangp index b57f7008..150191e0 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV-NTSC__DREZ-240p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV-NTSC__DREZ-240p.slangp @@ -262,7 +262,7 @@ alias46 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader47 = ../../../../blurs/blur9x9.slang +shader47 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input47 = true filter_linear47 = true scale_type47 = absolute @@ -273,7 +273,7 @@ alias47 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader48 = ../../../../blurs/blur9x9.slang +shader48 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input48 = true filter_linear48 = true scale_type48 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV-NTSC__DREZ-480p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV-NTSC__DREZ-480p.slangp index 392fc571..e07cca89 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV-NTSC__DREZ-480p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV-NTSC__DREZ-480p.slangp @@ -262,7 +262,7 @@ alias46 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader47 = ../../../../blurs/blur9x9.slang +shader47 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input47 = true filter_linear47 = true scale_type47 = absolute @@ -273,7 +273,7 @@ alias47 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader48 = ../../../../blurs/blur9x9.slang +shader48 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input48 = true filter_linear48 = true scale_type48 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV__DREZ-3DS-400x480.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV__DREZ-3DS-400x480.slangp index 23ab03ef..cc3a87b2 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV__DREZ-3DS-400x480.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV__DREZ-3DS-400x480.slangp @@ -241,7 +241,7 @@ alias43 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader44 = ../../../../blurs/blur9x9.slang +shader44 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input44 = true filter_linear44 = true scale_type44 = absolute @@ -252,7 +252,7 @@ alias44 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader45 = ../../../../blurs/blur9x9.slang +shader45 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input45 = true filter_linear45 = true scale_type45 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV__DREZ-480p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV__DREZ-480p.slangp index 5425da28..1e07910a 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV__DREZ-480p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__0__SMOOTH-ADV__GDV__DREZ-480p.slangp @@ -241,7 +241,7 @@ alias43 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader44 = ../../../../blurs/blur9x9.slang +shader44 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input44 = true filter_linear44 = true scale_type44 = absolute @@ -252,7 +252,7 @@ alias44 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader45 = ../../../../blurs/blur9x9.slang +shader45 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input45 = true filter_linear45 = true scale_type45 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV-NTSC__DREZ-240p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV-NTSC__DREZ-240p.slangp index 0de003a1..2e67e1b0 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV-NTSC__DREZ-240p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV-NTSC__DREZ-240p.slangp @@ -231,7 +231,7 @@ alias40 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader41 = ../../../../blurs/blur9x9.slang +shader41 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input41 = true filter_linear41 = true scale_type41 = absolute @@ -242,7 +242,7 @@ alias41 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader42 = ../../../../blurs/blur9x9.slang +shader42 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input42 = true filter_linear42 = true scale_type42 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV-NTSC__DREZ-480p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV-NTSC__DREZ-480p.slangp index fc42e461..af6536b4 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV-NTSC__DREZ-480p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV-NTSC__DREZ-480p.slangp @@ -231,7 +231,7 @@ alias40 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader41 = ../../../../blurs/blur9x9.slang +shader41 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input41 = true filter_linear41 = true scale_type41 = absolute @@ -242,7 +242,7 @@ alias41 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader42 = ../../../../blurs/blur9x9.slang +shader42 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input42 = true filter_linear42 = true scale_type42 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-1080p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-1080p.slangp index c097b9f2..ea11e1f4 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-1080p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-1080p.slangp @@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader38 = ../../../../blurs/blur9x9.slang +shader38 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input38 = true filter_linear38 = true scale_type38 = absolute @@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader39 = ../../../../blurs/blur9x9.slang +shader39 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input39 = true filter_linear39 = true scale_type39 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-224p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-224p.slangp index f1d2708d..f3b3f212 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-224p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-224p.slangp @@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader38 = ../../../../blurs/blur9x9.slang +shader38 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input38 = true filter_linear38 = true scale_type38 = absolute @@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader39 = ../../../../blurs/blur9x9.slang +shader39 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input39 = true filter_linear39 = true scale_type39 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-240p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-240p.slangp index a3f74d1e..228e6428 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-240p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-240p.slangp @@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader38 = ../../../../blurs/blur9x9.slang +shader38 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input38 = true filter_linear38 = true scale_type38 = absolute @@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader39 = ../../../../blurs/blur9x9.slang +shader39 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input39 = true filter_linear39 = true scale_type39 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-3DS-400x480.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-3DS-400x480.slangp index 3b99a5ce..5b795af7 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-3DS-400x480.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-3DS-400x480.slangp @@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader38 = ../../../../blurs/blur9x9.slang +shader38 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input38 = true filter_linear38 = true scale_type38 = absolute @@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader39 = ../../../../blurs/blur9x9.slang +shader39 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input39 = true filter_linear39 = true scale_type39 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-480p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-480p.slangp index 5192c4b6..cd8a47c8 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-480p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-480p.slangp @@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader38 = ../../../../blurs/blur9x9.slang +shader38 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input38 = true filter_linear38 = true scale_type38 = absolute @@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader39 = ../../../../blurs/blur9x9.slang +shader39 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input39 = true filter_linear39 = true scale_type39 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-NDS-256x384.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-NDS-256x384.slangp index bb887112..cc25c94d 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-NDS-256x384.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-NDS-256x384.slangp @@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader38 = ../../../../blurs/blur9x9.slang +shader38 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input38 = true filter_linear38 = true scale_type38 = absolute @@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader39 = ../../../../blurs/blur9x9.slang +shader39 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input39 = true filter_linear39 = true scale_type39 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-PSP-480x272.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-PSP-480x272.slangp index 2f9357f8..e3f5b4de 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-PSP-480x272.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-PSP-480x272.slangp @@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader38 = ../../../../blurs/blur9x9.slang +shader38 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input38 = true filter_linear38 = true scale_type38 = absolute @@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader39 = ../../../../blurs/blur9x9.slang +shader39 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input39 = true filter_linear39 = true scale_type39 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-PSP-960x544.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-PSP-960x544.slangp index 499ad752..f2f847ce 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-PSP-960x544.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-PSP-960x544.slangp @@ -210,7 +210,7 @@ alias37 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader38 = ../../../../blurs/blur9x9.slang +shader38 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input38 = true filter_linear38 = true scale_type38 = absolute @@ -221,7 +221,7 @@ alias38 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader39 = ../../../../blurs/blur9x9.slang +shader39 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input39 = true filter_linear39 = true scale_type39 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__LCD-GRID__DREZ-3DS-400x480.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__LCD-GRID__DREZ-3DS-400x480.slangp index d3252f09..4f8d622f 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__LCD-GRID__DREZ-3DS-400x480.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__LCD-GRID__DREZ-3DS-400x480.slangp @@ -170,7 +170,7 @@ alias33 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader34 = ../../../../blurs/blur9x9.slang +shader34 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input34 = true filter_linear34 = true scale_type34 = absolute @@ -181,7 +181,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader35 = ../../../../blurs/blur9x9.slang +shader35 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input35 = true filter_linear35 = true scale_type35 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__LCD-GRID__DREZ-NDS-256x384.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__LCD-GRID__DREZ-NDS-256x384.slangp index 561d4caf..883e6d4f 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__LCD-GRID__DREZ-NDS-256x384.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__LCD-GRID__DREZ-NDS-256x384.slangp @@ -170,7 +170,7 @@ alias33 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader34 = ../../../../blurs/blur9x9.slang +shader34 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input34 = true filter_linear34 = true scale_type34 = absolute @@ -181,7 +181,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader35 = ../../../../blurs/blur9x9.slang +shader35 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input35 = true filter_linear35 = true scale_type35 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__LCD-GRID__DREZ-PSP-480x272.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__LCD-GRID__DREZ-PSP-480x272.slangp index d21eda16..71876640 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__LCD-GRID__DREZ-PSP-480x272.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__LCD-GRID__DREZ-PSP-480x272.slangp @@ -170,7 +170,7 @@ alias33 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader34 = ../../../../blurs/blur9x9.slang +shader34 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input34 = true filter_linear34 = true scale_type34 = absolute @@ -181,7 +181,7 @@ alias34 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader35 = ../../../../blurs/blur9x9.slang +shader35 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input35 = true filter_linear35 = true scale_type35 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI-NTSC__DREZ-240p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI-NTSC__DREZ-240p.slangp index 3acf0078..deea07aa 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI-NTSC__DREZ-240p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI-NTSC__DREZ-240p.slangp @@ -167,7 +167,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -178,7 +178,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI-NTSC__DREZ-480p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI-NTSC__DREZ-480p.slangp index 48e0e7cf..214cc6e2 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI-NTSC__DREZ-480p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI-NTSC__DREZ-480p.slangp @@ -167,7 +167,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -178,7 +178,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI__DREZ-1080p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI__DREZ-1080p.slangp index df2bf0a0..3756201a 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI__DREZ-1080p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI__DREZ-1080p.slangp @@ -141,7 +141,7 @@ alias20 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader21 = ../../../../blurs/blur9x9.slang +shader21 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input21 = true filter_linear21 = true scale_type21 = absolute @@ -152,7 +152,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader22 = ../../../../blurs/blur9x9.slang +shader22 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input22 = true filter_linear22 = true scale_type22 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI__DREZ-240p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI__DREZ-240p.slangp index d9b1694b..63c488cf 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI__DREZ-240p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI__DREZ-240p.slangp @@ -141,7 +141,7 @@ alias20 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader21 = ../../../../blurs/blur9x9.slang +shader21 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input21 = true filter_linear21 = true scale_type21 = absolute @@ -152,7 +152,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader22 = ../../../../blurs/blur9x9.slang +shader22 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input22 = true filter_linear22 = true scale_type22 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI__DREZ-480p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI__DREZ-480p.slangp index 46178d94..7536ae51 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI__DREZ-480p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-MINI__DREZ-480p.slangp @@ -141,7 +141,7 @@ alias20 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader21 = ../../../../blurs/blur9x9.slang +shader21 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input21 = true filter_linear21 = true scale_type21 = absolute @@ -152,7 +152,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader22 = ../../../../blurs/blur9x9.slang +shader22 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input22 = true filter_linear22 = true scale_type22 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-NTSC__DREZ-240p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-NTSC__DREZ-240p.slangp index fa18a39e..5645f3c7 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-NTSC__DREZ-240p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-NTSC__DREZ-240p.slangp @@ -213,7 +213,7 @@ alias29 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader30 = ../../../../blurs/blur9x9.slang +shader30 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input30 = true filter_linear30 = true scale_type30 = absolute @@ -224,7 +224,7 @@ alias30 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader31 = ../../../../blurs/blur9x9.slang +shader31 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input31 = true filter_linear31 = true scale_type31 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-NTSC__DREZ-480p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-NTSC__DREZ-480p.slangp index 911a8387..55008f80 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-NTSC__DREZ-480p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV-NTSC__DREZ-480p.slangp @@ -213,7 +213,7 @@ alias29 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader30 = ../../../../blurs/blur9x9.slang +shader30 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input30 = true filter_linear30 = true scale_type30 = absolute @@ -224,7 +224,7 @@ alias30 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader31 = ../../../../blurs/blur9x9.slang +shader31 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input31 = true filter_linear31 = true scale_type31 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-1080p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-1080p.slangp index 7806e54c..d603f9d7 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-1080p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-1080p.slangp @@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-224p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-224p.slangp index cd0dbef8..01e30f49 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-224p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-224p.slangp @@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-240p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-240p.slangp index dfc0607b..7cc6a401 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-240p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-240p.slangp @@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-3DS-1600x1920.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-3DS-1600x1920.slangp index 394c683a..54ab95c4 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-3DS-1600x1920.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-3DS-1600x1920.slangp @@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-3DS-400x480.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-3DS-400x480.slangp index e4801421..17cd4a3a 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-3DS-400x480.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-3DS-400x480.slangp @@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-480p.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-480p.slangp index aa72f554..c814566b 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-480p.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-480p.slangp @@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-NDS-1280x1920.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-NDS-1280x1920.slangp index e1a3197f..ece90f4d 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-NDS-1280x1920.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-NDS-1280x1920.slangp @@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-NDS-256x384.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-NDS-256x384.slangp index 0b22738a..53f02886 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-NDS-256x384.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-NDS-256x384.slangp @@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-PSP-480x272.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-PSP-480x272.slangp index cda623c9..9ba03b56 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-PSP-480x272.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-PSP-480x272.slangp @@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-PSP-960x544.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-PSP-960x544.slangp index 85ed1b96..10bf3789 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-PSP-960x544.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-PSP-960x544.slangp @@ -178,7 +178,7 @@ alias24 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader25 = ../../../../blurs/blur9x9.slang +shader25 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input25 = true filter_linear25 = true scale_type25 = absolute @@ -189,7 +189,7 @@ alias25 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader26 = ../../../../blurs/blur9x9.slang +shader26 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input26 = true filter_linear26 = true scale_type26 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__LCD-GRID__DREZ-3DS-400x480.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__LCD-GRID__DREZ-3DS-400x480.slangp index 9966eb53..1f89356b 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__LCD-GRID__DREZ-3DS-400x480.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__LCD-GRID__DREZ-3DS-400x480.slangp @@ -138,7 +138,7 @@ alias20 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader21 = ../../../../blurs/blur9x9.slang +shader21 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input21 = true filter_linear21 = true scale_type21 = absolute @@ -149,7 +149,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader22 = ../../../../blurs/blur9x9.slang +shader22 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input22 = true filter_linear22 = true scale_type22 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__LCD-GRID__DREZ-NDS-256x384.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__LCD-GRID__DREZ-NDS-256x384.slangp index 6fcff006..8303d31f 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__LCD-GRID__DREZ-NDS-256x384.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__LCD-GRID__DREZ-NDS-256x384.slangp @@ -138,7 +138,7 @@ alias20 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader21 = ../../../../blurs/blur9x9.slang +shader21 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input21 = true filter_linear21 = true scale_type21 = absolute @@ -149,7 +149,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader22 = ../../../../blurs/blur9x9.slang +shader22 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input22 = true filter_linear22 = true scale_type22 = absolute diff --git a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__LCD-GRID__DREZ-PSP-480x272.slangp b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__LCD-GRID__DREZ-PSP-480x272.slangp index 46d17c92..78b673f9 100644 --- a/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__LCD-GRID__DREZ-PSP-480x272.slangp +++ b/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__LCD-GRID__DREZ-PSP-480x272.slangp @@ -138,7 +138,7 @@ alias20 = "BR_MirrorBlurredPass" // Reduce resolution ---------------------------------------------------------------- // Reduced to a very small amount so we can create a blur which will create a glow from the screen // Mipmap option allows smoother downscaling -shader21 = ../../../../blurs/blur9x9.slang +shader21 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input21 = true filter_linear21 = true scale_type21 = absolute @@ -149,7 +149,7 @@ alias21 = "BR_MirrorReflectionDiffusedPass" // Add Diffused glow all around the screen ---------------------------------------------------------------- // Blurred so much that it's non directional // Mipmap option allows downscaling without artifacts -shader22 = ../../../../blurs/blur9x9.slang +shader22 = ../../../../blurs/shaders/royale/blur9x9.slang mipmap_input22 = true filter_linear22 = true scale_type22 = absolute diff --git a/blurs/gaussian_blur-sharp.slangp b/blurs/gaussian_blur-sharp.slangp index 739c6665..ec2acfaa 100755 --- a/blurs/gaussian_blur-sharp.slangp +++ b/blurs/gaussian_blur-sharp.slangp @@ -1,6 +1,6 @@ shaders = 1 -shader0 = gaussian_blur_filtering/gaussian-sharp.slang +shader0 = shaders/gaussian_blur_filtering/gaussian-sharp.slang filter_linear0 = false scale_type_x0 = viewport scale_x0 = 1.0 diff --git a/blurs/gaussian_blur.slangp b/blurs/gaussian_blur.slangp index a95b7f6a..8f7eb87e 100755 --- a/blurs/gaussian_blur.slangp +++ b/blurs/gaussian_blur.slangp @@ -1,6 +1,6 @@ shaders = 1 -shader0 = gaussian_blur_filtering/gaussian.slang +shader0 = shaders/gaussian_blur_filtering/gaussian.slang filter_linear0 = false scale_type_x0 = viewport scale_x0 = 1.0 diff --git a/blurs/gaussian_blur_2_pass-sharp.slangp b/blurs/gaussian_blur_2_pass-sharp.slangp index 9879a2c2..28db106e 100755 --- a/blurs/gaussian_blur_2_pass-sharp.slangp +++ b/blurs/gaussian_blur_2_pass-sharp.slangp @@ -1,13 +1,13 @@ shaders = 2 -shader0 = gaussian_blur_filtering/gaussian_horizontal-sharp.slang +shader0 = shaders/gaussian_blur_filtering/gaussian_horizontal-sharp.slang filter_linear0 = false scale_type_x0 = viewport scale_x0 = 1.0 scale_type_y0 = source scale_y0 = 1.0 -shader1 = gaussian_blur_filtering/gaussian_vertical-sharp.slang +shader1 = shaders/gaussian_blur_filtering/gaussian_vertical-sharp.slang filter_linear1 = false scale_type_x1 = viewport scale_x1 = 1.0 diff --git a/blurs/gaussian_blur_2_pass.slangp b/blurs/gaussian_blur_2_pass.slangp index da81e04c..8efa6766 100755 --- a/blurs/gaussian_blur_2_pass.slangp +++ b/blurs/gaussian_blur_2_pass.slangp @@ -1,13 +1,13 @@ shaders = 2 -shader0 = gaussian_blur_filtering/gaussian_horizontal.slang +shader0 = shaders/gaussian_blur_filtering/gaussian_horizontal.slang filter_linear0 = false scale_type_x0 = viewport scale_x0 = 1.0 scale_type_y0 = source scale_y0 = 1.0 -shader1 = gaussian_blur_filtering/gaussian_vertical.slang +shader1 = shaders/gaussian_blur_filtering/gaussian_vertical.slang filter_linear1 = false scale_type_x1 = viewport scale_x1 = 1.0 diff --git a/blurs/kawase_blur_5pass.slangp b/blurs/kawase_blur_5pass.slangp index b4a6b441..a3a324a7 100644 --- a/blurs/kawase_blur_5pass.slangp +++ b/blurs/kawase_blur_5pass.slangp @@ -1,38 +1,38 @@ shaders = 7 -shader0 = kawase/linearize.slang +shader0 = shaders/kawase/linearize.slang srgb_framebuffer0 = true scale_type0 = source -shader1 = kawase/kawase0.slang +shader1 = shaders/kawase/kawase0.slang filter_linear1 = true srgb_framebuffer1 = true scale_type1 = source wrap_mode1 = mirrored_repeat -shader2 = kawase/kawase1.slang +shader2 = shaders/kawase/kawase1.slang filter_linear2 = true srgb_framebuffer2 = true scale_type2 = source wrap_mode2 = mirrored_repeat -shader3 = kawase/kawase1.slang +shader3 = shaders/kawase/kawase1.slang filter_linear3 = true srgb_framebuffer3 = true scale_type3 = source wrap_mode3 = mirrored_repeat -shader4 = kawase/kawase2.slang +shader4 = shaders/kawase/kawase2.slang filter_linear4 = true srgb_framebuffer4 = true scale_type4 = source wrap_mode4 = mirrored_repeat -shader5 = kawase/kawase3.slang +shader5 = shaders/kawase/kawase3.slang filter_linear5 = true srgb_framebuffer5 = true scale_type5 = source wrap_mode5 = mirrored_repeat -shader6 = kawase/delinearize.slang +shader6 = shaders/kawase/delinearize.slang filter_linear6 = true diff --git a/blurs/kawase_blur_9pass.slangp b/blurs/kawase_blur_9pass.slangp index 477f51bd..319ac872 100644 --- a/blurs/kawase_blur_9pass.slangp +++ b/blurs/kawase_blur_9pass.slangp @@ -1,62 +1,62 @@ shaders = 11 -shader0 = kawase/linearize.slang +shader0 = shaders/kawase/linearize.slang srgb_framebuffer0 = true scale_type0 = source -shader1 = kawase/kawase0.slang +shader1 = shaders/kawase/kawase0.slang filter_linear1 = true srgb_framebuffer1 = true scale_type1 = source wrap_mode1 = mirrored_repeat -shader2 = kawase/kawase1.slang +shader2 = shaders/kawase/kawase1.slang filter_linear2 = true srgb_framebuffer2 = true scale_type2 = source wrap_mode2 = mirrored_repeat -shader3 = kawase/kawase2.slang +shader3 = shaders/kawase/kawase2.slang filter_linear3 = true srgb_framebuffer3 = true scale_type3 = source wrap_mode3 = mirrored_repeat -shader4 = kawase/kawase3.slang +shader4 = shaders/kawase/kawase3.slang filter_linear4 = true srgb_framebuffer4 = true scale_type4 = source wrap_mode4 = mirrored_repeat -shader5 = kawase/kawase4.slang +shader5 = shaders/kawase/kawase4.slang filter_linear5 = true srgb_framebuffer5 = true scale_type5 = source wrap_mode5 = mirrored_repeat -shader6 = kawase/kawase4.slang +shader6 = shaders/kawase/kawase4.slang filter_linear6 = true srgb_framebuffer6 = true scale_type6 = source wrap_mode6 = mirrored_repeat -shader7 = kawase/kawase5.slang +shader7 = shaders/kawase/kawase5.slang filter_linear7 = true srgb_framebuffer7 = true scale_type7 = source wrap_mode7 = mirrored_repeat -shader8 = kawase/kawase6.slang +shader8 = shaders/kawase/kawase6.slang filter_linear8 = true srgb_framebuffer8 = true scale_type8 = source wrap_mode8 = mirrored_repeat -shader9 = kawase/kawase7.slang +shader9 = shaders/kawase/kawase7.slang filter_linear9 = true srgb_framebuffer9 = true scale_type9 = source wrap_mode9 = mirrored_repeat -shader10 = kawase/delinearize.slang +shader10 = shaders/kawase/delinearize.slang filter_linear10 = true diff --git a/blurs/kawase_glow.slangp b/blurs/kawase_glow.slangp index 4c042d56..a2a98ee8 100644 --- a/blurs/kawase_glow.slangp +++ b/blurs/kawase_glow.slangp @@ -4,41 +4,41 @@ shader0 = ../stock.slang scale_type0 = source alias0 = Reference -shader1 = kawase/linearize.slang +shader1 = shaders/kawase/linearize.slang srgb_framebuffer1 = true scale_type1 = source -shader2 = kawase/kawase0.slang +shader2 = shaders/kawase/kawase0.slang filter_linear2 = true srgb_framebuffer2 = true scale_type2 = source wrap_mode2 = mirrored_repeat -shader3 = kawase/kawase1.slang +shader3 = shaders/kawase/kawase1.slang filter_linear3 = true srgb_framebuffer3 = true scale_type3 = source wrap_mode3 = mirrored_repeat -shader4 = kawase/kawase1.slang +shader4 = shaders/kawase/kawase1.slang filter_linear4 = true srgb_framebuffer4 = true scale_type4 = source wrap_mode4 = mirrored_repeat -shader5 = kawase/kawase2.slang +shader5 = shaders/kawase/kawase2.slang filter_linear5 = true srgb_framebuffer5 = true scale_type5 = source wrap_mode5 = mirrored_repeat -shader6 = kawase/kawase3.slang +shader6 = shaders/kawase/kawase3.slang filter_linear6 = true srgb_framebuffer6 = true scale_type6 = source wrap_mode6 = mirrored_repeat -shader7 = kawase/delinearize.slang +shader7 = shaders/kawase/delinearize.slang filter_linear7 = true -shader8 = kawase/screen_combine.slang +shader8 = shaders/kawase/screen_combine.slang diff --git a/blurs/bilateral.slang b/blurs/shaders/bilateral.slang similarity index 100% rename from blurs/bilateral.slang rename to blurs/shaders/bilateral.slang diff --git a/blurs/blur-gauss-h.slang b/blurs/shaders/blur-gauss-h.slang similarity index 100% rename from blurs/blur-gauss-h.slang rename to blurs/shaders/blur-gauss-h.slang diff --git a/blurs/blur-gauss-v.slang b/blurs/shaders/blur-gauss-v.slang similarity index 100% rename from blurs/blur-gauss-v.slang rename to blurs/shaders/blur-gauss-v.slang diff --git a/blurs/gaussian_blur_filtering/gaussian-sharp.slang b/blurs/shaders/gaussian_blur_filtering/gaussian-sharp.slang similarity index 100% rename from blurs/gaussian_blur_filtering/gaussian-sharp.slang rename to blurs/shaders/gaussian_blur_filtering/gaussian-sharp.slang diff --git a/blurs/gaussian_blur_filtering/gaussian.slang b/blurs/shaders/gaussian_blur_filtering/gaussian.slang similarity index 100% rename from blurs/gaussian_blur_filtering/gaussian.slang rename to blurs/shaders/gaussian_blur_filtering/gaussian.slang diff --git a/blurs/gaussian_blur_filtering/gaussian_horizontal-sharp.slang b/blurs/shaders/gaussian_blur_filtering/gaussian_horizontal-sharp.slang similarity index 100% rename from blurs/gaussian_blur_filtering/gaussian_horizontal-sharp.slang rename to blurs/shaders/gaussian_blur_filtering/gaussian_horizontal-sharp.slang diff --git a/blurs/gaussian_blur_filtering/gaussian_horizontal.slang b/blurs/shaders/gaussian_blur_filtering/gaussian_horizontal.slang similarity index 100% rename from blurs/gaussian_blur_filtering/gaussian_horizontal.slang rename to blurs/shaders/gaussian_blur_filtering/gaussian_horizontal.slang diff --git a/blurs/gaussian_blur_filtering/gaussian_vertical-sharp.slang b/blurs/shaders/gaussian_blur_filtering/gaussian_vertical-sharp.slang similarity index 100% rename from blurs/gaussian_blur_filtering/gaussian_vertical-sharp.slang rename to blurs/shaders/gaussian_blur_filtering/gaussian_vertical-sharp.slang diff --git a/blurs/gaussian_blur_filtering/gaussian_vertical.slang b/blurs/shaders/gaussian_blur_filtering/gaussian_vertical.slang similarity index 100% rename from blurs/gaussian_blur_filtering/gaussian_vertical.slang rename to blurs/shaders/gaussian_blur_filtering/gaussian_vertical.slang diff --git a/blurs/kawase/delinearize.slang b/blurs/shaders/kawase/delinearize.slang similarity index 100% rename from blurs/kawase/delinearize.slang rename to blurs/shaders/kawase/delinearize.slang diff --git a/blurs/kawase/kawase0.slang b/blurs/shaders/kawase/kawase0.slang similarity index 96% rename from blurs/kawase/kawase0.slang rename to blurs/shaders/kawase/kawase0.slang index b9458f75..65f988e6 100644 --- a/blurs/kawase/kawase0.slang +++ b/blurs/shaders/kawase/kawase0.slang @@ -50,7 +50,7 @@ vec4 reSample(float d, vec2 uv, sampler2D decal) return color; } -#include "../../include/colorspace-tools.h" +#include "../../../include/colorspace-tools.h" void main() { diff --git a/blurs/kawase/kawase1.slang b/blurs/shaders/kawase/kawase1.slang similarity index 100% rename from blurs/kawase/kawase1.slang rename to blurs/shaders/kawase/kawase1.slang diff --git a/blurs/kawase/kawase2.slang b/blurs/shaders/kawase/kawase2.slang similarity index 100% rename from blurs/kawase/kawase2.slang rename to blurs/shaders/kawase/kawase2.slang diff --git a/blurs/kawase/kawase3.slang b/blurs/shaders/kawase/kawase3.slang similarity index 100% rename from blurs/kawase/kawase3.slang rename to blurs/shaders/kawase/kawase3.slang diff --git a/blurs/kawase/kawase4.slang b/blurs/shaders/kawase/kawase4.slang similarity index 100% rename from blurs/kawase/kawase4.slang rename to blurs/shaders/kawase/kawase4.slang diff --git a/blurs/kawase/kawase5.slang b/blurs/shaders/kawase/kawase5.slang similarity index 100% rename from blurs/kawase/kawase5.slang rename to blurs/shaders/kawase/kawase5.slang diff --git a/blurs/kawase/kawase6.slang b/blurs/shaders/kawase/kawase6.slang similarity index 100% rename from blurs/kawase/kawase6.slang rename to blurs/shaders/kawase/kawase6.slang diff --git a/blurs/kawase/kawase7.slang b/blurs/shaders/kawase/kawase7.slang similarity index 100% rename from blurs/kawase/kawase7.slang rename to blurs/shaders/kawase/kawase7.slang diff --git a/blurs/kawase/linearize.slang b/blurs/shaders/kawase/linearize.slang similarity index 100% rename from blurs/kawase/linearize.slang rename to blurs/shaders/kawase/linearize.slang diff --git a/blurs/kawase/screen_combine.slang b/blurs/shaders/kawase/screen_combine.slang similarity index 100% rename from blurs/kawase/screen_combine.slang rename to blurs/shaders/kawase/screen_combine.slang diff --git a/blurs/README.md b/blurs/shaders/royale/README.md similarity index 100% rename from blurs/README.md rename to blurs/shaders/royale/README.md diff --git a/blurs/blur10x10shared-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur10x10shared-gamma-encode-every-fbo.slang similarity index 95% rename from blurs/blur10x10shared-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur10x10shared-gamma-encode-every-fbo.slang index e5624094..0056e520 100644 --- a/blurs/blur10x10shared-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur10x10shared-gamma-encode-every-fbo.slang @@ -58,7 +58,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass-shared-sample.h" @@ -71,8 +71,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur10x10shared-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur10x10shared-last-pass-gamma-encode-every-fbo.slang similarity index 95% rename from blurs/blur10x10shared-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur10x10shared-last-pass-gamma-encode-every-fbo.slang index 16b02c1d..de57d276 100644 --- a/blurs/blur10x10shared-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur10x10shared-last-pass-gamma-encode-every-fbo.slang @@ -58,7 +58,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass-shared-sample.h" @@ -71,8 +71,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur10x10shared-last-pass.slang b/blurs/shaders/royale/blur10x10shared-last-pass.slang similarity index 95% rename from blurs/blur10x10shared-last-pass.slang rename to blurs/shaders/royale/blur10x10shared-last-pass.slang index ccd7372e..96c404e5 100644 --- a/blurs/blur10x10shared-last-pass.slang +++ b/blurs/shaders/royale/blur10x10shared-last-pass.slang @@ -58,7 +58,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass-shared-sample.h" @@ -71,8 +71,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur10x10shared.slang b/blurs/shaders/royale/blur10x10shared.slang similarity index 95% rename from blurs/blur10x10shared.slang rename to blurs/shaders/royale/blur10x10shared.slang index f7b0891b..4a6d6fbf 100644 --- a/blurs/blur10x10shared.slang +++ b/blurs/shaders/royale/blur10x10shared.slang @@ -58,7 +58,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass-shared-sample.h" @@ -71,8 +71,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur11fast-horizontal-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur11fast-horizontal-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur11fast-horizontal-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur11fast-horizontal-gamma-encode-every-fbo.slang index 4e8a32cf..e99263c9 100644 --- a/blurs/blur11fast-horizontal-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur11fast-horizontal-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur11fast-horizontal-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur11fast-horizontal-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur11fast-horizontal-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur11fast-horizontal-last-pass-gamma-encode-every-fbo.slang index d5a77a3b..ee88e828 100644 --- a/blurs/blur11fast-horizontal-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur11fast-horizontal-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur11fast-horizontal-last-pass.slang b/blurs/shaders/royale/blur11fast-horizontal-last-pass.slang similarity index 94% rename from blurs/blur11fast-horizontal-last-pass.slang rename to blurs/shaders/royale/blur11fast-horizontal-last-pass.slang index 95ae5bb1..23a868a4 100644 --- a/blurs/blur11fast-horizontal-last-pass.slang +++ b/blurs/shaders/royale/blur11fast-horizontal-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur11fast-horizontal.slang b/blurs/shaders/royale/blur11fast-horizontal.slang similarity index 94% rename from blurs/blur11fast-horizontal.slang rename to blurs/shaders/royale/blur11fast-horizontal.slang index 5ecf46f9..69b0ee15 100644 --- a/blurs/blur11fast-horizontal.slang +++ b/blurs/shaders/royale/blur11fast-horizontal.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur11fast-vertical-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur11fast-vertical-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur11fast-vertical-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur11fast-vertical-gamma-encode-every-fbo.slang index 4dcad358..b64d40ae 100644 --- a/blurs/blur11fast-vertical-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur11fast-vertical-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur11fast-vertical.slang b/blurs/shaders/royale/blur11fast-vertical.slang similarity index 94% rename from blurs/blur11fast-vertical.slang rename to blurs/shaders/royale/blur11fast-vertical.slang index b4d96c2f..ba24bcf5 100644 --- a/blurs/blur11fast-vertical.slang +++ b/blurs/shaders/royale/blur11fast-vertical.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur11resize-horizontal-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur11resize-horizontal-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur11resize-horizontal-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur11resize-horizontal-gamma-encode-every-fbo.slang index d9f57f23..d3a29e80 100644 --- a/blurs/blur11resize-horizontal-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur11resize-horizontal-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur11resize-horizontal-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur11resize-horizontal-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur11resize-horizontal-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur11resize-horizontal-last-pass-gamma-encode-every-fbo.slang index 2c6bfdf3..a73feac4 100644 --- a/blurs/blur11resize-horizontal-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur11resize-horizontal-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur11resize-horizontal-last-pass.slang b/blurs/shaders/royale/blur11resize-horizontal-last-pass.slang similarity index 94% rename from blurs/blur11resize-horizontal-last-pass.slang rename to blurs/shaders/royale/blur11resize-horizontal-last-pass.slang index 6ee85182..aa327772 100644 --- a/blurs/blur11resize-horizontal-last-pass.slang +++ b/blurs/shaders/royale/blur11resize-horizontal-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur11resize-horizontal.slang b/blurs/shaders/royale/blur11resize-horizontal.slang similarity index 94% rename from blurs/blur11resize-horizontal.slang rename to blurs/shaders/royale/blur11resize-horizontal.slang index 861d0aa9..1fbfde7a 100644 --- a/blurs/blur11resize-horizontal.slang +++ b/blurs/shaders/royale/blur11resize-horizontal.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur11resize-vertical-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur11resize-vertical-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur11resize-vertical-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur11resize-vertical-gamma-encode-every-fbo.slang index 59024841..67e6b8d8 100644 --- a/blurs/blur11resize-vertical-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur11resize-vertical-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur11resize-vertical.slang b/blurs/shaders/royale/blur11resize-vertical.slang similarity index 94% rename from blurs/blur11resize-vertical.slang rename to blurs/shaders/royale/blur11resize-vertical.slang index ffd46b96..5ade191f 100644 --- a/blurs/blur11resize-vertical.slang +++ b/blurs/shaders/royale/blur11resize-vertical.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur12x12shared-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur12x12shared-gamma-encode-every-fbo.slang similarity index 95% rename from blurs/blur12x12shared-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur12x12shared-gamma-encode-every-fbo.slang index 33bf9421..e520dcc1 100644 --- a/blurs/blur12x12shared-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur12x12shared-gamma-encode-every-fbo.slang @@ -58,7 +58,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass-shared-sample.h" @@ -71,8 +71,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur12x12shared-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur12x12shared-last-pass-gamma-encode-every-fbo.slang similarity index 95% rename from blurs/blur12x12shared-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur12x12shared-last-pass-gamma-encode-every-fbo.slang index f5d9b2b2..04f32ed5 100644 --- a/blurs/blur12x12shared-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur12x12shared-last-pass-gamma-encode-every-fbo.slang @@ -58,7 +58,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass-shared-sample.h" @@ -71,8 +71,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur12x12shared-last-pass.slang b/blurs/shaders/royale/blur12x12shared-last-pass.slang similarity index 95% rename from blurs/blur12x12shared-last-pass.slang rename to blurs/shaders/royale/blur12x12shared-last-pass.slang index e92f6591..28a4ba78 100644 --- a/blurs/blur12x12shared-last-pass.slang +++ b/blurs/shaders/royale/blur12x12shared-last-pass.slang @@ -58,7 +58,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass-shared-sample.h" @@ -71,8 +71,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur12x12shared.slang b/blurs/shaders/royale/blur12x12shared.slang similarity index 95% rename from blurs/blur12x12shared.slang rename to blurs/shaders/royale/blur12x12shared.slang index f5944a18..f8daa78c 100644 --- a/blurs/blur12x12shared.slang +++ b/blurs/shaders/royale/blur12x12shared.slang @@ -58,7 +58,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass-shared-sample.h" @@ -71,8 +71,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3fast-horizontal-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur3fast-horizontal-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur3fast-horizontal-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur3fast-horizontal-gamma-encode-every-fbo.slang index 0ff0d43c..8206f0f6 100644 --- a/blurs/blur3fast-horizontal-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur3fast-horizontal-gamma-encode-every-fbo.slang @@ -53,7 +53,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -67,8 +67,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3fast-horizontal-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur3fast-horizontal-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur3fast-horizontal-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur3fast-horizontal-last-pass-gamma-encode-every-fbo.slang index e4d4483a..7a6de41c 100644 --- a/blurs/blur3fast-horizontal-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur3fast-horizontal-last-pass-gamma-encode-every-fbo.slang @@ -53,7 +53,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -67,8 +67,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3fast-horizontal-last-pass.slang b/blurs/shaders/royale/blur3fast-horizontal-last-pass.slang similarity index 94% rename from blurs/blur3fast-horizontal-last-pass.slang rename to blurs/shaders/royale/blur3fast-horizontal-last-pass.slang index 432b5410..b62c3fb8 100644 --- a/blurs/blur3fast-horizontal-last-pass.slang +++ b/blurs/shaders/royale/blur3fast-horizontal-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3fast-horizontal.slang b/blurs/shaders/royale/blur3fast-horizontal.slang similarity index 94% rename from blurs/blur3fast-horizontal.slang rename to blurs/shaders/royale/blur3fast-horizontal.slang index 97fffd43..f869509c 100644 --- a/blurs/blur3fast-horizontal.slang +++ b/blurs/shaders/royale/blur3fast-horizontal.slang @@ -53,7 +53,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -67,8 +67,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3fast-vertical-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur3fast-vertical-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur3fast-vertical-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur3fast-vertical-gamma-encode-every-fbo.slang index e59be4b9..21bea3e2 100644 --- a/blurs/blur3fast-vertical-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur3fast-vertical-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3fast-vertical.slang b/blurs/shaders/royale/blur3fast-vertical.slang similarity index 94% rename from blurs/blur3fast-vertical.slang rename to blurs/shaders/royale/blur3fast-vertical.slang index e9666a01..54872245 100644 --- a/blurs/blur3fast-vertical.slang +++ b/blurs/shaders/royale/blur3fast-vertical.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3resize-horizontal-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur3resize-horizontal-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur3resize-horizontal-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur3resize-horizontal-gamma-encode-every-fbo.slang index f5c7a646..a2a47713 100644 --- a/blurs/blur3resize-horizontal-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur3resize-horizontal-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3resize-horizontal-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur3resize-horizontal-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur3resize-horizontal-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur3resize-horizontal-last-pass-gamma-encode-every-fbo.slang index daf09085..79128ac3 100644 --- a/blurs/blur3resize-horizontal-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur3resize-horizontal-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3resize-horizontal-last-pass.slang b/blurs/shaders/royale/blur3resize-horizontal-last-pass.slang similarity index 94% rename from blurs/blur3resize-horizontal-last-pass.slang rename to blurs/shaders/royale/blur3resize-horizontal-last-pass.slang index 18a2f8af..6c787a32 100644 --- a/blurs/blur3resize-horizontal-last-pass.slang +++ b/blurs/shaders/royale/blur3resize-horizontal-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3resize-horizontal.slang b/blurs/shaders/royale/blur3resize-horizontal.slang similarity index 94% rename from blurs/blur3resize-horizontal.slang rename to blurs/shaders/royale/blur3resize-horizontal.slang index f9a4eb19..b8918f09 100644 --- a/blurs/blur3resize-horizontal.slang +++ b/blurs/shaders/royale/blur3resize-horizontal.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3resize-vertical-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur3resize-vertical-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur3resize-vertical-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur3resize-vertical-gamma-encode-every-fbo.slang index faafc5ea..4538a15e 100644 --- a/blurs/blur3resize-vertical-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur3resize-vertical-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3resize-vertical.slang b/blurs/shaders/royale/blur3resize-vertical.slang similarity index 94% rename from blurs/blur3resize-vertical.slang rename to blurs/shaders/royale/blur3resize-vertical.slang index ebe89a3f..893e5c9a 100644 --- a/blurs/blur3resize-vertical.slang +++ b/blurs/shaders/royale/blur3resize-vertical.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3x3-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur3x3-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur3x3-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur3x3-gamma-encode-every-fbo.slang index 0ca86e82..f55ae42a 100644 --- a/blurs/blur3x3-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur3x3-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3x3-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur3x3-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur3x3-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur3x3-last-pass-gamma-encode-every-fbo.slang index 8cd8ecd7..bbd382df 100644 --- a/blurs/blur3x3-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur3x3-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3x3-last-pass.slang b/blurs/shaders/royale/blur3x3-last-pass.slang similarity index 94% rename from blurs/blur3x3-last-pass.slang rename to blurs/shaders/royale/blur3x3-last-pass.slang index 2073a264..86fbb013 100644 --- a/blurs/blur3x3-last-pass.slang +++ b/blurs/shaders/royale/blur3x3-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3x3.slang b/blurs/shaders/royale/blur3x3.slang similarity index 94% rename from blurs/blur3x3.slang rename to blurs/shaders/royale/blur3x3.slang index af918be7..e7ca3aa5 100644 --- a/blurs/blur3x3.slang +++ b/blurs/shaders/royale/blur3x3.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3x3resize-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur3x3resize-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur3x3resize-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur3x3resize-gamma-encode-every-fbo.slang index 7c0d3566..65ef68b3 100644 --- a/blurs/blur3x3resize-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur3x3resize-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass-resize.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3x3resize-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur3x3resize-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur3x3resize-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur3x3resize-last-pass-gamma-encode-every-fbo.slang index 092e0747..37c8d744 100644 --- a/blurs/blur3x3resize-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur3x3resize-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass-resize.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3x3resize-last-pass.slang b/blurs/shaders/royale/blur3x3resize-last-pass.slang similarity index 94% rename from blurs/blur3x3resize-last-pass.slang rename to blurs/shaders/royale/blur3x3resize-last-pass.slang index 84ed9c11..af93c989 100644 --- a/blurs/blur3x3resize-last-pass.slang +++ b/blurs/shaders/royale/blur3x3resize-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass-resize.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur3x3resize.slang b/blurs/shaders/royale/blur3x3resize.slang similarity index 94% rename from blurs/blur3x3resize.slang rename to blurs/shaders/royale/blur3x3resize.slang index 35c8f7d1..edb3ce21 100644 --- a/blurs/blur3x3resize.slang +++ b/blurs/shaders/royale/blur3x3resize.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass-resize.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur43fast-horizontal-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur43fast-horizontal-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur43fast-horizontal-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur43fast-horizontal-gamma-encode-every-fbo.slang index 6baa1612..98c7f0df 100644 --- a/blurs/blur43fast-horizontal-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur43fast-horizontal-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur43fast-horizontal-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur43fast-horizontal-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur43fast-horizontal-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur43fast-horizontal-last-pass-gamma-encode-every-fbo.slang index 8acc03bb..45365eb7 100644 --- a/blurs/blur43fast-horizontal-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur43fast-horizontal-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur43fast-horizontal-last-pass.slang b/blurs/shaders/royale/blur43fast-horizontal-last-pass.slang similarity index 94% rename from blurs/blur43fast-horizontal-last-pass.slang rename to blurs/shaders/royale/blur43fast-horizontal-last-pass.slang index eae1ff5d..40bc0524 100644 --- a/blurs/blur43fast-horizontal-last-pass.slang +++ b/blurs/shaders/royale/blur43fast-horizontal-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur43fast-horizontal.slang b/blurs/shaders/royale/blur43fast-horizontal.slang similarity index 94% rename from blurs/blur43fast-horizontal.slang rename to blurs/shaders/royale/blur43fast-horizontal.slang index dc9a31e7..e84dda61 100644 --- a/blurs/blur43fast-horizontal.slang +++ b/blurs/shaders/royale/blur43fast-horizontal.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur43fast-vertical-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur43fast-vertical-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur43fast-vertical-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur43fast-vertical-gamma-encode-every-fbo.slang index 909c58ff..0b29ba1c 100644 --- a/blurs/blur43fast-vertical-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur43fast-vertical-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur43fast-vertical.slang b/blurs/shaders/royale/blur43fast-vertical.slang similarity index 94% rename from blurs/blur43fast-vertical.slang rename to blurs/shaders/royale/blur43fast-vertical.slang index 25d9c3a7..84a70f45 100644 --- a/blurs/blur43fast-vertical.slang +++ b/blurs/shaders/royale/blur43fast-vertical.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5fast-horizontal-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur5fast-horizontal-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur5fast-horizontal-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur5fast-horizontal-gamma-encode-every-fbo.slang index 8f2c0282..6b05fa18 100644 --- a/blurs/blur5fast-horizontal-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur5fast-horizontal-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5fast-horizontal-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur5fast-horizontal-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur5fast-horizontal-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur5fast-horizontal-last-pass-gamma-encode-every-fbo.slang index d396723b..28dc3f27 100644 --- a/blurs/blur5fast-horizontal-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur5fast-horizontal-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5fast-horizontal-last-pass.slang b/blurs/shaders/royale/blur5fast-horizontal-last-pass.slang similarity index 94% rename from blurs/blur5fast-horizontal-last-pass.slang rename to blurs/shaders/royale/blur5fast-horizontal-last-pass.slang index d8c6b3dd..e857337e 100644 --- a/blurs/blur5fast-horizontal-last-pass.slang +++ b/blurs/shaders/royale/blur5fast-horizontal-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5fast-horizontal.slang b/blurs/shaders/royale/blur5fast-horizontal.slang similarity index 94% rename from blurs/blur5fast-horizontal.slang rename to blurs/shaders/royale/blur5fast-horizontal.slang index 1b0b1670..1cf73914 100644 --- a/blurs/blur5fast-horizontal.slang +++ b/blurs/shaders/royale/blur5fast-horizontal.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5fast-vertical-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur5fast-vertical-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur5fast-vertical-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur5fast-vertical-gamma-encode-every-fbo.slang index 4a6b8332..a4a5f1c3 100644 --- a/blurs/blur5fast-vertical-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur5fast-vertical-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5fast-vertical.slang b/blurs/shaders/royale/blur5fast-vertical.slang similarity index 94% rename from blurs/blur5fast-vertical.slang rename to blurs/shaders/royale/blur5fast-vertical.slang index 0d76d574..6c0bafe4 100644 --- a/blurs/blur5fast-vertical.slang +++ b/blurs/shaders/royale/blur5fast-vertical.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5resize-horizontal-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur5resize-horizontal-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur5resize-horizontal-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur5resize-horizontal-gamma-encode-every-fbo.slang index 81d640b2..1ca7a381 100644 --- a/blurs/blur5resize-horizontal-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur5resize-horizontal-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5resize-horizontal-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur5resize-horizontal-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur5resize-horizontal-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur5resize-horizontal-last-pass-gamma-encode-every-fbo.slang index 5e8ccc81..4f0c6d62 100644 --- a/blurs/blur5resize-horizontal-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur5resize-horizontal-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5resize-horizontal-last-pass.slang b/blurs/shaders/royale/blur5resize-horizontal-last-pass.slang similarity index 94% rename from blurs/blur5resize-horizontal-last-pass.slang rename to blurs/shaders/royale/blur5resize-horizontal-last-pass.slang index 14862b97..1317a56a 100644 --- a/blurs/blur5resize-horizontal-last-pass.slang +++ b/blurs/shaders/royale/blur5resize-horizontal-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5resize-horizontal.slang b/blurs/shaders/royale/blur5resize-horizontal.slang similarity index 94% rename from blurs/blur5resize-horizontal.slang rename to blurs/shaders/royale/blur5resize-horizontal.slang index c98c6206..4915b088 100644 --- a/blurs/blur5resize-horizontal.slang +++ b/blurs/shaders/royale/blur5resize-horizontal.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5resize-vertical-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur5resize-vertical-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur5resize-vertical-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur5resize-vertical-gamma-encode-every-fbo.slang index 958c4cf7..4c3977da 100644 --- a/blurs/blur5resize-vertical-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur5resize-vertical-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5resize-vertical.slang b/blurs/shaders/royale/blur5resize-vertical.slang similarity index 94% rename from blurs/blur5resize-vertical.slang rename to blurs/shaders/royale/blur5resize-vertical.slang index 290992ee..eaeda253 100644 --- a/blurs/blur5resize-vertical.slang +++ b/blurs/shaders/royale/blur5resize-vertical.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5x5-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur5x5-gamma-encode-every-fbo.slang similarity index 96% rename from blurs/blur5x5-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur5x5-gamma-encode-every-fbo.slang index 6af815b3..4b34451c 100644 --- a/blurs/blur5x5-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur5x5-gamma-encode-every-fbo.slang @@ -54,8 +54,8 @@ layout(std140, set = 0, binding = 0) uniform UBO ////////////////////////////////// INCLUDES ////////////////////////////////// // #included by vertex shader: -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" diff --git a/blurs/blur5x5-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur5x5-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur5x5-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur5x5-last-pass-gamma-encode-every-fbo.slang index cb5f7e6a..8f7a05d6 100644 --- a/blurs/blur5x5-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur5x5-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5x5-last-pass.slang b/blurs/shaders/royale/blur5x5-last-pass.slang similarity index 94% rename from blurs/blur5x5-last-pass.slang rename to blurs/shaders/royale/blur5x5-last-pass.slang index aeb25199..2ec712a8 100644 --- a/blurs/blur5x5-last-pass.slang +++ b/blurs/shaders/royale/blur5x5-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur5x5.slang b/blurs/shaders/royale/blur5x5.slang similarity index 94% rename from blurs/blur5x5.slang rename to blurs/shaders/royale/blur5x5.slang index 03560d9c..4b2b6c45 100644 --- a/blurs/blur5x5.slang +++ b/blurs/shaders/royale/blur5x5.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7fast-horizontal-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur7fast-horizontal-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur7fast-horizontal-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur7fast-horizontal-gamma-encode-every-fbo.slang index c1602edc..204ad891 100644 --- a/blurs/blur7fast-horizontal-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur7fast-horizontal-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7fast-horizontal-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur7fast-horizontal-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur7fast-horizontal-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur7fast-horizontal-last-pass-gamma-encode-every-fbo.slang index 49a452ce..5fcad90b 100644 --- a/blurs/blur7fast-horizontal-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur7fast-horizontal-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7fast-horizontal-last-pass.slang b/blurs/shaders/royale/blur7fast-horizontal-last-pass.slang similarity index 94% rename from blurs/blur7fast-horizontal-last-pass.slang rename to blurs/shaders/royale/blur7fast-horizontal-last-pass.slang index c7079e58..512f3918 100644 --- a/blurs/blur7fast-horizontal-last-pass.slang +++ b/blurs/shaders/royale/blur7fast-horizontal-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7fast-horizontal.slang b/blurs/shaders/royale/blur7fast-horizontal.slang similarity index 94% rename from blurs/blur7fast-horizontal.slang rename to blurs/shaders/royale/blur7fast-horizontal.slang index 6cb62776..a4624ce9 100644 --- a/blurs/blur7fast-horizontal.slang +++ b/blurs/shaders/royale/blur7fast-horizontal.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7fast-vertical-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur7fast-vertical-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur7fast-vertical-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur7fast-vertical-gamma-encode-every-fbo.slang index b757482d..e2a8c254 100644 --- a/blurs/blur7fast-vertical-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur7fast-vertical-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7fast-vertical.slang b/blurs/shaders/royale/blur7fast-vertical.slang similarity index 94% rename from blurs/blur7fast-vertical.slang rename to blurs/shaders/royale/blur7fast-vertical.slang index 9da93982..26770307 100644 --- a/blurs/blur7fast-vertical.slang +++ b/blurs/shaders/royale/blur7fast-vertical.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7resize-horizontal-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur7resize-horizontal-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur7resize-horizontal-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur7resize-horizontal-gamma-encode-every-fbo.slang index 4915ab81..615cd595 100644 --- a/blurs/blur7resize-horizontal-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur7resize-horizontal-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7resize-horizontal-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur7resize-horizontal-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur7resize-horizontal-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur7resize-horizontal-last-pass-gamma-encode-every-fbo.slang index 8c71b175..da3e92d3 100644 --- a/blurs/blur7resize-horizontal-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur7resize-horizontal-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7resize-horizontal-last-pass.slang b/blurs/shaders/royale/blur7resize-horizontal-last-pass.slang similarity index 94% rename from blurs/blur7resize-horizontal-last-pass.slang rename to blurs/shaders/royale/blur7resize-horizontal-last-pass.slang index 85000dcd..bdea0651 100644 --- a/blurs/blur7resize-horizontal-last-pass.slang +++ b/blurs/shaders/royale/blur7resize-horizontal-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7resize-horizontal.slang b/blurs/shaders/royale/blur7resize-horizontal.slang similarity index 94% rename from blurs/blur7resize-horizontal.slang rename to blurs/shaders/royale/blur7resize-horizontal.slang index 51e9fbb9..2fdc1b2f 100644 --- a/blurs/blur7resize-horizontal.slang +++ b/blurs/shaders/royale/blur7resize-horizontal.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7resize-vertical-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur7resize-vertical-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur7resize-vertical-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur7resize-vertical-gamma-encode-every-fbo.slang index 1c016c4b..73980dca 100644 --- a/blurs/blur7resize-vertical-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur7resize-vertical-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7resize-vertical.slang b/blurs/shaders/royale/blur7resize-vertical.slang similarity index 94% rename from blurs/blur7resize-vertical.slang rename to blurs/shaders/royale/blur7resize-vertical.slang index 4fbc0437..89cbbb3c 100644 --- a/blurs/blur7resize-vertical.slang +++ b/blurs/shaders/royale/blur7resize-vertical.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7x7-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur7x7-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur7x7-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur7x7-gamma-encode-every-fbo.slang index fcaf5d39..b1bfd9d2 100644 --- a/blurs/blur7x7-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur7x7-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7x7-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur7x7-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur7x7-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur7x7-last-pass-gamma-encode-every-fbo.slang index 65bde8c2..4b5cee1d 100644 --- a/blurs/blur7x7-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur7x7-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7x7-last-pass.slang b/blurs/shaders/royale/blur7x7-last-pass.slang similarity index 94% rename from blurs/blur7x7-last-pass.slang rename to blurs/shaders/royale/blur7x7-last-pass.slang index 541a536a..d2cfb2db 100644 --- a/blurs/blur7x7-last-pass.slang +++ b/blurs/shaders/royale/blur7x7-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur7x7.slang b/blurs/shaders/royale/blur7x7.slang similarity index 94% rename from blurs/blur7x7.slang rename to blurs/shaders/royale/blur7x7.slang index 9ef01779..cf18344e 100644 --- a/blurs/blur7x7.slang +++ b/blurs/shaders/royale/blur7x7.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9fast-horizontal-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur9fast-horizontal-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur9fast-horizontal-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur9fast-horizontal-gamma-encode-every-fbo.slang index 202bd8d2..b4469d81 100755 --- a/blurs/blur9fast-horizontal-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur9fast-horizontal-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9fast-horizontal-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur9fast-horizontal-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur9fast-horizontal-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur9fast-horizontal-last-pass-gamma-encode-every-fbo.slang index 7d8d2a77..9b5433a1 100755 --- a/blurs/blur9fast-horizontal-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur9fast-horizontal-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9fast-horizontal-last-pass.slang b/blurs/shaders/royale/blur9fast-horizontal-last-pass.slang similarity index 94% rename from blurs/blur9fast-horizontal-last-pass.slang rename to blurs/shaders/royale/blur9fast-horizontal-last-pass.slang index 5885f2e9..19948621 100755 --- a/blurs/blur9fast-horizontal-last-pass.slang +++ b/blurs/shaders/royale/blur9fast-horizontal-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9fast-horizontal.slang b/blurs/shaders/royale/blur9fast-horizontal.slang similarity index 95% rename from blurs/blur9fast-horizontal.slang rename to blurs/shaders/royale/blur9fast-horizontal.slang index ff679f54..80b6c02f 100755 --- a/blurs/blur9fast-horizontal.slang +++ b/blurs/shaders/royale/blur9fast-horizontal.slang @@ -51,7 +51,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-horizontal.h" @@ -65,8 +65,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9fast-vertical-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur9fast-vertical-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur9fast-vertical-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur9fast-vertical-gamma-encode-every-fbo.slang index 5db9055c..28d72a0d 100755 --- a/blurs/blur9fast-vertical-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur9fast-vertical-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9fast-vertical.slang b/blurs/shaders/royale/blur9fast-vertical.slang similarity index 95% rename from blurs/blur9fast-vertical.slang rename to blurs/shaders/royale/blur9fast-vertical.slang index 356df0da..9adb738b 100755 --- a/blurs/blur9fast-vertical.slang +++ b/blurs/shaders/royale/blur9fast-vertical.slang @@ -51,7 +51,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-fast-vertical.h" @@ -65,8 +65,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9resize-horizontal-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur9resize-horizontal-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur9resize-horizontal-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur9resize-horizontal-gamma-encode-every-fbo.slang index a7a6b3ef..1f76f42f 100644 --- a/blurs/blur9resize-horizontal-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur9resize-horizontal-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9resize-horizontal-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur9resize-horizontal-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur9resize-horizontal-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur9resize-horizontal-last-pass-gamma-encode-every-fbo.slang index a678730a..2a82a8b6 100644 --- a/blurs/blur9resize-horizontal-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur9resize-horizontal-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9resize-horizontal-last-pass.slang b/blurs/shaders/royale/blur9resize-horizontal-last-pass.slang similarity index 94% rename from blurs/blur9resize-horizontal-last-pass.slang rename to blurs/shaders/royale/blur9resize-horizontal-last-pass.slang index b9b5fa81..2d0d3c4b 100644 --- a/blurs/blur9resize-horizontal-last-pass.slang +++ b/blurs/shaders/royale/blur9resize-horizontal-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9resize-horizontal.slang b/blurs/shaders/royale/blur9resize-horizontal.slang similarity index 94% rename from blurs/blur9resize-horizontal.slang rename to blurs/shaders/royale/blur9resize-horizontal.slang index b89c1d5d..05673f4a 100644 --- a/blurs/blur9resize-horizontal.slang +++ b/blurs/shaders/royale/blur9resize-horizontal.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-horizontal.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9resize-vertical-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur9resize-vertical-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur9resize-vertical-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur9resize-vertical-gamma-encode-every-fbo.slang index e9513323..a42206ff 100644 --- a/blurs/blur9resize-vertical-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur9resize-vertical-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9resize-vertical.slang b/blurs/shaders/royale/blur9resize-vertical.slang similarity index 94% rename from blurs/blur9resize-vertical.slang rename to blurs/shaders/royale/blur9resize-vertical.slang index beb6ef4e..f32a63bd 100644 --- a/blurs/blur9resize-vertical.slang +++ b/blurs/shaders/royale/blur9resize-vertical.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-resize-vertical.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9x9-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur9x9-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur9x9-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur9x9-gamma-encode-every-fbo.slang index 8d695288..c5f5afb3 100644 --- a/blurs/blur9x9-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur9x9-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9x9-last-pass-gamma-encode-every-fbo.slang b/blurs/shaders/royale/blur9x9-last-pass-gamma-encode-every-fbo.slang similarity index 94% rename from blurs/blur9x9-last-pass-gamma-encode-every-fbo.slang rename to blurs/shaders/royale/blur9x9-last-pass-gamma-encode-every-fbo.slang index cf2d2ab8..fe887f8c 100644 --- a/blurs/blur9x9-last-pass-gamma-encode-every-fbo.slang +++ b/blurs/shaders/royale/blur9x9-last-pass-gamma-encode-every-fbo.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9x9-last-pass.slang b/blurs/shaders/royale/blur9x9-last-pass.slang similarity index 94% rename from blurs/blur9x9-last-pass.slang rename to blurs/shaders/royale/blur9x9-last-pass.slang index 2f3c40d3..b6227e91 100644 --- a/blurs/blur9x9-last-pass.slang +++ b/blurs/shaders/royale/blur9x9-last-pass.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/blur9x9.slang b/blurs/shaders/royale/blur9x9.slang similarity index 94% rename from blurs/blur9x9.slang rename to blurs/shaders/royale/blur9x9.slang index d33e9331..47df94be 100644 --- a/blurs/blur9x9.slang +++ b/blurs/shaders/royale/blur9x9.slang @@ -52,7 +52,7 @@ layout(std140, set = 0, binding = 0) uniform UBO /////////////////////////////// VERTEX INCLUDES /////////////////////////////// -#include "../include/compat_macros.inc" +#include "../../../include/compat_macros.inc" #pragma stage vertex #include "vertex-shader-blur-one-pass.h" @@ -66,8 +66,8 @@ layout(set = 0, binding = 2) uniform sampler2D Source; #define input_texture Source ///////////////////////////// FRAGMENT INCLUDES ///////////////////////////// -#include "../include/gamma-management.h" -#include "../include/blur-functions.h" +#include "../../../include/gamma-management.h" +#include "../../../include/blur-functions.h" void main() { diff --git a/blurs/vertex-shader-blur-fast-horizontal.h b/blurs/shaders/royale/vertex-shader-blur-fast-horizontal.h similarity index 94% rename from blurs/vertex-shader-blur-fast-horizontal.h rename to blurs/shaders/royale/vertex-shader-blur-fast-horizontal.h index 9398b23f..26bb927e 100644 --- a/blurs/vertex-shader-blur-fast-horizontal.h +++ b/blurs/shaders/royale/vertex-shader-blur-fast-horizontal.h @@ -30,8 +30,8 @@ ////////////////////////////////// INCLUDES ////////////////////////////////// -//#include "../include/gamma-management.h" -//#include "../include/blur-functions.h" +//#include "../../../include/gamma-management.h" +//#include "../../../include/blur-functions.h" #pragma stage vertex layout(location = 0) in vec4 Position; diff --git a/blurs/vertex-shader-blur-fast-vertical.h b/blurs/shaders/royale/vertex-shader-blur-fast-vertical.h similarity index 94% rename from blurs/vertex-shader-blur-fast-vertical.h rename to blurs/shaders/royale/vertex-shader-blur-fast-vertical.h index f5d9ddbb..297d2a80 100644 --- a/blurs/vertex-shader-blur-fast-vertical.h +++ b/blurs/shaders/royale/vertex-shader-blur-fast-vertical.h @@ -25,8 +25,8 @@ ////////////////////////////////// INCLUDES ////////////////////////////////// -//#include "../include/gamma-management.h" -//#include "../include/blur-functions.h" +//#include "../../../include/gamma-management.h" +//#include "../../../include/blur-functions.h" #pragma stage vertex layout(location = 0) in vec4 Position; diff --git a/blurs/vertex-shader-blur-one-pass-resize.h b/blurs/shaders/royale/vertex-shader-blur-one-pass-resize.h similarity index 95% rename from blurs/vertex-shader-blur-one-pass-resize.h rename to blurs/shaders/royale/vertex-shader-blur-one-pass-resize.h index 2082630e..8022b8ea 100644 --- a/blurs/vertex-shader-blur-one-pass-resize.h +++ b/blurs/shaders/royale/vertex-shader-blur-one-pass-resize.h @@ -32,8 +32,8 @@ ////////////////////////////////// INCLUDES ////////////////////////////////// -//#include "../include/gamma-management.h" -//#include "../include/blur-functions.h" +//#include "../../../include/gamma-management.h" +//#include "../../../include/blur-functions.h" #pragma stage vertex layout(location = 0) in vec4 Position; diff --git a/blurs/vertex-shader-blur-one-pass-shared-sample.h b/blurs/shaders/royale/vertex-shader-blur-one-pass-shared-sample.h similarity index 95% rename from blurs/vertex-shader-blur-one-pass-shared-sample.h rename to blurs/shaders/royale/vertex-shader-blur-one-pass-shared-sample.h index 4dd8e300..db024a12 100644 --- a/blurs/vertex-shader-blur-one-pass-shared-sample.h +++ b/blurs/shaders/royale/vertex-shader-blur-one-pass-shared-sample.h @@ -32,8 +32,8 @@ ////////////////////////////////// INCLUDES ////////////////////////////////// -//#include "../include/gamma-management.h" -//#include "../include/blur-functions.h" +//#include "../../../include/gamma-management.h" +//#include "../../../include/blur-functions.h" #pragma stage vertex layout(location = 0) in vec4 Position; diff --git a/blurs/vertex-shader-blur-one-pass.h b/blurs/shaders/royale/vertex-shader-blur-one-pass.h similarity index 94% rename from blurs/vertex-shader-blur-one-pass.h rename to blurs/shaders/royale/vertex-shader-blur-one-pass.h index 7d628994..5a4bf7fc 100644 --- a/blurs/vertex-shader-blur-one-pass.h +++ b/blurs/shaders/royale/vertex-shader-blur-one-pass.h @@ -32,8 +32,8 @@ ////////////////////////////////// INCLUDES ////////////////////////////////// -//#include "../include/gamma-management.h" -//#include "../include/blur-functions.h" +//#include "../../../include/gamma-management.h" +//#include "../../../include/blur-functions.h" #pragma stage vertex layout(location = 0) in vec4 Position; diff --git a/blurs/vertex-shader-blur-resize-horizontal.h b/blurs/shaders/royale/vertex-shader-blur-resize-horizontal.h similarity index 95% rename from blurs/vertex-shader-blur-resize-horizontal.h rename to blurs/shaders/royale/vertex-shader-blur-resize-horizontal.h index 407d47df..b7df2fd2 100644 --- a/blurs/vertex-shader-blur-resize-horizontal.h +++ b/blurs/shaders/royale/vertex-shader-blur-resize-horizontal.h @@ -32,8 +32,8 @@ ////////////////////////////////// INCLUDES ////////////////////////////////// -//#include "../include/gamma-management.h" -//#include "../include/blur-functions.h" +//#include "../../../include/gamma-management.h" +//#include "../../../include/blur-functions.h" #pragma stage vertex layout(location = 0) in vec4 Position; diff --git a/blurs/vertex-shader-blur-resize-vertical.h b/blurs/shaders/royale/vertex-shader-blur-resize-vertical.h similarity index 95% rename from blurs/vertex-shader-blur-resize-vertical.h rename to blurs/shaders/royale/vertex-shader-blur-resize-vertical.h index 6265af73..88c16c15 100644 --- a/blurs/vertex-shader-blur-resize-vertical.h +++ b/blurs/shaders/royale/vertex-shader-blur-resize-vertical.h @@ -32,8 +32,8 @@ ////////////////////////////////// INCLUDES ////////////////////////////////// -//#include "../include/gamma-management.h" -//#include "../include/blur-functions.h" +//#include "../../../include/gamma-management.h" +//#include "../../../include/blur-functions.h" #pragma stage vertex layout(location = 0) in vec4 Position; diff --git a/blurs/sharpsmoother.slang b/blurs/shaders/sharpsmoother.slang similarity index 100% rename from blurs/sharpsmoother.slang rename to blurs/shaders/sharpsmoother.slang diff --git a/blurs/smart-blur.slang b/blurs/shaders/smart-blur.slang similarity index 100% rename from blurs/smart-blur.slang rename to blurs/shaders/smart-blur.slang diff --git a/blurs/sunset_gaussian/sunset_horz.slang b/blurs/shaders/sunset_gaussian/sunset_horz.slang similarity index 100% rename from blurs/sunset_gaussian/sunset_horz.slang rename to blurs/shaders/sunset_gaussian/sunset_horz.slang diff --git a/blurs/sunset_gaussian/sunset_vert.slang b/blurs/shaders/sunset_gaussian/sunset_vert.slang similarity index 100% rename from blurs/sunset_gaussian/sunset_vert.slang rename to blurs/shaders/sunset_gaussian/sunset_vert.slang diff --git a/blurs/sharpsmoother.slangp b/blurs/sharpsmoother.slangp index 336eb04d..0d1684e7 100644 --- a/blurs/sharpsmoother.slangp +++ b/blurs/sharpsmoother.slangp @@ -1,3 +1,3 @@ shaders = 1 -shader0 = "sharpsmoother.slang" \ No newline at end of file +shader0 = "shaders/sharpsmoother.slang" diff --git a/blurs/smart-blur.slangp b/blurs/smart-blur.slangp index 60fb4072..7d6c4e20 100644 --- a/blurs/smart-blur.slangp +++ b/blurs/smart-blur.slangp @@ -1,3 +1,3 @@ shaders = 1 -shader0 = "smart-blur.slang" \ No newline at end of file +shader0 = "shaders/smart-blur.slang" diff --git a/border/bigblur.slangp b/border/bigblur.slangp index 60739346..d47f5234 100644 --- a/border/bigblur.slangp +++ b/border/bigblur.slangp @@ -3,41 +3,41 @@ shaders = 9 shader0 = ../stock.slang alias0 = Reference -shader1 = ../blurs/kawase/linearize.slang +shader1 = ../blurs/shaders/kawase/linearize.slang srgb_framebuffer1 = true scale_type1 = source -shader2 = ../blurs/kawase/kawase0.slang +shader2 = ../blurs/shaders/kawase/kawase0.slang filter_linear2 = true srgb_framebuffer2 = true scale_type2 = source wrap_mode2 = mirrored_repeat -shader3 = ../blurs/kawase/kawase1.slang +shader3 = ../blurs/shaders/kawase/kawase1.slang filter_linear3 = true srgb_framebuffer3 = true scale_type3 = source wrap_mode3 = mirrored_repeat -shader4 = ../blurs/kawase/kawase1.slang +shader4 = ../blurs/shaders/kawase/kawase1.slang filter_linear4 = true srgb_framebuffer4 = true scale_type4 = source wrap_mode4 = mirrored_repeat -shader5 = ../blurs/kawase/kawase2.slang +shader5 = ../blurs/shaders/kawase/kawase2.slang filter_linear5 = true srgb_framebuffer5 = true scale_type5 = source wrap_mode5 = mirrored_repeat -shader6 = ../blurs/kawase/kawase3.slang +shader6 = ../blurs/shaders/kawase/kawase3.slang filter_linear6 = true srgb_framebuffer6 = true scale_type6 = source wrap_mode6 = mirrored_repeat -shader7 = ../blurs/kawase/delinearize.slang +shader7 = ../blurs/shaders/kawase/delinearize.slang filter_linear7 = true shader8 = shaders/bigblur.slang diff --git a/border/gameboy-player/gameboy-player-crt-royale.slangp b/border/gameboy-player/gameboy-player-crt-royale.slangp index eb442341..2c68072d 100644 --- a/border/gameboy-player/gameboy-player-crt-royale.slangp +++ b/border/gameboy-player/gameboy-player-crt-royale.slangp @@ -107,7 +107,7 @@ srgb_framebuffer3 = "true" # Base this on BLOOM_APPROX: This blur should be small and fast, and blurring # a constant portion of the screen is probably physically correct if the # viewport resolution is proportional to the simulated CRT size. -shader4 = "../../blurs/blur9fast-vertical.slang" +shader4 = "../../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear4 = "true" scale_type4 = "source" scale4 = "1.0" @@ -115,7 +115,7 @@ srgb_framebuffer4 = "true" # Pass5: Horizontally blur the input for halation and refractive diffusion. # Note: Using a one-pass 9x9 blur is about 1% slower. -shader5 = "../../blurs/blur9fast-horizontal.slang" +shader5 = "../../blurs/shaders/royale/blur9fast-horizontal.slang" alias5 = "HALATION_BLUR" filter_linear5 = "true" scale_type5 = "source" diff --git a/border/sgb/sgb-crt-royale.slangp b/border/sgb/sgb-crt-royale.slangp index e21e9f71..4f512ebd 100644 --- a/border/sgb/sgb-crt-royale.slangp +++ b/border/sgb/sgb-crt-royale.slangp @@ -107,7 +107,7 @@ srgb_framebuffer3 = "true" # Base this on BLOOM_APPROX: This blur should be small and fast, and blurring # a constant portion of the screen is probably physically correct if the # viewport resolution is proportional to the simulated CRT size. -shader4 = "../../blurs/blur9fast-vertical.slang" +shader4 = "../../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear4 = "true" scale_type4 = "source" scale4 = "1.0" @@ -115,7 +115,7 @@ srgb_framebuffer4 = "true" # Pass5: Horizontally blur the input for halation and refractive diffusion. # Note: Using a one-pass 9x9 blur is about 1% slower. -shader5 = "../../blurs/blur9fast-horizontal.slang" +shader5 = "../../blurs/shaders/royale/blur9fast-horizontal.slang" alias5 = "HALATION_BLUR" filter_linear5 = "true" scale_type5 = "source" diff --git a/crt/crt-maximus-royale-fast-mode.slangp b/crt/crt-maximus-royale-fast-mode.slangp index 868358b5..03570cef 100644 --- a/crt/crt-maximus-royale-fast-mode.slangp +++ b/crt/crt-maximus-royale-fast-mode.slangp @@ -48,14 +48,14 @@ srgb_framebuffer5 = "true" scale_type5 = "source" scale5 = "1.0" -shader6 = "../blurs/blur9fast-vertical.slang" +shader6 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear6 = "true" wrap_mode6 = "clamp_to_border" srgb_framebuffer6 = "true" scale_type6 = "source" scale6 = "1.0" -shader7 = "../blurs/blur9fast-horizontal.slang" +shader7 = "../blurs/shaders/royale/blur9fast-horizontal.slang" filter_linear7 = "true" wrap_mode7 = "clamp_to_border" alias7 = "HALATION_BLUR" diff --git a/crt/crt-maximus-royale-half-res-mode.slangp b/crt/crt-maximus-royale-half-res-mode.slangp index 0fd1d311..9a4bfce1 100644 --- a/crt/crt-maximus-royale-half-res-mode.slangp +++ b/crt/crt-maximus-royale-half-res-mode.slangp @@ -48,14 +48,14 @@ srgb_framebuffer5 = "true" scale_type5 = "source" scale5 = "1.0" -shader6 = "../blurs/blur9fast-vertical.slang" +shader6 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear6 = "true" wrap_mode6 = "clamp_to_border" srgb_framebuffer6 = "true" scale_type6 = "source" scale6 = "1.0" -shader7 = "../blurs/blur9fast-horizontal.slang" +shader7 = "../blurs/shaders/royale/blur9fast-horizontal.slang" filter_linear7 = "true" wrap_mode7 = "clamp_to_border" alias7 = "HALATION_BLUR" diff --git a/crt/crt-maximus-royale.slangp b/crt/crt-maximus-royale.slangp index 7756bd1c..5471664c 100644 --- a/crt/crt-maximus-royale.slangp +++ b/crt/crt-maximus-royale.slangp @@ -72,14 +72,14 @@ srgb_framebuffer8 = "true" scale_type8 = "source" scale8 = "1.0" -shader9 = "../blurs/blur9fast-vertical.slang" +shader9 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear9 = "true" wrap_mode9 = "clamp_to_border" srgb_framebuffer9 = "true" scale_type9 = "source" scale9 = "1.0" -shader10 = "../blurs/blur9fast-horizontal.slang" +shader10 = "../blurs/shaders/royale/blur9fast-horizontal.slang" filter_linear10 = "true" wrap_mode10 = "clamp_to_border" alias10 = "HALATION_BLUR" diff --git a/crt/crt-royale-fake-bloom-intel.slangp b/crt/crt-royale-fake-bloom-intel.slangp index 468fe6ab..ad4022df 100644 --- a/crt/crt-royale-fake-bloom-intel.slangp +++ b/crt/crt-royale-fake-bloom-intel.slangp @@ -98,7 +98,7 @@ srgb_framebuffer2 = "true" # Base this on BLOOM_APPROX: This blur should be small and fast, and blurring # a constant portion of the screen is probably physically correct if the # viewport resolution is proportional to the simulated CRT size. -shader3 = "../blurs/blur9fast-vertical.slang" +shader3 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear3 = "true" scale_type3 = "source" scale3 = "1.0" @@ -106,7 +106,7 @@ srgb_framebuffer3 = "true" # Pass4: Horizontally blur the input for halation and refractive diffusion. # Note: Using a one-pass 9x9 blur is about 1% slower. -shader4 = "../blurs/blur9fast-horizontal.slang" +shader4 = "../blurs/shaders/royale/blur9fast-horizontal.slang" alias4 = "HALATION_BLUR" filter_linear4 = "true" scale_type4 = "source" diff --git a/crt/crt-royale-fake-bloom.slangp b/crt/crt-royale-fake-bloom.slangp index 25f755de..153317ad 100644 --- a/crt/crt-royale-fake-bloom.slangp +++ b/crt/crt-royale-fake-bloom.slangp @@ -98,7 +98,7 @@ srgb_framebuffer2 = "true" # Base this on BLOOM_APPROX: This blur should be small and fast, and blurring # a constant portion of the screen is probably physically correct if the # viewport resolution is proportional to the simulated CRT size. -shader3 = "../blurs/blur9fast-vertical.slang" +shader3 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear3 = "true" scale_type3 = "source" scale3 = "1.0" @@ -106,7 +106,7 @@ srgb_framebuffer3 = "true" # Pass4: Horizontally blur the input for halation and refractive diffusion. # Note: Using a one-pass 9x9 blur is about 1% slower. -shader4 = "../blurs/blur9fast-horizontal.slang" +shader4 = "../blurs/shaders/royale/blur9fast-horizontal.slang" alias4 = "HALATION_BLUR" filter_linear4 = "true" scale_type4 = "source" diff --git a/crt/crt-royale-intel.slangp b/crt/crt-royale-intel.slangp index b2c1d469..56e95c68 100644 --- a/crt/crt-royale-intel.slangp +++ b/crt/crt-royale-intel.slangp @@ -98,7 +98,7 @@ srgb_framebuffer2 = "true" # Base this on BLOOM_APPROX: This blur should be small and fast, and blurring # a constant portion of the screen is probably physically correct if the # viewport resolution is proportional to the simulated CRT size. -shader3 = "../blurs/blur9fast-vertical.slang" +shader3 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear3 = "true" scale_type3 = "source" scale3 = "1.0" @@ -106,7 +106,7 @@ srgb_framebuffer3 = "true" # Pass4: Horizontally blur the input for halation and refractive diffusion. # Note: Using a one-pass 9x9 blur is about 1% slower. -shader4 = "../blurs/blur9fast-horizontal.slang" +shader4 = "../blurs/shaders/royale/blur9fast-horizontal.slang" alias4 = "HALATION_BLUR" filter_linear4 = "true" scale_type4 = "source" diff --git a/crt/crt-royale.slangp b/crt/crt-royale.slangp index db45c48d..d66ee566 100644 --- a/crt/crt-royale.slangp +++ b/crt/crt-royale.slangp @@ -97,7 +97,7 @@ srgb_framebuffer2 = "true" # Base this on BLOOM_APPROX: This blur should be small and fast, and blurring # a constant portion of the screen is probably physically correct if the # viewport resolution is proportional to the simulated CRT size. -shader3 = "../blurs/blur9fast-vertical.slang" +shader3 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear3 = "true" scale_type3 = "source" scale3 = "1.0" @@ -105,7 +105,7 @@ srgb_framebuffer3 = "true" # Pass4: Horizontally blur the input for halation and refractive diffusion. # Note: Using a one-pass 9x9 blur is about 1% slower. -shader4 = "../blurs/blur9fast-horizontal.slang" +shader4 = "../blurs/shaders/royale/blur9fast-horizontal.slang" alias4 = "HALATION_BLUR" filter_linear4 = "true" scale_type4 = "source" diff --git a/crt/phosphorlut.slangp b/crt/phosphorlut.slangp index 4987ff24..a1bf5484 100644 --- a/crt/phosphorlut.slangp +++ b/crt/phosphorlut.slangp @@ -7,14 +7,14 @@ scale_type0 = source srgb_framebuffer0 = true filter_linear0 = false -shader1 = ../blurs/blur5fast-vertical.slang +shader1 = ../blurs/shaders/royale/blur5fast-vertical.slang scale_type1 = source scale1 = 1.0 srgb_framebuffer1 = true filter_linear1 = true alias1 = blurPassV -shader2 = ../blurs/blur5fast-horizontal.slang +shader2 = ../blurs/shaders/royale/blur5fast-horizontal.slang alias2 = blurPass filter_linear2 = true scale2 = 1.0 diff --git a/crt/shaders/crt-royale/README.TXT b/crt/shaders/crt-royale/README.TXT index 16636b89..84ab870a 100644 --- a/crt/shaders/crt-royale/README.TXT +++ b/crt/shaders/crt-royale/README.TXT @@ -343,7 +343,7 @@ get the kind of performance you want. I do plan on adding a version that uses the NTSC shader for the first two passes, but it will take a bit of work, because there are several NTSC shader versions as it is. It's easy enough to combine the HALATION_BLUR passes into a -one-pass blur from blurs/blur9x9fast.cg, but I'm not sure yet just how much +one-pass blur from blurs/shaders/royale/blur9x9fast.cg, but I'm not sure yet just how much modification the NTSC shader passes themselves might need for best results. I originally wanted NTSC support to be included out-of-the-box, but I'd also diff --git a/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.slang b/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.slang index b65968c7..e8ac8fe8 100755 --- a/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.slang +++ b/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.slang @@ -75,7 +75,7 @@ void main() tex_uv = TexCoord * 1.0001; // Get the uv sample distance between output pixels. Calculate dxdy like - // blurs/vertex-shader-blur-fast-vertical.h. + // blurs/shaders/vertex-shader-blur-fast-vertical.h. const float2 dxdy_scale = IN.video_size/IN.output_size; const float2 dxdy = dxdy_scale/IN.texture_size; // This blur is vertical-only, so zero out the vertical offset: diff --git a/crt/vector-glow-alt-render.slangp b/crt/vector-glow-alt-render.slangp index 604bbf06..13d81ba1 100644 --- a/crt/vector-glow-alt-render.slangp +++ b/crt/vector-glow-alt-render.slangp @@ -3,13 +3,13 @@ shaders = 4 shader0 = "../misc/shaders/image-adjustment.slang" alias0 = PASS1 -shader1 = "../blurs/blur11fast-vertical.slang" +shader1 = "../blurs/shaders/royale/blur11fast-vertical.slang" filter_linear1 = "true" scale_type1 = "source" scale1 = "0.5" mipmap1 = "true" -shader2 = "../blurs/blur11fast-horizontal.slang" +shader2 = "../blurs/shaders/royale/blur11fast-horizontal.slang" filter_linear2 = "true" scale_type2 = "source" scale2 = "0.5" diff --git a/crt/vector-glow.slangp b/crt/vector-glow.slangp index a4e7ff0d..6c3e2f84 100644 --- a/crt/vector-glow.slangp +++ b/crt/vector-glow.slangp @@ -5,13 +5,13 @@ filter_linear0 = false scale_type0 = source scale0 = 1.0 -shader1 = "../blurs/blur9fast-vertical.slang" +shader1 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear1 = "true" scale_type1 = "source" scale1 = "1.0" srgb_framebuffer1 = "true" -shader2 = "../blurs/blur9fast-horizontal.slang" +shader2 = "../blurs/shaders/royale/blur9fast-horizontal.slang" alias2 = "TRAIL_BLUR" filter_linear2 = "true" scale_type2 = "source" @@ -23,13 +23,13 @@ shader3 = shaders/glow-trails/glow-trails1.slang shader4 = "../anti-aliasing/shaders/advanced-aa.slang" alias4 = PASS1 -shader5 = "../blurs/blur9fast-vertical.slang" +shader5 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear5 = "true" scale_type5 = "source" scale5 = "1.0" srgb_framebuffer5 = "true" -shader6 = "../blurs/blur9fast-horizontal.slang" +shader6 = "../blurs/shaders/royale/blur9fast-horizontal.slang" filter_linear6 = "true" scale_type6 = "source" scale6 = "1.0" diff --git a/presets/crt-guest-dr-venom-kurozumi.slangp b/presets/crt-guest-dr-venom-kurozumi.slangp deleted file mode 100644 index 7709615f..00000000 --- a/presets/crt-guest-dr-venom-kurozumi.slangp +++ /dev/null @@ -1,123 +0,0 @@ -shaders = 10 - -shader0 = ../crt/shaders/guest/lut/lut.slang -filter_linear0 = false -scale_type0 = source -scale0 = 1.0 - -textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" -SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png -SamplerLUT1_linear = true -SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png -SamplerLUT2_linear = true -SamplerLUT3 = ../crt/shaders/guest/lut/other1.png -SamplerLUT3_linear = true - -shader1 = ../crt/shaders/guest/color-profiles.slang -filter_linear1 = true -scale_type1 = source -scale1 = 1.0 - -shader2 = ../crt/shaders/guest/d65-d50.slang -filter_linear2 = true -scale_type2 = source -scale2 = 1.0 -alias2 = WhitePointPass - -shader3 = ../crt/shaders/guest/afterglow.slang -filter_linear3 = true -scale_type3 = source -scale3 = 1.0 -alias3 = AfterglowPass - -shader4 = ../crt/shaders/guest/avg-lum.slang -filter_linear4 = true -scale_type4 = source -scale4 = 1.0 -mipmap_input4 = true -float_framebuffer4 = true -alias4 = AvgLumPass - -shader5 = ../crt/shaders/guest/linearize.slang -filter_linear5 = true -scale_type5 = source -scale5 = 1.0 -float_framebuffer5 = true -alias5 = LinearizePass - -shader6 = ../crt/shaders/guest/blur_horiz.slang -filter_linear6 = true -scale_type6 = source -scale6 = 1.0 -float_framebuffer6 = true - -shader7 = ../crt/shaders/guest/blur_vert.slang -filter_linear7 = true -scale_type7 = source -scale7 = 1.0 -float_framebuffer7 = true -alias7 = GlowPass - -shader8 = ../crt/shaders/guest/linearize_scanlines.slang -filter_linear8 = true -scale_type8 = source -scale8 = 1.0 -float_framebuffer8 = true - -shader9 = ../crt/shaders/guest/crt-guest-dr-venom.slang -filter_linear9 = true -scale_type9 = viewport -scale_x9 = 1.0 -scale_y9 = 1.0 - -parameters = "TNTC;CP;CS;WP;wp_saturation;SW;AR;PR;AG;PG;AB;PB;sat;STH;GAMMA_INPUT;TAPSH;GLOW_FALLOFF_H;TAPSV;GLOW_FALLOFF_V;TATE;IOS;OS;BLOOM;brightboost;gsl;scanline1;scanline2;beam_min;beam_max;beam_size;h_sharp;s_sharp;h_smart;csize;bsize;warpX;warpY;glow;shadowMask;masksize;vertmask;slotmask;slotwidth;double_slot;mcut;maskDark;maskLight;CGWG;GTW;gamma_out" -TNTC = "0.000000" -CP = "2.000000" -CS = "0.000000" -WP = "0.000000" -wp_saturation = "1.000000" -SW = "1.000000" -AR = "0.020000" -PR = "0.150000" -AG = "0.020000" -PG = "0.150000" -AB = "0.020000" -PB = "0.150000" -sat = "0.100000" -STH = "0.700000" -GAMMA_INPUT = "2.400000" -TAPSH = "4.000000" -GLOW_FALLOFF_H = "0.170000" -TAPSV = "4.000000" -GLOW_FALLOFF_V = "0.170000" -TATE = "0.000000" -IOS = "0.000000" -OS = "1.000000" -BLOOM = "0.000000" -brightboost = "1.500000" -gsl = "1.000000" -scanline1 = "12.000000" -scanline2 = "8.000000" -beam_min = "1.900000" -beam_max = "1.599999" -beam_size = "0.650000" -h_sharp = "5.250000" -s_sharp = "0.050000" -h_smart = "0.000000" -csize = "0.000000" -bsize = "600.000000" -warpX = "0.000000" -warpY = "0.000000" -glow = "0.000000" -shadowMask = "5.000000" -masksize = "1.000000" -vertmask = "0.080000" -slotmask = "0.000000" -slotwidth = "2.000000" -double_slot = "1.000000" -mcut = "0.200000" -maskDark = "0.850000" -maskLight = "1.500000" -CGWG = "0.000000" -GTW = "1.200000" -gamma_out = "2.400000" diff --git a/presets/crt-guest-dr-venom-maxDR.slangp b/presets/crt-guest-dr-venom-maxDR.slangp deleted file mode 100644 index 01097945..00000000 --- a/presets/crt-guest-dr-venom-maxDR.slangp +++ /dev/null @@ -1,206 +0,0 @@ -#***************************************************************** -#Guest-dr-venom-maxDR -# -#A PVM/BVM-style preset for guest-dr-venom created with the goal of maximizing the dynamic range of the image. -# -#For best results, increase your LCD backlight to 100%. Color settings may need to be adjusted per-system or per-game; see the shader notes within grade.slang for suggestions. Color temp may also need to be adjusted depending on the color temp of your display. -# -#Preset created by Nesguy at Libretro forums (https://forums.libretro.com/). Feedback and suggestions are welcome :) -#***************************************************************** - - -shaders = "8" -shader0 = "../misc/shaders/grade.slang" -filter_linear0 = "true" -wrap_mode0 = "clamp_to_border" -mipmap_input0 = "false" -alias0 = "WhitePointPass" -float_framebuffer0 = "false" -srgb_framebuffer0 = "false" -scale_type_x0 = "source" -scale_x0 = "1.000000" -scale_type_y0 = "source" -scale_y0 = "1.000000" -shader1 = "../crt/shaders/guest/afterglow.slang" -filter_linear1 = "true" -wrap_mode1 = "clamp_to_border" -mipmap_input1 = "false" -alias1 = "AfterglowPass" -float_framebuffer1 = "false" -srgb_framebuffer1 = "false" -scale_type_x1 = "source" -scale_x1 = "1.000000" -scale_type_y1 = "source" -scale_y1 = "1.000000" -shader2 = "../crt/shaders/guest/avg-lum.slang" -filter_linear2 = "true" -wrap_mode2 = "clamp_to_border" -mipmap_input2 = "true" -alias2 = "AvgLumPass" -float_framebuffer2 = "true" -srgb_framebuffer2 = "false" -scale_type_x2 = "source" -scale_x2 = "1.000000" -scale_type_y2 = "source" -scale_y2 = "1.000000" -shader3 = "../crt/shaders/guest/linearize.slang" -filter_linear3 = "true" -wrap_mode3 = "clamp_to_border" -mipmap_input3 = "false" -alias3 = "LinearizePass" -float_framebuffer3 = "true" -srgb_framebuffer3 = "false" -scale_type_x3 = "source" -scale_x3 = "1.000000" -scale_type_y3 = "source" -scale_y3 = "1.000000" -shader4 = "../crt/shaders/guest/blur_horiz.slang" -filter_linear4 = "true" -wrap_mode4 = "clamp_to_border" -mipmap_input4 = "false" -alias4 = "" -float_framebuffer4 = "true" -srgb_framebuffer4 = "false" -scale_type_x4 = "source" -scale_x4 = "1.000000" -scale_type_y4 = "source" -scale_y4 = "1.000000" -shader5 = "../crt/shaders/guest/blur_vert.slang" -filter_linear5 = "true" -wrap_mode5 = "clamp_to_border" -mipmap_input5 = "false" -alias5 = "GlowPass" -float_framebuffer5 = "true" -srgb_framebuffer5 = "false" -scale_type_x5 = "source" -scale_x5 = "1.000000" -scale_type_y5 = "source" -scale_y5 = "1.000000" -shader6 = "../crt/shaders/guest/linearize_scanlines.slang" -filter_linear6 = "true" -wrap_mode6 = "clamp_to_border" -mipmap_input6 = "false" -alias6 = "" -float_framebuffer6 = "true" -srgb_framebuffer6 = "false" -scale_type_x6 = "source" -scale_x6 = "1.000000" -scale_type_y6 = "source" -scale_y6 = "1.000000" -shader7 = "../crt/shaders/guest/crt-guest-dr-venom.slang" -filter_linear7 = "true" -wrap_mode7 = "clamp_to_border" -mipmap_input7 = "false" -alias7 = "" -float_framebuffer7 = "false" -srgb_framebuffer7 = "false" -scale_type_x7 = "viewport" -scale_x7 = "1.000000" -scale_type_y7 = "viewport" -scale_y7 = "1.000000" -parameters = "g_gamma_in;g_signal_type;g_gamma_type;g_crtgamut;g_space_out;g_hue_degrees;g_I_SHIFT;g_Q_SHIFT;g_I_MUL;g_Q_MUL;g_lum_fix;g_vignette;g_vstr;g_vpower;g_lum;g_cntrst;g_mid;wp_temperature;g_sat;g_vibr;g_satr;g_satg;g_satb;g_lift;blr;blg;blb;wlr;wlg;wlb;rg;rb;gr;gb;br;bg;LUT_Size1;LUT1_toggle;LUT_Size2;LUT2_toggle;SW;AR;PR;AG;PG;AB;PB;sat;lsmooth;GAMMA_INPUT;TAPSH;GLOW_FALLOFF_H;TAPSV;GLOW_FALLOFF_V;TATE;IOS;OS;BLOOM;brightboost;brightboost1;gsl;scanline1;scanline2;beam_min;beam_max;beam_size;h_sharp;s_sharp;csize;bsize;warpX;warpY;glow;shadowMask;masksize;vertmask;slotmask;slotwidth;double_slot;slotms;mcut;maskDark;maskLight;CGWG;gamma_out;spike;inter;interm;bloom;scans" -g_gamma_in = "2.500001" -g_signal_type = "0.000000" -g_gamma_type = "1.000000" -g_crtgamut = "0.000000" -g_space_out = "0.000000" -g_hue_degrees = "0.000000" -g_I_SHIFT = "0.000000" -g_Q_SHIFT = "0.000000" -g_I_MUL = "1.000000" -g_Q_MUL = "1.000000" -g_lum_fix = "0.000000" -g_vignette = "0.000000" -g_vstr = "40.000000" -g_vpower = "0.200000" -g_lum = "0.000000" -g_cntrst = "0.000000" -g_mid = "0.500000" -wp_temperature = "6505.000000" -g_sat = "0.000000" -g_vibr = "0.000000" -g_satr = "0.000000" -g_satg = "0.000000" -g_satb = "0.000000" -g_lift = "0.000000" -blr = "0.000000" -blg = "0.000000" -blb = "0.000000" -wlr = "1.000000" -wlg = "1.000000" -wlb = "1.000000" -rg = "0.000000" -rb = "0.000000" -gr = "0.000000" -gb = "0.000000" -br = "0.000000" -bg = "0.000000" -LUT_Size1 = "16.000000" -LUT1_toggle = "0.000000" -LUT_Size2 = "64.000000" -LUT2_toggle = "0.000000" -SW = "1.000000" -AR = "0.070000" -PR = "0.050000" -AG = "0.070000" -PG = "0.050000" -AB = "0.070000" -PB = "0.050000" -sat = "0.100000" -lsmooth = "0.900000" -GAMMA_INPUT = "3.499996" -TAPSH = "4.000000" -GLOW_FALLOFF_H = "0.300000" -TAPSV = "4.000000" -GLOW_FALLOFF_V = "0.300000" -TATE = "0.000000" -IOS = "0.000000" -OS = "1.000000" -BLOOM = "0.000000" -brightboost = "1.300000" -brightboost1 = "1.300000" -gsl = "2.000000" -scanline1 = "1.000000" -scanline2 = "100.000000" -beam_min = "1.000000" -beam_max = "1.000000" -beam_size = "0.000000" -h_sharp = "3.000000" -s_sharp = "1.000000" -csize = "0.000000" -bsize = "600.000000" -warpX = "0.000000" -warpY = "0.000000" -glow = "0.000000" -shadowMask = "-1.000000" -masksize = "1.000000" -vertmask = "0.000000" -slotmask = "0.000000" -slotwidth = "2.000000" -double_slot = "1.000000" -slotms = "1.000000" -mcut = "0.250000" -maskDark = "0.500000" -maskLight = "1.500000" -CGWG = "0.500000" -gamma_out = "3.500000" -spike = "1.000000" -inter = "400.000000" -interm = "1.000000" -bloom = "0.000000" -scans = "1.000000" -textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" -SamplerLUT1 = "../crt/shaders/guest/lut/sony_trinitron1.png" -SamplerLUT1_linear = "true" -SamplerLUT1_wrap_mode = "clamp_to_border" -SamplerLUT1_mipmap = "false" -SamplerLUT2 = "../crt/shaders/guest/lut/sony_trinitron2.png" -SamplerLUT2_linear = "true" -SamplerLUT2_wrap_mode = "clamp_to_border" -SamplerLUT2_mipmap = "false" -SamplerLUT3 = "../crt/shaders/guest/lut/other1.png" -SamplerLUT3_linear = "true" -SamplerLUT3_wrap_mode = "clamp_to_border" -SamplerLUT3_mipmap = "false" - - diff --git a/presets/crt-guest-dr-venom-ntsc-composite-stock.slangp b/presets/crt-guest-dr-venom-ntsc-composite-stock.slangp deleted file mode 100644 index a6eb28fe..00000000 --- a/presets/crt-guest-dr-venom-ntsc-composite-stock.slangp +++ /dev/null @@ -1,97 +0,0 @@ -shaders = 13 - -shader0 = ../stock.slang -filter_linear0 = false -scale_type_x0 = source -scale_type_y0 = absolute -scale_y0 = 240 - -shader1 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang -shader2 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang - -filter_linear1 = false -filter_linear2 = false - -scale_type_x1 = source -scale_type_y1 = source -scale_x1 = 4.0 -scale_y1 = 1.0 -frame_count_mod1 = 2 -float_framebuffer1 = true - -scale_type2 = source -scale_x2 = 0.5 -scale_y2 = 1.0 - -shader3 = ../crt/shaders/guest/lut/lut.slang -filter_linear3 = false -scale_type3 = source -scale3 = 1.0 - -textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" -SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png -SamplerLUT1_linear = true -SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png -SamplerLUT2_linear = true -SamplerLUT3 = ../crt/shaders/guest/lut/other1.png -SamplerLUT3_linear = true - -shader4 = ../crt/shaders/guest/color-profiles.slang -filter_linear4 = true -scale_type4 = source -scale4 = 1.0 - -shader5 = ../crt/shaders/guest/d65-d50.slang -filter_linear5 = true -scale_type5 = source -scale5 = 1.0 -alias5 = WhitePointPass - -shader6 = ../crt/shaders/guest/afterglow.slang -filter_linear6 = true -scale_type6 = source -scale6 = 1.0 -alias6 = AfterglowPass - -shader7 = ../crt/shaders/guest/avg-lum.slang -filter_linear7 = true -scale_type7 = source -scale7 = 1.0 -mipmap_input7 = true -float_framebuffer7 = true -alias7 = AvgLumPass - -shader8 = ../crt/shaders/guest/linearize.slang -filter_linear8 = true -scale_type8 = source -scale8 = 1.0 -float_framebuffer8 = true -alias8 = LinearizePass - -shader9 = ../crt/shaders/guest/blur_horiz.slang -filter_linear9 = true -scale_type9 = source -scale9 = 1.0 -float_framebuffer9 = true - -shader10 = ../crt/shaders/guest/blur_vert.slang -filter_linear10 = true -scale_type10 = source -scale10 = 1.0 -float_framebuffer10 = true -alias10 = GlowPass - -shader11 = ../crt/shaders/guest/linearize_scanlines.slang -filter_linear11 = true -scale_type11 = source -scale11 = 1.0 -float_framebuffer11 = true - -shader12 = ../crt/shaders/guest/crt-guest-dr-venom.slang -filter_linear12 = true -scale_type12 = viewport -scale_x12 = 1.0 -scale_y12 = 1.0 - -parameters = "quality" -quality = 1.0 diff --git a/presets/crt-guest-dr-venom-ntsc-composite.slangp b/presets/crt-guest-dr-venom-ntsc-composite.slangp deleted file mode 100644 index 706c7771..00000000 --- a/presets/crt-guest-dr-venom-ntsc-composite.slangp +++ /dev/null @@ -1,91 +0,0 @@ -shaders = 12 - -shader0 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang -shader1 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang - -filter_linear0 = false -filter_linear1 = false - -scale_type_x0 = source -scale_type_y0 = source -scale_x0 = 4.0 -scale_y0 = 1.0 -frame_count_mod0 = 2 -float_framebuffer0 = true - -scale_type1 = source -scale_x1 = 0.5 -scale_y1 = 1.0 - -shader2 = ../crt/shaders/guest/lut/lut.slang -filter_linear2 = false -scale_type2 = source -scale2 = 1.0 - -textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" -SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png -SamplerLUT1_linear = true -SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png -SamplerLUT2_linear = true -SamplerLUT3 = ../crt/shaders/guest/lut/other1.png -SamplerLUT3_linear = true - -shader3 = ../crt/shaders/guest/color-profiles.slang -filter_linear3 = true -scale_type3 = source -scale3 = 1.0 - -shader4 = ../crt/shaders/guest/d65-d50.slang -filter_linear4 = true -scale_type4 = source -scale4 = 1.0 -alias4 = WhitePointPass - -shader5 = ../crt/shaders/guest/afterglow.slang -filter_linear5 = true -scale_type5 = source -scale5 = 1.0 -alias5 = AfterglowPass - -shader6 = ../crt/shaders/guest/avg-lum.slang -filter_linear6 = true -scale_type6 = source -scale6 = 1.0 -mipmap_input6 = true -float_framebuffer6 = true -alias6 = AvgLumPass - -shader7 = ../crt/shaders/guest/linearize.slang -filter_linear7 = true -scale_type7 = source -scale7 = 1.0 -float_framebuffer7 = true -alias7 = LinearizePass - -shader8 = ../crt/shaders/guest/blur_horiz.slang -filter_linear8 = true -scale_type8 = source -scale8 = 1.0 -float_framebuffer8 = true - -shader9 = ../crt/shaders/guest/blur_vert.slang -filter_linear9 = true -scale_type9 = source -scale9 = 1.0 -float_framebuffer9 = true -alias9 = GlowPass - -shader10 = ../crt/shaders/guest/linearize_scanlines.slang -filter_linear10 = true -scale_type10 = source -scale10 = 1.0 -float_framebuffer10 = true - -shader11 = ../crt/shaders/guest/crt-guest-dr-venom.slang -filter_linear11 = true -scale_type11 = viewport -scale_x11 = 1.0 -scale_y11 = 1.0 - -parameters = "quality" -quality = 1.0 diff --git a/presets/crt-guest-dr-venom-stock.slangp b/presets/crt-guest-dr-venom-stock.slangp deleted file mode 100644 index dcbc4566..00000000 --- a/presets/crt-guest-dr-venom-stock.slangp +++ /dev/null @@ -1,77 +0,0 @@ -shaders = 11 - -shader0 = ../stock.slang -filter_linear0 = false -scale_type_x0 = source -scale_type_y0 = absolute -scale_y0 = 240 - -shader1 = ../crt/shaders/guest/lut/lut.slang -filter_linear1 = false -scale_type1 = source -scale1 = 1.0 - -textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" -SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png -SamplerLUT1_linear = true -SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png -SamplerLUT2_linear = true -SamplerLUT3 = ../crt/shaders/guest/lut/other1.png -SamplerLUT3_linear = true - -shader2 = ../crt/shaders/guest/color-profiles.slang -filter_linear2 = true -scale_type2 = source -scale2 = 1.0 - -shader3 = ../crt/shaders/guest/d65-d50.slang -filter_linear3 = true -scale_type3 = source -scale3 = 1.0 -alias3 = WhitePointPass - -shader4 = ../crt/shaders/guest/afterglow.slang -filter_linear4 = true -scale_type4 = source -scale4 = 1.0 -alias4 = AfterglowPass - -shader5 = ../crt/shaders/guest/avg-lum.slang -filter_linear5 = true -scale_type5 = source -scale5 = 1.0 -mipmap_input5 = true -float_framebuffer5 = true -alias5 = AvgLumPass - -shader6 = ../crt/shaders/guest/linearize.slang -filter_linear6 = true -scale_type6 = source -scale6 = 1.0 -float_framebuffer6 = true -alias6 = LinearizePass - -shader7 = ../crt/shaders/guest/blur_horiz.slang -filter_linear7 = true -scale_type7 = source -scale7 = 1.0 -float_framebuffer7 = true - -shader8 = ../crt/shaders/guest/blur_vert.slang -filter_linear8 = true -scale_type8 = source -scale8 = 1.0 -float_framebuffer8 = true -alias8 = GlowPass - -shader9 = ../crt/shaders/guest/linearize_scanlines.slang -filter_linear9 = true -scale_type9 = source -scale9 = 1.0 -float_framebuffer9 = true - -shader10 = ../crt/shaders/guest/crt-guest-dr-venom.slang -filter_linear10 = true -scale_type10 = viewport -scale_x10 = 1.0 -scale_y10 = 1.0 diff --git a/presets/crt-hyllian-sinc-smartblur-sgenpt.slangp b/presets/crt-hyllian-sinc-smartblur-sgenpt.slangp index b0c34c4e..43309c0b 100644 --- a/presets/crt-hyllian-sinc-smartblur-sgenpt.slangp +++ b/presets/crt-hyllian-sinc-smartblur-sgenpt.slangp @@ -10,7 +10,7 @@ scale_type_x0 = "source" scale_x0 = "2.000000" scale_type_y0 = "source" scale_y0 = "2.000000" -shader1 = "../blurs/smart-blur.slang" +shader1 = "../blurs/shaders/smart-blur.slang" filter_linear1 = "false" wrap_mode1 = "clamp_to_border" mipmap_input1 = "false" diff --git a/presets/crt-hyllian-smartblur-sgenpt.slangp b/presets/crt-hyllian-smartblur-sgenpt.slangp index 36ed4084..7cad9d06 100644 --- a/presets/crt-hyllian-smartblur-sgenpt.slangp +++ b/presets/crt-hyllian-smartblur-sgenpt.slangp @@ -10,7 +10,7 @@ scale_type_x0 = "source" scale_x0 = "2.000000" scale_type_y0 = "source" scale_y0 = "2.000000" -shader1 = "../blurs/smart-blur.slang" +shader1 = "../blurs/shaders/smart-blur.slang" filter_linear1 = "false" wrap_mode1 = "clamp_to_border" mipmap_input1 = "false" diff --git a/presets/crt-lottes-multipass-interlaced-glow.slangp b/presets/crt-lottes-multipass-interlaced-glow.slangp index 3328a58c..629d98b9 100644 --- a/presets/crt-lottes-multipass-interlaced-glow.slangp +++ b/presets/crt-lottes-multipass-interlaced-glow.slangp @@ -5,13 +5,13 @@ filter_linear0 = false scale_type0 = source scale0 = 1.0 -shader1 = "../blurs/blur9fast-vertical.slang" +shader1 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear1 = "true" scale_type1 = "source" scale1 = "1.0" srgb_framebuffer1 = "true" -shader2 = "../blurs/blur9fast-horizontal.slang" +shader2 = "../blurs/shaders/royale/blur9fast-horizontal.slang" alias2 = "TRAIL_BLUR" filter_linear2 = "true" scale_type2 = "source" diff --git a/presets/crt-royale-kurozumi.slangp b/presets/crt-royale-kurozumi.slangp index ac42a0f2..eb621eda 100755 --- a/presets/crt-royale-kurozumi.slangp +++ b/presets/crt-royale-kurozumi.slangp @@ -38,7 +38,7 @@ scale_type_x3 = "absolute" scale_x3 = "320" scale_type_y3 = "absolute" scale_y3 = "240" -shader4 = "../blurs/blur5fast-vertical.slang" +shader4 = "../blurs/shaders/royale/blur5fast-vertical.slang" filter_linear4 = "true" wrap_mode4 = "clamp_to_border" mipmap_input4 = "false" @@ -49,7 +49,7 @@ scale_type_x4 = "source" scale_x4 = "1.000000" scale_type_y4 = "source" scale_y4 = "1.000000" -shader5 = "../blurs/blur5fast-horizontal.slang" +shader5 = "../blurs/shaders/royale/blur5fast-horizontal.slang" filter_linear5 = "true" wrap_mode5 = "clamp_to_border" mipmap_input5 = "false" @@ -245,15 +245,15 @@ mask_shadow_texture_large = "../crt/shaders/crt-royale/TileableLinearShadowMaskE mask_shadow_texture_large_linear = "true" mask_shadow_texture_large_wrap_mode = "repeat" mask_shadow_texture_large_mipmap = "true" -SamplerLUT1 = "../crt/shaders/guest/lut/sony_trinitron1.png" +SamplerLUT1 = "../crt/shaders/guest/advanced/lut/trinitron-lut.png" SamplerLUT1_linear = "true" SamplerLUT1_wrap_mode = "clamp_to_border" SamplerLUT1_mipmap = "false" -SamplerLUT2 = "../crt/shaders/guest/lut/sony_trinitron2.png" +SamplerLUT2 = "../crt/shaders/guest/advanced/lut/inv-trinitron-lut.png" SamplerLUT2_linear = "true" SamplerLUT2_wrap_mode = "clamp_to_border" SamplerLUT2_mipmap = "false" -SamplerLUT3 = "../crt/shaders/guest/lut/other1.png" +SamplerLUT3 = "../crt/shaders/guest/advanced/lut/ntsc-lut.png" SamplerLUT3_linear = "true" SamplerLUT3_wrap_mode = "clamp_to_border" SamplerLUT3_mipmap = "false" diff --git a/presets/crt-royale-ntsc-composite.slangp b/presets/crt-royale-ntsc-composite.slangp index 098686ba..b15ea82a 100644 --- a/presets/crt-royale-ntsc-composite.slangp +++ b/presets/crt-royale-ntsc-composite.slangp @@ -113,7 +113,7 @@ srgb_framebuffer4 = "true" # Base this on BLOOM_APPROX: This blur should be small and fast, and blurring # a constant portion of the screen is probably physically correct if the # viewport resolution is proportional to the simulated CRT size. -shader5 = "../blurs/blur9fast-vertical.slang" +shader5 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear5 = "true" scale_type5 = "source" scale5 = "1.0" @@ -121,7 +121,7 @@ srgb_framebuffer5 = "true" # Pass6: Horizontally blur the input for halation and refractive diffusion. # Note: Using a one-pass 9x9 blur is about 1% slower. -shader6 = "../blurs/blur9fast-horizontal.slang" +shader6 = "../blurs/shaders/royale/blur9fast-horizontal.slang" alias6 = "HALATION_BLUR" filter_linear6 = "true" scale_type6 = "source" diff --git a/presets/crt-royale-ntsc-svideo.slangp b/presets/crt-royale-ntsc-svideo.slangp index c1a045ca..19a30585 100644 --- a/presets/crt-royale-ntsc-svideo.slangp +++ b/presets/crt-royale-ntsc-svideo.slangp @@ -113,7 +113,7 @@ srgb_framebuffer4 = "true" # Base this on BLOOM_APPROX: This blur should be small and fast, and blurring # a constant portion of the screen is probably physically correct if the # viewport resolution is proportional to the simulated CRT size. -shader5 = "../blurs/blur9fast-vertical.slang" +shader5 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear5 = "true" scale_type5 = "source" scale5 = "1.0" @@ -121,7 +121,7 @@ srgb_framebuffer5 = "true" # Pass6: Horizontally blur the input for halation and refractive diffusion. # Note: Using a one-pass 9x9 blur is about 1% slower. -shader6 = "../blurs/blur9fast-horizontal.slang" +shader6 = "../blurs/shaders/royale/blur9fast-horizontal.slang" alias6 = "HALATION_BLUR" filter_linear6 = "true" scale_type6 = "source" diff --git a/presets/crt-royale-pal-r57shell.slangp b/presets/crt-royale-pal-r57shell.slangp index 486487e0..e53bcb53 100644 --- a/presets/crt-royale-pal-r57shell.slangp +++ b/presets/crt-royale-pal-r57shell.slangp @@ -112,7 +112,7 @@ srgb_framebuffer3 = "true" # Base this on BLOOM_APPROX: This blur should be small and fast, and blurring # a constant portion of the screen is probably physically correct if the # viewport resolution is proportional to the simulated CRT size. -shader4 = "../blurs/blur9fast-vertical.slang" +shader4 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear4 = "true" scale_type4 = "source" scale4 = "1.0" @@ -120,7 +120,7 @@ srgb_framebuffer4 = "true" # Pass5: Horizontally blur the input for halation and refractive diffusion. # Note: Using a one-pass 9x9 blur is about 1% slower. -shader5 = "../blurs/blur9fast-horizontal.slang" +shader5 = "../blurs/shaders/royale/blur9fast-horizontal.slang" alias5 = "HALATION_BLUR" filter_linear5 = "true" scale_type5 = "source" diff --git a/presets/crt-royale-xm29plus.slangp b/presets/crt-royale-xm29plus.slangp index d803cd13..0a450d12 100755 --- a/presets/crt-royale-xm29plus.slangp +++ b/presets/crt-royale-xm29plus.slangp @@ -101,7 +101,7 @@ srgb_framebuffer3 = "true" # Base this on BLOOM_APPROX: This blur should be small and fast, and blurring # a constant portion of the screen is probably physically correct if the # viewport resolution is proportional to the simulated CRT size. -shader4 = "../blurs/blur5fast-vertical.slang" +shader4 = "../blurs/shaders/royale/blur5fast-vertical.slang" filter_linear4 = "true" scale_type4 = "source" scale4 = "1.0" @@ -109,7 +109,7 @@ srgb_framebuffer4 = "true" # Pass4: Horizontally blur the input for halation and refractive diffusion. # Note: Using a one-pass 9x10 blur is about 1% slower. -shader5 = "../blurs/blur5fast-horizontal.slang" +shader5 = "../blurs/shaders/royale/blur5fast-horizontal.slang" alias5 = "HALATION_BLUR" filter_linear5 = "true" scale_type5 = "source" diff --git a/presets/crtglow_gauss_ntsc.slangp b/presets/crtglow_gauss_ntsc.slangp index 399c1e1f..4bee1cc7 100644 --- a/presets/crtglow_gauss_ntsc.slangp +++ b/presets/crtglow_gauss_ntsc.slangp @@ -1,6 +1,6 @@ shaders = 8 -shader0 = ../ntsc/shaders/ntsc-pass1-composite-3phase.slang +shader0 = ../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang filter_linear0 = false scale_type0 = source scale_x0 = 4.0 @@ -8,7 +8,7 @@ scale_y0 = 1.0 frame_count_mod0 = 2 float_framebuffer0 = true -shader1 = ../ntsc/shaders/ntsc-pass2-3phase-linear.slang +shader1 = ../ntsc/shaders/maister/ntsc-pass2-3phase-linear.slang scale_type1 = source scale_x1 = 0.5 scale_y1 = 1.0 diff --git a/presets/imgborder-royale-kurozumi.slangp b/presets/imgborder-royale-kurozumi.slangp index 17e1c107..70ebecba 100644 --- a/presets/imgborder-royale-kurozumi.slangp +++ b/presets/imgborder-royale-kurozumi.slangp @@ -99,7 +99,7 @@ srgb_framebuffer2 = "true" # Base this on BLOOM_APPROX: This blur should be small and fast, and blurring # a constant portion of the screen is probably physically correct if the # viewport resolution is proportional to the simulated CRT size. -shader3 = "../blurs/blur9fast-vertical.slang" +shader3 = "../blurs/shaders/royale/blur9fast-vertical.slang" filter_linear3 = "true" scale_type3 = "source" scale3 = "1.0" @@ -107,7 +107,7 @@ srgb_framebuffer3 = "true" # Pass4: Horizontally blur the input for halation and refractive diffusion. # Note: Using a one-pass 9x9 blur is about 1% slower. -shader4 = "../blurs/blur9fast-horizontal.slang" +shader4 = "../blurs/shaders/royale/blur9fast-horizontal.slang" alias4 = "HALATION_BLUR" filter_linear4 = "true" scale_type4 = "source" diff --git a/presets/ntsc-phosphorlut.slangp b/presets/ntsc-phosphorlut.slangp index d0242940..b746055c 100644 --- a/presets/ntsc-phosphorlut.slangp +++ b/presets/ntsc-phosphorlut.slangp @@ -21,14 +21,14 @@ scale_type2 = source srgb_framebuffer2 = true filter_linear2 = false -shader3 = ../blurs/blur5fast-vertical.slang +shader3 = ../blurs/shaders/royale/blur5fast-vertical.slang scale_type3 = source scale3 = 1.0 srgb_framebuffer3 = true filter_linear3 = true alias3 = blurPassV -shader4 = ../blurs/blur5fast-horizontal.slang +shader4 = ../blurs/shaders/royale/blur5fast-horizontal.slang alias4 = blurPass filter_linear4 = true scale4 = 1.0 diff --git a/presets/ntsclut-phosphorlut.slangp b/presets/ntsclut-phosphorlut.slangp index 6e4174d4..d7875575 100644 --- a/presets/ntsclut-phosphorlut.slangp +++ b/presets/ntsclut-phosphorlut.slangp @@ -10,14 +10,14 @@ scale_type1 = source srgb_framebuffer1 = true filter_linear1 = false -shader2 = ../blurs/blur5fast-vertical.slang +shader2 = ../blurs/shaders/royale/blur5fast-vertical.slang scale_type2 = source scale2 = 1.0 srgb_framebuffer2 = true filter_linear2 = true alias2 = blurPassV -shader3 = ../blurs/blur5fast-horizontal.slang +shader3 = ../blurs/shaders/royale/blur5fast-horizontal.slang alias3 = blurPass filter_linear3 = true scale3 = 1.0 diff --git a/presets/scalefx9-aa-blur-hazy-ntsc-sh1nra358.slangp b/presets/scalefx9-aa-blur-hazy-ntsc-sh1nra358.slangp index ed755f04..2e09750f 100644 --- a/presets/scalefx9-aa-blur-hazy-ntsc-sh1nra358.slangp +++ b/presets/scalefx9-aa-blur-hazy-ntsc-sh1nra358.slangp @@ -69,12 +69,12 @@ filter_linear11 = false scale_type11 = source scale11 = 1.0 -shader12 = ../blurs/blur-gauss-h.slang +shader12 = ../blurs/shaders/blur-gauss-h.slang filter_linear12 = true scale_type12 = source scale12 = 1.0 -shader13 = ../blurs/blur-gauss-v.slang +shader13 = ../blurs/shaders/blur-gauss-v.slang filter_linear13 = true scale_type13 = source scale13 = 1.0 diff --git a/presets/scalefx9-aa-blur-hazy-vibrance-sh1nra358.slangp b/presets/scalefx9-aa-blur-hazy-vibrance-sh1nra358.slangp index 59ae7eee..37514f84 100644 --- a/presets/scalefx9-aa-blur-hazy-vibrance-sh1nra358.slangp +++ b/presets/scalefx9-aa-blur-hazy-vibrance-sh1nra358.slangp @@ -69,12 +69,12 @@ filter_linear11 = false scale_type11 = source scale11 = 1.0 -shader12 = ../blurs/blur-gauss-h.slang +shader12 = ../blurs/shaders/blur-gauss-h.slang filter_linear12 = true scale_type12 = source scale12 = 1.0 -shader13 = ../blurs/blur-gauss-v.slang +shader13 = ../blurs/shaders/blur-gauss-v.slang filter_linear13 = true scale_type13 = source scale13 = 1.0 diff --git a/presets/xsoft+scalefx-level2aa+sharpsmoother.slangp b/presets/xsoft+scalefx-level2aa+sharpsmoother.slangp index bbd5633c..7998b652 100644 --- a/presets/xsoft+scalefx-level2aa+sharpsmoother.slangp +++ b/presets/xsoft+scalefx-level2aa+sharpsmoother.slangp @@ -34,7 +34,7 @@ filter_linear5 = false scale_type5 = source scale5 = 3.0 -shader6 = ../blurs/sharpsmoother.slang +shader6 = ../blurs/shaders/sharpsmoother.slang filter_linear6 = false scale_type6 = source scale6 = 1.0 diff --git a/vhs/gristleVHS.slangp b/vhs/gristleVHS.slangp index d139f9c9..4191a763 100644 --- a/vhs/gristleVHS.slangp +++ b/vhs/gristleVHS.slangp @@ -7,7 +7,7 @@ scale_x0 = 333 frame_count_mod0 = 256 filter_linear0 = true -shader1 = ../blurs/sunset_gaussian/sunset_horz.slang +shader1 = ../blurs/shaders/sunset_gaussian/sunset_horz.slang scale_type1 = absolute scale_x1 = 80 scale_y1 = 480