fix res-independent-scanlines on non-vulkan drivers

The imageSize parameter was getting mis-detected as a built-in uniform (that is, the dimensions of an image/framebuffer named 'image'), and this was causing d3d drivers to fail to compile altogether and glcore was giving back a 0/undefined value.

Closes #542.
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hizzlekizzle 2024-02-09 22:48:00 -06:00 committed by GitHub
parent a4e79022bb
commit 852f729153
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@ -19,7 +19,7 @@ layout(push_constant) uniform Push
float phase;
float lines_black;
float lines_white;
float mask, mask_weight, imageSize, autoscale;
float mask, mask_weight, fauxRes, autoscale;
} params;
#pragma parameter amp "Amplitude" 1.2500 0.000 2.000 0.05
@ -29,7 +29,7 @@ layout(push_constant) uniform Push
#pragma parameter mask "Mask Layout" 0.0 0.0 19.0 1.0
#pragma parameter mask_weight "Mask Weight" 0.5 0.0 1.0 0.01
#pragma parameter imageSize "Simulated Image Height" 224.0 144.0 288.0 1.0
#pragma parameter fauxRes "Simulated Image Height" 224.0 144.0 288.0 1.0
#pragma parameter autoscale "Automatic Scale" 0.0 0.0 1.0 1.0
#define freq 0.500000
@ -66,7 +66,7 @@ layout(set = 0, binding = 2) uniform sampler2D Source;
void main()
{
float scale = params.imageSize; if (params.autoscale == 1.0) scale = params.OriginalSize.y;
float scale = params.fauxRes; if (params.autoscale == 1.0) scale = params.OriginalSize.y;
float angle = (gl_FragCoord.y * params.OutputSize.w) * omega * scale + params.phase;
vec3 color = texture(Source, vTexCoord).xyz;
float grid;