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Added 'Invert Colors' parameter to 'image-adjustment'
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@ -13,6 +13,7 @@ layout(push_constant) uniform Push
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float ia_luminance;
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float ia_black_level;
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float ia_bright_boost;
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float ia_invert;
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float ia_R;
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float ia_G;
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float ia_B;
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@ -43,6 +44,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
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#pragma parameter ia_luminance "Luminance" 1.0 0.0 2.0 0.1
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#pragma parameter ia_black_level "Black Level" 0.00 -0.30 0.30 0.01
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#pragma parameter ia_bright_boost "Brightness Boost" 0.0 -1.0 1.0 0.05
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#pragma parameter ia_invert "Invert Colors" 0.0 0.0 1.0 1.0
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#pragma parameter ia_R "Red Channel" 1.0 0.0 2.0 0.05
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#pragma parameter ia_G "Green Channel" 1.0 0.0 2.0 0.05
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#pragma parameter ia_B "Blue Channel" 1.0 0.0 2.0 0.05
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@ -122,6 +124,11 @@ void main()
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conColor = pow(conColor, 1.0 / vec3(gamma)); // Apply gamma correction
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conColor *= vec3(registers.ia_R, registers.ia_G, registers.ia_B);
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//invert colors
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if (registers.ia_invert > 0.5) {
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conColor = 1.0 - conColor; // Invert colors
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}
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//overscan mask
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if (vTexCoord.y > registers.ia_TOPMASK && vTexCoord.y < (1.0 - registers.ia_BOTMASK))
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conColor = conColor;
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