mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 00:10:03 +00:00
Fix a 7-year old bug in crt-royale-bloom-approx.h (#618)
- It wasn't outputting the correct shader calculations and just spitting input colors; - This bug only causes a slightly sharpening of final picture, so I understand that it passed unnoticed through porting.
This commit is contained in:
parent
679a3321c1
commit
b327343b77
@ -363,5 +363,5 @@ void main()
|
||||
color = float3(color_r.r, color_g.g, color_b.b);
|
||||
}
|
||||
// Encode and output the blurred image:
|
||||
FragColor = encode_output(float4(tex2D_linearize(ORIG_LINEARIZED, tex_uv)));
|
||||
FragColor = encode_output(float4(color, 1.0));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user