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Fix a 7-year old bug in crt-royale-bloom-approx.h (#618)
- It wasn't outputting the correct shader calculations and just spitting input colors; - This bug only causes a slightly sharpening of final picture, so I understand that it passed unnoticed through porting.
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@ -363,5 +363,5 @@ void main()
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color = float3(color_r.r, color_g.g, color_b.b);
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color = float3(color_r.r, color_g.g, color_b.b);
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}
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}
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// Encode and output the blurred image:
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// Encode and output the blurred image:
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FragColor = encode_output(float4(tex2D_linearize(ORIG_LINEARIZED, tex_uv)));
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FragColor = encode_output(float4(color, 1.0));
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}
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}
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