mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-27 02:20:41 +00:00
Update scanline.slang
Fix rounding issues
This commit is contained in:
parent
c85d5765e1
commit
bc1ac8ff16
@ -35,7 +35,7 @@ layout(location = 1) out vec2 omega;
|
||||
void main()
|
||||
{
|
||||
gl_Position = global.MVP * Position;
|
||||
vTexCoord = TexCoord;
|
||||
vTexCoord = TexCoord*1.0001;
|
||||
|
||||
omega = vec2(pi * params.OutputSize.x, 2.0 * pi * params.SourceSize.y);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user