Update scanline.slang

Fix rounding issues
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metallic77 2023-04-27 18:11:20 +03:00 committed by GitHub
parent c85d5765e1
commit bc1ac8ff16
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@ -35,7 +35,7 @@ layout(location = 1) out vec2 omega;
void main()
{
gl_Position = global.MVP * Position;
vTexCoord = TexCoord;
vTexCoord = TexCoord*1.0001;
omega = vec2(pi * params.OutputSize.x, 2.0 * pi * params.SourceSize.y);
}