mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-26 18:10:33 +00:00
rename 'retro' to 'interpolation' and move bevel and retro to handheld
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@ -13,7 +13,7 @@ scale_type1 = source
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scale1 = 1.0
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filter_linear1 = true
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shader2 = ../retro/shaders/sharp-bilinear.slang
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shader2 = ../interpolation/shaders/sharp-bilinear.slang
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alias2 = PrescalePass
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scale_type2 = source
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filter_linear2 = true
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@ -1,7 +1,7 @@
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shaders = 4
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shader0 = ../../motionblur/shaders/response-time.slang
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shader1 = ../shaders/color/gba-color.slang
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shader2 = ../../retro/shaders/retro-v2.slang
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shader2 = ../shaders/retro-v2.slang
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shader3 = shader-files/gb-pass-5.slang
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scale_type0 = source
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@ -1,7 +1,7 @@
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shaders = 4
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shader0 = ../../motionblur/shaders/response-time.slang
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shader1 = ../shaders/color/gba-color.slang
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shader2 = ../../retro/shaders/retro-v2.slang
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shader2 = ../shaders/retro-v2.slang
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shader3 = shader-files/gb-pass-5.slang
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scale_type0 = source
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@ -1,7 +1,7 @@
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shaders = 4
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shader0 = ../../motionblur/shaders/response-time.slang
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shader1 = ../shaders/color/gba-color.slang
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shader2 = ../../retro/shaders/retro-v2.slang
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shader2 = ../shaders/retro-v2.slang
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shader3 = shader-files/gb-pass-5.slang
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scale_type0 = source
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@ -1,7 +1,7 @@
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shaders = 4
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shader0 = ../../motionblur/shaders/response-time.slang
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shader1 = ../shaders/color/gba-color.slang
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shader2 = ../../retro/shaders/retro-v2.slang
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shader2 = ../shaders/retro-v2.slang
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shader3 = shader-files/gb-pass-5.slang
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scale_type0 = source
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@ -1,7 +1,7 @@
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shaders = 4
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shader0 = ../../motionblur/shaders/response-time.slang
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shader1 = ../shaders/color/gba-color.slang
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shader2 = ../../retro/shaders/retro-v2.slang
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shader2 = ../shaders/retro-v2.slang
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shader3 = shader-files/gb-pass-5.slang
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scale_type0 = source
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@ -1,7 +1,7 @@
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shaders = 4
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shader0 = ../../motionblur/shaders/response-time.slang
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shader1 = ../shaders/color/gbc-color.slang
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shader2 = ../../retro/shaders/retro-v2.slang
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shader2 = ../shaders/retro-v2.slang
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shader3 = shader-files/gb-pass-5.slang
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scale_type0 = source
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@ -1,7 +1,7 @@
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shaders = 4
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shader0 = ../../motionblur/shaders/response-time.slang
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shader1 = ../shaders/color/gbc-color.slang
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shader2 = ../../retro/shaders/retro-v2.slang
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shader2 = ../shaders/retro-v2.slang
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shader3 = shader-files/gb-pass-5.slang
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scale_type0 = source
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@ -1,7 +1,7 @@
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shaders = 4
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shader0 = ../../motionblur/shaders/response-time.slang
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shader1 = ../shaders/color/gbc-color.slang
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shader2 = ../../retro/shaders/retro-v2.slang
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shader2 = ../shaders/retro-v2.slang
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shader3 = shader-files/gb-pass-5.slang
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scale_type0 = source
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@ -1,7 +1,7 @@
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shaders = 4
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shader0 = ../../motionblur/shaders/response-time.slang
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shader1 = ../shaders/color/gbc-color.slang
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shader2 = ../../retro/shaders/retro-v2.slang
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shader2 = ../shaders/retro-v2.slang
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shader3 = shader-files/gb-pass-5.slang
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scale_type0 = source
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@ -1,7 +1,7 @@
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shaders = 4
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shader0 = ../../motionblur/shaders/response-time.slang
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shader1 = ../shaders/color/gbc-color.slang
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shader2 = ../../retro/shaders/retro-v2.slang
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shader2 = ../shaders/retro-v2.slang
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shader3 = shader-files/gb-pass-5.slang
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scale_type0 = source
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@ -1,7 +1,7 @@
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shaders = "3"
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shader0 = ../nes_raw_palette/shaders/nes-color-decoder.slang
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shader1 = ../misc/colorimetry.slang
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shader2 = ../retro/shaders/pixellate.slang
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shader2 = ../interpolation/shaders/pixellate.slang
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filter_linear0 = "false"
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scale_type0 = "source"
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@ -1,6 +1,6 @@
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shaders = "2"
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shader0 = ../nes_raw_palette/shaders/nes-color-decoder.slang
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shader1 = ../retro/shaders/pixellate.slang
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shader1 = ../interpolation/shaders/pixellate.slang
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filter_linear0 = "false"
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scale_type0 = "source"
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@ -1,7 +1,7 @@
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shaders = "2"
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shader0 = "../handheld/shaders/color/gba-color.slang"
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shader1 = "../retro/shaders/retro-v2.slang"
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shader1 = "../handheld/shaders/retro-v2.slang"
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filter_linear0 = "false"
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scale_type0 = "source"
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@ -1,7 +1,7 @@
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shaders = "2"
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shader0 = "../handheld/shaders/color/gbc-color.slang"
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shader1 = "../retro/shaders/retro-v2.slang"
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shader1 = "../handheld/shaders/retro-v2.slang"
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filter_linear0 = "false"
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scale_type0 = "source"
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@ -1,7 +1,7 @@
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shaders = "2"
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shader0 = "../misc/image-adjustment.slang"
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shader1 = "../retro/shaders/retro-v2.slang"
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shader1 = "../handheld/shaders/retro-v2.slang"
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filter_linear0 = "false"
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scale_type0 = "source"
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@ -1,7 +1,7 @@
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shaders = "2"
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shader0 = "../handheld/shaders/color/nds-color.slang"
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shader1 = "../retro/shaders/retro-v2.slang"
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shader1 = "../handheld/shaders/retro-v2.slang"
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filter_linear0 = "false"
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scale_type0 = "source"
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@ -1,7 +1,7 @@
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shaders = "2"
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shader0 = "../handheld/shaders/color/psp-color.slang"
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shader1 = "../retro/shaders/retro-v2.slang"
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shader1 = "../handheld/shaders/retro-v2.slang"
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filter_linear0 = "false"
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scale_type0 = "source"
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@ -1,7 +1,7 @@
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shaders = "2"
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shader0 = "../handheld/shaders/color/vba-color.slang"
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shader1 = "../retro/shaders/retro-v2.slang"
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shader1 = "../handheld/shaders/retro-v2.slang"
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filter_linear0 = "false"
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scale_type0 = "source"
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@ -11,4 +11,4 @@ filter_linear1 = "false"
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parameters = "dark_gamma;RETRO_PIXEL_SIZE"
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dark_gamma = "2.900000"
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RETRO_PIXEL_SIZE = "0.840000"
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RETRO_PIXEL_SIZE = "0.840000"
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