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update presets for cubic reorganization
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@ -1,6 +1,6 @@
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shaders = 2
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shader0 = linearize.slang
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shader1 = cubic-gamma-correct.slang
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shader0 = shaders/linearize.slang
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shader1 = shaders/cubic-gamma-correct.slang
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filter_linear0 = false
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scale_type0 = source
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@ -1,3 +1,3 @@
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shaders = 1
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shader0 = cubic.slang
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shader0 = shaders/cubic.slang
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filter_linear0 = false
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