mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-26 18:10:33 +00:00
Added gameboy-pocket-high-contrast
Color palette taken from Tatsuya79's Handheld Border Shader project. A great color scheme for Game Boy games that falls in-between gameboy-pocket and gameboy-light-mode.
This commit is contained in:
parent
69c2821239
commit
eab71b6be9
38
handheld/gameboy-pocket-high-contrast.slangp
Normal file
38
handheld/gameboy-pocket-high-contrast.slangp
Normal file
@ -0,0 +1,38 @@
|
||||
shaders = 5
|
||||
|
||||
shader0 = shaders/gameboy/shader-files/gb-pass0.slang
|
||||
filter_linear0 = false
|
||||
scale_type0 = viewport
|
||||
scale0 = 1.0
|
||||
alias0 = "PASS0"
|
||||
|
||||
shader1 = shaders/gameboy/shader-files/gb-pass1.slang
|
||||
filter_linear1 = false
|
||||
scale_type1 = source
|
||||
scale1 = 1.0
|
||||
alias1 = "PASS1"
|
||||
|
||||
shader2 = shaders/gameboy/shader-files/gb-pass2.slang
|
||||
filter_linear2 = false
|
||||
scale_type2 = source
|
||||
scale2 = 1.0
|
||||
alias2 = "PASS2"
|
||||
|
||||
shader3 = shaders/gameboy/shader-files/gb-pass3.slang
|
||||
filter_linear3 = false
|
||||
scale_type3 = source
|
||||
scale3 = 1.0
|
||||
alias3 = "PASS3"
|
||||
|
||||
shader4 = shaders/gameboy/shader-files/gb-pass4.slang
|
||||
filter_linear4 = false
|
||||
scale_type4 = source
|
||||
scale4 = 1.0
|
||||
alias4 = "PASS4"
|
||||
|
||||
|
||||
textures = COLOR_PALETTE;BACKGROUND
|
||||
COLOR_PALETTE = shaders/gameboy/resources/sample-palettes/gbp-palette-high-contrast.png
|
||||
COLOR_PALETTE_linear = false
|
||||
BACKGROUND = shaders/gameboy/resources/sample-bgs/paper-bg.png
|
||||
BACKGROUND_linear = true
|
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
Loading…
Reference in New Issue
Block a user