Added gameboy-pocket-high-contrast

Color palette taken from Tatsuya79's Handheld Border Shader project. A great color scheme for Game Boy games that falls in-between gameboy-pocket and gameboy-light-mode.
This commit is contained in:
Matt Akins 2024-04-04 16:43:54 -07:00
parent 69c2821239
commit eab71b6be9
2 changed files with 38 additions and 0 deletions

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shaders = 5
shader0 = shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
textures = COLOR_PALETTE;BACKGROUND
COLOR_PALETTE = shaders/gameboy/resources/sample-palettes/gbp-palette-high-contrast.png
COLOR_PALETTE_linear = false
BACKGROUND = shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true

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