mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-26 18:10:33 +00:00
Sync to koko-aio 1.9.30 (#616)
This commit is contained in:
parent
7d6751a07c
commit
f65a4bce69
@ -71,7 +71,7 @@ DO_SPOT = "0.0"
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S_POSITION_X = "-0.5"
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S_POSITION_Y = "0.5"
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S_SIZE = "0.36"
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S_POWER = "0.06"
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S_POWER = "0.067"
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DO_DYNZOOM = "0.015"
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@ -86,7 +86,6 @@ DO_PIXELGRID = "1.000000"
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PIXELGRID_H_PRST = "2.000000"
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PIXELGRID_Y_MASK = "0.000000"
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PIXELGRID_Y_MASK_HEIGHT = "1.000000"
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PIXELGRID_INTR_FLICK_POWR = "0.17"
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PIXELGRID_BASAL_GRID = "0.2"
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@ -34,7 +34,7 @@ DO_SPOT = "1.000000"
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S_POSITION_X = "-0.5"
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S_POSITION_Y = "0.5"
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S_SIZE = "0.58"
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S_POWER = "0.08"
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S_POWER = "0.09"
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DO_BG_IMAGE = "1.0"
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BG_IMAGE_OVER = "1.0"
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@ -84,7 +84,7 @@ DO_SPOT = "0.0"
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S_POSITION_X = "-0.5"
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S_POSITION_Y = "0.5"
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S_SIZE = "0.36"
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S_POWER = "0.06"
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S_POWER = "0.067"
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DO_DYNZOOM = "0.015"
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@ -92,5 +92,4 @@ DO_PIXELGRID = "1.000000"
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PIXELGRID_H_PRST = "2.000000"
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DO_PIXELGRID_H = "0.000000"
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PIXELGRID_Y_MASK = "0.000000"
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PIXELGRID_INTR_FLICK_POWR = "0.17"
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PIXELGRID_Y_MASK_HEIGHT = "1.000000"
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@ -82,7 +82,7 @@ DO_SPOT = "1.0"
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S_POSITION_X = "-0.5"
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S_POSITION_Y = "0.5"
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S_SIZE = "0.36"
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S_POWER = "0.06"
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S_POWER = "0.067"
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DO_VIGNETTE = "1.0"
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V_SIZE = "1.08"
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@ -48,4 +48,4 @@ DO_GLOBAL_SHZO = "1.000000"
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GLOBAL_ZOOM = "1.000000"
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S_POWER = "0.05"
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S_POWER = "0.056"
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@ -41,3 +41,4 @@ DO_HALO = "1.000000"
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HALO_GAMMA_OUT = "1.300000"
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HALO_VS_SCAN = "1.000000"
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@ -52,4 +52,4 @@ DO_BEZEL = "1.000000"
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DO_VIGNETTE = "1.000000"
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V_SIZE = "1.000000"
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DO_SPOT = "1.000000"
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S_POWER = "0.050000"
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S_POWER = "0.056000"
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@ -1,9 +1,5 @@
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#reference "Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp"
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GAMMA_OUT = "0.49"
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IN_GLOW_SPREAD = "1.999999"
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@ -22,7 +18,6 @@ DO_PIXELGRID = "1.000000"
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PIXELGRID_MIN_H = "0.300000"
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PIXELGRID_MAX_H = "0.700000"
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PIXELGRID_INFLATION = "1.150000"
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PIXELGRID_GAMMA_H = "5.2"
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PIXELGRID_MAX_W = "0.400000"
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@ -34,8 +29,8 @@ DO_PIXELGRID = "1.000000"
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HALO_VS_SCAN = "1.000000"
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BLOOM_MIX = "0.300001"
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BLOOM_MIX = "0.1500"
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BLOOM_POWER = "3.9"
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BLOOM_EYE_INERTIA = "250.000000"
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BLOOM_OVER_WHITE = "0.000000"
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BLOOM_OVER_WHITE = "0.500000"
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@ -0,0 +1,4 @@
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#reference "Monitor-VGA-DoubleScan-Green.slangp"
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COLOR_MONO_HUE1 = "0.110000"
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COLOR_MONO_HUE2 = "0.110000"
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@ -0,0 +1,44 @@
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#reference "Monitor-VGA-DoubleScan-ShadowMask.slangp"
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IN_GLOW_POWER = "1.000000"
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LUMINANCE = "0.000000"
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CONTRAST = "-0.020000"
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TEMPERATURE = "6500.000000"
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IN_GLOW_GAMMA = "2.200000"
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GAMMA_OUT = "0.450000"
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COLOR_MONO_COLORIZE = "1.000000"
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COLOR_MONO_HUE1 = "0.410000"
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COLOR_MONO_HUE2 = "0.410000"
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COLOR_MONO_HUE_BIAS = "0.010000"
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DO_PPERSISTENCE = "1.000000"
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PPERSISTENCE_START = "0.900000"
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PPERSISTENCE_END = "0.500000"
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DO_SHIFT_RGB = "0.000000"
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DO_IN_GLOW = "1.000000"
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IN_GLOW_W = "7.000000"
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IN_GLOW_WARPSHARP_X = "0.75"
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IN_GLOW_WARPSHARP_Y = "0.75"
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DO_PIXELGRID_H = "0.400000"
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PIXELGRID_MAX_H = "1.000000"
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PIXELGRID_GAMMA_H = "2.20000"
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DO_PIXELGRID_W = "0.000000"
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PIXELGRID_DO_SHADOWMASK = "0.000000"
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DO_HALO = "0.000000"
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BLOOM_MIX = "0.110000"
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BLOOM_SIZE = "2.000000"
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BLOOM_GAMMA = "2.000000"
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BLOOM_GAMMA_OUT = "0.500000"
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BLOOM_POWER = "1.300000"
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BLOOM_EYE_ADPT_SRT = "0.000000"
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BLOOM_EYE_INERTIA = "10.000000"
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BLOOM_OVER_WHITE = "0.500000"
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S_SIZE = "1.000000"
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S_POWER = "0.097000"
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@ -1,11 +1,23 @@
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#reference "Base.slangp"
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BEZEL_R = "0.090000"
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BEZEL_G = "0.060000"
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BEZEL_B = "0.025000"
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BEZEL_CON = "3.0"
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BEZEL_REFL_STRENGTH = "0.700000"
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BEZEL_ROUGHNESS = "3.000002"
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BEZEL_DIFFUSION_STR = "0.100000"
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BEZEL_SPCL_STRENGTH = "0.100000"
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DO_IN_GLOW = "0.000000"
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PIXELGRID_INTR_DISABLE_Y = "2.000000"
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PIXELGRID_INTR_FLICK_MODE = "0.000000"
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PIXELGRID_DOUBLESCAN = "1.000000"
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PIXELGRID_COREY_FAKE_SCAN = "1.000000"
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PIXELGRID_COREY_FAKE_SCAN = "-1.000000"
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PIXELGRID_H_PRST = "1.000000"
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DO_PIXELGRID_H = "0.600000"
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GEOM_CORNER_SIZE = "0.005000"
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GEOM_CORNER_SMOOTH = "200.000000"
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AMBI_OVER_BEZEL = "0.000000"
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AMBI_OVER_BEZEL_SIZE = "0.000000"
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@ -36,7 +36,6 @@ DO_PIXELGRID = "1.000000"
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PIXELGRID_DECON_R_H = "-0.400000"
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PIXELGRID_DECON_B_H = "0.400000"
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PIXELGRID_INTR_FLICK_POWR = "0.460000"
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PIXELGRID_Y_MASK = "0.480000"
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PIXELGRID_Y_MASK_COORDS = "1.0"
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@ -38,7 +38,6 @@ DO_PIXELGRID = "1.000000"
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PIXELGRID_DECON_G_H = "0.0"
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PIXELGRID_DECON_B_H = "0.0"
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PIXELGRID_OFFSET_CORE = "0.120000"
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PIXELGRID_INTR_FLICK_POWR = "0.170000"
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PIXELGRID_Y_MASK = "0.350000"
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PIXELGRID_Y_MASK_COORDS = "0.000000"
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PIXELGRID_Y_MASK_HEIGHT = "1.000000"
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@ -14,7 +14,9 @@ IN_GLOW_BIAS = "0.000000"
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IN_GLOW_SPREAD = "2.000000"
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IN_GLOW_W = "-0.90000"
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IN_GLOW_H = "-0.90000"
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IN_GLOW_WARPSHARP_X = "0.0"
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IN_GLOW_WARPSHARP_Y = "0.0"
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DO_PIXELGRID = "1.000000"
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PIXELGRID_H_PRST = "3.0"
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PIXELGRID_SIZE_W = "0.000000"
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@ -23,7 +25,6 @@ PIXELGRID_MAX_W = "0.500000"
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PIXELGRID_MAX_H = "0.500000"
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PIXELGRID_GAMMA_H = "3.000001"
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PIXELGRID_Y_MASK = "0.000000"
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PIXELGRID_INFLATION = "0.0"
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DO_DOT_MATRIX = "0.0"
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@ -57,6 +58,6 @@ DO_DYNZOOM = "0.000000"
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DO_VIGNETTE = "1.000000"
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V_SIZE = "1.600000"
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DO_SPOT = "1.000000"
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S_POWER = "0.050000"
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S_POWER = "0.056000"
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RESSWITCH_GLITCH_SIZE = "0.0"
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@ -20,13 +20,14 @@ DO_IN_GLOW = "1.000000"
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IN_GLOW_SPREAD = "0.000000"
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IN_GLOW_W = "7.000000"
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IN_GLOW_H = "7.000000"
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IN_GLOW_WARPSHARP_X = "0.0"
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IN_GLOW_WARPSHARP_Y = "0.0"
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DO_PIXELGRID = "1.000000"
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PIXELGRID_SIZE_W = "0.000000"
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PIXELGRID_MIN_W = "0.450000"
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PIXELGRID_MAX_W = "1.00000"
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PIXELGRID_H_PRST = "3.000000"
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PIXELGRID_INFLATION = "0.0"
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DO_PIXELGRID_H = "0.000000"
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PIXELGRID_Y_MASK = "0.500000"
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@ -16,7 +16,9 @@ DO_IN_GLOW = "1.000000"
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IN_GLOW_SPREAD = "0.000000"
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IN_GLOW_W = "7.000000"
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IN_GLOW_H = "7.000000"
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IN_GLOW_WARPSHARP_X = "0.0"
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IN_GLOW_WARPSHARP_Y = "0.0"
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DO_PIXELGRID = "1.000000"
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PIXELGRID_SIZE_W = "0.000000"
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PIXELGRID_MIN_W = "0.500000"
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@ -31,7 +33,6 @@ DO_PIXELGRID = "1.000000"
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PIXELGRID_MIN_H = "0.400000"
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PIXELGRID_MAX_H = "0.950000"
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PIXELGRID_INFLATION = "0.0"
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PIXELGRID_Y_MASK = "0.000000"
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@ -2,7 +2,8 @@
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TEMPERATURE = "7200.000000"
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PIXELGRID_BASAL_GRID = "0.000000"
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PIXELGRID_INFLATION = "0.0"
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IN_GLOW_WARPSHARP_X = "0.0"
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IN_GLOW_WARPSHARP_Y = "0.0"
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DO_HALO = "1.000000"
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HALO_NO_PREGAIN = "1.000000"
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HALO_POWER = "0.500000"
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@ -2,7 +2,8 @@
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TEMPERATURE = "7200.000000"
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PIXELGRID_BASAL_GRID = "0.000000"
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PIXELGRID_INFLATION = "0.0"
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IN_GLOW_WARPSHARP_X = "0.0"
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IN_GLOW_WARPSHARP_Y = "0.0"
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DO_HALO = "1.000000"
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HALO_NO_PREGAIN = "1.000000"
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HALO_POWER = "0.500000"
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@ -1,8 +1,11 @@
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#reference "GameboyColor-Overlay.slangp"
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IN_GLOW_WARPSHARP_X = "0.0"
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IN_GLOW_WARPSHARP_Y = "0.0"
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PIXELGRID_MIN_W = "0.400000"
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PIXELGRID_MAX_W = "0.800000"
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PIXELGRID_INFLATION = "0.0"
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DOT_M_G_SHARP = "1.000000"
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BG_IMAGE_OFFY = "-0.183499"
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@ -6,7 +6,9 @@ DO_CCORRECTION = "1.000000"
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GAMMA_OUT = "0.500000"
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DO_IN_GLOW = "0.000000"
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IN_GLOW_WARPSHARP_X = "0.0"
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IN_GLOW_WARPSHARP_Y = "0.0"
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DO_PIXELGRID = "1.000000"
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DO_PIXELGRID_H = "0.000000"
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PIXELGRID_SIZE_W = "0.000000"
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@ -18,7 +20,6 @@ PIXELGRID_B_SHIFT = "3.000000"
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PIXELGRID_MAX_W = "0.800000"
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PIXELGRID_BASAL_GRID = "1.999998"
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PIXELGRID_Y_MASK = "0.000000"
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PIXELGRID_INFLATION = "0.0"
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DO_DOT_MATRIX = "1.000000"
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DOT_M_G_STR = "0.500000"
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@ -49,7 +50,7 @@ DO_SPOT = "1.000000"
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S_POSITION_X = "0.000000"
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S_POSITION_Y = "0.950001"
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S_SIZE = "2.099999"
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S_POWER = "0.200000"
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S_POWER = "0.220000"
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ASPECT_X = "-3.000000"
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ASPECT_Y = "1.000000"
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@ -22,7 +22,9 @@ DO_IN_GLOW = "1.000000"
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IN_GLOW_GAMMA = "2.000000"
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IN_GLOW_W = "7.000000"
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IN_GLOW_H = "7.000000"
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IN_GLOW_WARPSHARP_X = "0.0"
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IN_GLOW_WARPSHARP_Y = "0.0"
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ASPECT_X = "-5"
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DO_BG_IMAGE = "1.000000"
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@ -56,10 +58,9 @@ DO_SPOT = "1.000000"
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S_POSITION_X = "0.25"
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S_POSITION_Y = "0.3"
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S_SIZE = "0.920000"
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S_POWER = "0.120000"
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S_POWER = "0.130000"
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DO_PIXELGRID = "0.0"
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PIXELGRID_INFLATION = "0.0"
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DO_GAME_GEOM_OVERRIDE = "0.000000"
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DO_HALO = "0.0"
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DO_BLOOM = "0.0"
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@ -18,7 +18,9 @@ DO_IN_GLOW = "1.000000"
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IN_GLOW_GAMMA = "2.000000"
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IN_GLOW_W = "7.000000"
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IN_GLOW_H = "7.000000"
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IN_GLOW_WARPSHARP_X = "0.0"
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IN_GLOW_WARPSHARP_Y = "0.0"
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DO_VMASK_AND_DARKLINES = "0.0"
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DO_SCANLINES = "0.0"
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@ -33,7 +35,7 @@ DO_DOT_MATRIX = "1.000000"
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DOT_M_SHADOW_STR = "0.750000"
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DOT_M_SHADOW_OFF = "1.000000"
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PIXELGRID_INFLATION = "0.0"
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DO_HALO = "0.0"
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@ -10,7 +10,9 @@ DO_IN_GLOW = "1.000000"
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IN_GLOW_SPREAD = "0.000000"
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IN_GLOW_W = "7.000000"
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IN_GLOW_H = "7.000000"
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IN_GLOW_WARPSHARP_X = "0.0"
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IN_GLOW_WARPSHARP_Y = "0.0"
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DO_PIXELGRID = "1.000000"
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PIXELGRID_SIZE_W = "0.000000"
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PIXELGRID_MIN_W = "0.250000"
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@ -20,7 +22,6 @@ DO_PIXELGRID = "1.000000"
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PIXELGRID_R_SHIFT = "1.000000"
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PIXELGRID_G_SHIFT = "2.000000"
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PIXELGRID_B_SHIFT = "3.000000"
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PIXELGRID_INFLATION = "0.0"
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DO_PIXELGRID_H = "0.000000"
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PIXELGRID_Y_MASK = "0.7"
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@ -0,0 +1,7 @@
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#reference "PSP-Overlay-Night-Small.slangp"
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BG_IMAGE_ZOOM = "1.30"
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GLOBAL_ZOOM = "0.74"
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GLOBAL_OFFY = "0.03575"
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GLOBAL_OFFX = "-0.00065"
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@ -0,0 +1,12 @@
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#reference "PSP.slangp"
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DO_CURVATURE = "0.0"
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AMBI_STEPS = "5.000000"
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DO_BG_IMAGE = "1.000000"
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DO_GLOBAL_SHZO = "1.000000"
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ASPECT_X = "256.000000"
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ASPECT_Y = "146.000000"
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81
bezel/koko-aio/Presets_Handhelds-ng/PSP.slangp
Normal file
81
bezel/koko-aio/Presets_Handhelds-ng/PSP.slangp
Normal file
@ -0,0 +1,81 @@
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#reference "../koko-aio-ng.slangp"
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|
||||
bg_under = "../textures/overlays/psp-e1000.jpg"
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
IN_GLOW_POWER = "1.300001"
|
||||
TEMPERATURE = "6500.000000"
|
||||
GAMMA_OUT = "1.000000"
|
||||
|
||||
DO_GLOW = "0.0"
|
||||
IN_GLOW_W = "7.000000"
|
||||
IN_GLOW_H = "7.000000"
|
||||
IN_GLOW_SPREAD = "0.000000"
|
||||
IN_GLOW_WARPSHARP_X = "0.0"
|
||||
IN_GLOW_WARPSHARP_Y = "0.0"
|
||||
|
||||
RESSWITCH_GLITCH_SIZE = "0.000000"
|
||||
|
||||
MIN_LINES_INTERLACED = "0.000000"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
DO_PIXELGRID_H = "1.000000"
|
||||
PIXELGRID_MIN_H = "0.900000"
|
||||
PIXELGRID_MAX_H = "0.900000"
|
||||
PIXELGRID_GAMMA_H = "1.000000"
|
||||
PIXELGRID_NO_INTERBLEED_H = "1.500000"
|
||||
DO_PIXELGRID_W = "0.650000"
|
||||
PIXELGRID_MIN_W = "0.450000"
|
||||
PIXELGRID_MAX_W = "1.000000"
|
||||
PIXELGRID_Y_MASK = "0.000000"
|
||||
PIXELGRID_Y_MASK_COORDS = "0.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
|
||||
PIXELGRID_Y_MASK_OFFSET = "0.000000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.150000"
|
||||
PIXELGRID_Y_MASK_STEEP = "13.000000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
|
||||
|
||||
DO_HALO = "1.000000"
|
||||
HALO_POWER = "0.050000"
|
||||
HALO_SHARPNESS = "6.500000"
|
||||
HALO_GAMMA = "1.000000"
|
||||
|
||||
DO_BLOOM = "1.000000"
|
||||
BLOOM_MIX = "0.500000"
|
||||
|
||||
DO_CURVATURE = "1.0"
|
||||
GEOM_WARP_X = "0.000000"
|
||||
GEOM_WARP_Y = "0.000000"
|
||||
GEOM_CORNER_SMOOTH = "800.000000"
|
||||
|
||||
DO_BG_IMAGE = "0.000000"
|
||||
BG_IMAGE_OFFX = "0.000500"
|
||||
BG_IMAGE_ZOOM = "1.000000"
|
||||
BG_IMAGE_ROTATION = "-8.000000"
|
||||
BG_IMAGE_NIGHTIFY = "0.800000"
|
||||
BG_IMAGE_WRAP_MODE = "1.000000"
|
||||
|
||||
DO_AMBILIGHT = "1.0"
|
||||
AMBI_STEPS = "60.000000"
|
||||
AMBI_POWER = "2.000000"
|
||||
AMBI_STRETCH = "0.150000"
|
||||
AMBI_GAMMA = "2.000000"
|
||||
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
|
||||
AMBI_ADD_ON_BLACK = "0.000000"
|
||||
AMBI_BG_IMAGE_FORCE = "0.500000"
|
||||
|
||||
DO_VIGNETTE = "1.000000"
|
||||
V_SIZE = "1.400000"
|
||||
V_POWER = "1.000001"
|
||||
|
||||
DO_GLOBAL_SHZO = "0.000000"
|
||||
GLOBAL_OFFX = "-0.000500"
|
||||
GLOBAL_OFFY = "0.027500"
|
||||
GLOBAL_ZOOM = "0.570000"
|
||||
|
||||
|
||||
ASPECT_X = "16.0"
|
||||
ASPECT_Y = "9.0"
|
||||
|
||||
|
||||
DO_DYNZOOM = "0.000000"
|
@ -0,0 +1,40 @@
|
||||
#reference "FXAA-bloom.slangp"
|
||||
DO_BEZEL = "1.000000"
|
||||
BEZEL_INNER_ZOOM = "-0.39000"
|
||||
BEZEL_FRAME_ZOOM = "-0.140000"
|
||||
BEZEL_R = "0.070000"
|
||||
BEZEL_G = "0.050000"
|
||||
BEZEL_B = "0.035000"
|
||||
BEZEL_CON = "2.180000"
|
||||
BEZEL_REFL_STRENGTH = "0.40"
|
||||
BEZEL_DIFFUSION_STR = "0.70"
|
||||
BEZEL_SPCL_STRENGTH = "0.3"
|
||||
BEZEL_RFL_BLR_SHD = "-1.0"
|
||||
BEZEL_CORNER_DARK = "0.300000"
|
||||
BEZEL_LIGHT_NO_FADEOUT = "1.0"
|
||||
|
||||
DO_BG_IMAGE = "1.000000"
|
||||
BG_IMAGE_OVER = "1.000000"
|
||||
BG_IMAGE_OFFX = "0.001000"
|
||||
BG_IMAGE_OFFY = "0.001000"
|
||||
BG_IMAGE_ZOOM = "1.110503"
|
||||
BG_IMAGE_NIGHTIFY = "0.900000"
|
||||
|
||||
DO_AMBILIGHT = "1.0"
|
||||
AMBI_STEPS = "5.000000"
|
||||
AMBI_INT_OFFSET = "-0.300000"
|
||||
AMBI_POWER = "1.000000"
|
||||
AMBI_FALLOFF = "0.35"
|
||||
AMBI_STRETCH = "0.800000"
|
||||
AMBI_GAMMA = "1.300000"
|
||||
AMBI_OVER_BEZEL = "2.049999"
|
||||
AMBI_OVER_BEZEL_SIZE = "0.223000"
|
||||
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
|
||||
AMBI_ADD_ON_BLACK = "0.000000"
|
||||
AMBI_BG_IMAGE_FORCE = "1.000000"
|
||||
|
||||
|
||||
DO_GLOBAL_SHZO = "1.000000"
|
||||
GLOBAL_OFFX = "-0.001000"
|
||||
GLOBAL_OFFY = "0.006000"
|
||||
GLOBAL_ZOOM = "1.000000"
|
@ -0,0 +1,34 @@
|
||||
#reference "tv-slotmask-bloom-bezelwider.slangp"
|
||||
|
||||
|
||||
LUMINANCE = "0.000000"
|
||||
|
||||
DO_BLOOM = "1.0"
|
||||
DO_FXAA = "1.0"
|
||||
DO_AMBILIGHT = "1.0"
|
||||
DO_CURVATURE = "1.0"
|
||||
DO_BEZEL = "1.0"
|
||||
|
||||
DO_PIXELGRID = "0.000000"
|
||||
|
||||
DO_IN_GLOW = "1.0"
|
||||
IN_GLOW_W = "7.0"
|
||||
IN_GLOW_H = "7.0"
|
||||
IN_GLOW_POWER = "1.0"
|
||||
IN_GLOW_GAMMA = "2.200000"
|
||||
|
||||
DO_CCORRECTION = "1.0"
|
||||
GAMMA_OUT = "0.5"
|
||||
|
||||
|
||||
DO_VMASK_AND_DARKLINES = "0.0"
|
||||
DO_HALO = "0.0"
|
||||
|
||||
DO_ALT_BLANK = "0.0"
|
||||
DO_SAT_BLEED = "0.0"
|
||||
DO_NTSC_ARTIFACTS = "0.0"
|
||||
DO_SPOT = "0.0"
|
||||
DO_VIGNETTE = "0.0"
|
||||
DO_DYNZOOM = "0.015"
|
||||
DO_BG_IMAGE = "0.0"
|
||||
DO_SHIFT_RGB = "0.0"
|
@ -0,0 +1,18 @@
|
||||
#reference "monitor-BASE.slangp"
|
||||
GAMMA_OUT = "0.48"
|
||||
|
||||
IN_GLOW_POWER = "0.85"
|
||||
IN_GLOW_W = "1.0"
|
||||
IN_GLOW_H = "7.000000"
|
||||
IN_GLOW_SPREAD = "1.200000"
|
||||
|
||||
HALO_POWER = "0.400000"
|
||||
HALO_SHARPNESS = "6.0"
|
||||
HALO_VS_SCAN = "1.0"
|
||||
|
||||
DO_BLOOM = "1.000000"
|
||||
BLOOM_MIX = "0.30"
|
||||
|
||||
DO_PIXELGRID_W = "0.000000"
|
||||
PIXELGRID_MIN_H = "0.200000"
|
||||
PIXELGRID_MAX_H = "0.800000"
|
@ -0,0 +1,93 @@
|
||||
#reference "../koko-aio-ng.slangp"
|
||||
|
||||
DO_CCORRECTION = "1.0"
|
||||
GAMMA_OUT = "0.51"
|
||||
SATURATION = "1.00"
|
||||
LUMINANCE = "0.1"
|
||||
TEMPERATURE = "7200"
|
||||
|
||||
DO_SHIFT_RGB = "1.0"
|
||||
OFFSET_STRENGTH = "0.25"
|
||||
SHIFT_R = "-20.0"
|
||||
SHIFT_G = "1.0"
|
||||
SHIFT_B = "20.0"
|
||||
|
||||
DO_IN_GLOW = "1.0"
|
||||
IN_GLOW_POWER = "1.825000"
|
||||
IN_GLOW_W = "2.5"
|
||||
IN_GLOW_H = "2.5"
|
||||
IN_GLOW_GAMMA = "2.0"
|
||||
IN_GLOW_BIAS = "0.0"
|
||||
IN_GLOW_SPREAD = "2.0"
|
||||
|
||||
|
||||
DO_HALO = "1.0"
|
||||
HALO_POWER = "0.43"
|
||||
HALO_SHARPNESS = "6.5"
|
||||
HALO_GAMMA = "1.30"
|
||||
HALO_VS_SCAN = "0.8"
|
||||
|
||||
DO_BLOOM = "0.0"
|
||||
BLOOM_MIX ="0.50"
|
||||
BLOOM_SIZE = "4.0"
|
||||
BLOOM_QUALITY = "1.0"
|
||||
BLOOM_GAMMA = "8.0"
|
||||
BLOOM_GAMMA_OUT = "1.0"
|
||||
BLOOM_POWER = "1.20"
|
||||
BLOOM_EYE_ADPT_SRT = "0.45"
|
||||
BLOOM_EYE_INERTIA = "1500"
|
||||
BLOOM_OVER_WHITE = "0.5"
|
||||
|
||||
|
||||
DO_ALT_BLANK = "0.0"
|
||||
ALT_BLANK_STRENGTH = "0.5"
|
||||
ALT_BLANK_PERIOD = "4.0"
|
||||
|
||||
DO_AMBILIGHT = "1.0"
|
||||
AMBI_FALLOFF = "0.40"
|
||||
AMBI_POWER = "1.8"
|
||||
AMBI_STEPS = "60.0"
|
||||
AMBI_OVER_BEZEL = "0.2"
|
||||
|
||||
DO_CURVATURE = "1.0"
|
||||
GEOM_CORNER_SIZE = "0.005"
|
||||
GEOM_CORNER_SMOOTH = "350"
|
||||
|
||||
DO_BEZEL = "0.0"
|
||||
BEZEL_R = "-0.19"
|
||||
BEZEL_G = "-0.19"
|
||||
BEZEL_B = "-0.19"
|
||||
BEZEL_CON = "2.18"
|
||||
BEZEL_FRAME_ZOOM = "0.0"
|
||||
BEZEL_INNER_ZOOM = "-0.215000"
|
||||
BEZEL_RFL_BLR_SHD = "-0.200000"
|
||||
|
||||
|
||||
DO_VIGNETTE = "0.0"
|
||||
V_SIZE = "1.08"
|
||||
V_POWER = "1.00"
|
||||
|
||||
DO_SPOT = "0.0"
|
||||
S_POSITION_X = "-0.5"
|
||||
S_POSITION_Y = "0.5"
|
||||
S_SIZE = "0.36"
|
||||
S_POWER = "0.067"
|
||||
|
||||
|
||||
DO_DYNZOOM = "0.015"
|
||||
DO_CURVATURE = "1.000000"
|
||||
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_MIN_W = "0.250000"
|
||||
PIXELGRID_MAX_W = "0.250000"
|
||||
PIXELGRID_MIN_H = "0.30"
|
||||
PIXELGRID_MAX_H = "0.50"
|
||||
PIXELGRID_H_PRST = "2.000000"
|
||||
PIXELGRID_Y_MASK = "0.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
|
||||
PIXELGRID_BASAL_GRID = "0.2"
|
||||
|
||||
|
||||
|
||||
|
@ -0,0 +1,13 @@
|
||||
#reference "monitor-Commodore_1084S-Night.slangp"
|
||||
BEZEL_INNER_ZOOM = "-0.3900"
|
||||
BEZEL_FRAME_ZOOM = "-0.140000"
|
||||
BEZEL_IMAGE_BORDER = "1.030000"
|
||||
|
||||
BG_IMAGE_OFFX = "0.001000"
|
||||
BG_IMAGE_OFFY = "0.001000"
|
||||
BG_IMAGE_ZOOM = "1.110503"
|
||||
|
||||
DO_GLOBAL_SHZO = "1.000000"
|
||||
GLOBAL_OFFX = "-0.001000"
|
||||
GLOBAL_OFFY = "0.006000"
|
||||
GLOBAL_ZOOM = "1.000000"
|
@ -0,0 +1,26 @@
|
||||
#reference "monitor-Commodore_1084S.slangp"
|
||||
|
||||
|
||||
BEZEL_R = "-0.01"
|
||||
BEZEL_G = "-0.03"
|
||||
BEZEL_B = "-0.045"
|
||||
|
||||
BEZEL_LIGHT_NO_FADEOUT = "1.0"
|
||||
BEZEL_REFL_STRENGTH = "0.4"
|
||||
BEZEL_DIFFUSION_STR = "0.6"
|
||||
BEZEL_SPCL_STRENGTH = "0.3"
|
||||
BEZEL_CORNER_DARK = "0.400000"
|
||||
|
||||
BG_IMAGE_NIGHTIFY = "0.800000"
|
||||
|
||||
AMBI_INT_OFFSET = "0.070000"
|
||||
AMBI_POWER = "0.700001"
|
||||
AMBI_FALLOFF = "0.240000"
|
||||
AMBI_STRETCH = "0.070000"
|
||||
AMBI_GAMMA = "2.000000"
|
||||
AMBI_OVER_BEZEL = "2.049999"
|
||||
AMBI_OVER_BEZEL_SIZE = "0.223000"
|
||||
AMBI_ADD_ON_BLACK = "1.000000"
|
||||
|
||||
|
||||
DO_SPOT = "0.0"
|
@ -0,0 +1,14 @@
|
||||
#reference "monitor-Commodore_1084S.slangp"
|
||||
|
||||
BEZEL_INNER_ZOOM = "-0.39"
|
||||
BEZEL_FRAME_ZOOM = "-0.140000"
|
||||
BEZEL_IMAGE_BORDER = "1.030000"
|
||||
|
||||
BG_IMAGE_OFFX = "0.001000"
|
||||
BG_IMAGE_OFFY = "0.001000"
|
||||
BG_IMAGE_ZOOM = "1.110503"
|
||||
|
||||
DO_GLOBAL_SHZO = "1.000000"
|
||||
GLOBAL_OFFX = "-0.001000"
|
||||
GLOBAL_OFFY = "0.006000"
|
||||
GLOBAL_ZOOM = "1.000000"
|
@ -0,0 +1,64 @@
|
||||
#reference "monitor-slotmask-bloom.slangp"
|
||||
|
||||
GAMMA_OUT = "0.560000"
|
||||
|
||||
IN_GLOW_POWER = "1.300000"
|
||||
|
||||
HALO_POWER = "0.450000"
|
||||
HALO_GAMMA = "1.300000"
|
||||
|
||||
HALO_VS_SCAN = "1.0"
|
||||
|
||||
|
||||
DO_CURVATURE = "1.000000"
|
||||
GEOM_CORNER_SIZE = "0.005"
|
||||
GEOM_CORNER_SMOOTH = "150.000000"
|
||||
|
||||
DO_BEZEL = "1.000000"
|
||||
BEZEL_R = "0.070000"
|
||||
BEZEL_G = "0.050000"
|
||||
BEZEL_B = "0.035000"
|
||||
BEZEL_INNER_ZOOM = "-0.5200"
|
||||
BEZEL_FRAME_ZOOM = "-0.245000"
|
||||
BEZEL_IMAGE_BORDER = "1.040000"
|
||||
BEZEL_RFL_OFFSET = "-0.003000"
|
||||
BEZEL_REFL_STRENGTH = "0.3"
|
||||
BEZEL_SPCL_STRENGTH = "0.25"
|
||||
BEZEL_ROUGHNESS = "2.0"
|
||||
|
||||
DO_VIGNETTE = "1.0"
|
||||
V_POWER = "1.0"
|
||||
V_SIZE = "0.8"
|
||||
|
||||
DO_SPOT = "1.000000"
|
||||
S_POSITION_X = "-0.5"
|
||||
S_POSITION_Y = "0.5"
|
||||
S_SIZE = "0.58"
|
||||
S_POWER = "0.09"
|
||||
|
||||
DO_BG_IMAGE = "1.0"
|
||||
BG_IMAGE_OVER = "1.0"
|
||||
BG_IMAGE_OVER = "1.000000"
|
||||
BG_IMAGE_OFFX = "0.000500"
|
||||
BG_IMAGE_OFFY = "0.005500"
|
||||
BG_IMAGE_ZOOM = "1.015999"
|
||||
|
||||
DO_AMBILIGHT = "1.0"
|
||||
AMBI_STEPS = "5.000000"
|
||||
AMBI_FALLOFF = "0.300000"
|
||||
AMBI_POWER = "0.700000"
|
||||
AMBI_OVER_BEZEL = "0.000000"
|
||||
AMBI_OVER_BEZEL_SIZE = "0.180000"
|
||||
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
|
||||
AMBI_BG_IMAGE_FORCE = "1.00000"
|
||||
AMBI_ADD_ON_BLACK = "0.5"
|
||||
|
||||
LUMINANCE = "0.300000"
|
||||
|
||||
PIXELGRID_MIN_W = "0.500000"
|
||||
PIXELGRID_MAX_W = "0.500000"
|
||||
PIXELGRID_MAX_H = "0.500000"
|
||||
PIXELGRID_H_PRST = "1.000000"
|
||||
PIXELGRID_OFFSET_CORE = "0.170000"
|
||||
|
||||
|
@ -0,0 +1,24 @@
|
||||
#reference "monitor-BASE.slangp"
|
||||
|
||||
DO_BLOOM = "1.0"
|
||||
|
||||
DO_BEZEL = "1.0"
|
||||
BEZEL_FRAME_ZOOM = "0.04"
|
||||
BEZEL_INNER_ZOOM = "-0.17"
|
||||
|
||||
# Since SCANLINE_SM_TYPE ="1.0" mitigates moiree,
|
||||
# but is not used in this preset, use the following to mitigate, instead:
|
||||
PIXELGRID_MIN_H = "0.250000"
|
||||
PIXELGRID_MAX_H = "0.700000"
|
||||
|
||||
|
||||
|
||||
DO_SPOT = "1.0"
|
||||
DO_VIGNETTE = "1.0"
|
||||
|
||||
GEOM_CORNER_SIZE = "0.005"
|
||||
GEOM_CORNER_SMOOTH = "150"
|
||||
|
||||
|
||||
GAMMA_OUT = 0.5
|
||||
HALO_POWER = 0.38
|
@ -0,0 +1,9 @@
|
||||
#reference "monitor-bloom-bezel.slangp"
|
||||
|
||||
|
||||
PIXELGRID_MIN_H = "0.200000"
|
||||
|
||||
BEZEL_FRAME_ZOOM = "0.17"
|
||||
BEZEL_INNER_ZOOM = "-0.011"
|
||||
|
||||
BEZEL_IMAGE_BORDER = "1.02"
|
@ -0,0 +1,3 @@
|
||||
#reference "monitor-BASE.slangp"
|
||||
|
||||
DO_BLOOM = "1.0"
|
@ -0,0 +1,22 @@
|
||||
#reference "monitor-slotmask-bloom-bezel.slangp"
|
||||
BEZEL_R = "-0.115000"
|
||||
BEZEL_G = "-0.115000"
|
||||
BEZEL_B = "-0.115000"
|
||||
BEZEL_CON = "4.000000"
|
||||
BEZEL_REFL_STRENGTH = "1.0"
|
||||
BEZEL_ROUGHNESS = "1.300000"
|
||||
BEZEL_RFL_BLR_SHD = "0.800000"
|
||||
BEZEL_DIFFUSION_STR = "0.500000"
|
||||
BEZEL_SPCL_STRENGTH = "0.800000"
|
||||
BEZEL_CORNER_DARK = "0.000000"
|
||||
BEZEL_LIGHT_NO_FADEOUT = "1.0"
|
||||
DO_BG_IMAGE = "1.000000"
|
||||
AMBI_STEPS = "5.000000"
|
||||
AMBI_FALLOFF = "0.280000"
|
||||
AMBI_POWER = "7.000000"
|
||||
AMBI_OVER_BEZEL = "1.700000"
|
||||
AMBI_OVER_BEZEL_SIZE = "0.14000"
|
||||
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
|
||||
AMBI_BG_IMAGE_FORCE = "0.500000"
|
||||
BG_IMAGE_NIGHTIFY = "0.700000"
|
||||
|
@ -0,0 +1,9 @@
|
||||
#reference "monitor-slotmask-bloom-bezel.slangp"
|
||||
|
||||
AMBI_STEPS = "5.000000"
|
||||
AMBI_FALLOFF = "0.6"
|
||||
AMBI_POWER = "2.1"
|
||||
AMBI_BG_IMAGE_BLEND_MODE = "1.0"
|
||||
|
||||
DO_BG_IMAGE = "1.000000"
|
||||
BG_IMAGE_OVER = "0.0"
|
@ -0,0 +1,14 @@
|
||||
#reference "monitor-slotmask-bloom.slangp"
|
||||
|
||||
DO_BEZEL = "1.0"
|
||||
BEZEL_FRAME_ZOOM = "0.04"
|
||||
BEZEL_INNER_ZOOM = "-0.17"
|
||||
|
||||
DO_CURVATURE = 1.0
|
||||
|
||||
DO_VIGNETTE = "1.0"
|
||||
DO_SPOT = "1.0"
|
||||
|
||||
|
||||
GEOM_CORNER_SIZE = 0.005
|
||||
GEOM_CORNER_SMOOTH = "150"
|
@ -0,0 +1,20 @@
|
||||
#reference "monitor-slotmask-bloom-bezelwider.slangp"
|
||||
GAMMA_OUT = "0.525"
|
||||
|
||||
|
||||
IN_GLOW_POWER = "1.7"
|
||||
IN_GLOW_SPREAD = "1.2"
|
||||
|
||||
IN_GLOW_W = "1.0"
|
||||
IN_GLOW_H = "7.000000"
|
||||
|
||||
PIXELGRID_MIN_W = "0.500000"
|
||||
PIXELGRID_MAX_W = "0.500000"
|
||||
PIXELGRID_H_PRST = "1.000000"
|
||||
PIXELGRID_MIN_H = "0.240000"
|
||||
PIXELGRID_MAX_H = "0.700000"
|
||||
PIXELGRID_GAMMA_H = "5.1"
|
||||
PIXELGRID_OFFSET_CORE = "0.000000"
|
||||
PIXELGRID_Y_MASK = "0.600000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.25"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
|
@ -0,0 +1,15 @@
|
||||
#reference "monitor-slotmask.slangp"
|
||||
|
||||
DO_BEZEL = "1.0"
|
||||
BEZEL_FRAME_ZOOM = "0.17"
|
||||
BEZEL_INNER_ZOOM = "-0.011"
|
||||
BEZEL_IMAGE_BORDER = "1.02"
|
||||
|
||||
|
||||
DO_BLOOM = "1.0"
|
||||
|
||||
DO_SPOT = "1.0"
|
||||
DO_VIGNETTE = "1.0"
|
||||
|
||||
GEOM_CORNER_SIZE = 0.005
|
||||
GEOM_CORNER_SMOOTH = "150"
|
@ -0,0 +1,4 @@
|
||||
#reference "monitor-slotmask.slangp"
|
||||
|
||||
DO_BLOOM = "1.0"
|
||||
|
@ -0,0 +1,3 @@
|
||||
#reference "monitor-BASE.slangp"
|
||||
|
||||
PIXELGRID_OFFSET_CORE = "0.210000"
|
@ -0,0 +1,95 @@
|
||||
#reference "../koko-aio-ng.slangp"
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
GAMMA_OUT = "0.5"
|
||||
CONTRAST = "0.00"
|
||||
TEMPERATURE = "7200.000000"
|
||||
LUMINANCE = "0.100000"
|
||||
SATURATION = "1.000000"
|
||||
|
||||
DO_FXAA = "1.000000"
|
||||
|
||||
DO_SAT_BLEED = "0.000000"
|
||||
SAT_BLEED_PAL = "1.0"
|
||||
SAT_BLEED_STRENGTH = "0.5"
|
||||
SAT_BLEED_SIZE = "3.0"
|
||||
SAT_BLEED_FALLOFF = "1.7"
|
||||
|
||||
DO_SHIFT_RGB = "1.0"
|
||||
OFFSET_STRENGTH = "0.25"
|
||||
SHIFT_R = "-20.0"
|
||||
SHIFT_G = "1.0"
|
||||
SHIFT_B = "20.0"
|
||||
|
||||
DO_SCANLINES = "0.0"
|
||||
SCANLINE_DARK = "0.700000"
|
||||
SCANLINE_COMPENSATION = "0.200000"
|
||||
SCANLINES_BLEEDING = "1.000000"
|
||||
SCANLINE_FLICKERING = "0.000000"
|
||||
SCANLINE_FLICKERING_POWER = "0.17"
|
||||
|
||||
DO_IN_GLOW = "1.0"
|
||||
IN_GLOW_POWER = "1.00"
|
||||
IN_GLOW_GAMMA = "2.000000"
|
||||
IN_GLOW_SPREAD = "2.00000"
|
||||
IN_GLOW_W = "1.000000"
|
||||
IN_GLOW_H = "1.000000"
|
||||
IN_GLOW_BIAS = "0.000000"
|
||||
|
||||
|
||||
DO_HALO = "1.000000"
|
||||
HALO_POWER = "0.990000"
|
||||
HALO_SHARPNESS = "6.0"
|
||||
HALO_GAMMA = "1.400000"
|
||||
HALO_VS_SCAN = "1.000000"
|
||||
|
||||
DO_BLOOM = "0.0"
|
||||
BLOOM_MIX ="0.25"
|
||||
BLOOM_SIZE = "4.0"
|
||||
BLOOM_QUALITY = "1.0"
|
||||
BLOOM_GAMMA = "8.0"
|
||||
BLOOM_GAMMA_OUT = "1.0"
|
||||
BLOOM_POWER = "1.20"
|
||||
BLOOM_EYE_ADPT_SRT = "0.45"
|
||||
BLOOM_EYE_INERTIA = "1500"
|
||||
BLOOM_OVER_WHITE = "0.5"
|
||||
|
||||
DO_CURVATURE = "1.0"
|
||||
GEOM_CORNER_SIZE = 0.005
|
||||
GEOM_CORNER_SMOOTH = "350"
|
||||
|
||||
|
||||
|
||||
DO_BEZEL = "0.0"
|
||||
BEZEL_R = "-0.19"
|
||||
BEZEL_G = "-0.19"
|
||||
BEZEL_B = "-0.19"
|
||||
BEZEL_CON = "2.18"
|
||||
BEZEL_FRAME_ZOOM = "0.0"
|
||||
BEZEL_INNER_ZOOM = "-0.163"
|
||||
BEZEL_RFL_BLR_SHD = "-0.200000"
|
||||
|
||||
|
||||
DO_AMBILIGHT = 1.0
|
||||
AMBI_FALLOFF = "0.40"
|
||||
AMBI_POWER = "1.8"
|
||||
AMBI_STEPS = "60.0"
|
||||
AMBI_OVER_BEZEL = "0.2"
|
||||
|
||||
DO_VIGNETTE = "0.0"
|
||||
V_SIZE = "1.08"
|
||||
V_POWER = "1.00"
|
||||
|
||||
DO_SPOT = "0.0"
|
||||
S_POSITION_X = "-0.5"
|
||||
S_POSITION_Y = "0.5"
|
||||
S_SIZE = "0.36"
|
||||
S_POWER = "0.067"
|
||||
|
||||
DO_DYNZOOM = "0.015"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_H_PRST = "2.000000"
|
||||
DO_PIXELGRID_H = "0.000000"
|
||||
PIXELGRID_Y_MASK = "0.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
|
@ -0,0 +1,39 @@
|
||||
#reference "monitor-slotmask-bloom-bezelwider.slangp"
|
||||
SATURATION = "1.00000"
|
||||
CONTRAST = "0.050000"
|
||||
BRIGHTNESS = "0.050000"
|
||||
GAMMA_OUT = "0.50"
|
||||
|
||||
DO_SAT_BLEED = "1.000000"
|
||||
SAT_BLEED_PAL = "0.0"
|
||||
SAT_BLEED_STRENGTH = "1.0"
|
||||
SAT_BLEED_SIZE = "5.0"
|
||||
SAT_BLEED_FALLOFF = "1.7"
|
||||
|
||||
DO_SHIFT_RGB = "1.0"
|
||||
|
||||
DO_NTSC_ARTIFACTS = "1.0"
|
||||
|
||||
IN_GLOW_POWER = "1.50000"
|
||||
IN_GLOW_W = "1.0"
|
||||
IN_GLOW_H = "2.0"
|
||||
IN_GLOW_BIAS = "1.0"
|
||||
|
||||
|
||||
HALO_POWER = "0.5"
|
||||
HALO_SHARPNESS = "6.5"
|
||||
HALO_VS_SCAN = "0.900000"
|
||||
|
||||
BLOOM_MIX = "0.55"
|
||||
BLOOM_EYE_ADPT_SRT = "0.80"
|
||||
|
||||
PIXELGRID_MIN_W = "0.500000"
|
||||
PIXELGRID_MAX_W = "0.500000"
|
||||
PIXELGRID_H_PRST = "1.000000"
|
||||
DO_PIXELGRID_H = "1.05"
|
||||
PIXELGRID_MIN_H = "0.200000"
|
||||
PIXELGRID_MAX_H = "1.000000"
|
||||
PIXELGRID_OFFSET_CORE = "0.000000"
|
||||
PIXELGRID_Y_MASK = "1.000000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.25"
|
@ -0,0 +1,15 @@
|
||||
#reference "tv-NTSC-1-classic_take.slangp"
|
||||
|
||||
NTSC_FILTER_WIDTH = "13.000000"
|
||||
NTSC_FILTER_FC = "0.000000"
|
||||
|
||||
NTSC_ARTF_TRSH = "0.05"
|
||||
NTSC_ARTF_NOBLUR = "0.70000"
|
||||
NTSC_ARTF_NOBLEED = "0.700000"
|
||||
|
||||
IN_GLOW_SPREAD = "0.000000"
|
||||
IN_GLOW_W = "0.350000"
|
||||
IN_GLOW_H = "1.000000"
|
||||
|
||||
SAT_BLEED_SIZE = "2.000000"
|
||||
SAT_BLEED_FALLOFF = "1.450000
|
@ -0,0 +1,18 @@
|
||||
#reference "tv-NTSC-1.slangp"
|
||||
|
||||
NTSC_FILTER_SCF = "4.57"
|
||||
NTSC_FILTER_WIDTH = "13.000000"
|
||||
NTSC_FILTER_FC = "0.000000"
|
||||
|
||||
NTSC_ARTF_TRSH = "0.05"
|
||||
NTSC_ARTF_NOBLUR = "0.70000"
|
||||
NTSC_ARTF_NOBLEED = "0.700000"
|
||||
|
||||
IN_GLOW_POWER = "2.000000"
|
||||
IN_GLOW_GAMMA = "2.000000"
|
||||
IN_GLOW_SPREAD = "0.000000"
|
||||
IN_GLOW_W = "0.350000"
|
||||
IN_GLOW_H = "1.000000"
|
||||
|
||||
SAT_BLEED_SIZE = "2.000000"
|
||||
SAT_BLEED_FALLOFF = "1.450000
|
@ -0,0 +1,32 @@
|
||||
#reference "monitor-slotmask-bloom-bezelwider.slangp"
|
||||
|
||||
SATURATION = "1.00000"
|
||||
GAMMA_OUT = "0.56"
|
||||
|
||||
DO_NTSC_ARTIFACTS = "1.0"
|
||||
|
||||
DO_SHIFT_RGB = "1.0"
|
||||
|
||||
DO_SAT_BLEED = "1.000000"
|
||||
SAT_BLEED_PAL = "0.0"
|
||||
SAT_BLEED_STRENGTH = "1.0"
|
||||
SAT_BLEED_SIZE = "5.0"
|
||||
SAT_BLEED_FALLOFF = "1.7"
|
||||
|
||||
IN_GLOW_POWER = "2.0"
|
||||
|
||||
IN_GLOW_W = "1.0"
|
||||
IN_GLOW_H = "1.0"
|
||||
|
||||
IN_GLOW_BIAS = "1.0"
|
||||
|
||||
HALO_POWER = "0.5"
|
||||
HALO_VS_SCAN = "0.900000"
|
||||
|
||||
|
||||
BLOOM_MIX = "0.55"
|
||||
BLOOM_EYE_ADPT_SRT = "0.80"
|
||||
|
||||
PIXELGRID_MAX_W = "0.500000"
|
||||
PIXELGRID_OFFSET_CORE = "0.130000"
|
||||
|
@ -0,0 +1,8 @@
|
||||
#reference "tv-NTSC-1.slangp"
|
||||
NTSC_MIX = "0.700001"
|
||||
NTSC_FILTER_WIDTH = "5.000000"
|
||||
NTSC_PHASE_SHIFT = "1.0"
|
||||
NTSC_FILTER_SCF = "1.000000"
|
||||
NTSC_FILTER_FC = "0.000000"
|
||||
NTSC_ARTF_TRSH = "0.670000"
|
||||
NTSC_ARTF_ZAP = "1.000000"
|
@ -0,0 +1,41 @@
|
||||
#reference "tv-slotmask-bloom.slangp"
|
||||
|
||||
SATURATION = "1.20"
|
||||
CONTRAST = "0.050000"
|
||||
BRIGHTNESS = "0.050000"
|
||||
LUMINANCE = "0.0"
|
||||
GAMMA_OUT = "0.53"
|
||||
|
||||
DO_FXAA = "0.0"
|
||||
|
||||
DO_SAT_BLEED = "1.000000"
|
||||
SAT_BLEED_PAL = "1.0"
|
||||
SAT_BLEED_STRENGTH = "1.75"
|
||||
SAT_BLEED_SIZE = "3.0"
|
||||
SAT_BLEED_FALLOFF = "1.7"
|
||||
|
||||
|
||||
IN_GLOW_POWER = "1.3"
|
||||
IN_GLOW_BIAS = "1.0"
|
||||
|
||||
HALO_POWER = "0.5"
|
||||
|
||||
|
||||
DO_BEZEL = "1.0"
|
||||
BEZEL_FRAME_ZOOM = "0.17"
|
||||
BEZEL_INNER_ZOOM = "-0.011"
|
||||
BEZEL_IMAGE_BORDER = "1.02"
|
||||
|
||||
DO_SPOT = "1.0"
|
||||
DO_VIGNETTE = "1.0"
|
||||
|
||||
DO_RF_NOISE = "1.0"
|
||||
RF_NOISE_STRENGTH = "0.025"
|
||||
|
||||
GEOM_CORNER_SIZE = 0.005
|
||||
GEOM_CORNER_SMOOTH = "150"
|
||||
|
||||
BLOOM_GAMMA = "5.000000"
|
||||
BLOOM_GAMMA_OUT = "1.800000"
|
||||
|
||||
BLOOM_EYE_ADPT_SRT = "0.300000"
|
@ -0,0 +1,20 @@
|
||||
#reference "tv-aperturegrille-bloom.slangp"
|
||||
|
||||
DO_SHIFT_RGB = "1.0"
|
||||
|
||||
DO_BEZEL = "1.0"
|
||||
BEZEL_R = "-0.3"
|
||||
BEZEL_G = "-0.3"
|
||||
BEZEL_B = "-0.3"
|
||||
BEZEL_CON = "1.3"
|
||||
BEZEL_FRAME_ZOOM = "0.04"
|
||||
BEZEL_INNER_ZOOM = "-0.17"
|
||||
BEZEL_IMAGE_BORDER = "1.02"
|
||||
|
||||
DO_CURVATURE = 1.0
|
||||
GEOM_CORNER_SIZE = 0.005
|
||||
GEOM_CORNER_SMOOTH = "150"
|
||||
|
||||
DO_VIGNETTE = "1.0"
|
||||
DO_SPOT = "1.0"
|
||||
|
@ -0,0 +1,9 @@
|
||||
#reference "tv-aperturegrille-bloom-bezel.slangp"
|
||||
|
||||
DO_SHIFT_RGB = "1.0"
|
||||
|
||||
|
||||
BEZEL_FRAME_ZOOM = "0.17"
|
||||
BEZEL_INNER_ZOOM = "-0.011"
|
||||
BEZEL_IMAGE_BORDER = "1.02"
|
||||
|
@ -0,0 +1,4 @@
|
||||
#reference "tv-aperturegrille.slangp"
|
||||
|
||||
DO_BLOOM = "1.0"
|
||||
|
@ -0,0 +1,8 @@
|
||||
#reference "tv-slotmask.slangp"
|
||||
|
||||
PIXELGRID_Y_MASK = "1.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
|
||||
PIXELGRID_Y_MASK_STEEP = "1.000000"
|
||||
PIXELGRID_Y_MASK_OFFSET = "0.000000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.25"
|
||||
IN_GLOW_POWER = "1.1"
|
@ -0,0 +1,9 @@
|
||||
#reference "tv-flickering.slangp"
|
||||
|
||||
IN_GLOW_POWER = "1.8"
|
||||
TEMPERATURE = "8500.000000"
|
||||
DO_FXAA = "0.000000"
|
||||
DO_PIXELGRID_H = "0.400000"
|
||||
PIXELGRID_COREY_FAKE_SCAN = "1.000000"
|
||||
PIXELGRID_DECON_R_H = "-0.600000"
|
||||
PIXELGRID_DECON_B_H = "0.600000"
|
@ -0,0 +1,67 @@
|
||||
#reference "../koko-aio-ng.slangp"
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
LUMINANCE = "0.100000"
|
||||
TEMPERATURE = "7200.000000"
|
||||
GAMMA_OUT = "0.560000"
|
||||
DO_FXAA = "1.000000"
|
||||
|
||||
|
||||
RF_NOISE_STRENGTH = "0.025000"
|
||||
|
||||
SAT_BLEED_PAL = "1.000000"
|
||||
SAT_BLEED_STRENGTH = "1.750000"
|
||||
SAT_BLEED_SIZE = "3.000000"
|
||||
|
||||
DO_SHIFT_RGB = "1.000000"
|
||||
OFFSET_STRENGTH = "1.000000"
|
||||
SHIFT_R = "-20.000000"
|
||||
SHIFT_G = "1.000000"
|
||||
SHIFT_B = "20.000000"
|
||||
|
||||
DO_IN_GLOW = "1.000000"
|
||||
IN_GLOW_POWER = "1.600000"
|
||||
IN_GLOW_GAMMA = "2.000000"
|
||||
IN_GLOW_SPREAD = "1.600000"
|
||||
IN_GLOW_W = "0.400000"
|
||||
IN_GLOW_H = "1.000000"
|
||||
IN_GLOW_BIAS = "0.000000"
|
||||
|
||||
DO_HALO = "1.000000"
|
||||
HALO_POWER = "0.500000"
|
||||
HALO_SHARPNESS = "6.0"
|
||||
HALO_GAMMA = "1.400000"
|
||||
HALO_VS_SCAN = "1.000000"
|
||||
|
||||
DO_BLOOM = "1.000000"
|
||||
BLOOM_MIX = "0.250000"
|
||||
DO_CURVATURE = "1.000000"
|
||||
|
||||
GEOM_CORNER_SIZE = 0.005
|
||||
GEOM_CORNER_SMOOTH = "150"
|
||||
|
||||
DO_BEZEL = "1.000000"
|
||||
BEZEL_FRAME_ZOOM = "0.04"
|
||||
BEZEL_INNER_ZOOM = "-0.17"
|
||||
BEZEL_R = "-0.190000"
|
||||
BEZEL_G = "-0.190000"
|
||||
BEZEL_B = "-0.190000"
|
||||
BEZEL_CON = "2.180000"
|
||||
|
||||
DO_VIGNETTE = "1.000000"
|
||||
V_SIZE = "1.08"
|
||||
V_POWER = "1.00000"
|
||||
|
||||
DO_SPOT = "1.000000"
|
||||
S_POSITION_X = "-0.5"
|
||||
S_POSITION_Y = "0.5"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_H_PRST = "2.000000"
|
||||
DO_PIXELGRID_H = "0.000000"
|
||||
PIXELGRID_INTR_FLICK_MODE = "1.000000"
|
||||
PIXELGRID_INTR_FLICK_POWR = "0.200000"
|
||||
PIXELGRID_Y_MASK = "0.700000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
|
||||
PIXELGRID_Y_MASK_STEEP = "8.000000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.12"
|
@ -0,0 +1,19 @@
|
||||
#reference "tv-slotmask-bloom.slangp"
|
||||
|
||||
DO_SHIFT_RGB = "1.0"
|
||||
|
||||
DO_BEZEL = "1.0"
|
||||
BEZEL_R = "-0.3"
|
||||
BEZEL_G = "-0.3"
|
||||
BEZEL_B = "-0.3"
|
||||
BEZEL_CON = "1.3"
|
||||
BEZEL_FRAME_ZOOM = "0.04"
|
||||
BEZEL_INNER_ZOOM = "-0.17"
|
||||
|
||||
DO_CURVATURE = 1.0
|
||||
GEOM_CORNER_SIZE = "0.005"
|
||||
GEOM_CORNER_SMOOTH = "150.000000"
|
||||
|
||||
DO_VIGNETTE = "1.0"
|
||||
DO_SPOT = "1.0"
|
||||
|
@ -0,0 +1,12 @@
|
||||
#reference "tv-slotmask-bloom-bezel.slangp"
|
||||
|
||||
DO_SHIFT_RGB = "1.0"
|
||||
|
||||
|
||||
BEZEL_FRAME_ZOOM = "0.17"
|
||||
BEZEL_INNER_ZOOM = "-0.011"
|
||||
BEZEL_IMAGE_BORDER = "1.02"
|
||||
BEZEL_RFL_BLR_SHD = "-0.200000"
|
||||
|
||||
DO_VIGNETTE = "1.0"
|
||||
DO_SPOT = "1.0"
|
@ -0,0 +1,3 @@
|
||||
#reference "tv-slotmask.slangp"
|
||||
|
||||
DO_BLOOM = "1.0"
|
@ -0,0 +1,8 @@
|
||||
#reference "tv-BASE.slangp"
|
||||
HALO_VS_SCAN = "1.000000"
|
||||
|
||||
PIXELGRID_Y_MASK = "0.700000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
|
||||
PIXELGRID_Y_MASK_STEEP = "8.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "0.5"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.12"
|
103
bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Base.slangp
Normal file
103
bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Base.slangp
Normal file
@ -0,0 +1,103 @@
|
||||
#reference "../koko-aio-ng.slangp"
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
IN_GLOW_POWER = "1.500000"
|
||||
TEMPERATURE = "7200.000000"
|
||||
IN_GLOW_GAMMA = "2.000000"
|
||||
GAMMA_OUT = "0.4"
|
||||
LUMINANCE = "0.2"
|
||||
|
||||
DO_FXAA = "0.0"
|
||||
|
||||
DO_RF_NOISE = "0.0"
|
||||
|
||||
DO_NTSC_ARTIFACTS = "0.0"
|
||||
|
||||
DO_SAT_BLEED = "0.0"
|
||||
|
||||
DO_SHIFT_RGB = "1.000000"
|
||||
OFFSET_STRENGTH = "0.300000"
|
||||
SHIFT_R = "-20.000000"
|
||||
SHIFT_G = "0.000000"
|
||||
SHIFT_B = "20.000000"
|
||||
|
||||
DO_IN_GLOW = "1.000000"
|
||||
IN_GLOW_W = "-0.80000"
|
||||
IN_GLOW_H = "7.000000"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_OVERMASK = "1.00000"
|
||||
|
||||
PIXELGRID_H_PRST = "3.000000"
|
||||
PIXELGRID_MIN_W = "0.25"
|
||||
PIXELGRID_MAX_W = "0.40"
|
||||
PIXELGRID_GAMMA_W = "1.5"
|
||||
PIXELGRID_BASAL_GRID = "0.02"
|
||||
|
||||
DO_PIXELGRID_H = "1.0"
|
||||
PIXELGRID_MIN_H = "0.300000"
|
||||
PIXELGRID_MAX_H = "0.700000"
|
||||
PIXELGRID_GAMMA_H = "5.2"
|
||||
|
||||
PIXELGRID_OFFSET_CORE = "0.00000"
|
||||
|
||||
PIXELGRID_Y_MASK = "0.000000"
|
||||
PIXELGRID_Y_MASK_COORDS = "0.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.150000"
|
||||
PIXELGRID_Y_MASK_STEEP = "1.000000"
|
||||
PIXELGRID_Y_SPARK = "1.000000"
|
||||
|
||||
|
||||
DO_HALO = "1.000000"
|
||||
HALO_NO_PREGAIN = "1.000000"
|
||||
HALO_POWER = "0.500000"
|
||||
HALO_SHARPNESS = "7.0"
|
||||
HALO_GAMMA = "2.000000"
|
||||
HALO_GAMMA_OUT = "1.00000"
|
||||
HALO_VS_SCAN = "0.7"
|
||||
|
||||
DO_BLOOM = "1.000000"
|
||||
BLOOM_MIX ="0.40"
|
||||
BLOOM_SIZE = "4.0"
|
||||
BLOOM_QUALITY = "1.0"
|
||||
BLOOM_GAMMA = "8.0"
|
||||
BLOOM_GAMMA_OUT = "1.2"
|
||||
BLOOM_POWER = "1.20"
|
||||
BLOOM_EYE_ADPT_SRT = "0.6"
|
||||
BLOOM_EYE_INERTIA = "750"
|
||||
BLOOM_OVER_WHITE = "0.5"
|
||||
|
||||
DO_CURVATURE = "1.000000"
|
||||
GEOM_CORNER_SIZE = "0.005"
|
||||
GEOM_CORNER_SMOOTH = "150.000000"
|
||||
|
||||
DO_PIXELGRID = "1.0"
|
||||
|
||||
|
||||
DO_DYNZOOM = "0.015"
|
||||
|
||||
DO_SPOT = "1.0"
|
||||
S_POSITION_X = "-0.5"
|
||||
S_POSITION_Y = "0.5"
|
||||
S_SIZE = "0.36"
|
||||
S_POWER = "0.067"
|
||||
|
||||
DO_VIGNETTE = "1.0"
|
||||
V_SIZE = "1.08"
|
||||
V_POWER = "1.00"
|
||||
|
||||
DO_AMBILIGHT = 1.0
|
||||
AMBI_FALLOFF = "0.40"
|
||||
AMBI_POWER = "1.8"
|
||||
AMBI_STEPS = "60.0"
|
||||
AMBI_OVER_BEZEL = "0.2"
|
||||
|
||||
DO_BEZEL = "1.0"
|
||||
BEZEL_FRAME_ZOOM = "0.17"
|
||||
BEZEL_INNER_ZOOM = "-0.011"
|
||||
BEZEL_IMAGE_BORDER = "1.02"
|
||||
BEZEL_RFL_BLR_SHD = "-0.200000"
|
||||
BEZEL_RFL_OFFSET = "0.001000"
|
||||
BEZEL_REFL_ZOOM = "1.0"
|
@ -0,0 +1,51 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
IN_GLOW_POWER = "1.3"
|
||||
GAMMA_OUT = "0.43"
|
||||
|
||||
PIXELGRID_H_PRST = "1.0"
|
||||
PIXELGRID_GAMMA_H = "4.2"
|
||||
PIXELGRID_OFFSET_CORE = "0.12"
|
||||
PIXELGRID_COREY_FAKE_SCAN = "-0.0"
|
||||
|
||||
DO_BEZEL = "1.000000"
|
||||
BEZEL_INNER_ZOOM = "-0.3900"
|
||||
BEZEL_FRAME_ZOOM = "-0.140000"
|
||||
BEZEL_R = "0.070000"
|
||||
BEZEL_G = "0.050000"
|
||||
BEZEL_B = "0.035000"
|
||||
BEZEL_CON = "2.180000"
|
||||
BEZEL_REFL_STRENGTH = "1.5"
|
||||
BEZEL_DIFFUSION_STR = "0.5"
|
||||
BEZEL_CORNER_DARK = "0.600000"
|
||||
BEZEL_LIGHT_NO_FADEOUT = "1.0"
|
||||
|
||||
|
||||
DO_BG_IMAGE = "1.000000"
|
||||
BG_IMAGE_OVER = "1.000000"
|
||||
BG_IMAGE_OFFX = "0.001000"
|
||||
BG_IMAGE_OFFY = "0.001000"
|
||||
BG_IMAGE_ZOOM = "1.110503"
|
||||
BG_IMAGE_NIGHTIFY = "0.900000"
|
||||
|
||||
|
||||
AMBI_STEPS = "5.000000"
|
||||
AMBI_INT_OFFSET = "-0.300000"
|
||||
AMBI_POWER = "1.000000"
|
||||
AMBI_FALLOFF = "0.35"
|
||||
AMBI_STRETCH = "0.800000"
|
||||
AMBI_GAMMA = "1.300000"
|
||||
AMBI_OVER_BEZEL = "2.049999"
|
||||
AMBI_OVER_BEZEL_SIZE = "0.223000"
|
||||
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
|
||||
AMBI_ADD_ON_BLACK = "0.000000"
|
||||
AMBI_BG_IMAGE_FORCE = "1.000000"
|
||||
|
||||
|
||||
DO_GLOBAL_SHZO = "1.000000"
|
||||
GLOBAL_OFFX = "-0.001000"
|
||||
GLOBAL_OFFY = "0.006000"
|
||||
GLOBAL_ZOOM = "1.000000"
|
||||
|
||||
|
||||
S_POWER = "0.056"
|
@ -0,0 +1,44 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
IN_GLOW_POWER = "1.300000"
|
||||
IN_GLOW_GAMMA = "2.000000"
|
||||
GAMMA_OUT = "0.350000"
|
||||
LUMINANCE = "0.2"
|
||||
|
||||
DO_SHIFT_RGB = "1.000000"
|
||||
OFFSET_STRENGTH = "0.400000"
|
||||
|
||||
|
||||
DO_IN_GLOW = "1.000000"
|
||||
IN_GLOW_W = "-0.800000"
|
||||
IN_GLOW_H = "7.000000"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_OVERMASK = "1.10000"
|
||||
PIXELGRID_H_PRST = "1.000000"
|
||||
PIXELGRID_MAX_W = "0.400001"
|
||||
PIXELGRID_GAMMA_W = "1.500006"
|
||||
PIXELGRID_BASAL_GRID = "0.020000"
|
||||
PIXELGRID_MIN_H = "0.300000"
|
||||
PIXELGRID_MAX_H = "0.700000"
|
||||
PIXELGRID_GAMMA_H = "5.199999"
|
||||
PIXELGRID_OFFSET_CORE = "0.120000"
|
||||
|
||||
PIXELGRID_Y_MASK = "0.400000"
|
||||
PIXELGRID_Y_MASK_COORDS = "0.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.150000"
|
||||
PIXELGRID_Y_MASK_STEEP = "1.000000"
|
||||
PIXELGRID_Y_SPARK = "6.000000"
|
||||
|
||||
DO_HALO = "1.000000"
|
||||
HALO_NO_PREGAIN = "1.000000"
|
||||
HALO_POWER = "0.500000"
|
||||
HALO_SHARPNESS = "7.0"
|
||||
HALO_GAMMA = "1.800000"
|
||||
HALO_GAMMA_OUT = "1.300000"
|
||||
HALO_VS_SCAN = "1.000000"
|
||||
|
||||
|
@ -0,0 +1,50 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
IN_GLOW_POWER = "1.0"
|
||||
LUMINANCE = "0.100000"
|
||||
IN_GLOW_GAMMA = "2.000000"
|
||||
GAMMA_OUT = "0.300000"
|
||||
SATURATION = "1.080000"
|
||||
|
||||
DO_FXAA = "1.000000"
|
||||
|
||||
DO_IN_GLOW = "1.000000"
|
||||
IN_GLOW_W = "-1.00"
|
||||
IN_GLOW_H = "-1.05"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_OVERMASK = "1.100000"
|
||||
PIXELGRID_H_PRST = "1.000000"
|
||||
PIXELGRID_H_COUNT = "2.000000"
|
||||
PIXELGRID_MAX_W = "0.920000"
|
||||
PIXELGRID_GAMMA_W = "2.200000"
|
||||
PIXELGRID_BASAL_GRID = "0.020000"
|
||||
PIXELGRID_MIN_H = "0.250000"
|
||||
PIXELGRID_MAX_H = "0.900000"
|
||||
PIXELGRID_OFFSET_CORE = "0.1"
|
||||
PIXELGRID_GAMMA_H = "5.199997"
|
||||
PIXELGRID_NO_INTERBLEED_H = "2.000000"
|
||||
PIXELGRID_DECON_R_H = "-0.600000"
|
||||
PIXELGRID_DECON_B_H = "0.600000"
|
||||
PIXELGRID_Y_MASK = "0.000000"
|
||||
|
||||
|
||||
DO_HALO = "1.000000"
|
||||
HALO_NO_PREGAIN = "1.000000"
|
||||
HALO_POWER = "0.890003"
|
||||
HALO_SHARPNESS = "7.0"
|
||||
HALO_GAMMA = "1.300000"
|
||||
HALO_GAMMA_OUT = "2.000000"
|
||||
HALO_VS_SCAN = "0.300000"
|
||||
|
||||
DO_BLOOM = "1.000000"
|
||||
BLOOM_MIX = "0.050000"
|
||||
BLOOM_GAMMA = "4.000000"
|
||||
BLOOM_GAMMA_OUT = "1.200000"
|
||||
BLOOM_POWER = "3.000000"
|
||||
BLOOM_EYE_ADPT_SRT = "0.000000"
|
||||
BLOOM_EYE_INERTIA = "750.000000"
|
||||
BLOOM_OVER_WHITE = "0.000000"
|
||||
|
||||
DO_DEDITHER = "1.0"
|
@ -0,0 +1,9 @@
|
||||
#reference "Monitor-FXAA_sharp-aperturegrille.slangp"
|
||||
|
||||
PIXELGRID_Y_MASK = "1.0"
|
||||
PIXELGRID_Y_MASK_COORDS = "1.000000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "-0.010000"
|
||||
|
||||
DO_DEDITHER = "1.0"
|
||||
|
||||
PIXELGRID_Y_SPARK = "4.000000"
|
@ -0,0 +1,6 @@
|
||||
#reference "Monitor-FXAA_sharp-Core_SlotMask.slangp"
|
||||
|
||||
PIXELGRID_OFFSET_CORE = "0.0"
|
||||
PIXELGRID_OVERMASK = "1.000000"
|
||||
|
||||
DO_DEDITHER = "1.0"
|
@ -0,0 +1,8 @@
|
||||
#reference "Monitor-New_slotmask_gm.slangp"
|
||||
|
||||
PIXELGRID_Y_MASK = "0.400000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.150000"
|
||||
PIXELGRID_Y_MASK_STEEP = "1.000000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
|
||||
|
@ -0,0 +1,25 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
IN_GLOW_POWER = "1.875"
|
||||
HALO_POWER = "0.450000"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_MIN_W = "0.050000"
|
||||
PIXELGRID_MAX_W = "0.700000"
|
||||
PIXELGRID_H_PRST = "1.000000"
|
||||
|
||||
PIXELGRID_MIN_H = "0.30000"
|
||||
PIXELGRID_MAX_H = "0.700000"
|
||||
PIXELGRID_OFFSET_CORE = "0.05"
|
||||
|
||||
PIXELGRID_Y_MASK = "0.600000"
|
||||
PIXELGRID_Y_MASK_COORDS = "0.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "-2.000000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.100000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.260000"
|
||||
PIXELGRID_Y_MASK_STEEP = "16.000000"
|
||||
PIXELGRID_Y_SPARK = "0.25"
|
||||
PIXELGRID_BASAL_GRID = "0.02"
|
||||
|
||||
PIXELGRID_DECON_R_H = "-0.6"
|
||||
PIXELGRID_DECON_B_H = "0.6"
|
@ -0,0 +1,29 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
IN_GLOW_POWER = "1.000000"
|
||||
|
||||
DO_FXAA = "1.000000"
|
||||
DO_SHIFT_RGB = "0.000000"
|
||||
|
||||
|
||||
|
||||
IN_GLOW_BIAS = "0.000000"
|
||||
IN_GLOW_SPREAD = "1.600000"
|
||||
IN_GLOW_W = "-1.000000"
|
||||
IN_GLOW_H = "-1.000000"
|
||||
|
||||
PIXELGRID_OVERMASK = "1.500000"
|
||||
|
||||
PIXELGRID_H_ANTIMOIRE = "0.170000"
|
||||
|
||||
PIXELGRID_MAX_H = "1.0"
|
||||
|
||||
LUMINANCE = "0.0"
|
||||
|
||||
GAMMA_OUT = "0.34"
|
||||
|
||||
HALO_SHARPNESS = "7.0"
|
||||
|
||||
HALO_VS_SCAN = "0.25"
|
||||
|
||||
PIXELGRID_H_DEDOT = "1.0"
|
@ -0,0 +1,43 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
IN_GLOW_POWER = "1.300000"
|
||||
IN_GLOW_GAMMA = "2.000000"
|
||||
GAMMA_OUT = "0.350000"
|
||||
LUMINANCE = "0.2"
|
||||
|
||||
DO_IN_GLOW = "1.000000"
|
||||
IN_GLOW_W = "-0.750000"
|
||||
IN_GLOW_H = "7.000000"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_OVERMASK = "1.10000"
|
||||
PIXELGRID_H_PRST = "1.000000"
|
||||
PIXELGRID_MAX_W = "0.400001"
|
||||
PIXELGRID_GAMMA_W = "1.500006"
|
||||
PIXELGRID_BASAL_GRID = "0.020000"
|
||||
PIXELGRID_MIN_H = "0.300000"
|
||||
PIXELGRID_MAX_H = "1.000000"
|
||||
PIXELGRID_GAMMA_H = "5.199999"
|
||||
PIXELGRID_OFFSET_CORE = "0.0"
|
||||
|
||||
PIXELGRID_DECON_R_H = "0.0"
|
||||
PIXELGRID_DECON_G_H = "0.0"
|
||||
PIXELGRID_DECON_B_H = "0.0"
|
||||
|
||||
PIXELGRID_Y_MASK = "0.000000"
|
||||
PIXELGRID_Y_MASK_COORDS = "0.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.150000"
|
||||
PIXELGRID_Y_MASK_STEEP = "1.000000"
|
||||
PIXELGRID_Y_SPARK = "1.000000"
|
||||
|
||||
DO_HALO = "1.000000"
|
||||
HALO_NO_PREGAIN = "1.000000"
|
||||
HALO_POWER = "0.500000"
|
||||
HALO_SHARPNESS = "7.0"
|
||||
HALO_GAMMA = "1.800000"
|
||||
HALO_GAMMA_OUT = "1.300000"
|
||||
HALO_VS_SCAN = "1.000000"
|
||||
|
@ -0,0 +1,10 @@
|
||||
#reference "Monitor-Screen_Hmask-Aperturegrille-Overmask.slangp"
|
||||
|
||||
|
||||
PIXELGRID_Y_MASK = "0.200000"
|
||||
PIXELGRID_Y_MASK_COORDS = "0.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "-2.000000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.100000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.260000"
|
||||
PIXELGRID_Y_MASK_STEEP = "16.000000"
|
||||
PIXELGRID_Y_SPARK = "0.6"
|
@ -0,0 +1,24 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
IN_GLOW_POWER = "2.15"
|
||||
GAMMA_OUT = "0.385"
|
||||
|
||||
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_MIN_W = "0.300000"
|
||||
PIXELGRID_MAX_W = "0.500000"
|
||||
PIXELGRID_GAMMA_W = "4.2"
|
||||
PIXELGRID_BASAL_GRID = "0.100000"
|
||||
PIXELGRID_MIN_H = "0.300000"
|
||||
PIXELGRID_MAX_H = "1.0"
|
||||
PIXELGRID_GAMMA_H = "5.200000"
|
||||
PIXELGRID_Y_MASK = "0.300000"
|
||||
PIXELGRID_Y_MASK_COORDS = "0.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "0.5"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.500000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.300000"
|
||||
PIXELGRID_Y_MASK_STEEP = "1.000000"
|
||||
PIXELGRID_Y_SPARK = "1.000000"
|
||||
|
||||
HALO_POWER = "0.25"
|
@ -0,0 +1,22 @@
|
||||
#reference "Monitor-Screen_Hmask-Screen_SlotMask.slangp"
|
||||
BEZEL_INNER_ZOOM = "-0.195"
|
||||
BEZEL_FRAME_ZOOM = "0.021000"
|
||||
BEZEL_R = "-0.5"
|
||||
BEZEL_G = "-0.5"
|
||||
BEZEL_B = "-0.5"
|
||||
BEZEL_CON = "0.87"
|
||||
BEZEL_SPCL_STRENGTH = "0.200000"
|
||||
BEZEL_RFL_BLR_SHD = "-1.5"
|
||||
BEZEL_REFL_STRENGTH = "1.000000"
|
||||
BEZEL_DIFFUSION_STR = "0.600000"
|
||||
BEZEL_LIGHT_NO_FADEOUT = "0.500000"
|
||||
BEZEL_CORNER_DARK = "0.600000"
|
||||
|
||||
PIXELGRID_Y_SPARK = "0.0"
|
||||
PIXELGRID_Y_MASK_STEEP = "7.0"
|
||||
|
||||
AMBI_STEPS = "5.000000"
|
||||
AMBI_OVER_BEZEL_SIZE = "0.500000"
|
||||
AMBI_STRETCH = "0.100000"
|
||||
AMBI_OVER_BEZEL = "1.30000"
|
||||
|
@ -0,0 +1,55 @@
|
||||
#reference "../koko-aio-ng.slangp"
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
IN_GLOW_POWER = "1.600000"
|
||||
TEMPERATURE = "7500.000000"
|
||||
IN_GLOW_GAMMA = "2.200000"
|
||||
GAMMA_OUT = "0.350000"
|
||||
DO_SHIFT_RGB = "1.000000"
|
||||
OFFSET_STRENGTH = "0.500000"
|
||||
SHIFT_R = "-20.000000"
|
||||
SHIFT_G = "1.000000"
|
||||
SHIFT_B = "20.000000"
|
||||
DO_IN_GLOW = "1.000000"
|
||||
IN_GLOW_BIAS = "0.500000"
|
||||
IN_GLOW_SPREAD = "1.500000"
|
||||
IN_GLOW_W = "-0.800000"
|
||||
IN_GLOW_H = "7.000000"
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_COREY_FAKE_SCAN = "0.000000"
|
||||
PIXELGRID_MIN_H = "0.300000"
|
||||
PIXELGRID_MAX_H = "1.000000"
|
||||
PIXELGRID_GAMMA_H = "2.800000"
|
||||
PIXELGRID_DECON_R_H = "-0.600000"
|
||||
PIXELGRID_DECON_B_H = "0.600000"
|
||||
PIXELGRID_H_DEDOT = "1.000000"
|
||||
PIXELGRID_MIN_W = "0.200000"
|
||||
PIXELGRID_MAX_W = "0.500000"
|
||||
PIXELGRID_GAMMA_W = "2.600000"
|
||||
PIXELGRID_BASAL_GRID = "0.040000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "1.000000"
|
||||
PIXELGRID_Y_SPARK = "8.000000"
|
||||
DO_HALO = "1.000000"
|
||||
HALO_NO_PREGAIN = "1.000000"
|
||||
HALO_POWER = "0.200000"
|
||||
HALO_SHARPNESS = "7.000000"
|
||||
HALO_GAMMA_OUT = "1.700000"
|
||||
HALO_VS_SCAN = "1.000000"
|
||||
DO_BLOOM = "1.000000"
|
||||
BLOOM_MIX = "0.200000"
|
||||
BLOOM_GAMMA = "4.000000"
|
||||
BLOOM_POWER = "1.999999"
|
||||
BLOOM_EYE_ADPT_SRT = "3.999997"
|
||||
BLOOM_EYE_INERTIA = "10.000000"
|
||||
BLOOM_OVER_WHITE = "0.000000"
|
||||
DO_CURVATURE = "1.000000"
|
||||
GEOM_CORNER_SIZE = "0.005"
|
||||
GEOM_CORNER_SMOOTH = "150.000000"
|
||||
DO_BEZEL = "1.000000"
|
||||
BEZEL_INNER_ZOOM = "-0.011"
|
||||
BEZEL_FRAME_ZOOM = "0.170000"
|
||||
DO_VIGNETTE = "1.000000"
|
||||
V_SIZE = "1.000000"
|
||||
DO_SPOT = "1.000000"
|
||||
S_POWER = "0.056000"
|
@ -0,0 +1,56 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
IN_GLOW_POWER = "1.600000"
|
||||
|
||||
IN_GLOW_GAMMA = "2"
|
||||
GAMMA_OUT = "0.5"
|
||||
|
||||
LUMINANCE = "0.0"
|
||||
|
||||
DO_SHIFT_RGB = "1.000000"
|
||||
OFFSET_STRENGTH = "0.250000"
|
||||
SHIFT_R = "-20.000000"
|
||||
SHIFT_G = "1.000000"
|
||||
SHIFT_B = "20.000000"
|
||||
|
||||
DO_IN_GLOW = "1.000000"
|
||||
IN_GLOW_BIAS = "0.000000"
|
||||
IN_GLOW_SPREAD = "1.7"
|
||||
IN_GLOW_W = "-0.600000"
|
||||
IN_GLOW_H = "-0.600000"
|
||||
|
||||
DO_PIXELGRID_H = "0.800000"
|
||||
PIXELGRID_MIN_H = "0.300000"
|
||||
PIXELGRID_MAX_H = "0.850000"
|
||||
PIXELGRID_GAMMA_H = "3.0"
|
||||
PIXELGRID_DECON_R_H = "-0.600000"
|
||||
PIXELGRID_DECON_B_H = "0.600000"
|
||||
PIXELGRID_H_PRST = "5.000000"
|
||||
|
||||
PIXELGRID_Y_MASK = "0.5"
|
||||
PIXELGRID_Y_MASK_COORDS = "1.0"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "-2.000000"
|
||||
PIXELGRID_Y_MASK_STEEP = "4.000000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "-0.01"
|
||||
PIXELGRID_Y_SPARK = "0.0"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.5"
|
||||
|
||||
PIXELGRID_MIN_W = "0.25"
|
||||
PIXELGRID_MAX_W = "0.25"
|
||||
PIXELGRID_GAMMA_W = "4.2"
|
||||
|
||||
DO_HALO = "1.000000"
|
||||
HALO_POWER = "0.600000"
|
||||
HALO_SHARPNESS = "7.000000"
|
||||
HALO_GAMMA = "1.000000"
|
||||
HALO_GAMMA_OUT = "1.300000"
|
||||
HALO_VS_SCAN = "0.500000"
|
||||
|
||||
DO_BLOOM = "1.000000"
|
||||
BLOOM_MIX = "0.400000"
|
||||
BLOOM_GAMMA = "3.000000"
|
||||
BLOOM_GAMMA_OUT = "2.200000"
|
||||
BLOOM_POWER = "2.399999"
|
||||
BLOOM_EYE_ADPT_SRT = "0.600000"
|
||||
BLOOM_EYE_INERTIA = "750.000000"
|
||||
BLOOM_OVER_WHITE = "0.000000"
|
@ -0,0 +1,36 @@
|
||||
#reference "Monitor-Screen_Hmask-Screen_SlotMask_Taller.slangp"
|
||||
|
||||
GAMMA_OUT = "0.49"
|
||||
|
||||
IN_GLOW_SPREAD = "1.999999"
|
||||
IN_GLOW_SPREAD_SHARPNESS = "1.2"
|
||||
|
||||
LUMINANCE = "0.1"
|
||||
|
||||
IN_GLOW_W = "2.0"
|
||||
IN_GLOW_H = "3.0"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
DO_PIXELGRID_H = "1.0"
|
||||
|
||||
PIXELGRID_MIN_W = "0.050000"
|
||||
PIXELGRID_MAX_W = "0.250000"
|
||||
|
||||
PIXELGRID_MIN_H = "0.300000"
|
||||
PIXELGRID_MAX_H = "0.700000"
|
||||
PIXELGRID_GAMMA_H = "5.2"
|
||||
|
||||
PIXELGRID_MAX_W = "0.400000"
|
||||
PIXELGRID_GAMMA_W = "1.500000"
|
||||
|
||||
PIXELGRID_Y_MASK = "0.300000"
|
||||
PIXELGRID_Y_MASK_STEEP = "8.000000"
|
||||
PIXELGRID_Y_SPARK = "0.500000"
|
||||
|
||||
HALO_VS_SCAN = "1.000000"
|
||||
|
||||
BLOOM_MIX = "0.1500"
|
||||
BLOOM_POWER = "3.9"
|
||||
BLOOM_EYE_INERTIA = "250.000000"
|
||||
BLOOM_OVER_WHITE = "0.500000"
|
||||
|
@ -0,0 +1,22 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
IN_GLOW_POWER = "1.500000"
|
||||
GAMMA_OUT = "0.350000"
|
||||
|
||||
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_MIN_W = "0.300000"
|
||||
PIXELGRID_MAX_W = "0.500000"
|
||||
PIXELGRID_GAMMA_W = "4.2"
|
||||
PIXELGRID_BASAL_GRID = "0.100000"
|
||||
PIXELGRID_MIN_H = "0.300000"
|
||||
PIXELGRID_MAX_H = "1.0"
|
||||
PIXELGRID_GAMMA_H = "5.200000"
|
||||
PIXELGRID_Y_MASK = "0.000000"
|
||||
|
||||
PIXELGRID_DO_SHADOWMASK = "1.0"
|
||||
PIXELGRID_SHADOWMASK_SHIFT = "1.0"
|
||||
PIXELGRID_SHADOWMASK_H = "1.0"
|
||||
|
||||
HALO_POWER = "0.25"
|
@ -0,0 +1,52 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
IN_GLOW_POWER = "1.1"
|
||||
LUMINANCE = "0.050000"
|
||||
TEMPERATURE = "6900.000000"
|
||||
IN_GLOW_GAMMA = "2.000000"
|
||||
GAMMA_OUT = "0.380000"
|
||||
|
||||
DO_SHIFT_RGB = "1.000000"
|
||||
OFFSET_STRENGTH = "0.300000"
|
||||
SHIFT_R = "-20.000000"
|
||||
SHIFT_G = "0.000000"
|
||||
SHIFT_B = "20.000000"
|
||||
|
||||
DO_IN_GLOW = "1.000000"
|
||||
IN_GLOW_SPREAD = "0.000000"
|
||||
IN_GLOW_W = "-0.800001"
|
||||
IN_GLOW_H = "7.000000"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_OVERMASK = "1.160000"
|
||||
PIXELGRID_H_PRST = "7.000000"
|
||||
PIXELGRID_MIN_W = "0.50000"
|
||||
PIXELGRID_MAX_W = "0.50000"
|
||||
PIXELGRID_GAMMA_W = "2.200000"
|
||||
DO_PIXELGRID_H = "0.850000"
|
||||
PIXELGRID_MIN_H = "0.450000"
|
||||
PIXELGRID_MAX_H = "1.250000"
|
||||
PIXELGRID_OFFSET_CORE = "0.06"
|
||||
PIXELGRID_GAMMA_H = "8.000000"
|
||||
PIXELGRID_NO_INTERBLEED_H = "4.0"
|
||||
PIXELGRID_DECON_R_H = "-0.600000"
|
||||
PIXELGRID_DECON_B_H = "0.600000"
|
||||
PIXELGRID_Y_MASK = "0.000000"
|
||||
PIXELGRID_Y_MASK_COORDS = "0.000000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.300000"
|
||||
PIXELGRID_Y_MASK_STEEP = "1.000000"
|
||||
PIXELGRID_Y_SPARK = "1.000000"
|
||||
PIXELGRID_BASAL_GRID = "0.0"
|
||||
|
||||
DO_HALO = "1.000000"
|
||||
HALO_POWER = "0.400000"
|
||||
HALO_SHARPNESS = "7.0"
|
||||
HALO_GAMMA = "2.999998"
|
||||
HALO_VS_SCAN = "1.000000"
|
||||
|
||||
DO_BLOOM = "1.000000"
|
||||
BLOOM_MIX = "0.500000"
|
||||
BLOOM_POWER = "1.700000"
|
||||
BLOOM_OVER_WHITE = "0.25"
|
||||
|
@ -0,0 +1,3 @@
|
||||
#reference "Monitor-Screen_Hmask_Wide-Core_SlotMask.slangp"
|
||||
|
||||
PIXELGRID_Y_MASK = "0.000000"
|
@ -0,0 +1,45 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
IN_GLOW_POWER = "1.400000"
|
||||
LUMINANCE = "0.200000"
|
||||
GAMMA_OUT = "0.300000"
|
||||
|
||||
DO_SHIFT_RGB = "0.0"
|
||||
|
||||
DO_IN_GLOW = "1.000000"
|
||||
|
||||
IN_GLOW_SPREAD = "1.500000"
|
||||
IN_GLOW_W = "2.000000"
|
||||
IN_GLOW_H = "7.000000"
|
||||
IN_GLOW_BIAS = "0.000000"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_MIN_W = "0.400000"
|
||||
PIXELGRID_MAX_W = "1.000000"
|
||||
PIXELGRID_GAMMA_W = "5.2"
|
||||
PIXELGRID_MUL_X = "1.375000"
|
||||
|
||||
|
||||
PIXELGRID_MIN_H = "0.25"
|
||||
PIXELGRID_MAX_H = "0.8"
|
||||
PIXELGRID_GAMMA_H = "5.2"
|
||||
|
||||
PIXELGRID_DECON_R_H = "0.0"
|
||||
PIXELGRID_DECON_G_H = "0.0"
|
||||
PIXELGRID_DECON_B_H = "0.0"
|
||||
|
||||
PIXELGRID_Y_MASK = "0.2500000"
|
||||
PIXELGRID_Y_MASK_COORDS = "0.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.500000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.250000"
|
||||
PIXELGRID_Y_MASK_STEEP = "2.000000"
|
||||
PIXELGRID_Y_SPARK = "0.000000"
|
||||
|
||||
HALO_POWER = "0.3"
|
||||
HALO_GAMMA = "1.4"
|
||||
HALO_GAMMA_OUT = "1.2"
|
||||
HALO_VS_SCAN = "0.5"
|
||||
|
||||
BLOOM_MIX = "0.4"
|
@ -0,0 +1,67 @@
|
||||
#reference "../koko-aio-ng.slangp"
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
IN_GLOW_POWER = "1.680000"
|
||||
LUMINANCE = "0.200000"
|
||||
IN_GLOW_GAMMA = "2.000000"
|
||||
GAMMA_OUT = "0.300000"
|
||||
TEMPERATURE = "7200"
|
||||
|
||||
DO_SHIFT_RGB = "1.000000"
|
||||
OFFSET_STRENGTH = "0.300000"
|
||||
SHIFT_R = "-20.000000"
|
||||
SHIFT_G = "0.000000"
|
||||
SHIFT_B = "20.000000"
|
||||
|
||||
DO_IN_GLOW = "1.000000"
|
||||
IN_GLOW_SPREAD = "4.000000"
|
||||
IN_GLOW_W = "-0.799999"
|
||||
IN_GLOW_H = "7.000000"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_H_PRST = "5.000000"
|
||||
PIXELGRID_MIN_W = "0.100000"
|
||||
PIXELGRID_MAX_W = "0.900000"
|
||||
PIXELGRID_GAMMA_W = "5.200000"
|
||||
PIXELGRID_MUL_X = "1.500000"
|
||||
PIXELGRID_BASAL_GRID = "0.020000"
|
||||
PIXELGRID_MIN_H = "0.250000"
|
||||
PIXELGRID_MAX_H = "0.900000"
|
||||
PIXELGRID_GAMMA_H = "5.200000"
|
||||
PIXELGRID_DECON_R_H = "-0.600000"
|
||||
PIXELGRID_DECON_B_H = "0.63"
|
||||
PIXELGRID_Y_MASK = "0.600000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
|
||||
PIXELGRID_Y_SPARK = "1.600000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "0.5"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.25"
|
||||
|
||||
|
||||
DO_HALO = "1.000000"
|
||||
HALO_NO_PREGAIN = "1.000000"
|
||||
HALO_POWER = "0.300000"
|
||||
HALO_SHARPNESS = "6.500000"
|
||||
HALO_GAMMA = "1.400000"
|
||||
HALO_GAMMA_OUT = "1.200000"
|
||||
HALO_VS_SCAN = "0.500000"
|
||||
|
||||
DO_BLOOM = "1.000000"
|
||||
BLOOM_MIX = "0.400000"
|
||||
BLOOM_GAMMA_OUT = "1.200000"
|
||||
BLOOM_EYE_ADPT_SRT = "0.600000"
|
||||
BLOOM_EYE_INERTIA = "750.000000"
|
||||
|
||||
DO_CURVATURE = "1.000000"
|
||||
GEOM_CORNER_SIZE = "0.0050"
|
||||
GEOM_CORNER_SMOOTH = "150.000000"
|
||||
DO_BEZEL = "1.000000"
|
||||
|
||||
BEZEL_INNER_ZOOM = "-0.011"
|
||||
BEZEL_FRAME_ZOOM = "0.170000"
|
||||
|
||||
|
||||
DO_VIGNETTE = "1.000000"
|
||||
V_SIZE = "1.080000"
|
||||
DO_SPOT = "1.000000"
|
||||
|
@ -0,0 +1,4 @@
|
||||
#reference "Monitor-VGA-DoubleScan-Green.slangp"
|
||||
COLOR_MONO_HUE1 = "0.110000"
|
||||
COLOR_MONO_HUE2 = "0.110000"
|
||||
|
@ -0,0 +1,44 @@
|
||||
#reference "Monitor-VGA-DoubleScan-ShadowMask.slangp"
|
||||
|
||||
IN_GLOW_POWER = "1.000000"
|
||||
LUMINANCE = "0.000000"
|
||||
CONTRAST = "-0.020000"
|
||||
TEMPERATURE = "6500.000000"
|
||||
IN_GLOW_GAMMA = "2.200000"
|
||||
GAMMA_OUT = "0.450000"
|
||||
|
||||
COLOR_MONO_COLORIZE = "1.000000"
|
||||
COLOR_MONO_HUE1 = "0.410000"
|
||||
COLOR_MONO_HUE2 = "0.410000"
|
||||
COLOR_MONO_HUE_BIAS = "0.010000"
|
||||
|
||||
DO_PPERSISTENCE = "1.000000"
|
||||
PPERSISTENCE_START = "0.900000"
|
||||
PPERSISTENCE_END = "0.500000"
|
||||
|
||||
DO_SHIFT_RGB = "0.000000"
|
||||
|
||||
DO_IN_GLOW = "1.000000"
|
||||
IN_GLOW_W = "7.000000"
|
||||
IN_GLOW_WARPSHARP_X = "0.75"
|
||||
IN_GLOW_WARPSHARP_Y = "0.75"
|
||||
|
||||
DO_PIXELGRID_H = "0.400000"
|
||||
PIXELGRID_MAX_H = "1.000000"
|
||||
PIXELGRID_GAMMA_H = "2.20000"
|
||||
DO_PIXELGRID_W = "0.000000"
|
||||
PIXELGRID_DO_SHADOWMASK = "0.000000"
|
||||
|
||||
DO_HALO = "0.000000"
|
||||
|
||||
BLOOM_MIX = "0.110000"
|
||||
BLOOM_SIZE = "2.000000"
|
||||
BLOOM_GAMMA = "2.000000"
|
||||
BLOOM_GAMMA_OUT = "0.500000"
|
||||
BLOOM_POWER = "1.300000"
|
||||
BLOOM_EYE_ADPT_SRT = "0.000000"
|
||||
BLOOM_EYE_INERTIA = "10.000000"
|
||||
BLOOM_OVER_WHITE = "0.500000"
|
||||
|
||||
S_SIZE = "1.000000"
|
||||
S_POWER = "0.097000"
|
@ -0,0 +1,4 @@
|
||||
#reference "Monitor-VGA-DoubleScan.slangp"
|
||||
PIXELGRID_H_PRST = "2.000000"
|
||||
PIXELGRID_DO_SHADOWMASK = "1.000000"
|
||||
PIXELGRID_SHADOWMASK_SHIFT = "1.500000"
|
@ -0,0 +1,23 @@
|
||||
#reference "Base.slangp"
|
||||
BEZEL_R = "0.090000"
|
||||
BEZEL_G = "0.060000"
|
||||
BEZEL_B = "0.025000"
|
||||
BEZEL_CON = "3.0"
|
||||
BEZEL_REFL_STRENGTH = "0.700000"
|
||||
BEZEL_ROUGHNESS = "3.000002"
|
||||
BEZEL_DIFFUSION_STR = "0.100000"
|
||||
BEZEL_SPCL_STRENGTH = "0.100000"
|
||||
|
||||
DO_IN_GLOW = "0.000000"
|
||||
PIXELGRID_INTR_DISABLE_Y = "2.000000"
|
||||
PIXELGRID_INTR_FLICK_MODE = "0.000000"
|
||||
PIXELGRID_DOUBLESCAN = "1.000000"
|
||||
PIXELGRID_COREY_FAKE_SCAN = "-1.000000"
|
||||
PIXELGRID_H_PRST = "1.000000"
|
||||
DO_PIXELGRID_H = "0.600000"
|
||||
|
||||
GEOM_CORNER_SIZE = "0.005000"
|
||||
GEOM_CORNER_SMOOTH = "200.000000"
|
||||
|
||||
AMBI_OVER_BEZEL = "0.000000"
|
||||
AMBI_OVER_BEZEL_SIZE = "0.000000"
|
@ -0,0 +1,52 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
GAMMA_OUT = "0.500000"
|
||||
DO_SHIFT_RGB = "1.000000"
|
||||
LUMINANCE = "0.0"
|
||||
TEMPERATURE = "6500"
|
||||
|
||||
|
||||
OFFSET_STRENGTH = "0.300000"
|
||||
SHIFT_R = "20.000000"
|
||||
SHIFT_G = "1.000000"
|
||||
SHIFT_B = "20.000000"
|
||||
DO_IN_GLOW = "1.000000"
|
||||
IN_GLOW_POWER = "1.6"
|
||||
IN_GLOW_GAMMA = "2.000000"
|
||||
IN_GLOW_SPREAD = "1.000000"
|
||||
IN_GLOW_W = "2.000000"
|
||||
IN_GLOW_H = "2.000000"
|
||||
IN_GLOW_BIAS = "0.000000"
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_SIZE_W = "0.000000"
|
||||
PIXELGRID_MIN_W = "0.300000"
|
||||
PIXELGRID_MAX_W = "0.460000"
|
||||
PIXELGRID_GAMMA_W = "4.2"
|
||||
PIXELGRID_H_COUNT = "4.000000"
|
||||
PIXELGRID_R_SHIFT = "0.700000"
|
||||
PIXELGRID_G_SHIFT = "2.000000"
|
||||
PIXELGRID_B_SHIFT = "3.299999"
|
||||
PIXELGRID_MUL_X = "0.875000"
|
||||
PIXELGRID_MIN_H = "0.700000"
|
||||
PIXELGRID_MAX_H = "0.800000"
|
||||
PIXELGRID_GAMMA_H = "4.2"
|
||||
PIXELGRID_DECON_R_H = "0.0"
|
||||
PIXELGRID_DECON_G_H = "0.0"
|
||||
PIXELGRID_DECON_B_H = "0.0"
|
||||
|
||||
PIXELGRID_Y_MASK = "0.6"
|
||||
PIXELGRID_Y_MASK_COORDS = "1.0"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "0.5"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.12"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
|
||||
PIXELGRID_Y_MASK_STEEP = "30.000000"
|
||||
PIXELGRID_Y_SPARK = "0.0"
|
||||
PIXELGRID_BASAL_GRID = "0.02"
|
||||
|
||||
DO_HALO = "0.0"
|
||||
|
||||
DO_BLOOM = "0.0"
|
||||
|
||||
|
@ -0,0 +1,66 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
IN_GLOW_POWER = "1.50000"
|
||||
IN_GLOW_GAMMA = "2.000000"
|
||||
GAMMA_OUT = "0.310000"
|
||||
LUMINANCE = "0.0"
|
||||
|
||||
DO_SHIFT_RGB = "1.000000"
|
||||
OFFSET_STRENGTH = "0.300000"
|
||||
SHIFT_R = "-20.000000"
|
||||
SHIFT_G = "0.000000"
|
||||
SHIFT_B = "20.000000"
|
||||
|
||||
DO_IN_GLOW = "1.000000"
|
||||
IN_GLOW_BIAS = "0.000000"
|
||||
IN_GLOW_SPREAD = "2.350002"
|
||||
IN_GLOW_W = "-0.599999"
|
||||
IN_GLOW_H = "7.000000"
|
||||
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_H_PRST = "1.000000"
|
||||
PIXELGRID_MIN_W = "0.200000"
|
||||
PIXELGRID_MAX_W = "0.400000"
|
||||
PIXELGRID_MUL_X = "2.000000"
|
||||
PIXELGRID_GAMMA_W = "4.2"
|
||||
|
||||
PIXELGRID_BASAL_GRID = "0.020000"
|
||||
|
||||
PIXELGRID_MIN_H = "0.300000"
|
||||
PIXELGRID_MAX_H = "0.950000"
|
||||
|
||||
PIXELGRID_GAMMA_H = "5.2"
|
||||
|
||||
PIXELGRID_DECON_R_H = "-0.400000"
|
||||
PIXELGRID_DECON_B_H = "0.400000"
|
||||
|
||||
|
||||
PIXELGRID_Y_MASK = "0.480000"
|
||||
PIXELGRID_Y_MASK_COORDS = "1.0"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.0"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "0.625000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.670000"
|
||||
//PIXELGRID_Y_MASK_STEEP = "1.000000"
|
||||
PIXELGRID_Y_MASK_STEEP = "2.000000"
|
||||
PIXELGRID_Y_SPARK = "1.5"
|
||||
|
||||
|
||||
DO_HALO = "1.000000"
|
||||
HALO_NO_PREGAIN = "1.000000"
|
||||
HALO_POWER = "0.1"
|
||||
HALO_SHARPNESS = "7.000000"
|
||||
HALO_GAMMA = "1.999999"
|
||||
HALO_VS_SCAN = "0.500000"
|
||||
|
||||
DO_BLOOM = "1.000000"
|
||||
BLOOM_MIX = "0.200000"
|
||||
BLOOM_GAMMA = "2.000000"
|
||||
BLOOM_POWER = "1.500000"
|
||||
BLOOM_OVER_WHITE = "0.000000"
|
||||
|
||||
DO_VIGNETTE = "1.000000"
|
||||
|
||||
DO_SPOT = "1.000000"
|
||||
|
@ -0,0 +1,7 @@
|
||||
#reference "Monitor-for_HiNits.slangp"
|
||||
|
||||
|
||||
PIXELGRID_Y_SPARK = "0.250000"
|
||||
IN_GLOW_POWER = "1.6"
|
||||
GAMMA_OUT = "0.320000"
|
||||
DO_HALO = "0.0"
|
@ -0,0 +1,10 @@
|
||||
#reference "Tv-NTSC_Megadrive-FXAA_sharp-Selective.slangp"
|
||||
NTSC_FILTER_WIDTH = "13.000000"
|
||||
NTSC_FILTER_FC = "2.500000"
|
||||
NTSC_PHASE_SHIFT = "1.000000"
|
||||
NTSC_ARTF_NOBLUR = "0.000000"
|
||||
NTSC_ARTF_ZAP = "0.500000"
|
||||
NTSC_FILTER_SCF = "1.0"
|
||||
NTSC_MIX = "0.5"
|
||||
IN_GLOW_W = "-0.7"
|
||||
IN_GLOW_H = "-0.7"
|
@ -0,0 +1,57 @@
|
||||
#reference "Base.slangp"
|
||||
|
||||
IN_GLOW_POWER = "1.400000"
|
||||
LUMINANCE = "0.300000"
|
||||
GAMMA_OUT = "0.50000"
|
||||
|
||||
|
||||
DO_FXAA = "1.000000"
|
||||
DO_NTSC_ARTIFACTS = "1.000000"
|
||||
NTSC_MIX = "0.3"
|
||||
NTSC_ARTF_TRSH = "0.150000"
|
||||
NTSC_ARTF_NOBLUR = "1.500000"
|
||||
NTSC_ARTF_ZAP = "0.500000"
|
||||
NTSC_ARTF_NOBLEED = "1.000000"
|
||||
|
||||
DO_SAT_BLEED = "1.000000"
|
||||
SAT_BLEED_SIZE = "2.0"
|
||||
SAT_BLEED_FALLOFF = "1.7"
|
||||
SAT_BLEED_STRENGTH = "1.000000"
|
||||
|
||||
DO_SHIFT_RGB = "0.000000"
|
||||
|
||||
DO_IN_GLOW = "1.000000"
|
||||
IN_GLOW_GAMMA = "2.000000"
|
||||
IN_GLOW_W = "0.500000"
|
||||
IN_GLOW_H = "0.499991"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
PIXELGRID_H_PRST = "1.000000"
|
||||
PIXELGRID_MIN_W = "0.25"
|
||||
PIXELGRID_MAX_W = "0.500000"
|
||||
PIXELGRID_GAMMA_W = "4.2"
|
||||
PIXELGRID_BASAL_GRID = "0.10000"
|
||||
PIXELGRID_MIN_H = "0.300000"
|
||||
PIXELGRID_MAX_H = "0.700000"
|
||||
PIXELGRID_GAMMA_H = "5.1"
|
||||
PIXELGRID_DECON_R_H = "0.0"
|
||||
PIXELGRID_DECON_G_H = "0.0"
|
||||
PIXELGRID_DECON_B_H = "0.0"
|
||||
PIXELGRID_OFFSET_CORE = "0.120000"
|
||||
PIXELGRID_Y_MASK = "0.350000"
|
||||
PIXELGRID_Y_MASK_COORDS = "0.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "1.000000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.110000"
|
||||
PIXELGRID_Y_MASK_STEEP = "1.000000"
|
||||
PIXELGRID_Y_SPARK = "1.0"
|
||||
|
||||
|
||||
DO_HALO = "1.000000"
|
||||
HALO_NO_PREGAIN = "0.0"
|
||||
HALO_POWER = "0.500000"
|
||||
HALO_SHARPNESS = "7.0"
|
||||
HALO_GAMMA = "1.300000"
|
||||
HALO_VS_SCAN = "0.900000"
|
||||
|
||||
|
@ -0,0 +1,7 @@
|
||||
#reference "PSP-Overlay-Night-Small.slangp"
|
||||
|
||||
BG_IMAGE_ZOOM = "1.30"
|
||||
|
||||
GLOBAL_ZOOM = "0.74"
|
||||
GLOBAL_OFFY = "0.03575"
|
||||
GLOBAL_OFFX = "-0.00065"
|
@ -0,0 +1,12 @@
|
||||
#reference "PSP.slangp"
|
||||
|
||||
DO_CURVATURE = "0.0"
|
||||
|
||||
AMBI_STEPS = "5.000000"
|
||||
|
||||
DO_BG_IMAGE = "1.000000"
|
||||
|
||||
DO_GLOBAL_SHZO = "1.000000"
|
||||
|
||||
ASPECT_X = "256.000000"
|
||||
ASPECT_Y = "146.000000"
|
@ -0,0 +1,81 @@
|
||||
#reference "../koko-aio-ng.slangp"
|
||||
|
||||
bg_under = "../../textures/overlays/psp-e1000.jpg"
|
||||
|
||||
DO_CCORRECTION = "1.000000"
|
||||
IN_GLOW_POWER = "1.300001"
|
||||
TEMPERATURE = "6500.000000"
|
||||
GAMMA_OUT = "1.000000"
|
||||
|
||||
DO_GLOW = "0.0"
|
||||
IN_GLOW_W = "7.000000"
|
||||
IN_GLOW_H = "7.000000"
|
||||
IN_GLOW_SPREAD = "0.000000"
|
||||
IN_GLOW_WARPSHARP_X = "0.0"
|
||||
IN_GLOW_WARPSHARP_Y = "0.0"
|
||||
|
||||
RESSWITCH_GLITCH_SIZE = "0.000000"
|
||||
|
||||
MIN_LINES_INTERLACED = "0.000000"
|
||||
|
||||
DO_PIXELGRID = "1.000000"
|
||||
DO_PIXELGRID_H = "1.000000"
|
||||
PIXELGRID_MIN_H = "0.900000"
|
||||
PIXELGRID_MAX_H = "0.900000"
|
||||
PIXELGRID_GAMMA_H = "1.000000"
|
||||
PIXELGRID_NO_INTERBLEED_H = "1.500000"
|
||||
DO_PIXELGRID_W = "0.650000"
|
||||
PIXELGRID_MIN_W = "0.450000"
|
||||
PIXELGRID_MAX_W = "1.000000"
|
||||
PIXELGRID_Y_MASK = "0.000000"
|
||||
PIXELGRID_Y_MASK_COORDS = "0.000000"
|
||||
PIXELGRID_Y_MASK_HEIGHT = "1.000000"
|
||||
PIXELGRID_Y_MASK_OFFSET = "0.000000"
|
||||
PIXELGRID_Y_MASK_SHIFT = "0.150000"
|
||||
PIXELGRID_Y_MASK_STEEP = "13.000000"
|
||||
PIXELGRID_Y_MASK_ON_WHITE = "0.000000"
|
||||
|
||||
DO_HALO = "1.000000"
|
||||
HALO_POWER = "0.050000"
|
||||
HALO_SHARPNESS = "6.500000"
|
||||
HALO_GAMMA = "1.000000"
|
||||
|
||||
DO_BLOOM = "1.000000"
|
||||
BLOOM_MIX = "0.500000"
|
||||
|
||||
DO_CURVATURE = "1.0"
|
||||
GEOM_WARP_X = "0.000000"
|
||||
GEOM_WARP_Y = "0.000000"
|
||||
GEOM_CORNER_SMOOTH = "800.000000"
|
||||
|
||||
DO_BG_IMAGE = "0.000000"
|
||||
BG_IMAGE_OFFX = "0.000500"
|
||||
BG_IMAGE_ZOOM = "1.000000"
|
||||
BG_IMAGE_ROTATION = "-8.000000"
|
||||
BG_IMAGE_NIGHTIFY = "0.800000"
|
||||
BG_IMAGE_WRAP_MODE = "1.000000"
|
||||
|
||||
DO_AMBILIGHT = "1.0"
|
||||
AMBI_STEPS = "60.000000"
|
||||
AMBI_POWER = "2.000000"
|
||||
AMBI_STRETCH = "0.150000"
|
||||
AMBI_GAMMA = "2.000000"
|
||||
AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
|
||||
AMBI_ADD_ON_BLACK = "0.000000"
|
||||
AMBI_BG_IMAGE_FORCE = "0.500000"
|
||||
|
||||
DO_VIGNETTE = "1.000000"
|
||||
V_SIZE = "1.400000"
|
||||
V_POWER = "1.000001"
|
||||
|
||||
DO_GLOBAL_SHZO = "0.000000"
|
||||
GLOBAL_OFFX = "-0.000500"
|
||||
GLOBAL_OFFY = "0.027500"
|
||||
GLOBAL_ZOOM = "0.570000"
|
||||
|
||||
|
||||
ASPECT_X = "16.0"
|
||||
ASPECT_Y = "9.0"
|
||||
|
||||
|
||||
DO_DYNZOOM = "0.000000"
|
326
bezel/koko-aio/Presets_HiresGames_Fast/koko-aio-ng.slangp
Normal file
326
bezel/koko-aio/Presets_HiresGames_Fast/koko-aio-ng.slangp
Normal file
@ -0,0 +1,326 @@
|
||||
# Koko-aio shader is meant to be an all-in one crt shader.
|
||||
# It can be configured with many parameters, so that can be
|
||||
# scaled to run on even on modest gpus while still developed to
|
||||
# run with heavier presets on at least Haswell+ iGpus.
|
||||
# It is not meant to simulate the internal behaviour of CRT displays,
|
||||
# but to give users the parameters to make their monitors to look similar.
|
||||
# Several presets are included.
|
||||
|
||||
# Actually it provides emulation for:
|
||||
# scanlines, screenlines, RGB vertical masks, horizontal slot masks,
|
||||
# glowing, haloing, blooming, gamma and SATURATION correction,pixel_outi
|
||||
# black frame insertions, interlace emulation, antialiasing.
|
||||
|
||||
# External code by:
|
||||
# * Nvidia (FXAA)
|
||||
|
||||
|
||||
|
||||
|
||||
# Bezel texture contains the following infomations:
|
||||
# - The red channel represents the luminance information
|
||||
# - The green channel represents the highlights
|
||||
# - The alpha channel in the inner frame represents the part of the bezel that will be filled by the game content
|
||||
# - The blue channel represents the part of the bezel that will be filled by the game reflection.
|
||||
|
||||
|
||||
textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
|
||||
|
||||
monitor_body_curved = "../textures/monitor_body_curved.png"
|
||||
monitor_body_curved_linear = "true"
|
||||
# Does this work?
|
||||
monitor_body_curved_wrap_mode = "clamp_to_edge"
|
||||
monitor_body_curved_mipmap = "true"
|
||||
|
||||
monitor_body_straight = "../textures/monitor_body_straight.png"
|
||||
monitor_body_straight_linear = "true"
|
||||
# Does this work?
|
||||
monitor_body_straight_wrap_mode = "clamp_to_edge"
|
||||
monitor_body_straight_mipmap = "true"
|
||||
|
||||
bg_under = "../textures/background_under.png"
|
||||
bg_under_linear = "true"
|
||||
bg_under_wrap_mode = "mirrored_repeat"
|
||||
bg_under_mipmap = "false"
|
||||
|
||||
bg_over = "../textures/background_over.png"
|
||||
bg_over_linear = "true"
|
||||
bg_over_wrap_mode = "mirrored_repeat"
|
||||
bg_over_mipmap = "false"
|
||||
|
||||
#This is for support for arcade backdrop pictures, enable it in config.inc.
|
||||
backdrop = "../textures/boothill.jpg"
|
||||
backdrop_linear = "true"
|
||||
backdrop_wrap_mode = "mirrored_repeat"
|
||||
backdrop_mipmap = "true"
|
||||
|
||||
shaders = 17
|
||||
|
||||
|
||||
# The very first pass emulates:
|
||||
# Ntsc color artifacting
|
||||
# Color tools
|
||||
# Ghosting
|
||||
# Phosphor persistance
|
||||
# Geometry override shifting (so it needs clamp_to _border)
|
||||
# It generates mipmaps to be used by several passes afterwards
|
||||
# Also, it carries a series of debug patterns that need to be activated by modifying
|
||||
# some #defines in the pass itself
|
||||
|
||||
#ASMDEBUG GLSL27
|
||||
shader0 = ../shaders-ng/colortools_and_ntsc_pass.slang
|
||||
alias0 = "colortools_and_ntsc_pass"
|
||||
#float_framebuffer needed by phosphor persistance
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
|
||||
// (**Note 0)
|
||||
// Watch out for filter_linear0 and wrap_mode0
|
||||
// In retroarch, metadatas such as the followings, usually applies to the
|
||||
// previous pass (Original, in this case).
|
||||
// However it seems that those metadatas are applied to the feedback of the pass itself.
|
||||
// Now, since we need to compare colortools_and_ntsc_pass and colortools_and_ntsc_passFeedback
|
||||
// for Deltarender purposes, it is important that they share the same filtering and wrap mode.
|
||||
// Hence, we have to set the following as the same of float_framebuffer0,filter_linear0 and wrap_mode0
|
||||
float_framebuffer0 = "true"
|
||||
filter_linear0 = "true"
|
||||
wrap_mode0 = "mirrored_repeat"
|
||||
|
||||
|
||||
|
||||
|
||||
# This pass emulates the flickering observed on crts when the input signal is interlaced
|
||||
# and there is high brightness difference between adiacent scanlines.
|
||||
#
|
||||
# Note that the wrap_mode is set to "mirrored_repeat".
|
||||
# This allow to cheaply generate a mirrored image that will be used later on to
|
||||
# draw reflections on the bezel.
|
||||
#
|
||||
# Also, it upscales the input signal to 2X.
|
||||
# This is needed because FXAA, the glow and the halo pass works best with at least 640x480 resolution.
|
||||
# Note that this is needed only for lowres content, but if the input signal is already at that
|
||||
# size, there is no need to scale to 2x, and it is possible to gain performance by turning
|
||||
# scale_x1 and scale_y1 from 2.0 to 1.0.
|
||||
#
|
||||
# A special note for P-UAE core (Commodore Amiga), is needed, because it outputs by default to
|
||||
# 720 pixel width and about 280p; this means that for P-UAE you can use scale_x1 = 1.0
|
||||
# and only scale_y1 = 2.0 is needed.
|
||||
# As an alternative option you can configure P-UAE to always output to low resolution for x and y
|
||||
# But this way you loose the emulation for hires content (not much games uses it anyway).
|
||||
|
||||
# ASMDEBUG: GLSL30
|
||||
shader1 = ../shaders-ng/flick_and_noise.slang
|
||||
alias1 = "flick_and_noise_pass"
|
||||
scale_type1 = source
|
||||
scale_x1 = 1.0
|
||||
scale_y1 = 1.0
|
||||
mipmap_input1 = "true"
|
||||
|
||||
//(See **Note 0)
|
||||
wrap_mode1 = "mirrored_repeat"
|
||||
float_framebuffer1 = "true"
|
||||
filter_linear1 = "true"
|
||||
|
||||
|
||||
|
||||
|
||||
# Nvidia fxaa pass:
|
||||
# works good for "SD" resolutions
|
||||
# FXAA don't really need any mipmap, but since mipmaps from first_pass are needed by
|
||||
# some subsequent passes, specify that FXAA_pass wants mipmaps
|
||||
# makes first_pass mipmaps available to everyone.
|
||||
# Even if theoretically not needed, texture() occurrence in FXAA_pass needed to be switched
|
||||
# to textureLod(..,0.0) or it acts weird, don't ask me why.
|
||||
|
||||
# ASMDEBUG: GLSL33
|
||||
shader2 = ../shaders-ng/fxaa.slang
|
||||
alias2 = "FXAA_pass"
|
||||
filter_linear2 = true
|
||||
scale_type2 = source
|
||||
scale2 = 1.0
|
||||
//this *has* to be clamp_to_border because specular reflections need to turn to black
|
||||
//if geometry content override is shifting/zooming out the image.
|
||||
wrap_mode2 = "clamp_to_border"
|
||||
|
||||
|
||||
|
||||
# This pass emulates NTSC/PAL composite color bleeding and deconvergence
|
||||
# deconvergence should really be applied in th final pass, but it is too heavy there.
|
||||
# This pass also apply the input gamma needed for glow pass.
|
||||
|
||||
# ASMDEBUG: GLSL36
|
||||
shader3 = ../shaders-ng/shift_and_bleed.slang
|
||||
alias3 = "shift_and_bleed_pass"
|
||||
filter_linear3 = true
|
||||
scale3 = 1.0
|
||||
scale_type3 = source
|
||||
float_framebuffer3 = true
|
||||
wrap_mode3 = "mirrored_repeat"
|
||||
|
||||
|
||||
|
||||
# Blur and/or glows and/or sharpens the image as requested
|
||||
# This passes aims to simulate the signal input power.
|
||||
|
||||
# ASMDEBUG: GLSL39
|
||||
shader4 = ../shaders-ng/in_glow_x.slang
|
||||
alias4 = "in_glow_pass_x"
|
||||
filter_linear4 = true
|
||||
scale4 = 1.0
|
||||
scale_type4 = source
|
||||
float_framebuffer4 = true
|
||||
wrap_mode4 = "clamp_to_edge"
|
||||
|
||||
# ASMDEBUG: GLSL42
|
||||
shader5 = ../shaders-ng/in_glow_y.slang
|
||||
alias5 = "in_glow_pass"
|
||||
filter_linear5 = true
|
||||
scale5 = 1.0
|
||||
scale_type5 = source
|
||||
float_framebuffer5 = true
|
||||
wrap_mode5 = "clamp_to_border"
|
||||
|
||||
|
||||
|
||||
# This essentially is the same as glowing by a code point of view.
|
||||
# But the result of this pass will be added (+) to the input signal
|
||||
# in the final pass.
|
||||
|
||||
# ASMDEBUG: GLSL45
|
||||
shader6 = ../shaders-ng/halo_pre_gamma.slang
|
||||
alias6 = "halo_pre_gamma_pass"
|
||||
filter_linear6 = true
|
||||
scale6 = 1.0
|
||||
scale_type6 = source
|
||||
float_framebuffer6 = true
|
||||
# This has to be clamp_to_border in order for the glow pass to return a black frame
|
||||
# around it, which is needed so that when using geometry override and zooming out the content,
|
||||
# it will have black surrounding.
|
||||
wrap_mode6 = "clamp_to_border"
|
||||
|
||||
# ASMDEBUG: GLSL48
|
||||
shader7 = ../shaders-ng/halo.slang
|
||||
alias7 = "halo_pass"
|
||||
filter_linear7 = true
|
||||
scale7 = 1.0
|
||||
scale_type7 = source
|
||||
float_framebuffer7 = true
|
||||
wrap_mode7 = "clamp_to_border"
|
||||
|
||||
|
||||
|
||||
# Get the average luminance needed by ambilight here.
|
||||
# The rgb channels of the following pass contains luminance info
|
||||
# Used by the bezel code to light up the bezel corners.
|
||||
# The alpha channel contains the sum/3.0 of rgb channels
|
||||
# used to detect scene changes.
|
||||
|
||||
# This pass computes the average luminance of the image
|
||||
# by grabbing a mipmap from colortools_and_ntsc_pass.
|
||||
# It stores at:
|
||||
# alpha@coords 0.25,0.25 at reduced sampling to aid ambient light scene change detection
|
||||
# alpha@coords 0.75,0.75 temporally smoother for use with bloom exposure and dynamic zoom
|
||||
# rgb: it puts a small mipmap from colortools_and_ntsc_pass used to light-up the bezel highlights.
|
||||
# alpha@other coords: simple continuous sampling used to modulate bezel highlights strength.
|
||||
|
||||
# ASMDEBUG: GLSL51
|
||||
shader8 = ../shaders-ng/avglum_pass.slang
|
||||
alias8 = "avglum_pass"
|
||||
filter_linear8 = true
|
||||
scale_type8 = source
|
||||
scale8 = 0.5
|
||||
wrap_mode8 = "clamp_to_border"
|
||||
float_framebuffer8 = "true"
|
||||
|
||||
|
||||
# The following passes will blur the mirrored part of first_pass
|
||||
# to emulate soft bezel reflections.
|
||||
|
||||
# ASMDEBUG: GLSL54
|
||||
shader9 = ../shaders-ng/reflection_blur_pre.slang
|
||||
alias9 = "reflected_blurred_pass_pre"
|
||||
filter_linear9 = true
|
||||
scale_type9 = source
|
||||
scale9 = 1.0
|
||||
wrap_mode9 = "clamp_to_border"
|
||||
|
||||
# ASMDEBUG: GLSL57
|
||||
shader10 = ../shaders-ng/reflection_blur.slang
|
||||
alias10 = "reflected_blurred_pass"
|
||||
filter_linear10 = true
|
||||
scale_type10 = source
|
||||
scale10 = 1.0
|
||||
wrap_mode10 = "mirrored_repeat"
|
||||
|
||||
# In the following passes we emulate bloom effect.
|
||||
# Since the radius has to be high, we sample first_pass
|
||||
# and then do other blur passes at reduced size to keep it fast.
|
||||
# Every blur pass samples radially around the center and offsets
|
||||
# the starting point in every subsequent pass.
|
||||
|
||||
# ASMDEBUG: GLSL60
|
||||
shader11 = ../shaders-ng/bloom_pass_1.slang
|
||||
alias11 = "bloom_pass_1"
|
||||
filter_linear11 = true
|
||||
scale_type11 = source
|
||||
scale11 = 1.0
|
||||
wrap_mode11 = "mirrored_repeat"
|
||||
|
||||
# ASMDEBUG: GLSL63
|
||||
shader12 = ../shaders-ng/bloom_pass_2.slang
|
||||
alias12 = "bloom_pass_2"
|
||||
filter_linear12 = true
|
||||
scale_type12 = source
|
||||
scale12 = 0.5
|
||||
wrap_mode12 = "clamp_to_edge"
|
||||
|
||||
# ASMDEBUG: GLSL66
|
||||
shader13 = ../shaders-ng/bloom_pass_3.slang
|
||||
alias13 = "bloom_pass_3"
|
||||
filter_linear13 = true
|
||||
scale_type13 = source
|
||||
scale13 = 1.0
|
||||
wrap_mode13 = "clamp_to_edge"
|
||||
|
||||
# ASMDEBUG: GLSL69
|
||||
shader14 = ../shaders-ng/bloom_pass_4.slang
|
||||
alias14 = "bloom_pass_final"
|
||||
filter_linear14 = true
|
||||
scale_type14 = source
|
||||
scale14 = 1.0
|
||||
wrap_mode14 = "mirrored_repeat"
|
||||
float_framebuffer14 = "true"
|
||||
|
||||
|
||||
|
||||
# Use mipmaps from colortools_and_ntsc_pass to light virtual leds under the virtual monitor
|
||||
# and temporally smooth led lights.
|
||||
# Extra logic makes it possible to lower the led reaction time when a scene change is detected.
|
||||
# this is achieved through average luminance sampling from avglum_pass
|
||||
# ASMDEBUG: GLSL72
|
||||
shader15 = ../shaders-ng/ambi_temporal_pass.slang
|
||||
alias15 = "ambi_temporal_pass"
|
||||
filter_linear15 = true
|
||||
scale_type15 = viewport
|
||||
scale15 = 0.05
|
||||
wrap_mode15 = "clamp_to_border"
|
||||
float_framebuffer15 = true
|
||||
|
||||
|
||||
# This pass pass will do everything needed to happen at screen coordinates:
|
||||
# * The composition of the previous passes with the bloomed image,
|
||||
# * vignette and spot light
|
||||
# * Scanlines
|
||||
# * Phosphors masks
|
||||
# * Black frame insertions
|
||||
# * Bezel
|
||||
# * Background images
|
||||
# ASMDEBUG: GLSL75
|
||||
shader16 = ../shaders-ng/final_pass.slang
|
||||
alias16 = "final_pass"
|
||||
filter_linear16 = true
|
||||
scale_type16 = viewport
|
||||
scale16 = 1.0
|
||||
wrap_mode16 = "mirrored_repeat"
|
||||
|
||||
|
3
bezel/koko-aio/Presets_HiresGames_Fast/readme.txt
Normal file
3
bezel/koko-aio/Presets_HiresGames_Fast/readme.txt
Normal file
@ -0,0 +1,3 @@
|
||||
These presets match the upper folder presets, but without internal upscaling.
|
||||
This lowers GPU load and maintains similar quality,
|
||||
assuming the game's native resolution is sufficient.
|
@ -23,7 +23,6 @@
|
||||
#define LCD_ANTIGHOSTING 0.0
|
||||
|
||||
|
||||
|
||||
// APPEARANCE SETTINGS ////////////////////////////////////////////////////////
|
||||
|
||||
// Haloing happens on a scanlined/gapped image or not
|
||||
@ -88,6 +87,11 @@
|
||||
//Set it roughly to (tube size / bezel total size)
|
||||
#define BEZEL_REFL_FADEOUT_START 0.90
|
||||
|
||||
//Values to adapt bezel tilting to content tilting.
|
||||
//I'm not sure what they depends on; works fine on standard bezel tho.
|
||||
#define BEZEL_TILT_MULTIPLIER 1.23
|
||||
#define BEZEL_TILT_Y_SHIFT 0.32
|
||||
|
||||
|
||||
// AMBIENT LIGHT STATIC CONFIG ##########################################################################################
|
||||
|
||||
@ -127,19 +131,24 @@
|
||||
#define IN_GLOW_BIAS_MAX 1.0
|
||||
|
||||
//Try to keep blur sizes consistent across input resolutions
|
||||
#define SCALEMOD_X 360
|
||||
#define SCALEMOD_Y 270
|
||||
#define NEW_SCALEMOD_X (global.flick_and_noise_passSize.x/(360.0*2.0) / 2.2)
|
||||
#define NEW_SCALEMOD_Y (global.flick_and_noise_passSize.y/(270.0*2.0) / 2.2)
|
||||
#define NEW_SCALEMOD_REF_X 360.0
|
||||
#define NEW_SCALEMOD_REF_Y 270.0
|
||||
#define NEW_SCALEMOD_X (global.flick_and_noise_passSize.x/(NEW_SCALEMOD_REF_X*2.0) / 2.2)
|
||||
#define NEW_SCALEMOD_Y (global.flick_and_noise_passSize.y/(NEW_SCALEMOD_REF_Y*2.0) / 2.2)
|
||||
|
||||
//Hardcoded radius scale factor used by bloom and halo.
|
||||
#define BLOOM_AND_HALO_SCALE_FACTOR 360.0
|
||||
|
||||
// AUTOCROP
|
||||
//which coords holds the autocrop zoom value
|
||||
#define AUTOCROP_SAMPLING_POINT vec2(0.125)
|
||||
|
||||
|
||||
// Luminosity tied zoom sampling point
|
||||
#define DYN_ZOOM_SAMPLING_POINT vec2(0.75)
|
||||
|
||||
// RESOLUTION SWITCH GLITCH EMULATION ##########################################################################################
|
||||
//Where to sample alpha from avglum pass to understand if resolution has changed (very internal setting)
|
||||
#define RESSWITCH_SAMPLING_POINT vec2(0.95)
|
||||
#define RESSWITCH_SAMPLING_POINT vec2(0.9)
|
||||
//How much the resolution have to change for shake to be activated (in relation to the old size).
|
||||
#define RESSWITCH_GLITCH_TRESHOLD 0.1
|
||||
//How fast is the shake [0.01 -> 1]
|
||||
@ -152,6 +161,8 @@
|
||||
//Temporal noise strength applied on green channel when green is dark over ambient lights (multiplied by NOISEPOWER)
|
||||
#define NOISEPOWER_AMBI_MUL 3.0
|
||||
|
||||
// This is an attempt to improve preceived motion clarity by flickering the moving part of the game
|
||||
#define FLICKER_IN_MOTION 0.0
|
||||
|
||||
|
||||
// STATIC CONFIG ENDS HERE ##########################################################################################
|
||||
|
@ -3,30 +3,37 @@
|
||||
// KEEP A BACKUP OF THIS FILE IF YOU MODIFY IT!
|
||||
//
|
||||
// There yoy have a chance to boost your FPS,
|
||||
// the more lines you insert, the more your FPS will be high.
|
||||
// the more lines you insert (or uncomment), the more your FPS will be high.
|
||||
//
|
||||
// The downside of using this method is that every setting
|
||||
// you will write here, will be static and so that
|
||||
// you will NOT BE ABLE RO MODIFY it "on-the-fly" in Retroarch anymore.
|
||||
//
|
||||
// Lines have this format: #define PARAMETER VALUE
|
||||
// Lines have this format: //#define PARAMETER VALUE //DESCRIPTION
|
||||
// where:
|
||||
// "//" means a comment; read: Everything after "//" is simply ignored.
|
||||
// * PARAMETER is the shader parameter as defined in config.inc
|
||||
// (look for lines starting with #pragma there).
|
||||
// * VALUE is the value you want to assign to that parameter.
|
||||
// (it is the same you would assign to that within retroarch)
|
||||
// * DESCRIPTION is the associated label in retroarch menu, reported here just for convenience
|
||||
// (not needed nor taken into account, so if they differ a bit, it don't mind)
|
||||
//
|
||||
// Almost if not all of the parameters are reported here but commented (prepended with the double slash //)
|
||||
// Since a double slash means that everything after it is ignored,
|
||||
// then you have to remove the leadings "//"
|
||||
//
|
||||
// Notice, there is no equal sign, nor double quotes, so, eg:
|
||||
// If you know that you will always use the bezel frame:
|
||||
// #define DO_BEZEL 1.0
|
||||
// If you know that you will always use the bezel frame, you will have:
|
||||
// #define DO_BEZEL 1.0 //Bezel enable?
|
||||
//
|
||||
// If you know you'll never alter the contrast:
|
||||
// #define CONTRAST 0.0
|
||||
// #define CONTRAST 0.0 //Contrast in
|
||||
//
|
||||
// If you know your curvature will never change:
|
||||
// #define GEOM_WARP_X
|
||||
// If you know your curvature // will never change:
|
||||
// #define GEOM_WARP_X //Warp X
|
||||
//
|
||||
// You can disable a line by erasing it or,
|
||||
// As said, you can disable a line by erasing it or,
|
||||
// since everything after "//" is ignored,
|
||||
// by prepending "//", eg:
|
||||
//
|
||||
@ -38,279 +45,277 @@
|
||||
//
|
||||
|
||||
|
||||
|
||||
|
||||
// #define DO_CCORRECTION 1.000000
|
||||
// #define IN_GLOW_POWER 1.500000
|
||||
// #define LUMINANCE 0.2
|
||||
// #define BRIGHTNESS 0.0
|
||||
// #define CONTRAST 0.0
|
||||
// #define ADAPTIVE_BLACK 0.1
|
||||
// #define TEMPERATURE 7700.000000
|
||||
// #define IN_GLOW_GAMMA 2.000000
|
||||
// #define GAMMA_OUT 0.4
|
||||
// #define COLOR_MONO_COLORIZE 0.0
|
||||
// #define COLOR_MONO_HUE1 0.25
|
||||
// #define COLOR_MONO_HUE2 0.3
|
||||
// #define COLOR_MONO_HUE_BIAS 0.0
|
||||
// #define SATURATION 1.0
|
||||
// #define VIBRANCE 0.0
|
||||
// #define DO_CCORRECTION 1.0 // ★ Color corrections enable?
|
||||
// #define IN_GLOW_POWER 1.5 // Input signal gain
|
||||
// #define LUMINANCE 0.2 // Luminance push
|
||||
// #define BRIGHTNESS 0.0 // Brightness in
|
||||
// #define CONTRAST 0.0 // Contrast in
|
||||
// #define ADAPTIVE_BLACK 0.1 // Adaptive Black level range
|
||||
// #define TEMPERATURE 7700.0 // Temperature in (6500=off)
|
||||
// #define IN_GLOW_GAMMA 2.0 // Gamma In (applied at the beginning)
|
||||
// #define GAMMA_OUT 0.4 // Gamma out (applied at the end)
|
||||
// #define COLOR_MONO_COLORIZE 0.0 // Monochrome screen colorization
|
||||
// #define COLOR_MONO_HUE1 0.25 // . Hue bright
|
||||
// #define COLOR_MONO_HUE2 0.3 // . Hue dark
|
||||
// #define COLOR_MONO_HUE_BIAS 0.0 // . Hue bright-dark bias
|
||||
// #define SATURATION 1.0 // Saturation in (1.0=off)
|
||||
// #define VIBRANCE 0.0 // Vibrance in (0.0=off)
|
||||
|
||||
|
||||
// #define DO_FXAA 0.0
|
||||
// #define DO_FXAA 0.0 // ★ FXAA enable?
|
||||
|
||||
|
||||
// #define DO_RF_NOISE 0.0
|
||||
// #define RF_NOISE_STRENGTH 0.05
|
||||
// #define DO_RF_NOISE 0.0 // ★ RF Noise enable?
|
||||
// #define RF_NOISE_STRENGTH 0.05 // Strength
|
||||
|
||||
|
||||
// #define DO_DEDITHER 0.0
|
||||
// #define DEDITHER_TRESHMAX 1.2
|
||||
// #define DEDITHER_STRENGTH 0.8
|
||||
// #define DEDITHER_STRENGTH2 0.0
|
||||
// #define DO_DEDITHER 0.0 // ★ Dedither enable? (not with NTSC artifacts)
|
||||
// #define DEDITHER_TRESHMAX 1.2 // Sensitivity
|
||||
// #define DEDITHER_STRENGTH 0.8 // Basic search strength
|
||||
// #define DEDITHER_STRENGTH2 0.0 // Extensive search strength
|
||||
|
||||
|
||||
// #define DO_NTSC_ARTIFACTS 0.0
|
||||
// #define NTSC_MIX 0.5
|
||||
// #define NTSC_FILTER_WIDTH 17.0
|
||||
// #define NTSC_FILTER_SCF 5.30
|
||||
// #define NTSC_FILTER_FC 2.5
|
||||
// #define NTSC_PHASE_SHIFT 0.0
|
||||
// #define NTSC_ARTF_TRSH 0.1
|
||||
// #define NTSC_SHOW_ARTF_MASK 0.0
|
||||
// #define NTSC_ARTF_NOBLUR 0.0
|
||||
// #define NTSC_ARTF_NOBLEED 0.0
|
||||
// #define NTSC_ARTF_ZAP 0.0
|
||||
// #define DO_NTSC_ARTIFACTS 0.0 // ★ CVBS: NTSC color artifacts enable?
|
||||
// #define NTSC_MIX 0.5 // Strength
|
||||
// #define NTSC_FILTER_WIDTH 17.0 // Filter width
|
||||
// #define NTSC_FILTER_SCF 5.30 // Subcarrier Frequency mul
|
||||
// #define NTSC_FILTER_FC 2.5 // Frequency cutoff
|
||||
// #define NTSC_PHASE_SHIFT 0.0 // Phase shift
|
||||
// #define NTSC_ARTF_TRSH 0.1 // . Consider artifacts above this treshold
|
||||
// #define NTSC_SHOW_ARTF_MASK 0.0 // . Show the mask of selected artifacts (debug)
|
||||
// #define NTSC_ARTF_NOBLUR 0.0 // . 1* Under treshold: Cancel blur (Glow)
|
||||
// #define NTSC_ARTF_NOBLEED 0.0 // . 2* Under treshold: Cancel Bandwidth limited chroma"
|
||||
// #define NTSC_ARTF_ZAP 0.0 // . 3* Under treshold: Cancel artifacts"
|
||||
|
||||
|
||||
// #define DO_SAT_BLEED 0.0
|
||||
// #define SAT_BLEED_PAL 0.0
|
||||
// #define SAT_BLEED_STRENGTH 1.0
|
||||
// #define SAT_BLEED_SIZE 5.0
|
||||
// #define SAT_BLEED_FALLOFF 1.7
|
||||
// #define DO_SAT_BLEED 0.0 // ★ CVBS: Bandwidth limited chroma enable?
|
||||
// #define SAT_BLEED_PAL 0.0 // Use PAL colorspace, not NTSC
|
||||
// #define SAT_BLEED_STRENGTH 1.0 // Strength
|
||||
// #define SAT_BLEED_SIZE 5.0 // Size (capped to 5.0 in d3d)
|
||||
// #define SAT_BLEED_FALLOFF 1.7 // Falloff
|
||||
|
||||
|
||||
// #define DO_PPERSISTENCE 0.0
|
||||
// #define PPERSISTENCE_START 0.9
|
||||
// #define PPERSISTENCE_END 0.5
|
||||
// #define DO_PPERSISTENCE 0.0 // ★ Persistence of phosphors enable?
|
||||
// #define PPERSISTENCE_START 0.9 // Early decay
|
||||
// #define PPERSISTENCE_END 0.5 // Late Persistence
|
||||
|
||||
|
||||
// #define DO_SHIFT_RGB 1.000000
|
||||
// #define OFFSET_STRENGTH 0.300000
|
||||
// #define SHIFT_R -20.000000
|
||||
// #define SHIFT_G 0.000000
|
||||
// #define SHIFT_B 20.000000
|
||||
// #define DO_SHIFT_RGB 1.0 // ★ Deconvergence enable?
|
||||
// #define OFFSET_STRENGTH 0.3 // Strength
|
||||
// #define SHIFT_R -20.0 // Red offset
|
||||
// #define SHIFT_G 0.0 // Green offset
|
||||
// #define SHIFT_B 20.0 // Blue offset
|
||||
|
||||
|
||||
// #define DO_IN_GLOW 1.000000
|
||||
// #define IN_GLOW_BIAS 1.0
|
||||
// #define IN_GLOW_SPREAD 0.6
|
||||
// #define IN_GLOW_W -0.80000
|
||||
// #define IN_GLOW_H 7.000000
|
||||
// #define DO_IN_GLOW 1.0 // ★ Glow/Blur enable?
|
||||
// #define IN_GLOW_BIAS 1.0 // Glow to blur bias
|
||||
// #define IN_GLOW_SPREAD 0.6 // Glow light gain
|
||||
// #define IN_GLOW_SPREAD_SHARPNESS // Glow light sharpness
|
||||
// #define IN_GLOW_W -0.80000 // Sharp X (neg=use BOX unsharp)
|
||||
// #define IN_GLOW_H 7.0 // Sharp Y (neg=use BOX unsharp)
|
||||
// #define IN_GLOW_WARPSHARP_X 0.4 // Warped glow (X)
|
||||
// #define IN_GLOW_WARPSHARP_Y 0.4 // Warped glow (Y)
|
||||
// #define IN_GLOW_WARPSHARP_GAMMA 1.0 // Warped glow dynamics (1.0=linear)
|
||||
|
||||
|
||||
// #define TATE 1.0
|
||||
// #define RESSWITCH_GLITCH_SIZE 0.1
|
||||
|
||||
// #define DO_PIXELGRID 1.000000
|
||||
// #define PIXELGRID_OVERMASK 1.00000
|
||||
// #define DO_PIXELGRID_W 1.0
|
||||
// #define PIXELGRID_SIZE_W 1.0
|
||||
// #define PIXELGRID_MUL_X 1.0
|
||||
// #define PIXELGRID_H_PRST 3.000000
|
||||
// #define TATE 1.0 // ★ Tate mode (0:disabled 1:auto 2:forced)
|
||||
|
||||
|
||||
// #define PIXELGRID_H_COUNT 3.0
|
||||
// #define PIXELGRID_R_SHIFT 0.0
|
||||
// #define PIXELGRID_G_SHIFT 1.0
|
||||
// #define PIXELGRID_B_SHIFT 2.0
|
||||
// #define PIXELGRID_MIN_W 0.25
|
||||
// #define PIXELGRID_MAX_W 0.40
|
||||
// #define PIXELGRID_GAMMA_W 1.5
|
||||
// #define PIXELGRID_BASAL_GRID 0.02
|
||||
// #define RESSWITCH_GLITCH_SIZE 0.1 // ★ Glitch amount if vertical resolution changes
|
||||
|
||||
|
||||
// #define DO_PIXELGRID_H 1.0
|
||||
// #define PIXELGRID_COREY_FAKE_SCAN 0.0
|
||||
// #define PIXELGRID_DOUBLESCAN 0.0
|
||||
// #define PIXELGRID_MIN_H 0.300000
|
||||
// #define PIXELGRID_MAX_H 0.700000
|
||||
// #define PIXELGRID_INFLATION 0.5
|
||||
// #define PIXELGRID_GAMMA_H 5.2
|
||||
// #define PIXELGRID_NO_INTERBLEED_H 1.0
|
||||
// #define PIXELGRID_H_ANTIMOIRE 0.0
|
||||
// #define PIXELGRID_OFFSET_CORE 0.00000
|
||||
// #define PIXELGRID_DECON_R_H 0.0
|
||||
// #define PIXELGRID_DECON_G_H 0.0
|
||||
// #define PIXELGRID_DECON_B_H 0.0
|
||||
// #define PIXELGRID_H_DEDOT 0.0
|
||||
|
||||
// #define LABEL_INTERLACE 0.0
|
||||
// #define MIN_LINES_INTERLACED 380.0
|
||||
// #define PIXELGRID_INTR_DISABLE_Y -1.0
|
||||
// #define LabelDescIntlScan1 0.0
|
||||
// #define LabelDescIntlScan2 0.0
|
||||
// #define PIXELGRID_INTR_FLICK_MODE 2.0
|
||||
// #define PIXELGRID_INTR_FLICK_POWR 0.25
|
||||
// #define MIN_LINES_INTERLACED 380.0 // . Consider Hi-Resolution above # lines (0=never):
|
||||
// #define PIXELGRID_INTR_DISABLE_Y -1.0 // . Hi-Res scanlines type (read docs):
|
||||
// #define PIXELGRID_INTR_GAMMA_ADJ 0.9 // . Interlaced brighness push (less is more, not for OLEDs)
|
||||
// #define PIXELGRID_INTR_FLICK_MODE 2.0 // . Scanlines flicker (0=off,1=on,2=if Hi-Res)
|
||||
// #define PIXELGRID_INTR_FLICK_POWR 0.25 // . Flicker power
|
||||
|
||||
|
||||
// #define PIXELGRID_Y_MASK 0.000000
|
||||
// #define PIXELGRID_Y_MASK_COORDS 0.000000
|
||||
// #define PIXELGRID_Y_MASK_HEIGHT 1.000000
|
||||
// #define PIXELGRID_Y_MASK_OFFSET 1.0
|
||||
// #define PIXELGRID_Y_MASK_SHIFT 0.150000
|
||||
// #define PIXELGRID_Y_MASK_STEEP 1.000000
|
||||
// #define PIXELGRID_Y_MASK_ON_WHITE 0.000000
|
||||
// #define PIXELGRID_Y_SPARK 1.000000
|
||||
// #define DO_PIXELGRID 1.0 // ★ Low level Phosphor grid enable?
|
||||
// #define PIXELGRID_OVERMASK 1.0 // Overmask (1.0 = neutral)
|
||||
|
||||
// #define PIXELGRID_DO_SHADOWMASK 0.0
|
||||
// #define PIXELGRID_SHADOWMASK_H 0.0
|
||||
// #define PIXELGRID_SHADOWMASK_SHIFT 1.0
|
||||
// #define DO_PIXELGRID_H 1.0 // ★ Scanlines (0 to disable)
|
||||
// #define PIXELGRID_DOUBLESCAN 0.0 // . Double-scan low input resolutions
|
||||
// #define PIXELGRID_COREY_FAKE_SCAN 0.0 //
|
||||
// #define PIXELGRID_MIN_H 0.3 // . Fake integer scanlines (-1=auto)
|
||||
// #define PIXELGRID_MAX_H 0.7 // . Phosphors height Max
|
||||
// #define PIXELGRID_GAMMA_H 5.2 // . Phosphors height min->max gamma:
|
||||
// #define PIXELGRID_NO_INTERBLEED_H 1.0 // . Inter line extra steepness (1.0 to disable)
|
||||
// #define PIXELGRID_H_ANTIMOIRE 0.0 // . Anti-moire sweet spot (disables Y deconvergence)
|
||||
// #define PIXELGRID_OFFSET_CORE 0.0 // . Slotmask(fake) offset (not with anti-moire)
|
||||
// #define PIXELGRID_DECON_R_H 0.0 // . Deconvergence Y: R phosphor
|
||||
// #define PIXELGRID_DECON_G_H 0.0 // . Deconvergence Y: G phosphor
|
||||
// #define PIXELGRID_DECON_B_H 0.0 // . Deconvergence Y: B phosphor
|
||||
// #define PIXELGRID_H_DEDOT 0.0 // . Dedot mask between scanlines (use only if needed!)
|
||||
|
||||
// #define DO_DOT_MATRIX 0.0
|
||||
// #define DOT_M_G_STR 0.0
|
||||
// #define DOT_M_G_TRESH 1.1
|
||||
// #define DOT_M_G_BRT 0.0
|
||||
// #define DOT_M_G_SHARP 0.0
|
||||
// #define DOT_M_MBLUR_STR 0.45
|
||||
// #define DOT_M_MBLUR_MODE 0.0
|
||||
// #define DOT_M_SHADOW_STR 0.0
|
||||
// #define DOT_M_SHADOW_OFF 0.0
|
||||
// #define DOT_M_MULTIPLY 1.0
|
||||
// #define DO_PIXELGRID_W 1.0 // ★ Horizontal mask (0 to disable)
|
||||
// #define PIXELGRID_SIZE_W 1.0 // . Resolution: (core or screen)
|
||||
// #define PIXELGRID_MUL_X 1.0 // . Cell size multiplier x (neg=divider):
|
||||
// #define PIXELGRID_H_PRST 3.0 // . Mask type preset (0: for manual)
|
||||
// #define PIXELGRID_H_COUNT 3.0 // . 0: Phosphors+gap count (mask size)
|
||||
// #define PIXELGRID_R_SHIFT 0.0 // . 0: R phospor position
|
||||
// #define PIXELGRID_G_SHIFT 1.0 // . 0: G phospor position
|
||||
// #define PIXELGRID_B_SHIFT 2.0 // . 0: B phospor position
|
||||
// #define PIXELGRID_MIN_W 0.25 // . Phosphors width Min
|
||||
// #define PIXELGRID_MAX_W 0.40 // . Phosphors width Max
|
||||
// #define PIXELGRID_GAMMA_W 1.5 // . Phosphors width min->max gamma:
|
||||
// #define PIXELGRID_BASAL_GRID 0.02 // . Black level of the unexcided phosphor grid
|
||||
|
||||
// #define PIXELGRID_Y_MASK 0.0 // ★ Vertical cell Mask (aperturegrille/slotmask)
|
||||
// #define PIXELGRID_Y_MASK_COORDS 0.0 // . Resolution: (core or screen)
|
||||
// #define PIXELGRID_Y_MASK_HEIGHT 1.0 // . Height divider (neg = multiplier):
|
||||
// #define PIXELGRID_Y_MASK_OFFSET 1.0 // . Even/odd Y offset (slotmask)
|
||||
// #define PIXELGRID_Y_MASK_SHIFT 0.15 // . Vertical shift (neg = auto)
|
||||
// #define PIXELGRID_Y_MASK_STEEP 1.0 // . Steepness
|
||||
// #define PIXELGRID_Y_MASK_ON_WHITE 0.0 // . Fadeout under light
|
||||
// #define PIXELGRID_Y_SPARK 1.0 // . Sparkling look punch
|
||||
|
||||
// #define PIXELGRID_DO_SHADOWMASK 0.0 // ★ Shadowmask
|
||||
// #define PIXELGRID_SHADOWMASK_H 0.0 // . X staggering
|
||||
// #define PIXELGRID_SHADOWMASK_SHIFT 1.0 // . Phosphor height
|
||||
|
||||
|
||||
// #define DO_HALO 1.000000
|
||||
// #define HALO_NO_PREGAIN 1.000000
|
||||
// #define HALO_POWER 0.500000
|
||||
// #define HALO_SHARPNESS 6.50000
|
||||
// #define HALO_GAMMA 2.000000
|
||||
// #define HALO_GAMMA_OUT 1.00000
|
||||
// #define HALO_VS_SCAN 0.7
|
||||
// #define DO_DOT_MATRIX 0.0 // ★ Dot matrix emulation enable? (NOT with scanlines!)
|
||||
// #define DOT_M_G_STR 0.0 // Grid strength
|
||||
// #define DOT_M_G_TRESH 1.1 // . Paint on bright (<0 on black)
|
||||
// #define DOT_M_G_BRT 0.0 // . Grid brightness
|
||||
// #define DOT_M_G_SHARP 0.0 // . Grid sharpness (0.0 for auto)
|
||||
// #define DOT_M_MBLUR_STR 0.45 // Refresh inertia
|
||||
// #define DOT_M_MBLUR_MODE 0.0 // . Inertia on: both,white,black
|
||||
// #define DOT_M_SHADOW_STR 0.0 // Shadow strength (disables deconvergence)
|
||||
// #define DOT_M_SHADOW_OFF 0.0 // . Shadow offset
|
||||
|
||||
|
||||
// #define DO_BLOOM 1.000000
|
||||
// #define BLOOM_MIX 0.40
|
||||
// #define BLOOM_SIZE 4.0
|
||||
// #define BLOOM_QUALITY 1.0
|
||||
// #define BLOOM_GAMMA 8.0
|
||||
// #define BLOOM_GAMMA_OUT 1.2
|
||||
// #define BLOOM_POWER 1.20
|
||||
// #define BLOOM_EYE_ADPT_SRT 0.6
|
||||
// #define BLOOM_EYE_INERTIA 750
|
||||
// #define BLOOM_OVER_WHITE 0.5
|
||||
// #define BLOOM_BYPASS 0.0
|
||||
// #define DO_HALO 1.0 // ★ Halo enable?
|
||||
// #define HALO_NO_PREGAIN 1.0 // Pre-attenuate input signal gain to 1x
|
||||
// #define HALO_POWER 0.5 // Strength (negative = 10x precision)
|
||||
// #define HALO_SHARPNESS 6.5 // Sharpness
|
||||
// #define HALO_GAMMA 2.0 // Gamma in, the higher, the less the halo on dark colors
|
||||
// #define HALO_GAMMA_OUT 1.0 // Gamma out
|
||||
// #define HALO_VS_SCAN 0.7 // Light up scanline gaps and dot grid gaps too
|
||||
|
||||
|
||||
// #define DO_CURVATURE 1.000000
|
||||
// #define GEOM_WARP_X 0.28
|
||||
// #define GEOM_WARP_Y 0.32
|
||||
// #define GEOM_CORNER_SIZE 0.010000
|
||||
// #define GEOM_CORNER_SMOOTH 200.000000
|
||||
// #define DO_BLOOM 1.0 // ★ Bloom enable?
|
||||
// #define BLOOM_MIX 0.40 // Final mix, (0.0=off)
|
||||
// #define BLOOM_SIZE 4.0 // Radius
|
||||
// #define BLOOM_QUALITY 1.0 // Quality: more is better but slower
|
||||
// #define BLOOM_GAMMA 8.0 // Gamma in (threshold)
|
||||
// #define BLOOM_GAMMA_OUT 1.2 // Gamma out (contour smoothness)
|
||||
// #define BLOOM_POWER 1.20 // Power multiplier
|
||||
// #define BLOOM_EYE_ADPT_SRT 0.6 // Modulate: Local exposure eye adaption strength
|
||||
// #define BLOOM_EYE_INERTIA 750 // Modulate: Time before eye adaption starts
|
||||
// #define BLOOM_OVER_WHITE 0.5 // Modulate: Strength on bright areas (0 = aura)
|
||||
// #define BLOOM_BYPASS 0.0 // Bypass/Solo (1=Unmodulated, 2=Modulated)
|
||||
|
||||
|
||||
// #define DO_BEZEL 1.0
|
||||
// #define BEZEL_USE_STRAIGHT 0.0
|
||||
// #define BEZEL_INNER_ZOOM -0.01
|
||||
// #define BEZEL_FRAME_ZOOM 0.17
|
||||
// #define BEZEL_R -0.35
|
||||
// #define BEZEL_G -0.35
|
||||
// #define BEZEL_B -0.35
|
||||
// #define BEZEL_CON 1.3
|
||||
// #define BEZEL_RFL_ZOOM 0.0
|
||||
// #define BEZEL_REFL_STRENGTH 0.5
|
||||
// #define BEZEL_RFL_BLR_SHD -0.200000
|
||||
// #define BEZEL_ROUGHNESS 1.0
|
||||
// #define BEZEL_DIFFUSION_STR 0.2
|
||||
// #define BEZEL_LIGHT_NO_FADEOUT 0.5
|
||||
// #define BEZEL_SPCL_STRENGTH 0.5
|
||||
// #define BEZEL_CORNER_DARK 0.8
|
||||
// #define DO_CURVATURE 1.0 // ★ Curvature/Corners/Edges enable?
|
||||
// #define GEOM_WARP_X 0.28 // Warp X
|
||||
// #define GEOM_WARP_Y 0.32 // Warp Y
|
||||
// #define GEOM_CORNER_SIZE 0.01 // Corners radius
|
||||
// #define GEOM_CORNER_SMOOTH 200.0 // Edges sharpness
|
||||
|
||||
|
||||
// #define DO_BG_IMAGE 0.0
|
||||
// #define LABEL_WARNING1 1.0
|
||||
// #define BG_IMAGE_OVER 0.0
|
||||
// #define BG_IMAGE_OFFX 0.0
|
||||
// #define BG_IMAGE_OFFY 0.0
|
||||
// #define BG_IMAGE_ZOOM 1.0
|
||||
// #define BG_IMAGE_ROTATION -1.0
|
||||
// #define BG_IMAGE_NIGHTIFY 0.0
|
||||
// #define BG_IMAGE_WRAP_MODE 0.0
|
||||
// #define DO_BEZEL 1.0 // ★ Bezel enable?
|
||||
// #define BEZEL_USE_STRAIGHT 0.0 // Straight
|
||||
// #define BEZEL_INNER_ZOOM -0.01 // Inner zoom (ignored with integer scaling)
|
||||
// #define BEZEL_FRAME_ZOOM 0.17 // Frame zoom
|
||||
// #define BEZEL_R -0.35 // Color: Red
|
||||
// #define BEZEL_G -0.35 // Color: Green
|
||||
// #define BEZEL_B -0.35 // Color: Blue
|
||||
// #define BEZEL_CON 1.3 // Contrast
|
||||
// #define BEZEL_RFL_ZOOM 0.0 // Reflections zoom
|
||||
// #define BEZEL_REFL_STRENGTH 0.5 // Reflections strength
|
||||
// #define BEZEL_RFL_BLR_SHD -0.2 // Reflections sharpness
|
||||
// #define BEZEL_ROUGHNESS 1.0 // Reflections roughness
|
||||
// #define BEZEL_DIFFUSION_STR 0.2 // Diffusion strength
|
||||
// #define BEZEL_LIGHT_NO_FADEOUT 0.5 // Specularity strength
|
||||
// #define BEZEL_SPCL_STRENGTH 0.5 // Light fadeout distance
|
||||
// #define BEZEL_CORNER_DARK 0.8 // Darken corners
|
||||
|
||||
|
||||
// #define DO_BACKDROP 0.0
|
||||
// #define BACKDROP_OFFX 0.0
|
||||
// #define BACKDROP_OFFY 0.0
|
||||
// #define BACKDROP_ZOOM 1.0
|
||||
// #define DO_BG_IMAGE 0.0 // ★ Back/Foreground image enable?
|
||||
// #define BG_IMAGE_OVER 0.0 // Image over content (alpha channel driven)?
|
||||
// #define BG_IMAGE_OFFX 0.0 // Shift Image over X axis
|
||||
// #define BG_IMAGE_OFFY 0.0 // Shift Image over Y axis
|
||||
// #define BG_IMAGE_ZOOM 1.0 // Zoom Image
|
||||
// #define BG_IMAGE_ROTATION -1.0 // Rotate/flip (0=auto,1/-1=no change,<0 for rotated games)
|
||||
// #define BG_IMAGE_NIGHTIFY 0.0 // Nightify image
|
||||
// #define BG_IMAGE_WRAP_MODE 0.0 // Wrap mode: default, clamp to border, edge, repeat
|
||||
|
||||
|
||||
// #define DO_AMBILIGHT 1.0
|
||||
// #define AMBI_STEPS 60.0
|
||||
// #define AMBI_FALLOFF 0.40
|
||||
// #define AMBI_POWER 1.8
|
||||
// #define AMBI_INT_OFFSET 0.07
|
||||
// #define AMBI_SMP_INT_OFFSET 0.07
|
||||
// #define AMBI_STRETCH 0.0
|
||||
// #define AMBI_STRETCH_VERTICAL 0.5
|
||||
// #define AMBI_GAMMA 1.3
|
||||
// #define AMBI_OVER_BEZEL 0.2
|
||||
// #define AMBI_OVER_BEZEL_SIZE 0.15
|
||||
// #define AMBI_BG_IMAGE_BLEND_MODE 0.0
|
||||
// #define AMBI_ADD_ON_BLACK 1.0
|
||||
// #define AMBI_BG_IMAGE_FORCE 0.0
|
||||
// #define DO_BACKDROP 0.0 // ★ Backdrop mirrored image enable?
|
||||
// #define BACKDROP_OFFX 0.0 // Shift backdrop over X axis
|
||||
// #define BACKDROP_OFFY 0.0 // Shift backdrop over Y axis
|
||||
// #define BACKDROP_ZOOM 1.0 // Zoom backdrop
|
||||
|
||||
|
||||
// #define DO_VIGNETTE 1.0
|
||||
// #define V_SIZE 1.08
|
||||
// #define V_POWER 1.00
|
||||
|
||||
// #define DO_SPOT 1.0
|
||||
// #define S_POSITION_X 1.0
|
||||
// #define S_POSITION_Y 1.0
|
||||
// #define S_SIZE 0.4
|
||||
// #define S_POWER 0.05
|
||||
// #define DO_AMBILIGHT 1.0 // ★ Ambient light leds enable? (am)
|
||||
// #define AMBI_STEPS 60.0 // Slowness
|
||||
// #define AMBI_FALLOFF 0.40 // Led power/falloff
|
||||
// #define AMBI_POWER 1.8 // Led Saturation
|
||||
// #define AMBI_INT_OFFSET 0.07 // Internalness (Led position)
|
||||
// #define AMBI_SMP_INT_OFFSET 0.07 // Internalness (Sampling point)
|
||||
// #define AMBI_STRETCH 0.0 // Widen lights (horizontal games)
|
||||
// #define AMBI_STRETCH_VERTICAL 0.5 // Widen lights (vertical games)
|
||||
// #define AMBI_GAMMA 1.3 // Output Gamma
|
||||
// #define AMBI_OVER_BEZEL 0.2 // Bezel Colorization intensity
|
||||
// #define AMBI_OVER_BEZEL_SIZE 0.15 // Bezel Colorization size
|
||||
// #define AMBI_BG_IMAGE_BLEND_MODE 0.0 // Back/Foreground image alpha blend (0=mix, 1=add)
|
||||
// #define AMBI_ADD_ON_BLACK 1.0 // Foggy (power on dark colors, add mode only)
|
||||
// #define AMBI_BG_IMAGE_FORCE 0.0 // Always colorize Back/Foreground image (add mode only)
|
||||
|
||||
|
||||
// #define DO_GLOBAL_SHZO 0.0
|
||||
// #define GLOBAL_OFFX 0.0
|
||||
// #define GLOBAL_OFFY 0.0
|
||||
// #define GLOBAL_ZOOM 2.0
|
||||
// #define DO_VIGNETTE 1.0 // ★ Vignette enable?
|
||||
// #define V_SIZE 1.08 // Size
|
||||
// #define V_POWER 1.00 // Power
|
||||
|
||||
// #define DO_SPOT 1.0 // ★ Spot enable?
|
||||
// #define S_POSITION_X 1.0 // X Position
|
||||
// #define S_POSITION_Y 1.0 // Y Position
|
||||
// #define S_SIZE 0.4 // Size
|
||||
// #define S_POWER 0.05 // Power
|
||||
|
||||
|
||||
// #define ASPECT_X 0.0
|
||||
// #define ASPECT_Y 3.0
|
||||
// #define DO_GLOBAL_SHZO 0.0 // ★ Global shift/zoom enable?
|
||||
// #define GLOBAL_OFFX 0.0 // X axis shift
|
||||
// #define GLOBAL_OFFY 0.0 // Y axis shift
|
||||
// #define GLOBAL_ZOOM 2.0 // Zoom
|
||||
|
||||
|
||||
// #define DO_DYNZOOM 0.015
|
||||
// #define DO_TILT 0.0 // ★ Tilt enable?
|
||||
// #define TILT_X 0.25 // Tilt along X axis
|
||||
|
||||
|
||||
// #define AUTOCROP_MAX 0.0
|
||||
// #define AUTOCROP_MIN 1.0
|
||||
// #define AUTOCROP_SAMPLES 10
|
||||
// #define AUTOCROP_SAMPLE_SIZE 2.0
|
||||
// #define AUTOCROP_STEADINESS 0.01
|
||||
// #define AUTOCROP_SAMPLES 0.02
|
||||
|
||||
// #define DO_GAME_GEOM_OVERRIDE 0.0
|
||||
// #define GAME_GEOM_INT_SCALE 0.0
|
||||
// #define GAME_GEOM_INT_SCALE_MAX 10.0
|
||||
// #define GAME_GEOM_INT_SCALE_OVR 1.0
|
||||
// #define ASPECT_X 0.0 // Aspect Ratio Numerator (<=0 for a preset)
|
||||
// #define ASPECT_Y 3.0 // Aspect Ratio Denominator
|
||||
|
||||
|
||||
// #define GAME_GEOM_ASPECT 0.0
|
||||
// #define GAME_GEOM_VSHIFT 0.0
|
||||
// #define GAME_GEOM_HSHIFT 0.0
|
||||
// #define GAME_GEOM_ZOOM 1.0
|
||||
// #define GAME_GEOM_OFF_FIX 0.0
|
||||
// #define DO_DYNZOOM 0.015 // ★ Luminosity tied zoom (!!OBSTRUCTS integer scale!!)
|
||||
|
||||
|
||||
// #define DO_TILT 0.0
|
||||
// #define TILT_X 0.0
|
||||
// #define TILT_FOV 0.7
|
||||
// #define TILT_BEZEL_K 1.0
|
||||
// #define AUTOCROP_MAX 0.0 //★ Autocrop: maximum amount (!!OBSTRUCTS integer scale!!)
|
||||
// #define AUTOCROP_MIN 1.0 // Number of mandatory lines to crop
|
||||
// #define AUTOCROP_SAMPLES 10 // Samples per frame (faster response, higher gpu use)
|
||||
// #define AUTOCROP_SAMPLE_SIZE 2.0 // Sample size (big speedup, less accurate)
|
||||
// #define AUTOCROP_STEADINESS 0.01 // Scene change treshold (0 = continuous cropping)
|
||||
// #define AUTOCROP_SAMPLES 0.02 // Transition speed
|
||||
|
||||
// #define DO_GAME_GEOM_OVERRIDE 0.0 // ★ Override content geometry enable?
|
||||
// #define GAME_GEOM_INT_SCALE 0.0 // Integer scale (disables inner zoom) 2=No keep aspect
|
||||
// #define GAME_GEOM_INT_SCALE_MAX 10.0 // . Maximum integer scale
|
||||
// #define GAME_GEOM_INT_SCALE_OVR 1.0 // . Permit integer overscale by
|
||||
|
||||
|
||||
// #define DELTA_RENDER_FORCE_REFRESH 4.0
|
||||
// #define DELTA_RENDER_CHECK_AREA 1.0
|
||||
// #define GAME_GEOM_ASPECT 0.0 // Aspect (0 = unchanged)
|
||||
// #define GAME_GEOM_VSHIFT 0.0 // Vertical position
|
||||
// #define GAME_GEOM_HSHIFT 0.0 // Horizontal position
|
||||
// #define GAME_GEOM_ZOOM 1.0 // Zoom
|
||||
// #define GAME_GEOM_OFF_FIX 0.0 // Sharp hack through offset (0.0=disable)
|
||||
|
||||
|
||||
// #define DELTA_RENDER_FORCE_REFRESH 4.0 //
|
||||
// #define DELTA_RENDER_CHECK_AREA 1.0 //
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
@ -322,7 +327,7 @@
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//Renders only changed parts of screen, set to 1.0 to lower power consumption:
|
||||
//Renders only changed parts of screen, set to 1.0 to lower power consumption / mitigate throttling:
|
||||
#define DELTA_RENDER 0.0
|
||||
|
||||
//Halve rendering refresh on bezel and ambilight set to 1.0 to spare gpu cycles:
|
||||
@ -330,9 +335,19 @@
|
||||
|
||||
//Skip random() function used for noise/debanding/bezel roughness,
|
||||
//set to 1.0 to spare gpu cycles:
|
||||
// #define SKIP_RANDOM 1.0
|
||||
#define SKIP_RANDOM 0.0
|
||||
|
||||
|
||||
//Set this to 1.0 is the only way to statically disable Warped Glow (X) and
|
||||
//spare a lookup in the final pass;
|
||||
//When the screen is rotated, skipping SKIP_WARPEDGLOW_X means skipping SKIP_WARPEDGLOW_Y
|
||||
#define SKIP_WARPEDGLOW_X 0.0
|
||||
|
||||
//Set this to 1.0 is the only way to statically disable Warped Glow (X) and
|
||||
//spare a lookup in the final pass.
|
||||
//When the screen is rotated, skipping SKIP_WARPEDGLOW_Y means skipping SKIP_WARPEDGLOW_X
|
||||
#define SKIP_WARPEDGLOW_Y 0.0
|
||||
|
||||
// Developer reminder: bash script to partially convert a shader preset
|
||||
// edit: obsolete and incomplete since it does not recur references.
|
||||
// for l in $(cat /koko/.config/retroarch/shaders/test.slangp |grep ^[A-Z] ) ; do p=$(echo $l|cut -d " " -f 1) ; v=$(echo $l | cut -d \" -f 2); echo \// #define $p $v; done
|
||||
|
@ -1,7 +1,10 @@
|
||||
**koko-aio-slang documentation**
|
||||
|
||||
**REQUIREMENT***
|
||||
koko-aio needs at least retroarch 1.16
|
||||
|
||||
**RETROARCH OUTPUT DRIVERS**
|
||||
koko-aio does not work by on d3d12 and glitches on d3d11.<br>
|
||||
koko-aio does not work by default on d3d12 and d3d11.<br>
|
||||
If you absolutely need it (Xbox?), you can edit the file
|
||||
config\config-static.inc<br>
|
||||
and turn the line:
|
||||
@ -14,7 +17,15 @@
|
||||
<br>
|
||||
d3d10 is completely unsupported.
|
||||
<br>
|
||||
|
||||
Be warned that some functions does not work if you enable the workaround: <br>
|
||||
* CRT glitch on resolution changes <br>
|
||||
* Adaptive Black <br>
|
||||
* CVBS Bleed size is limited to 5.0
|
||||
* Ambientlight scene change detection
|
||||
* Halving border updates refresh
|
||||
* Lcd antighosting
|
||||
* Delta render
|
||||
|
||||
**USEFUL LOCATIONS/FILES:**
|
||||
|
||||
config/config-static.inc:
|
||||
@ -66,7 +77,12 @@ https://github.com/kokoko3k/koko-aio-slang-misc/tree/main
|
||||
Monochrome screen colorization:
|
||||
The amount of (de) colorization applied.
|
||||
Hue bright, Hue dark:
|
||||
Set the hue for bright and dark colors.
|
||||
Set the hue for bright and dark colors. in [0..1] range.
|
||||
To emulate different monochrome models, the process is quite easy:
|
||||
. Provided you have screenshots, use a color picker tool with hue expressed in 1…360
|
||||
range and identify the hue of the original naked background hue1
|
||||
. Do the same for the darkest pixel on the screen, hue2
|
||||
. Then report them in the shader with the formula hue1/360 and hue2/360.
|
||||
Hue bright-dark bias:
|
||||
Controls the distribution of dark and bright hues.
|
||||
|
||||
@ -102,9 +118,10 @@ https://github.com/kokoko3k/koko-aio-slang-misc/tree/main
|
||||
|
||||
Consider artifacts above this treshold:
|
||||
Tune this to select more or less artifacts, depending on their strength.
|
||||
Show the mask of selected artifacts (debug)
|
||||
Show selected artifacts mask (need glow/blur enabled)
|
||||
This will show only the part of the image that contains artifacts.
|
||||
Use it to for a better visual feedback of the following parameters
|
||||
Use it to for a better visual feedback of the following parameters.
|
||||
Please, enable "glow" to s
|
||||
|
||||
1* Under treshold: Cancel blur (Glow)
|
||||
How much the glow/blur function will skip blurring "unartifacted" areas.
|
||||
@ -125,18 +142,18 @@ https://github.com/kokoko3k/koko-aio-slang-misc/tree/main
|
||||
|
||||
Early decay: is the immediate light cut after the phosphor is no more/less excited.
|
||||
Late persistence: modulates the time the residual light will stay on screen
|
||||
|
||||
|
||||
|
||||
|
||||
**Deconvergence:**<br>
|
||||
Shift R,G,B components separately to mimic channel deconvergence.<br>
|
||||
By varying Red, Green and Blue offsets, the relative component will be<br>
|
||||
shifted column by column, row by row.<br>
|
||||
|
||||
|
||||
**Glow/Blur:**<br>
|
||||
Emulate the CRT glowing "feature", so that the brighter areas of<br>
|
||||
the image will light their surroundings,<br>
|
||||
with options to switch to classic blur.<br>
|
||||
|
||||
|
||||
Glow to blur bias:
|
||||
Higher negative values -> more glow : brighter colors expands over darker ones.
|
||||
Higher positive values -> means blur: all the colors are blurred.
|
||||
@ -145,7 +162,7 @@ https://github.com/kokoko3k/koko-aio-slang-misc/tree/main
|
||||
The higher, the more the bright colors will smoothly expand.
|
||||
It emulates the natural antialiasing you see on CRTs on bright areas.
|
||||
More pronunced as "Glow to blur bias" approaches 0.
|
||||
|
||||
|
||||
Sharpness (horizontal, vertical):
|
||||
Modulates the sharpness of the image.
|
||||
- Max (actually 7.0) will not alter the image sharpness.
|
||||
@ -153,6 +170,17 @@ https://github.com/kokoko3k/koko-aio-slang-misc/tree/main
|
||||
- Less than 0: will use box blur and will progressively
|
||||
add visual sharpness to image when approaching lower values.
|
||||
|
||||
Warped glow (X,Y):
|
||||
Embolden bright pixels near dark ones using a warpsharp like algorithm.
|
||||
This is a cheap way to emulate phosphor glowing.
|
||||
The Y parameter will also allow scanlines to be higher.
|
||||
It will also help (if coupled with) FXAA to stay sharp.
|
||||
|
||||
Warped Dynamics:
|
||||
Change the amount of warpsharp applied based on the contrast between
|
||||
nearby pixels, thereby altering their "Warped" shape.
|
||||
|
||||
|
||||
**Tate mode:**<br>
|
||||
Rotates mask and scanlines by 90°<br>
|
||||
|
||||
@ -171,12 +199,21 @@ https://github.com/kokoko3k/koko-aio-slang-misc/tree/main
|
||||
With values > 1.0, it will consider a frame as Hi-resolution if the lines number is above the configured value.
|
||||
|
||||
Hi-Res scanlines type
|
||||
-1: Use a number of scanlines that perfectly fits the screen, a good glitches/moire free tradeoff.
|
||||
-2: As above, but tighter (~1.5x), another good glitches/moire free tradeoff.
|
||||
0: Use interlaced scanlines, may need >1080p screen to avoid moire or weavy glitches
|
||||
1: Avoid drawing scanlines gaps at all.
|
||||
2: Use scanlines, but don't interlace them (bad for 1080p and lower resolutions)
|
||||
|
||||
-1: Use a number of scanlines that perfectly fits the screen, a good glitches/moire free tradeoff.
|
||||
-2: As above, but tighter (~1.5x), another good glitches/moire free tradeoff.
|
||||
0: Use interlaced scanlines, may need >1080p screen to avoid moire or weavy glitches
|
||||
1: Avoid drawing scanlines gaps at all.
|
||||
2: Use scanlines, but don't interlace them (bad for 1080p and low resolutions)
|
||||
|
||||
Interlaced brighness push
|
||||
When emulating interlaced scanlines (see above modes: -1, -2, 0),
|
||||
the resulting brightness is usually diminished.
|
||||
This is due to the latency some panels have when changing open/close state.
|
||||
*Lowering* this parameter compensates that and usually
|
||||
Values around 0.8 to 0.95 usually work good, for affected monitors.
|
||||
On low latency panels such as OLEDs, microleds, this is not an issue,
|
||||
so you should keep it to 1.0, possibly locking its value too in config-user.txt
|
||||
|
||||
Scanlines flicker (0=off,1=on,2=if Hi-res):
|
||||
This setting emulates the flickering issues present on crt interlaced screens
|
||||
where the brighter lines flickers when they are near dark ones.
|
||||
@ -213,8 +250,6 @@ https://github.com/kokoko3k/koko-aio-slang-misc/tree/main
|
||||
The decision will be based on the ratio of output dimensions and the core.
|
||||
Phosphors height Min, Max:
|
||||
Try to keep scanline height between those values, depending on content brightness.
|
||||
Inflation Strength:
|
||||
Scanlines appear as inflated depending on the pixel brightness.
|
||||
Phosphors width min->max gamma:
|
||||
Since emulating phosphors with high Min-Max range changes the apparent gamma of the final image,
|
||||
it is advised, if needed, to use this option to compensate, instead of the main gamma correction.
|
||||
@ -697,7 +732,8 @@ https://github.com/kokoko3k/koko-aio-slang-misc/tree/main
|
||||
|
||||
**Delta Render:**
|
||||
Koko-aio can render only the part of the screen that has been changed,<br>
|
||||
leading to a measurable power consumption reduction.<br>
|
||||
leading to a measurable power consumption reduction and mitigate throttling
|
||||
on mobile devices and laptops.<br>
|
||||
This feature can, however, produce artifacts in some cases, so the feature<br>
|
||||
is statically disabled by default by now.<br>
|
||||
To use it, you have to manually set to 1.0, in file config-user.txt: <br>
|
||||
|
@ -80,8 +80,14 @@ shaders = 17
|
||||
// previous pass (Original, in this case).
|
||||
// However it seems that those metadatas are applied to the feedback of the pass itself.
|
||||
// Now, since we need to compare colortools_and_ntsc_pass and colortools_and_ntsc_passFeedback
|
||||
// for Deltarender purposes, it is important that they share the same filtering and wrap mode.
|
||||
// Hence, we have to set the following as the same of float_framebuffer0,filter_linear0 and wrap_mode0
|
||||
// for Deltarender purposes, it is important that they share the same filtering and wrap mode:
|
||||
|
||||
// colortools_and_ntsc_pass wrap_mode and filter_linear_mode
|
||||
// are set by flick_and_noise_pass (the next one)
|
||||
// colortools_and_ntsc_passFeedback wrap_mode and filter_linear_mode
|
||||
// are set by colortools_and_ntsc_pass (the this pass)
|
||||
|
||||
// Hence, we have to set colortools_and_ntsc_pass and flick_and_noise_pass with the same filter and wrap_mode
|
||||
float_framebuffer0 = "true"
|
||||
filter_linear0 = "true"
|
||||
wrap_mode0 = "mirrored_repeat"
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user