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https://github.com/libretro/slang-shaders.git
synced 2024-11-23 08:19:54 +00:00
Removed gamma guards as they were corrupting the image as you went to the extremes of gamma - this is not what the various standard's do. I will revisit this once I figure out why they are needed and why they are corrupting the image for now they are out.
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@ -74,7 +74,8 @@ vec3 WhiteBalance(float temperature, vec3 colour)
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float r601ToLinear_1(const float channel)
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{
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//return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), (1.0f / 0.45f)) : channel * (1.0f / 4.5f);
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return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), HCRT_GAMMA_IN) : channel * (1.0f / 4.5f);
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//return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), HCRT_GAMMA_IN) : channel * (1.0f / 4.5f);
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return pow((channel + 0.099f) * (1.0f / 1.099f), HCRT_GAMMA_IN);
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}
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vec3 r601ToLinear(const vec3 colour)
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@ -86,7 +87,8 @@ vec3 r601ToLinear(const vec3 colour)
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float r709ToLinear_1(const float channel)
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{
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//return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), (1.0f / 0.45f)) : channel * (1.0f / 4.5f);
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return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), HCRT_GAMMA_IN) : channel * (1.0f / 4.5f);
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//return (channel >= 0.081f) ? pow((channel + 0.099f) * (1.0f / 1.099f), HCRT_GAMMA_IN) : channel * (1.0f / 4.5f);
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return pow((channel + 0.099f) * (1.0f / 1.099f), HCRT_GAMMA_IN);
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}
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vec3 r709ToLinear(const vec3 colour)
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@ -14,7 +14,8 @@ const mat3 kXYZ_to_DCIP3 = mat3 (
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float LinearTosRGB_1(const float channel)
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{
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return (channel > 0.0031308f) ? (1.055f * pow(channel, 1.0f / HCRT_GAMMA_OUT)) - 0.055f : channel * 12.92f;
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//return (channel > 0.0031308f) ? (1.055f * pow(channel, 1.0f / HCRT_GAMMA_OUT)) - 0.055f : channel * 12.92f;
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return (1.055f * pow(channel, 1.0f / HCRT_GAMMA_OUT)) - 0.055f;
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}
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vec3 LinearTosRGB(const vec3 colour)
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@ -24,7 +25,8 @@ vec3 LinearTosRGB(const vec3 colour)
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float LinearTo709_1(const float channel)
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{
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return (channel >= 0.018f) ? pow(channel * 1.099f, 1.0f / (HCRT_GAMMA_OUT - 0.18f)) - 0.099f : channel * 4.5f; // Gamma: 2.4 - 0.18 = 2.22
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//return (channel >= 0.018f) ? pow(channel * 1.099f, 1.0f / (HCRT_GAMMA_OUT - 0.18f)) - 0.099f : channel * 4.5f; // Gamma: 2.4 - 0.18 = 2.22
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return pow(channel * 1.099f, 1.0f / (HCRT_GAMMA_OUT - 0.18f)) - 0.099f;
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}
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vec3 LinearTo709(const vec3 colour)
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