Fix wrong comparison in spec.

This commit is contained in:
Hans-Kristian Arntzen 2016-08-02 16:05:07 +02:00
parent fbfdfee430
commit f72f155c21

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@ -493,7 +493,7 @@ The input of textures get their meaning from their name.
There is no limit on #, except larger numbers will consume more VRAM.
OriginalHistory0 is an alias for Original, OriginalHistory1 is the previous frame and so on.
- PassOutput#: This accesses the output from pass # in this frame.
PassOutput# must be causal, it is an error to access PassOutputN in pass M if M >= N.
PassOutput# must be causal, it is an error to access PassOutputN in pass M if N >= M.
PassOutput# will typically be aliased to a more readable value.
- PassFeedback#: This accesses PassOutput# from the previous frame.
Any pass can read the feedback of any feedback, since it is causal.