Commit Graph

50 Commits

Author SHA1 Message Date
hunterk
0e29397870
add small, colored border shader (#635)
* Create lightgun-border.slang

* Create lightgun-border.slangp
2024-09-10 10:03:38 -05:00
fishcu
05a41341be
Fix input TF bug & large refactoring; Add box filter AA (#613)
* Initial refactoring, pixel AA xform and bf xform still show the problem

* Heavy refactoring and debugging; bf xform first working version

* Clean up code

* Fix pixel aa xform

* Fix average fill; Slight cleanup

* Remove special FinalViewportScaling handling in input_xf; Fix blur fill

* Bump version
2024-07-11 17:02:31 -05:00
fishcu
3378d01600
Fishcu/pixel aa xform (#585)
* Upstream optimizations from GLSL; split out vert shader

* Revert splitting of pix aa vert shader; Implement xform variant
2024-05-01 19:00:04 -05:00
fishku
31caee64df Rename files that are included but no proper shader on their own to .inc 2024-04-29 22:59:57 +02:00
Antonio Orefice
d49bab8d0c Add autocrop-koko shader 2024-04-22 10:44:25 +02:00
fishku
b5bf043b17 Change default param 2024-04-09 18:39:53 +09:00
fishku
5831505f0d Minor fixes found during GLSL porting of code 2024-04-09 18:39:53 +09:00
hunterk
779bef00e7 delete a bunch of big, unused images and optimize what's left 2024-03-02 19:55:50 -06:00
Stephen Ancona
cdf1791797
Add handheld-nebula to borders. (#533)
* Initial handheld-galaxy build.

* Updated names to better reflect the image.

* Updated PNG to remove outer bevel and added +dot

* Updated README with example images.

* shaved 305kb using tinypng.com

---------

Co-authored-by: Stephen Ancona <stephen@bagelbyheart.com>
2024-01-23 17:53:20 -06:00
Isaac
b230165d12 Pixel AA: Account for vertical subpixel layouts 2023-10-14 22:14:44 +02:00
Isaac
fd0539a477 Add input translation option to blur fill and average fill 2023-10-14 16:56:12 +02:00
fishcu
c1488579ee
Scaling: Add overscale option (#482)
* Scaling: Add overscale option

* Bump versions
2023-09-14 19:55:13 -05:00
fishcu
e366c7524c
Correctly account for screen rotation in several shaders (#478)
* Refactor scaling into include library

Add separate H and V integer scale forcing

Fix blur_fill; average fill still TODO

Clean up and fix blur_fill; Initial docs; Avg fill TODO

Mostly fix avg. fill; sampling TODO; Bump versions, add docs

Fix H/V extension; Tweak default params

Fix avg. fill

Remove defines, create functions

Reorder params

Clean up

Fix pixel_aa subpx sampling with rotation

* Minor docs fix
2023-09-10 09:15:41 -05:00
fishcu
259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469)
* Move initial batch of shaders and presets to smoothing subdirectory

* Rename smoothing to edge enhancement

* Move cubic and windowed into interpolation

* Fix some presets

* Fix rest of presets

* Rename edge-enhancement to edge-smoothing

* Move pixel art scalers into separate directory separate from 'interpolation'

* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00
fishcu
6f921ee481
Optimize and simplify Pixel AA, Average Fill, and Blur Fill presets (#467)
* Simplify pixel AA; Dependents to be refactored

* Finish refactoring pixel_aa itself; Dependent presets TBD

* Update average and border fill

* Tune default blur strengths in blur fill

* Clean up includes

* Minor corrections
2023-07-29 16:32:34 -05:00
Isaac
c7bde72060 Add pixel AA to fill shaders 2023-06-27 21:30:14 +02:00
fishcu
59e6aa174a
Fix some further scaling bugs in border fill shaders (#458)
* Fix more scaling bugs in border fill shaders

* Fix numerical issues; Remove useless mipmap
2023-06-24 22:40:26 -05:00
Isaac
13f4d9184e Reduce blur fill shimmering with lowpass filter 2023-06-23 00:09:43 +02:00
fishcu
dd7db517ee
Fix scaling in border fill shaders (#454)
* Debug commit; Seems working, before cleanup

* Clean up

* Bump versions; Add changes to log
2023-06-21 18:08:10 -05:00
Isaac
4e458acaad Fix bug with glcore driver of blur fill shader 2023-06-16 20:05:18 +02:00
Isaac
6e691226b4 Update average fill 2023-06-14 22:32:01 +02:00
fishcu
b9d89d63db
Add blur fill (#446)
* Initial commit, WIP

* First working version; stretching the blur will require some refactoring

* Add blur extension to borders

* Implement 'trippy mode' (disable blur, show tiled)

* Implement proper scaling, cropping, and centering independent of viewport res

* Clean up; Fix bug with small blur pass resolutions

* Add blur strength presets; Polish

* Add background gamma adjustment
2023-06-14 14:21:36 -05:00
fishcu
77b6ca6bed
Add average fill (#443)
* Implement average fill

* Implement corner blend modes

* Add copyright; Change defaults; Add some polish

* Add settings delimiter

* Fix settings name
2023-06-11 15:57:38 -05:00
hunterk
2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
hunterk
7f34fc7469
clean up blurs directory (#307)
* clean up blurs

* fix some paths and prune some dead presets

* fix ntsc path
2022-09-26 12:18:44 -05:00
hunterk
a5322b1478 correct some broken paths 2022-09-23 23:09:50 -05:00
hunterk
bc55ed1f7b move all of the misc shaders into a subdir and give them presets to be in-line with the rest of the repo 2022-09-23 23:04:05 -05:00
mudlord
2322a3fe48 Losslessly compress LUTs 2022-04-16 18:56:18 +10:00
LazyBumHorse
0a2b35ec11 replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
hunterk
52db21c079 fixes for various compiler nits 2019-01-29 16:32:54 -06:00
hunterk
d96eccaf2f add wrap mode to kawase presets to fix dark border from sampling outside of image 2018-08-18 13:52:21 -05:00
hunterk
19b1796bdb add kawase blurs and make bigblur use them, get rid of ugly, broken bigblur-crt 2018-08-15 11:33:39 -05:00
Monroe88
baf586d641 Enable 480i on Game Boy Player tvout shader preset 2018-04-15 16:41:10 -05:00
Monroe88
ed6bcc3242 Convert these README files to markdown 2018-04-15 16:38:30 -05:00
Monroe88
337f7a7b94 Update SGB/SGBA/GBP tvout presets 2018-04-15 16:29:01 -05:00
Monroe88
682cd64071 Update SGB-style border presets 2018-03-19 20:00:57 -05:00
hunterk
f89dc71d76 add ambient-glow border and apply dotmask in linear gamma 2017-11-09 12:34:25 -06:00
hunterk
de73a1a98e change jpgs to pngs; jpgs don't work, durr 2017-09-12 07:45:15 -05:00
hunterk
6ee273fe9a add border brightness option to bigblur 2017-08-28 11:44:55 -05:00
hunterk
9e23d7c98f add another effect to effect-border-iq 2017-08-18 16:44:40 -05:00
hunterk
f0753609c8 add more effects to hexagon border, update with scanlines, AR adjustment 2017-08-17 13:42:55 -05:00
hunterk
7c2c7406ab change some gl_FragCoords to match spec doc 2017-01-06 12:55:04 -06:00
hunterk
90e2f61950 add pvm border to trinitron preset 2016-10-23 20:23:06 -05:00
hunterk
5f6cbcb562 add some imgborder presets and pvm border 2016-10-21 15:47:47 -05:00
hunterk
5f85e7b75a fix license on imgborder 2016-10-21 15:18:07 -05:00
hunterk
26aa41ddd2 tweak bigblur border settings, add OS masking, add lottes preset 2016-10-21 13:19:52 -05:00
hunterk
2f618c239e add bigblur shader and presets 2016-10-20 12:44:47 -05:00
Monroe88
a5236944a1 Change SGBA shader to output 320x240 2016-09-09 20:10:44 -05:00
Monroe88
ea58e06f96 (border) Add SGB, Gameboy-Player, and faux-SGBA border shaders 2016-08-14 13:41:41 -05:00
hunterk
d38da74ed2 add hexagon border 2016-08-05 10:15:56 -05:00