Hyllian
ed50f0475c
Add deblur-luma shaders
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- A faster deblur using luma instead color channels to calc contrast;
- Added a preset for deblur too;
- Small fix to deblur shader.
2024-05-18 12:46:10 -03:00
hizzlekizzle
99d1bfe3bf
Merge pull request #590 from kokoko3k/master
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sync to koko-aio 1.9.20
2024-05-17 21:39:55 -05:00
Antonio Orefice
0a741ee7a2
sync to koko-aio 1.9.20
2024-05-16 17:37:58 +02:00
hizzlekizzle
8724e92bd3
Merge pull request #589 from Hyllian/master
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Add bilateral-2p shaders
2024-05-16 08:59:38 -05:00
Hyllian
879dcd27fe
Add bilateral-2p shaders
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- Fast bilateral shaders in 2-pass from guest.r.
2024-05-15 13:37:59 -03:00
hizzlekizzle
5fbd610582
Merge pull request #588 from Hyllian/master
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Add bilateral shader from guest.r
2024-05-13 13:06:06 -05:00
Hyllian
d5a089f770
Add bilateral shader from guest.r
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- A flexible and fast bilateral shader from guest.r.
2024-05-13 11:39:57 -03:00
hizzlekizzle
4968a52943
fix NSO-gbc-color.slang
2024-05-09 09:49:36 -05:00
hizzlekizzle
7fc92d726a
Merge pull request #587 from Hyllian/master
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Add crt-royale-downsample preset and LUTs
2024-05-05 22:46:03 -05:00
Hyllian
97c7ed71ca
Add crt-royale-downsample preset and LUTs
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- Added 2 LUTs: grade-rgb and grade-composite.
- Added crt-royale-preset is resolution internal agnostic, so it'll work with 2x, 3x, 4x and so on. Just use internal res above 1x.
2024-05-05 16:12:55 -03:00
hizzlekizzle
699402877c
Merge pull request #586 from Hyllian/master
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Update super-xbr and mixed-res shaders
2024-05-03 22:40:19 -05:00
Hyllian
729ab17673
Update super-xbr and mixed-res shaders
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- Super-xbr go back to gamma color, as I think it looks better;
- Some parameters tweaked;
- New mixed-res presets.
2024-05-03 12:39:32 -03:00
fishcu
3378d01600
Fishcu/pixel aa xform ( #585 )
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* Upstream optimizations from GLSL; split out vert shader
* Revert splitting of pix aa vert shader; Implement xform variant
2024-05-01 19:00:04 -05:00
hizzlekizzle
f047ae72aa
Merge pull request #584 from Hyllian/master
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Update dilation shader
2024-05-01 10:24:12 -05:00
Hyllian
096f95adc6
Update dilation shader
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- Added a param to control better dilation. So, now it's a soft dilation.
2024-05-01 11:39:38 -03:00
hizzlekizzle
7aff4e6ccd
Merge pull request #583 from fishcu/fishcu/rename-includes-to-inc
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Rename files that are included but no proper shader on their own to .inc
2024-04-29 16:28:19 -05:00
fishku
31caee64df
Rename files that are included but no proper shader on their own to .inc
2024-04-29 22:59:57 +02:00
fishcu
0eb12c628d
Fishcu/authentic gbc ( #582 )
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* First working version
* Add overbright feature; Clean up code
* Consistent precision
* Rename included files; Separate out vert shader as utility function
2024-04-29 13:48:41 -05:00
hizzlekizzle
67a1ee78e0
Merge pull request #581 from Hyllian/master
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Update film-grain.slang
2024-04-27 09:38:57 -05:00
Hyllian
c562d89ec8
Update film-grain.slang
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Some code optimizations.
2024-04-27 11:10:27 -03:00
hizzlekizzle
4de1678515
Merge pull request #580 from Hyllian/master
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Add film-grain shader
2024-04-26 11:40:57 -05:00
Hyllian
96713a17fb
Add film-grain shader
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- Nice film-grain shader.
2024-04-26 09:19:32 -03:00
hizzlekizzle
e77c37fe54
Merge pull request #579 from kokoko3k/master
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Add autocrop-koko shader
2024-04-22 08:15:04 -05:00
Antonio Orefice
d49bab8d0c
Add autocrop-koko shader
2024-04-22 10:44:25 +02:00
hizzlekizzle
ca2c0223c5
Merge pull request #578 from Hyllian/master
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Add crt-royale-smooth preset
2024-04-19 11:50:41 -05:00
Hyllian
71d3618ba3
Add crt-royale-smooth preset
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- Added to presets folder;
- A very good smoothed crt combining royale with scalefx and b-spline.
2024-04-19 09:03:45 -03:00
hizzlekizzle
2f8af209bc
Merge pull request #577 from Hyllian/master
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Add n64 3-point and relief shaders
2024-04-17 14:24:01 -05:00
Hyllian
40f5d882c8
Add n64 3-point and relief shaders
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- Known N64 3-point texture filter, now in slang;
- Relief shader. Gives some bump to pixel art games.
2024-04-17 15:11:12 -03:00
hizzlekizzle
7984c9953a
Merge pull request #576 from Hyllian/master
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Add lanczos2-5-taps
2024-04-15 20:28:33 -05:00
Hyllian
594d9a2fc3
Add lanczos2-5-taps
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- Add lanczos2 using just 5 texture lookups.
2024-04-15 18:52:50 -03:00
hizzlekizzle
ee403bcdd8
Merge pull request #575 from Hyllian/master
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Add mixed-res shaders
2024-04-14 20:11:20 -05:00
Hyllian
e8287f250e
Add mixed-res shaders
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- Add mixed-res shaders in downsample folder;
- Presets for 2x, 3x and 4x downsample added.
2024-04-14 15:48:42 -03:00
Hyllian
341aac7b7f
Add 2xsal-level2-xbr shader and presets ( #573 )
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* Add 2xsal-level2-xbr shader and presets
Port of guest' shaders from Cg.
* xbr-xsal presets moved to presets subdir
2024-04-10 19:27:05 -05:00
hizzlekizzle
9f2c201028
Merge pull request #572 from Hyllian/master
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Add NEDI-Hybrid shaders
2024-04-09 19:38:42 -05:00
hizzlekizzle
c342a69e3b
Merge pull request #567 from mattakins/master
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More gameboy shader presets and modifications
2024-04-09 19:37:11 -05:00
Hyllian
2e3f25c347
Add NEDI-Hybrid shaders
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- Update NEDI shaders;
- Add NEDI-hybrid shaders. It includes filter fallback (b-spline, jinc, catmull-rom).
2024-04-09 13:42:15 -03:00
hizzlekizzle
d7e15b9c05
Merge pull request #571 from fishcu/fishcu/minor-fixes
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Minor fixes to input transformation library and blur fill
2024-04-09 08:54:47 -05:00
hizzlekizzle
932d2a6304
Merge pull request #570 from HyperspaceMadness/master
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Added drez Downsampling and Updated Print Resolution
2024-04-09 07:31:20 -05:00
fishku
b5bf043b17
Change default param
2024-04-09 18:39:53 +09:00
fishku
5831505f0d
Minor fixes found during GLSL porting of code
2024-04-09 18:39:53 +09:00
Matt Akins
155e471cae
Updated gameboy preset names based on feedback
2024-04-07 23:12:28 -07:00
HyperspaceMadness
b6b3792816
Added drez and improved print-resolution
2024-04-07 22:12:29 -04:00
hizzlekizzle
05414f65e3
Merge pull request #568 from Hyllian/master
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Update DDT and NEDI shaders
2024-04-05 15:28:55 -05:00
Hyllian
0135078c3a
Update NEDI shaders
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* Implemented bilinear fallback to get rid of most NEDI artifacts;
* User Param EDGE STRENGTH added. At value 1.0 it behaves as original NEDI.
* Presets updated.
2024-04-05 15:26:40 -03:00
Hyllian
2ac8ca7c1b
Update ddt.slang
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* Implemented Fallback to Bilinear controlled by user param.
* At its default value it gets rid of most ddt artifacts by falling back to relied bilinear filtering.
* At value 1.0, it behaves as original DDT shader.
2024-04-05 15:22:30 -03:00
Matt Akins
6bfb9df4df
Added gameboy-advance preset
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Created a preset for the gameboy shader optimized for Game Boy Advance games. This preset creates a cool LCD effect where pixels really pop.
2024-04-04 16:46:17 -07:00
Matt Akins
eab71b6be9
Added gameboy-pocket-high-contrast
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Color palette taken from Tatsuya79's Handheld Border Shader project. A great color scheme for Game Boy games that falls in-between gameboy-pocket and gameboy-light-mode.
2024-04-04 16:43:54 -07:00
Matt Akins
69c2821239
Added gameboy-color-white-bg preset for gameboy shader
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This is an alternative to my previous gameboy-color preset. It features a white background as opposed to the traditional sepia tone used to mimic the original Game Boy panels. This results in truer, brighter colors but a bit harder on the eyes and less nostalgic.
2024-04-04 16:36:07 -07:00
Matt Akins
f7cf08900e
Restored gameboy shader Blending Mode default to 0
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This variable determines how pixels are blended and affects the appearance of the pixel grid. The original Cg gameboy shader defaulted to Blending Mode 0. While a matter of preference, I find Blending Mode 0 looks better across a wider range of resolutions (especially handheld, lower resolution devices) and doesn't wash out the image like Blending Mode 1.
2024-04-04 16:30:35 -07:00
hizzlekizzle
dd228b941b
Merge pull request #566 from Hyllian/master
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Add cheap-sharpen shader
2024-04-04 17:33:18 -05:00