shaders = 1 shader0 = ./shaders/drez-g-sharp_resampler.slang filter_linear0 = false scale_type_x0 = source scale_x0 = 1.0 scale_type_y0 = source scale_y0 = 1.0 wrap_mode0 = "clamp_to_edge" DREZ_THRESHOLD_RATIO = 1.0