shaders = 6 shader0 = shaders/gameboy/shader-files/gb-pass0.slang filter_linear0 = false scale_type0 = viewport scale0 = 1.0 alias0 = "PASS0" shader1 = shaders/gameboy/shader-files/gb-pass1.slang filter_linear1 = false scale_type1 = source scale1 = 1.0 alias1 = "PASS1" shader2 = shaders/gameboy/shader-files/gb-pass2.slang filter_linear2 = false scale_type2 = source scale2 = 1.0 alias2 = "PASS2" shader3 = shaders/gameboy/shader-files/gb-pass3.slang filter_linear3 = false scale_type3 = source scale3 = 1.0 alias3 = "PASS3" shader4 = shaders/gameboy/shader-files/gb-pass4.slang filter_linear4 = false scale_type4 = source scale4 = 1.0 alias4 = "PASS4" shader5 = ../misc/shaders/image-adjustment.slang ia_invert = "1.000000" textures = COLOR_PALETTE;BACKGROUND COLOR_PALETTE = shaders/gameboy/resources/sample-palettes/b-w-palette.png COLOR_PALETTE_linear = false BACKGROUND = shaders/gameboy/resources/sample-bgs/paper-bg.png BACKGROUND_linear = true