mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 00:10:03 +00:00
0de94ba9ca
- All shaders are multipass now and include curvature code; - Get rid of most old presets keep only relevant ones;
44 lines
1.2 KiB
Plaintext
44 lines
1.2 KiB
Plaintext
shaders = "3"
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feedback_pass = "0"
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shader0 = "shaders/hyllian/support/multiLUT-modified.slang"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "shaders/hyllian/crt-hyllian-sinc-pass0.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = ""
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float_framebuffer1 = "false"
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srgb_framebuffer1 = "true"
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scale_type_x1 = "viewport"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "shaders/hyllian/crt-hyllian-pass1.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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mipmap_input2 = "false"
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alias2 = ""
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float_framebuffer2 = "false"
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srgb_framebuffer2 = "true"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "viewport"
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scale_y2 = "1.000000"
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LUT_selector_param = "2.000000"
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HFILTER_PROFILE = "2.000000"
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PHOSPHOR_LAYOUT = "2.000000"
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BRIGHTBOOST = "1.500000
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textures = "SamplerLUT1;SamplerLUT2"
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SamplerLUT1 = "shaders/guest/advanced/lut/ntsc-lut.png"
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SamplerLUT1_linear = true
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SamplerLUT2 = "shaders/hyllian/support/LUT/some-grade.png"
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SamplerLUT2_linear = true
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