mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-26 18:10:33 +00:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
41 lines
815 B
Plaintext
41 lines
815 B
Plaintext
shaders = 7
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shader0 = shaders/glow/linearize.slang
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filter_linear0 = false
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srgb_framebuffer0 = true
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shader1 = shaders/glow/gauss_horiz.slang
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filter_linear1 = false
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scale_type_x1 = viewport
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scale_type_y1 = source
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scale_x0 = 1.0
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scale_y0 = 1.0
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srgb_framebuffer1 = true
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shader2 = shaders/glow/gauss_vert.slang
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filter_linear2 = false
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scale_type2 = viewport
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scale2 = 1.0
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srgb_framebuffer2 = true
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alias2 = "CRTPass"
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shader3 = shaders/glow/threshold.slang
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filter_linear3 = false
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srgb_framebuffer3 = true
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shader4 = shaders/glow/blur_horiz.slang
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mipmap_input4 = true
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filter_linear4 = true
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scale_type4 = source
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scale4 = 0.25
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srgb_framebuffer4 = true
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shader5 = shaders/glow/blur_vert.slang
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filter_linear5 = true
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srgb_framebuffer5 = true
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shader6 = shaders/glow/resolve.slang
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filter_linear6 = true
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scale_type6 = viewport
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