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b14a5b6ab1
* Add gizmo-crt shader This shader tries to reproduce a CRT-like output without replicating mask or RGB patterns. It has the following features: - allows fractional scaling - uses texture AA shader and subpixel scaling for evenly placed sharp pixels - has a horizontal blur function which mimics bad signal quality of some systems (megadrive, psx) - has a vertical blur function which mimics n64 vertical software blur - adds some noise to mimic restless CRT colors - has a curvator function - looks good with resolutions <= 1080p - has modest system requirements https://forums.libretro.com/t/gizmo-crt-shader/41409 https://github.com/gizmo98/gizmo-crt-shader
15 lines
353 B
Plaintext
15 lines
353 B
Plaintext
shaders = "1"
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shader0 = "shaders/gizmo-crt.slang"
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filter_linear0 = "true"
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scale_type0 = viewport
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parameters = "BRIGHTNESS;HORIZONTAL_BLUR;VERTICAL_BLUR;BLUR_OFFSET;BGR_LCD_PATTERN;SHRINK"
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CURVATURE_X = "0.0"
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CURVATURE_Y = "0.0"
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BRIGHTNESS = "0.5"
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HORIZONTAL_BLUR = "0.0"
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VERTICAL_BLUR = "0.0"
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BLUR_OFFSET = "0.0"
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BGR_LCD_PATTERN = "0.0"
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SHRINK = "0.0"
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