mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 08:19:54 +00:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
47 lines
974 B
Plaintext
47 lines
974 B
Plaintext
shaders = 7
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shader0 = shaders/rgb-to-yuv.slang
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filter_linear0 = false
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scale_type0 = source
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scale_x0 = 1.0
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scale_y0 = 1.0
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wrap_mode0 = "clamp_to_edge"
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shader1 = shaders/nnedi3-nns16-win8x4-pass1-luma.slang
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filter_linear1 = false
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scale_type1 = source
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scale_x1 = 1.0
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scale_y1 = 2.0
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wrap_mode1 = "clamp_to_edge"
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shader2 = shaders/nnedi3-nns16-win8x4-pass2-luma.slang
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filter_linear2 = false
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scale_type2 = source
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scale_x2 = 2.0
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scale_y2 = 1.0
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wrap_mode2 = "clamp_to_edge"
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shader3 = shaders/jinc2-cshift-luma.slang
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filter_linear3 = false
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scale_type3 = source
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scale_x3 = 1.0
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scale_y3 = 1.0
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wrap_mode3 = "clamp_to_edge"
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shader4 = shaders/jinc2-on-passoutput0.slang
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filter_linear4 = false
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scale_type4 = source
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scale_x4 = 1.0
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scale_y4 = 1.0
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wrap_mode4 = "clamp_to_edge"
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shader5 = shaders/yuv-to-rgb-2x.slang
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filter_linear5 = false
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scale_type5 = source
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scale_x5 = 1.0
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scale_y5 = 1.0
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shader6 = ../../interpolation/shaders/jinc2.slang
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filter_linear6 = false
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scale_type6 = viewport
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