mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-27 02:20:41 +00:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
60 lines
1.2 KiB
Plaintext
60 lines
1.2 KiB
Plaintext
shaders = 10
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shader0 = shaders/nnedi3-nns64-win8x4-pass1-rgb.slang
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filter_linear0 = false
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scale_type0 = source
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scale_x0 = 1.0
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scale_y0 = 2.0
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shader1 = shaders/nnedi3-nns64-win8x4-pass2-rgb.slang
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filter_linear1 = false
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scale_type1 = source
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scale_x1 = 2.0
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scale_y1 = 1.0
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shader2 = shaders/jinc2-cshift-rgb.slang
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filter_linear2 = false
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scale_type2 = source
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scale_x2 = 1.0
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scale_y2 = 1.0
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shader3 = shaders/nnedi3-nns32-win8x4-pass1-rgb.slang
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filter_linear3 = false
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scale_type3 = source
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scale_x3 = 1.0
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scale_y3 = 2.0
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shader4 = shaders/nnedi3-nns32-win8x4-pass2-rgb.slang
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filter_linear4 = false
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scale_type4 = source
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scale_x4 = 2.0
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scale_y4 = 1.0
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shader5 = shaders/jinc2-cshift-rgb.slang
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filter_linear5 = false
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scale_type5 = source
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scale_x5 = 1.0
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scale_y5 = 1.0
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shader6 = shaders/nnedi3-nns16-win8x4-pass1-rgb.slang
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filter_linear6 = false
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scale_type6 = source
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scale_x6 = 1.0
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scale_y6 = 2.0
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shader7 = shaders/nnedi3-nns16-win8x4-pass2-rgb.slang
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filter_linear7 = false
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scale_type7 = source
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scale_x7 = 2.0
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scale_y7 = 1.0
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shader8 = shaders/jinc2-cshift-rgb.slang
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filter_linear8 = false
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scale_type8 = source
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scale_x8 = 1.0
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scale_y8 = 1.0
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shader9 = ../../interpolation/shaders/jinc2.slang
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filter_linear9 = false
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scale_type9 = viewport
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