mirror of
https://github.com/libretro/slang-shaders.git
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2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
13 lines
276 B
Plaintext
13 lines
276 B
Plaintext
shaders = 2
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shader0 = ../reshade/shaders/LUT/LUT.slang
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shader1 = shaders/film_noise.slang
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scale_type1 = viewport
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textures = "SamplerLUT;noise1;
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SamplerLUT = ../reshade/shaders/LUT/cmyk-16.png
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noise1 = resources/film_noise1.png
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SamplerLUT_linear = true
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noise1_linear = true
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