mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 00:10:03 +00:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
18 lines
351 B
Plaintext
18 lines
351 B
Plaintext
# This shader requires 16:9 aspect ratio
|
|
# and integer scaling OFF
|
|
|
|
shaders = 3
|
|
|
|
shader0 = ../stock.slang
|
|
alias0 = ds_hybrid_view_refpass
|
|
|
|
shader1 = ../edge-smoothing/sabr/shaders/sabr-v3.0.slang
|
|
filter_linear1 = false
|
|
scale_type1 = source
|
|
scale1 = 2.0
|
|
alias1 = Ref
|
|
|
|
shader2 = shaders/ds-hybrid-view.slang
|
|
filter_linear2 = true
|
|
scale_type0 = viewport
|