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![hunterk](/assets/img/avatar_default.png)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
10 lines
249 B
Plaintext
10 lines
249 B
Plaintext
shaders = 2
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shader0 = shaders/motion_interpolation/motion_interpolation_pass0.slang
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alias0 = Pass0
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filter_linear0 = true
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scale_type0 = viewport
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shader1 = shaders/motion_interpolation/motion_interpolation_pass3.slang
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filter_linear1 = true
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