mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 00:10:03 +00:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
27 lines
661 B
Plaintext
27 lines
661 B
Plaintext
shaders = 5
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shader0 = shaders/cgwg-famicom-geom/composite-encode.slang
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filter_linear0 = false
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scale_type0 = source
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scale_x0 = 2.0
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frame_count_mod0 = 2
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alias0 = encode_pass
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float_framebuffer0 = true
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shader1 = shaders/cgwg-famicom-geom/lowpass-notch-decode-yiq.slang
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frame_count_mod1 = 2
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filter_linear1 = false
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float_framebuffer1 = true
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shader2 = shaders/cgwg-famicom-geom/adaptive-comb-decode.slang
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filter_linear2 = false
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frame_count_mod2 = 2
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float_framebuffer2 = true
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shader3 = shaders/cgwg-famicom-geom/lowpass-chroma.slang
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filter_linear3 = false
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float_framebuffer3 = true
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shader4 = shaders/cgwg-famicom-geom/crt-geom-famicom.slang
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scale_type4 = viewport
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