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3378d01600
* Upstream optimizations from GLSL; split out vert shader * Revert splitting of pix aa vert shader; Implement xform variant
6 lines
106 B
Plaintext
6 lines
106 B
Plaintext
shaders = 1
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shader0 = shaders/pixel_aa/pixel_aa_xform.slang
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filter_linear0 = true
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scale_type0 = viewport
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