mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 00:10:03 +00:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
6 lines
99 B
Plaintext
6 lines
99 B
Plaintext
shaders = 1
|
|
|
|
shader0 = "shaders/sharp-bilinear.slang"
|
|
filter_linear0 = true
|
|
scale_type0 = viewport
|