mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-26 18:10:33 +00:00
38 lines
899 B
Plaintext
38 lines
899 B
Plaintext
#version 450
|
|
|
|
#pragma name MainPass
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
vec4 SourceSize;
|
|
vec4 MainPassFeedbackSize;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 1) uniform sampler2D Source;
|
|
layout(set = 0, binding = 2) uniform sampler2D MainPassFeedback;
|
|
|
|
void main()
|
|
{
|
|
vec2 tex = floor(global.MainPassFeedbackSize.xy * vTexCoord);
|
|
tex = (tex + 0.5) * global.MainPassFeedbackSize.zw;
|
|
|
|
vec3 current = texture(Source, tex).rgb;
|
|
vec3 prev = texture(MainPassFeedback, tex).rgb;
|
|
FragColor = vec4(0.5 * mix(current, prev, 0.8), 1.0);
|
|
}
|