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![hunterk](/assets/img/avatar_default.png)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
5 lines
65 B
Plaintext
5 lines
65 B
Plaintext
shaders = 1
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shader0 = shaders/chroma.slang
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scale_type0 = source
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