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https://github.com/libretro/slang-shaders.git
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2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
6 lines
88 B
Plaintext
6 lines
88 B
Plaintext
shaders = 1
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shader0 = shaders/bead.slang
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filter_linear0 = false
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scale_type0 = viewport
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