slang-shaders/handheld
fishcu 0eb12c628d
Fishcu/authentic gbc (#582)
* First working version

* Add overbright feature; Clean up code

* Consistent precision

* Rename included files; Separate out vert shader as utility function
2024-04-29 13:48:41 -05:00
..
console-border optimize console borders 2024-03-02 19:45:21 -06:00
shaders Fishcu/authentic gbc (#582) 2024-04-29 13:48:41 -05:00
agb001-gba-color-motionblur.slangp Newline nits 2018-03-23 18:44:32 -05:00
agb001.slangp Newline nits 2018-03-23 18:44:32 -05:00
ags001-gba-color-motionblur.slangp Add AGB-001 and AGS-001 LCD shaders ported from mGBA 2018-03-23 18:39:00 -05:00
ags001.slangp Add AGB-001 and AGS-001 LCD shaders ported from mGBA 2018-03-23 18:39:00 -05:00
authentic_gbc.slangp Fishcu/authentic gbc (#582) 2024-04-29 13:48:41 -05:00
bandlimit-pixel-gba-color.slangp Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469) 2023-08-12 18:09:28 -05:00
bevel.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
dot.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
ds-hybrid-sabr.slangp Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469) 2023-08-12 18:09:28 -05:00
ds-hybrid-scalefx.slangp Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469) 2023-08-12 18:09:28 -05:00
gameboy-advance-dot-matrix.slangp Updated gameboy preset names based on feedback 2024-04-07 23:12:28 -07:00
gameboy-color-dot-matrix-white-bg.slangp Updated gameboy preset names based on feedback 2024-04-07 23:12:28 -07:00
gameboy-color-dot-matrix.slangp Updated gameboy preset names based on feedback 2024-04-07 23:12:28 -07:00
gameboy-dark-mode.slangp Light and dark mode versions of handheld/gameboy 2024-02-06 23:20:30 -08:00
gameboy-light-mode.slangp Light and dark mode versions of handheld/gameboy 2024-02-06 23:20:30 -08:00
gameboy-light.slangp Add gameboy-light and gameboy-pocket presets 2016-08-13 11:03:25 -05:00
gameboy-pocket-high-contrast.slangp Added gameboy-pocket-high-contrast 2024-04-04 16:43:54 -07:00
gameboy-pocket.slangp Add gameboy-light and gameboy-pocket presets 2016-08-13 11:03:25 -05:00
gameboy.slangp Rearrange handheld folder to match common-shaders layout 2016-08-13 11:02:02 -05:00
gb-palette-dmg.slangp replace // comments with # as per spec and fix another missing end-quote; closes #95 2019-01-27 21:58:26 -06:00
gb-palette-light.slangp replace // comments with # as per spec and fix another missing end-quote; closes #95 2019-01-27 21:58:26 -06:00
gb-palette-pocket.slangp replace // comments with # as per spec and fix another missing end-quote; closes #95 2019-01-27 21:58:26 -06:00
gba-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
gbc-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
gbc-dev.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
gbc-gambatte-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
lcd1x_nds.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
lcd1x_psp.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
lcd1x.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
lcd3x.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
lcd-grid-v2-gba-color-motionblur.slangp Adjust lcd-grid-v2 GBC and GBA gamma as per Pokefan recommendation (#536) 2024-01-26 11:47:25 -06:00
lcd-grid-v2-gba-color.slangp Adjust lcd-grid-v2 GBC and GBA gamma as per Pokefan recommendation (#536) 2024-01-26 11:47:25 -06:00
lcd-grid-v2-gbc-color-motionblur.slangp Adjust lcd-grid-v2 GBC and GBA gamma as per Pokefan recommendation (#536) 2024-01-26 11:47:25 -06:00
lcd-grid-v2-gbc-color.slangp Adjust lcd-grid-v2 GBC and GBA gamma as per Pokefan recommendation (#536) 2024-01-26 11:47:25 -06:00
lcd-grid-v2-nds-color-motionblur.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
lcd-grid-v2-nds-color.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
lcd-grid-v2-palm-color-motionblur.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
lcd-grid-v2-palm-color.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
lcd-grid-v2-psp-color-motionblur.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
lcd-grid-v2-psp-color.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
lcd-grid-v2-sp101-color-motionblur.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
lcd-grid-v2-sp101-color.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
lcd-grid-v2-vba-color-motionblur.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
lcd-grid-v2-vba-color.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
lcd-grid-v2.slangp Add parameters to lcd-grid-v2.slangp 2018-02-18 16:19:32 -06:00
lcd-grid.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
lcd-shader.slangp add harlequin's lcd-shader shaders and preset 2020-05-04 19:03:32 -05:00
nds-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
NSO-gba-color.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
NSO-gbc-color.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
palm-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
psp-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
retro-tiles.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
retro-v2-nds-color.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
retro-v2.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
retro-v3-nds-color.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
retro-v3.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
sameboy-lcd-gbc-color-motionblur.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
sameboy-lcd.slangp Add LCD shader ported from SameBoy 2018-03-23 18:40:15 -05:00
simpletex_lcd_720p.slangp Add BACKGROUND_INTENSITY to other simpletex shaders 2023-09-22 10:49:22 -04:00
simpletex_lcd_720p+gba-color.slangp Add BACKGROUND_INTENSITY to other simpletex shaders 2023-09-22 10:49:22 -04:00
simpletex_lcd_720p+gbc-color.slangp Add BACKGROUND_INTENSITY to other simpletex shaders 2023-09-22 10:49:22 -04:00
simpletex_lcd-4k.slangp Add BACKGROUND_INTENSITY to other simpletex shaders 2023-09-22 10:49:22 -04:00
simpletex_lcd.slangp Add BACKGROUND_INTENSITY to other simpletex shaders 2023-09-22 10:49:22 -04:00
simpletex_lcd+gba-color-4k.slangp Add BACKGROUND_INTENSITY to other simpletex shaders 2023-09-22 10:49:22 -04:00
simpletex_lcd+gba-color.slangp Add BACKGROUND_INTENSITY to other simpletex shaders 2023-09-22 10:49:22 -04:00
simpletex_lcd+gbc-color-4k.slangp Add BACKGROUND_INTENSITY to other simpletex shaders 2023-09-22 10:49:22 -04:00
simpletex_lcd+gbc-color.slangp Add BACKGROUND_INTENSITY to gbc-color 2023-09-22 10:38:37 -04:00
SP101-color.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
SwitchOLED-color.slangp update pokefan's handheld color shaders 2023-08-22 17:34:32 -05:00
vba-color.slangp replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
zfast-lcd.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00