..
console-border
optimize console borders
2024-03-02 19:45:21 -06:00
shaders
Fishcu/authentic gbc ( #582 )
2024-04-29 13:48:41 -05:00
agb001-gba-color-motionblur.slangp
Newline nits
2018-03-23 18:44:32 -05:00
agb001.slangp
Newline nits
2018-03-23 18:44:32 -05:00
ags001-gba-color-motionblur.slangp
Add AGB-001 and AGS-001 LCD shaders ported from mGBA
2018-03-23 18:39:00 -05:00
ags001.slangp
Add AGB-001 and AGS-001 LCD shaders ported from mGBA
2018-03-23 18:39:00 -05:00
authentic_gbc.slangp
Fishcu/authentic gbc ( #582 )
2024-04-29 13:48:41 -05:00
bandlimit-pixel-gba-color.slangp
Repo reorg: edge smoothing, interpolation, and pixel art scaling ( #469 )
2023-08-12 18:09:28 -05:00
bevel.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00
dot.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00
ds-hybrid-sabr.slangp
Repo reorg: edge smoothing, interpolation, and pixel art scaling ( #469 )
2023-08-12 18:09:28 -05:00
ds-hybrid-scalefx.slangp
Repo reorg: edge smoothing, interpolation, and pixel art scaling ( #469 )
2023-08-12 18:09:28 -05:00
gameboy-advance-dot-matrix.slangp
Updated gameboy preset names based on feedback
2024-04-07 23:12:28 -07:00
gameboy-color-dot-matrix-white-bg.slangp
Updated gameboy preset names based on feedback
2024-04-07 23:12:28 -07:00
gameboy-color-dot-matrix.slangp
Updated gameboy preset names based on feedback
2024-04-07 23:12:28 -07:00
gameboy-dark-mode.slangp
Light and dark mode versions of handheld/gameboy
2024-02-06 23:20:30 -08:00
gameboy-light-mode.slangp
Light and dark mode versions of handheld/gameboy
2024-02-06 23:20:30 -08:00
gameboy-light.slangp
Add gameboy-light and gameboy-pocket presets
2016-08-13 11:03:25 -05:00
gameboy-pocket-high-contrast.slangp
Added gameboy-pocket-high-contrast
2024-04-04 16:43:54 -07:00
gameboy-pocket.slangp
Add gameboy-light and gameboy-pocket presets
2016-08-13 11:03:25 -05:00
gameboy.slangp
Rearrange handheld folder to match common-shaders layout
2016-08-13 11:02:02 -05:00
gb-palette-dmg.slangp
replace // comments with # as per spec and fix another missing end-quote; closes #95
2019-01-27 21:58:26 -06:00
gb-palette-light.slangp
replace // comments with # as per spec and fix another missing end-quote; closes #95
2019-01-27 21:58:26 -06:00
gb-palette-pocket.slangp
replace // comments with # as per spec and fix another missing end-quote; closes #95
2019-01-27 21:58:26 -06:00
gba-color.slangp
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
gbc-color.slangp
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
gbc-dev.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
gbc-gambatte-color.slangp
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
lcd1x_nds.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00
lcd1x_psp.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00
lcd1x.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00
lcd3x.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00
lcd-grid-v2-gba-color-motionblur.slangp
Adjust lcd-grid-v2 GBC and GBA gamma as per Pokefan recommendation ( #536 )
2024-01-26 11:47:25 -06:00
lcd-grid-v2-gba-color.slangp
Adjust lcd-grid-v2 GBC and GBA gamma as per Pokefan recommendation ( #536 )
2024-01-26 11:47:25 -06:00
lcd-grid-v2-gbc-color-motionblur.slangp
Adjust lcd-grid-v2 GBC and GBA gamma as per Pokefan recommendation ( #536 )
2024-01-26 11:47:25 -06:00
lcd-grid-v2-gbc-color.slangp
Adjust lcd-grid-v2 GBC and GBA gamma as per Pokefan recommendation ( #536 )
2024-01-26 11:47:25 -06:00
lcd-grid-v2-nds-color-motionblur.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
lcd-grid-v2-nds-color.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
lcd-grid-v2-palm-color-motionblur.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
lcd-grid-v2-palm-color.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
lcd-grid-v2-psp-color-motionblur.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
lcd-grid-v2-psp-color.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
lcd-grid-v2-sp101-color-motionblur.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
lcd-grid-v2-sp101-color.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
lcd-grid-v2-vba-color-motionblur.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
lcd-grid-v2-vba-color.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
lcd-grid-v2.slangp
Add parameters to lcd-grid-v2.slangp
2018-02-18 16:19:32 -06:00
lcd-grid.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00
lcd-shader.slangp
add harlequin's lcd-shader shaders and preset
2020-05-04 19:03:32 -05:00
nds-color.slangp
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
NSO-gba-color.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
NSO-gbc-color.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
palm-color.slangp
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
psp-color.slangp
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
retro-tiles.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00
retro-v2-nds-color.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00
retro-v2.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00
retro-v3-nds-color.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00
retro-v3.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00
sameboy-lcd-gbc-color-motionblur.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00
sameboy-lcd.slangp
Add LCD shader ported from SameBoy
2018-03-23 18:40:15 -05:00
simpletex_lcd_720p.slangp
Add BACKGROUND_INTENSITY to other simpletex shaders
2023-09-22 10:49:22 -04:00
simpletex_lcd_720p+gba-color.slangp
Add BACKGROUND_INTENSITY to other simpletex shaders
2023-09-22 10:49:22 -04:00
simpletex_lcd_720p+gbc-color.slangp
Add BACKGROUND_INTENSITY to other simpletex shaders
2023-09-22 10:49:22 -04:00
simpletex_lcd-4k.slangp
Add BACKGROUND_INTENSITY to other simpletex shaders
2023-09-22 10:49:22 -04:00
simpletex_lcd.slangp
Add BACKGROUND_INTENSITY to other simpletex shaders
2023-09-22 10:49:22 -04:00
simpletex_lcd+gba-color-4k.slangp
Add BACKGROUND_INTENSITY to other simpletex shaders
2023-09-22 10:49:22 -04:00
simpletex_lcd+gba-color.slangp
Add BACKGROUND_INTENSITY to other simpletex shaders
2023-09-22 10:49:22 -04:00
simpletex_lcd+gbc-color-4k.slangp
Add BACKGROUND_INTENSITY to other simpletex shaders
2023-09-22 10:49:22 -04:00
simpletex_lcd+gbc-color.slangp
Add BACKGROUND_INTENSITY to gbc-color
2023-09-22 10:38:37 -04:00
SP101-color.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
SwitchOLED-color.slangp
update pokefan's handheld color shaders
2023-08-22 17:34:32 -05:00
vba-color.slangp
replace invalid scale_type_<number> with scale_type<number>
2019-05-28 22:35:49 +02:00
zfast-lcd.slangp
Make a bunch of implicit scaling settings explicit ( #375 )
2023-03-20 10:03:42 -05:00