mirror of
https://github.com/libretro/slang-shaders.git
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2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
10 lines
147 B
Plaintext
10 lines
147 B
Plaintext
shaders = 1
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shader0 = shaders/LUT/LUT.slang
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scale_type0 = source
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textures = SamplerLUT
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SamplerLUT = shaders/LUT/16.png
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SamplerLUT_linear = true
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