mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 16:30:05 +00:00
7c1a778f4f
* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs * whoops, remove debug workaround * remove reference to Cg shaders * make ntsc-adaptive more custom, add RF preset, move some ntsc presets to 'presets'
58 lines
1.3 KiB
Plaintext
58 lines
1.3 KiB
Plaintext
shaders = 7
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shader0 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang
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scale_type0 = source
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filter_linear0 = false
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scale_x0 = 4.0
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scale_y0 = 1.0
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frame_count_mod0 = 2
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float_framebuffer0 = true
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shader1 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang
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filter_linear1 = false
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scale_type1 = source
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scale_x1 = 0.5
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scale_y1 = 1.0
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shader2 = ../crt/shaders/phosphorlut/scanlines-interlace-linearize.slang
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alias2 = firstPass
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scale2 = 2.0
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scale_type2 = source
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srgb_framebuffer2 = true
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filter_linear2 = false
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shader3 = ../blurs/blur5fast-vertical.slang
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scale_type3 = source
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scale3 = 1.0
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srgb_framebuffer3 = true
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filter_linear3 = true
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alias3 = blurPassV
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shader4 = ../blurs/blur5fast-horizontal.slang
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alias4 = blurPass
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filter_linear4 = true
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scale4 = 1.0
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scale_type4 = source
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srgb_framebuffer4 = true
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shader5 = ../crt/shaders/phosphorlut/phosphorlut-pass0.slang
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alias5 = phosphorPass
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filter_linear5 = true
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scale_type5 = source
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scale_x5 = 4.0
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scale_y5 = 2.0
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srgb_framebuffer5 = true
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shader6 = ../crt/shaders/phosphorlut/phosphorlut-pass1.slang
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filter_linear6 = true
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parameters = "diffusion;PHOSPHOR_SCALE_X"
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diffusion = 0.6
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PHOSPHOR_SCALE_X = 4.0
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quality = 1.0
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textures = "shadow;aperture;slot"
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shadow = ../crt/shaders/phosphorlut/luts/shadowmask.png
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aperture = ../crt/shaders/phosphorlut/luts/aperture-grille.png
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slot = ../crt/shaders/phosphorlut/luts/slotmask.png
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