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libretro
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slang-shaders
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140
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C
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C++
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POV-Ray SDL
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HLSL
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14ed980456
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Hans-Kristian Arntzen
14ed980456
Start drafting ...
2016-03-26 01:36:05 +01:00
crt
Use #include in crt/ shaders.
2016-03-25 17:34:21 +01:00
cubic
Add basic gamma corrected linear and cubic filters.
2016-02-23 22:03:33 +01:00
linear
Add basic gamma corrected linear and cubic filters.
2016-02-23 22:03:33 +01:00
spec
Start drafting ...
2016-03-26 01:36:05 +01:00
test
Add frame count test.
2016-03-25 22:06:14 +01:00