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3378d01600
* Upstream optimizations from GLSL; split out vert shader * Revert splitting of pix aa vert shader; Implement xform variant |
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pixel_aa | ||
aann.slang | ||
bandlimit-pixel.slang | ||
bilinear-adjustable.slang | ||
cleanEdge-rotate.slang | ||
ControlledSharpness.slang | ||
grid-blend-hybrid.slang | ||
pixellate.slang | ||
sharp-bilinear-scanlines.slang | ||
sharp-bilinear-simple.slang | ||
sharp-bilinear.slang | ||
smootheststep.slang | ||
SmuberStep.slang | ||
uniform-nearest.slang |