mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 08:19:54 +00:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
12 lines
218 B
Plaintext
12 lines
218 B
Plaintext
shaders = 2
|
|
shader0 = ../linear/linearize.slang
|
|
shader1 = shaders/bandlimit-pixel.slang
|
|
|
|
filter_linear0 = false
|
|
scale_type0 = source
|
|
scale0 = 1.0
|
|
srgb_framebuffer0 = true
|
|
|
|
filter_linear1 = true
|
|
scale_type1 = viewport
|