mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 08:19:54 +00:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
20 lines
406 B
Plaintext
20 lines
406 B
Plaintext
shaders = 3
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shader0 = shaders/vhs_mpalko/vhs_mpalko_pass0.slang
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alias0 = Pass1
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float_framebuffer0 = true
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filter_linear0 = true
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scale_type0 = source
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scale0 = 4.0
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shader1 = shaders/vhs_mpalko/vhs_mpalko_pass1.slang
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filter_linear1 = true
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shader2 = shaders/rewind.slang
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filter_linear2 = true
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scale_type2 = viewport
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textures = "rew;play"
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play = resources/play.png
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rew = resources/rew.png
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