mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-27 18:40:29 +00:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
27 lines
589 B
Plaintext
27 lines
589 B
Plaintext
shaders = 4
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shader0 = shaders/metacrt/bufC.slang
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scale_type0 = viewport
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filter_linear0 = true
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float_framebuffer0 = true
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shader1 = shaders/metacrt/bufD.slang
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scale_type1 = viewport
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filter_linear1 = true
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float_framebuffer1 = true
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shader2 = shaders/metacrt/Image.slang
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scale_type2 = viewport
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filter_linear2 = true
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float_framebuffer2 = true
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shader3 = ../anti-aliasing/shaders/fxaa.slang
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filter_linear3 = true
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scale_type3 = viewport
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textures = "cubeMap;table"
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cubeMap = shaders/metacrt/basilica.png
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cubeMap_wrap_mode = repeat
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table = shaders/metacrt/woodgrain.png
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table_wrap_mode = repeat
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