mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 16:30:05 +00:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
12 lines
202 B
Plaintext
12 lines
202 B
Plaintext
shaders = 2
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shader0 = shaders/scale2xSFX.slang
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filter_linear0 = false
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scale_type0 = source
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scale_x0 = 2.0
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scale_y0 = 2.0
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shader1 = ../cubic/bicubic.slang
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filter_linear1 = false
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scale_type1 = viewport
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