mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-24 00:39:44 +00:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
29 lines
641 B
Plaintext
29 lines
641 B
Plaintext
shaders = 3
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shader0 = "shaders/crt-yo6/crt-yo6-native-resolution.slang"
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filter_linear0 = true
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wrap_mode0 = "clamp_to_edge"
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scale_type0 = "absolute"
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scale_x0 = 439
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scale_y0 = 233
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shader1 = "shaders/crt-yo6/crt-yo6-warp.slang"
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filter_linear1 = true
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wrap_mode1 = "clamp_to_edge"
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scale_type1 = "absolute"
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scale_x1 = 1684
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scale_y1 = 1329
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shader2 = "../windowed/shaders/jinc2.slang"
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filter_linear2 = false
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scale_type2 = viewport
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textures = TEX_CRT
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TEX_CRT = "shaders/crt-yo6/KV-M1420B.png"
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TEX_CRT_linear = false
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.44
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JINC2_SINC = 0.40
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JINC2_AR_STRENGTH = 0.0
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