mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-12-02 22:36:26 +00:00
54fb6ee4b2
Cg/HLSL have row major matrices. In GLSL/slang shaders, we have to reverse the operand order around. This shader should now be completely fixed. |
||
---|---|---|
.. | ||
common.inc | ||
crt-cubic.slangp | ||
crt-easymode.slang | ||
crt-geom.slang | ||
crt-geom.slangp | ||
crt-hyllian.slang | ||
crt-lanczos.slangp | ||
crt-lottes.slang | ||
crt-lottes.slangp | ||
cubic.slang | ||
linearize.slang | ||
retroarch.slangp | ||
scanline.slang | ||
sinc.slang |