slang-shaders/scanlines
hizzlekizzle 852f729153
fix res-independent-scanlines on non-vulkan drivers
The imageSize parameter was getting mis-detected as a built-in uniform (that is, the dimensions of an image/framebuffer named 'image'), and this was causing d3d drivers to fail to compile altogether and glcore was giving back a 0/undefined value.

Closes #542.
2024-02-09 22:48:00 -06:00
..
shaders fix res-independent-scanlines on non-vulkan drivers 2024-02-09 22:48:00 -06:00
integer-scaling-scanlines.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
ossc_slot.slangp Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469) 2023-08-12 18:09:28 -05:00
ossc.slangp add ossc like shader (#421) 2023-05-10 08:54:16 -05:00
res-independent-scanlines.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
scanline-fract.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
scanline.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
scanlines-rere.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
scanlines-sine-abs.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00