mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 16:30:05 +00:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
29 lines
646 B
Plaintext
29 lines
646 B
Plaintext
shaders = 3
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shader0 = "shaders/crt-yo6/crt-yo6-native-resolution.slang"
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filter_linear0 = true
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wrap_mode0 = "clamp_to_edge"
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scale_type0 = "absolute"
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scale_x0 = 439
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scale_y0 = 233
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shader1 = "shaders/crt-yo6/crt-yo6-warp.slang"
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filter_linear1 = true
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wrap_mode1 = "clamp_to_edge"
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scale_type1 = "absolute"
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scale_x1 = 1684
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scale_y1 = 1329
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shader2 = "../interpolation/shaders/jinc2.slang"
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filter_linear2 = false
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scale_type2 = viewport
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textures = TEX_CRT
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TEX_CRT = "shaders/crt-yo6/KV-M1420B.png"
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TEX_CRT_linear = false
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.44
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JINC2_SINC = 0.82
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JINC2_AR_STRENGTH = 0.5
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