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https://github.com/libretro/slang-shaders.git
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7783ff6ad6
This shader tries to reproduce a CRT-like output without replicating a RGB patterns. It has the following features: - allows fractional scaling - uses texture AA shader and subpixel scaling for evenly placed sharp pixels - has a horizontal blur function which mimics bad signal quality of some systems (megadrive, psx) - has a vertical blur function which mimics n64 vertical software blur - adds some noise to mimic restless CRT colors - has a curvator function - looks good with resolutions <= 1080p - has modest system requirements - adds a slotmask to the output. https://forums.libretro.com/t/gizmo-slotmask-crt-shader/41594
23 lines
568 B
Plaintext
23 lines
568 B
Plaintext
shaders = "1"
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shader0 = "shaders/gizmo-slotmask-crt.slang"
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filter_linear0 = "true"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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parameters = "BRIGHTNESS;HORIZONTAL_BLUR;VERTICAL_BLUR;BLUR_OFFSET;BGR_LCD_PATTERN;SHRINK;SNR;COLOUR_BLEEDING;GRID;SLOTMASK"
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CURVATURE_X = "0.15"
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CURVATURE_Y = "0.15"
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BRIGHTNESS = "0.5"
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HORIZONTAL_BLUR = "1.0"
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VERTICAL_BLUR = "0.0"
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BLUR_OFFSET = "0.65"
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BGR_LCD_PATTERN = "0.0"
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SHRINK = "0.0"
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SNR = "2.6"
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COLOUR_BLEEDING = "0.15"
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GRID = "0.30"
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SLOTMASK = "1.0"
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