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https://github.com/libretro/slang-shaders.git
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259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
8 lines
199 B
Plaintext
8 lines
199 B
Plaintext
shaders = "2"
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shader0 = ../nes_raw_palette/shaders/nes-color-decoder.slang
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shader1 = ../pixel-art-scaling/shaders/pixellate.slang
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filter_linear0 = "false"
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scale_type0 = "source"
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scale0 = "1.000000"
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