mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 08:19:54 +00:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
35 lines
830 B
Plaintext
35 lines
830 B
Plaintext
shaders = 4
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shader0 = ../stock.slang
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filter_linear0 = false
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scale_type0 = source
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scale0 = 1.0
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alias0 = SMAA_Input
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shader1 = shaders/smaa/smaa-pass0.slang
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filter_linear1 = true
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scale_type1 = source
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scale1 = 1.0
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shader2 = shaders/smaa/smaa-pass1.slang
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filter_linear2 = true
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scale_type2 = source
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scale2 = 1.0
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shader3 = shaders/smaa/smaa-pass2.slang
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filter_linear3 = true
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scale_type3 = viewport
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scale3 = 1.0
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textures = "areaTex;searchTex"
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areaTex = shaders/smaa/AreaTex.png
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searchTex = shaders/smaa/SearchTex.png
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parameters = "SMAA_EDT;SMAA_THRESHOLD;SMAA_MAX_SEARCH_STEPS;SMAA_MAX_SEARCH_STEPS_DIAG;SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR;SMAA_CORNER_ROUNDING"
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SMAA_EDT = 1.0
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SMAA_THRESHOLD = 0.05
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SMAA_MAX_SEARCH_STEPS = 32
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SMAA_MAX_SEARCH_STEPS_DIAG = 16
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SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR = 2.0
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SMAA_CORNER_ROUNDING = 25.0
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