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https://github.com/libretro/slang-shaders.git
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3796d44482
* Update geom.slang - Change some var names to not conflict with other shaders. * FIx for Geom shader - Fix moire artifacts; - Rename all vars using 'geom_' prefix to not conflict with other shaders vars; - Added geom-append preset.
10 lines
169 B
Plaintext
10 lines
169 B
Plaintext
shaders = 1
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shader0 = shaders/geom.slang
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filter_linear0 = true
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scale_type0 = viewport
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "true"
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geom_lod_bias = "0.500000"
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