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https://github.com/libretro/slang-shaders.git
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259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
12 lines
256 B
Plaintext
12 lines
256 B
Plaintext
shaders = 3
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shader0 = shaders/color/gba-color.slang
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shader1 = ../linear/linearize.slang
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shader2 = ../pixel-art-scaling/shaders/bandlimit-pixel.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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srgb_framebuffer1 = true
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filter_linear2 = true
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