mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 08:19:54 +00:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
58 lines
1.3 KiB
Plaintext
58 lines
1.3 KiB
Plaintext
shaders = 9
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shader0 = ../stock.slang
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alias0 = refpass
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filter_linear0 = "false"
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shader1 = ../edge-smoothing/scalefx/shaders/scalefx-pass0.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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float_framebuffer1 = true
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alias1 = scalefx_pass0
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shader2 = ../edge-smoothing/scalefx/shaders/scalefx-pass1.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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float_framebuffer2 = true
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shader3 = ../edge-smoothing/scalefx/shaders/scalefx-pass2.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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shader4 = ../edge-smoothing/scalefx/shaders/scalefx-pass3.slang
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filter_linear4 = false
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scale_type4 = source
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scale4 = 1.0
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shader5 = ../edge-smoothing/scalefx/shaders/scalefx-pass4.slang
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filter_linear5 = false
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scale_type5 = source
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scale5 = 3.0
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shader6 = ../anti-aliasing/shaders/fxaa.slang
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filter_linear6 = true
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scale_type6 = source
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scale6 = 1.0
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shader7 = ../anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass2.slang
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filter_linear7 = true
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scale_type7 = source
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scale7 = 2.0
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shader8 = ../deblur/shaders/deblur.slang
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filter_linear8 = true
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scale_type8 = viewport
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scale8 = 1.0
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parameters = "SFX_CLR;SFX_SAA;SFX_SCN;AAOFFSET2;OFFSET;DEBLUR;SMART"
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SFX_CLR = "0.500000"
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SFX_SAA = "1.000000"
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SFX_SCN = "0.000000"
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AAOFFSET2 = "0.400000"
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OFFSET = "2.000000"
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DEBLUR = "3.500000"
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SMART = "0.300000"
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